FoonLudum Dare ExplorerUsers → wheybags

wheybags

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsFrantic Beltjam6943.413.553.553.553.082.91
202149UnstableDrilbert II Diggeredoojam2763.883.923.733.483.613.083.34
202148Deeper and deeper👥Drilbertjam1524.063.753.973.863.813.58
202047Stuck in a loop👥LichLoopjam6643.593.603.733.463.542.523.16
202046Keep it aliveA Bzon Warehousejam4533.833.763.863.203.973.37
201945Start with nothing👥Geary Grinderjam2603.763.663.812.713.593.542.223.40
201843Sacrifices must be made👥Bloodbagsunfinished
201842Running out of space👥Antromedaunfinished

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by wheybags

LD42 — Running out of space

F-STOP by phantomopenboxing 2018-08-13T17:06:29Z

Didn't really get what I was supposed to do? Also the screen gets almost entirely covered in black, with just a tiny circle of view in the centre? Was that a bug, or intended?

Panda Escape by eroz33 2018-08-13T16:57:22Z

Same here

WizarDwarf by Sinnis 2018-08-13T18:58:32Z

I didn't get any audio? Also, you could maybe explain how to play, it took me a while to figure that out.

Slay The Slime - Too Much Loot by Virtu 2018-08-13T17:21:43Z

I'm not sure I get the gameplay? I can't seem to survive past the second slime. Is there a way to use the potions to heal? Because the slime just keeps hitting me and by the time I've thrown enough weapons at it to kill the first slime, I'm almost dead so the second one one shots me.

LD45 — Start with nothing

tile.flip() by Move127 2019-10-08T01:22:40Z

The idea is a quite nice. It took me quite a while to figure out how the game actually worked though. I was just clicking randomly and dying without understanding for about 5 minutes. :( Maybe some more explanation of how the game works would be good? In particular, the start was confusing because I was just placing red blocks, and then I died. Maybe if the game started at the point where I can already see some symbols on screen, it would be easier to understand. Another possibility would be a tutorial level with no bombs, so you can get used to the flipping mechanic without dying all the time. Minimal aesthetics are quite nice too. Overall, a nice puzzle game!

Bathala by Ltven0mI 2019-10-13T19:36:15Z

Nice art, both ingame and the cover image! Pity you didn't have time to get sound in, that would have helped a lot.

For feedback on mechanics: - Once you get the purple speary orb, you probably don't ever want to pick up a rock or jar again. I found that I sometimes misclicked on one, and ended up dropping my orb. - Would be nice to have a display of what wave I'm on. - The enemies stacking was a bit confusing, as it made it difficult to tell if a hit connected until they unstacked.

Geary Grinder by Abregado 2019-10-08T07:34:01Z

@aevek > the 4th level felt like a strange place to end

Yup, we wanted to add more levels, but ran out of time :(

> the up/down controls felt pretty clunky

Yes, we wanted to have the camera zoom up when you finished a level, but forcing you to do it makes sure you understand you can move back down again. You could actually move with the arrow keys too. A good addition would have been scroll wheel to move, perhaps

Geary Grinder by Abregado 2019-10-12T13:01:53Z

@archimagus The game was definitely not supposed to just close :( From what I can tell, it's an internal engine crash that happens every now and again inside love2d, if it was our code crashing it should show an error.

@joeshanahan >It would also be nice to see how fast gears are spinning maybe when hovering over?

Did you try doing that? Because it already does :p

Geary Grinder by Abregado 2019-10-12T14:52:16Z

> Highlighting pieces that prevent the placement of new pieces could make this more clear.

@markus That's a really good idea!

Red Escape by Welliton 2019-10-13T17:18:32Z

Really nice game! I loved the music and minimal art style. Details like the starting sequence of pressing keys, and the end screen shifting around when you pressed arrows were really nice, makes it feel super slick. I normally don't like platformers, but this was short and sweet enough that I saw it through.

Damned Souls - Raising Blood by homeworld 2019-10-08T19:19:46Z

The idea was interesting. Reminds me of daggerfall :D Best part: sprites were good, and the whole 3d world with sprite characters thing has a cool retro feel. Worst part: I spent way too much time glitching around the level geometry.

The Alpaca Tales by jan5366x 2019-10-13T20:49:56Z

When I spawn I am immediately killed but an orange blob with the first few seconds. If I keep respawning, his spawn position seems to change, and eventually he will spawn outside the map and I can play for a while.

