First Flight by defectivemelon 2021-10-13T21:19:12Z ♥ 3
Polish was amazing! Art and sound were great, and I do love me some block-based puzzles so it was right up my alley :) The game was great, so my criticism will be a little nitpicky: - It would be nice to have some juice at the end of the game, just a "you win" screen would be enough - The controls were pretty good, but they felt (and looked) kind of optimised for mobile. I imagine the arrow keys could be replaced by directional swipes. In particular, having to use my mouse for level switching was a bit weird, would be nice to just press space or something.
LD51 — Every 10 seconds (7)
Gemstones by Spike Studio 2022-10-13T10:33:07Z ♥ 1
Screenshot 2022-10-13 123139.png
Fun game! Took me a while to realise that I needed to avoid "movements" as much as possible.
BUN-hop by bqq 2022-10-04T22:26:50Z ♥ 1
Art style and polish level are awesome! I normally hate platformers where you need to jump just-far-enough-but-not-too-far, but I finished this one!
Jake Count : Four times to live by Fax 2022-10-04T22:02:37Z ♥ 2
Really nice art!
Suicidal Minions by CodeForJoyCaro 2022-10-04T21:45:50Z ♥ 1
I really liked this! Especially the "Comfort" sound :p
I think I found an exploit though :D https://seafile.wheybags.com/f/ebadb37858834f10b24a/
Low On Power by Tatha 2022-10-04T21:26:51Z ♥ 4
I didn't really understand the UI at the top of the screen. The battery bar going down makes sense, but there's two battery icons beside it too? And I have no idea what the percentage bar means.
Art + sound were cool though. And I liked zipping about with the dash.
Descender by salamandur 2022-10-04T21:17:05Z ♥ 2
~~It would be nice if there was some indicator that you are running out of air.~~
Just checked the web build, and it seems there is actually an indicator! I played initially with the windows build, and the air indicator does not show for me.
Screenshot 2022-10-04 231812.png
Persistence by James Dunlap 2022-10-04T20:59:06Z ♥ 5
So, I'm conflicted on this one. There were a lot of thing I really liked, but also a lot that frustrated me. It was especially frustrating because I felt like the issues were getting in the way of a fundamentally good experience.
What I liked: - I like block puzzles - The pixel art + music were both great - I liked the linked blocks mechanic - I really liked the "parallell rooms" mechanic
Where I feel the experience suffered is by sticking too, much to the theme, I think this would be a much better game with no time limits. If I could just press space to cycle through the levels I would be able to stop and think, which is the headspace I want to be in when I'm playing a puzzle game. As-is, whenever I got a bit stuck I ended up having to spend half my time replaying the parts I already figured out instead of looking at the screen I was actually stick on, then rushing my experimentation to fit in the 10 second window. The other minor issue I had is that while I really like the pixel art (and so many tilesets!), sometimes it was not easy to tell at first glance what was a "button" and what was a "door". Using a more consistent style for these key pieces across levels would help a lot with that.