Roomba Rumble by Markus 2019-10-14T18:28:21Z

I've seen games where you build a combat vehicle out of blocks before, but never seen one where you do it while you're actually driving it. Really nice idea!

The Daily by huskitch 2019-10-07T23:48:43Z

https://i.imgur.com/SityUq2.png blank screen, music plays. Windows 10, radeon rx 5700xt

The Daily by huskitch 2019-10-08T00:19:31Z

Sorry, still the same issue :(

Polychromatic Escape by BLK Dragon 2019-10-14T18:36:19Z

Game looks interesting, but the movement gave me motion sickness so I couldn't finish it :( An option for windowed with a small window would help a lot for this.

P L A G U E T I M E by bruins 2019-10-08T01:03:58Z

Art is really nice, music is good too, generally the g/sfx are super slick. I like the wiggly mouse mechanic too, in theory. I haven't gotten very far though. I haven't managed to craft the pickaxe. The night comes very quickly, and I gather resources very slowly. I find it hard to get more than one wall block up before night, and the amount of enemies has me dead on the second night. I'm not sure if I'm just doing something wrong, but I feel like I need _a lot_ more day before the first night.

Gardening Take Over by zachabossaloler 2019-10-08T00:38:09Z

Is the sheep at the start supposed to vibrate like crazy? Also I can't stand beside theshop because my revolving sword pushes me away from it.

Chicken Nothing by sillyman987 2019-10-11T07:30:58Z

Pro strat: battery farming: https://i.imgur.com/9qQ49m5.png :D One annoyance I would note is that clicking the buttons at the top takes "focus" away from the game, so I have to click on the game world again before I can use the arrow keys to move, which is kind of unnecessary and annoying.

My Stuff is in There! by Madbarron 2019-10-08T00:07:39Z

Got stuck on the sword, kadric gave me the bellows and I took the kid's money but the blacksmith won't give the sword to me :(

Drop Dead by Alex Markoe 2019-10-08T00:49:24Z

Space does nothing for me, can't jump! Will retry if you upload a fixed build. Art style looks cool

Addicted by Stefan0198 2019-10-08T00:34:28Z

Interesting game. Definitely 5 stars for mood! I had some trouble with teleport mechanic, when I get to the safe "sewer" area I didn't really know what impact the direction I chose had. I wasn't sure if I was teleporting to a new level after that or back to the same one. Also, some of the drugs were unselectable.

Village Simulation Game by JoeShanahan 2019-10-13T20:23:57Z

Pros: - Progression worked well - UI had some nice animations + polish - Progression worked well - I liked the flavour text :D

Cons: - My villagers kept getting frozen doing nothing. I noticed you mentioned a bug with them getting hungry, so I checked, and it was definitely happening sometimes when they were not hungry at all. They would sometimes just stand in front of a resource patch they were told to collect, and do nothing until I poked them.

- It would be nice if the status bars for each villager were onscreen at all times. Alternatively, if they would consistently sleep when they're tired, and eat when they're hungry, this wouldn't be needed.

Nitchs the tank by AlphaDen 2019-10-11T07:20:29Z

For people having trouble with the game running too fast: Switching my desktop resolution from 4k to 1080p seems to make it run properly. I tried this since I wanted to record the game running too fast using OBS, but recording with OBS in 4k slows the game down to a proper level as well :p

As for rating: Fun concept, artwork/visual style looks super polished, and the orbital controls work really well. I know it can be super easy to get bogged down in maths doing that sort of thing, and end up not finishing a gamejam, so good job on that.

Collision on the rocks/trees and enemies would add a lot IMO.

Afloat by Nigma 2019-10-08T00:44:37Z

Sorry, I don't really get it :( I can place blocks, but I have to wait a pretty long time in between blocks? And there's a cup with a brown icon and 100 over it? It makes a noise when I click it but I have no idea what I'm supposed to do.

Desert Tiles by Wubbl 2019-10-13T19:25:53Z

Nice game, one of the few that kept us playing for more than a few minutes, trying to beat each others scores. Pretty hard though, neither of us could win (we got to the second last segment). Spoilers perhaps, but is there an optimal strategy? I tried 5 long lines of trees each with a cactus connected, but it didn't seem to be enough.

A Soul Journey by ModdingMachine 2019-10-08T19:46:39Z

I couldn't manage to possess anything? I right clicked and it fired something at them, but the only effect seemed to be that I lost health. I also couldn't find any items so I could fulfill the " certain items before you can possess different entities" requirements

The Adventures Of Little Boogie Man by McDev 2019-10-11T06:54:35Z

I keep getting stuck to the ceiling and having my eyes bug out like this: https://i.imgur.com/x53vy9Z.png When that happens, it seems I can't detach.

Light Chaser by CodeForJoyCaro 2019-10-11T07:05:44Z

Nice game, the level was good fun to play. Easy way to lengthen it up would be to add an infinite mode. IMO this game would suit some kind of infinite challenge mode perfectly.

V0iD by senar93 2019-10-08T19:32:25Z

I really like the aesthetic. I feel that the block creation could have been better incorporated into the gameplay. In the end, I didn't actually use the block to finish the game at all, I just jumped (mostly because my jump height was absolutely massive, about 3 or 4 times higher than the highest objects in the level).

little BEETLE bottle BATTLE by AP Thomson 2019-10-08T01:49:00Z

Very cute game. A nice twist on match-3, and the sfx and graphics are really good. It can be a bit hard to tell what each type of beetle will do. Perhaps some kind of tooltip would help there. Also, I would maybe simplify the mechanics a bit. It's confusing that I gather resources both in battle and match-3 phases, and there are quite a lot of beetle types. Also, the music at the start of battles is really nice! I get that you didn't have time to make different music for different parts, but would have nice to just play that track you did have all the time.

Locked by Nocity 2019-10-08T01:29:56Z

Really nice game! Short and sweet. I could see this being the first level of a full puzzle point and click game (I would buy it, after playing this :p)

Spellody by EvilScotsman 2019-10-08T00:16:30Z

I can't really figure out how to do an attack. I click the enemies and some symbols appear? Then i drag over the symbols and some sounds happen? But nothing that looks like an attack. And then they kill me

LD46 — Keep it alive

Keep It Undead by pcmaster 2020-04-21T19:28:44Z

Really nice game idea, the art style was great too, reminded me of hidden folks. A couple of comments: - It wasn't obvious to me at the start that I was supposed to leave. I thought I had to infect everyone at the same time, and the exit was for the normal people to escape the infected area. - The music was off by default, was that intentional?

under the sun by somethinboutgames 2020-04-25T10:32:02Z

Really slick and polished entry in terms of audio and visuals. The gameplay idea is prettytight too, but like some other commenters mentioned, I felt it suffered when it got to the zigzaggy stages. I found it hard to get past the zigzag stages which were fully lit, and I stopped playing at the second not-fully-lit diagonal stage (with the curves) after about 10 or 15 tries, I just couldn't do it.

I also tried getting out a gamepad, but that led to an odd bug where the player wouldn't stop moving (slightly). Maybe you need a bigger dead zone?

I'm not sure if it was intended to be so hard, but a possible solution that came to mind would be to use a grid system instead of free movement. That way you feel less like you're walking a tightrope made of ice, so you can focus more on following the light. Alternatively, focusing on more of a puzzle aspect could be good too (IE, you need to figure out *how* to get across, but once you do, it's easy to actually do it).

Anyway, despite my criticisms, it was interesting enough for me to want to write that wall of text :D Nice submission overall!

Linux Simulator 2020 by smbe19 2020-04-26T10:31:45Z

Nice idea, and I really liked the flavour text in the emails. It was a bit hard though, it was pretty difficult to tell what was actually causing things to go wrong. I kept getting to the point where I needed to install apache and qmail, and then I would not have enough space to install all the services I needed. It told me I needed more disk space, but I couldn't afford it. I'm not sure how I'm supposed to make more money before that point?

Amaze-on Game by Abregado 2020-04-21T15:59:52Z

The animations were really slick all-round. It was a bit unclear to me at first whether there was a link between the shifts, but I did notice the orders getting bigger + faster eventually. Nice game overall :)

Keep Everything Alive by Steffo 2020-04-26T10:39:12Z

Nice and polished little collection of minigames. One thing I would note is that it's a little confusing how some games are played with the mouse, and some with the keyboard. It's not super obvious which is which at first.

Paper Disco by Moskoman 2020-04-22T22:27:51Z

So, I'm not normally someone who plays rhythym games, I normally don't really enjoy them. This was really, really good though. The music, graphics and gameplay were all spot on, well done!

the Early Worm by alec 2020-04-21T22:35:52Z

qwop but you're a sucidial worm

Nice :D

Root Mania by Cristi Mihai 2020-04-25T10:11:48Z

What is there is really nice, quite polished visually and the interactions work well. Is there some way to save the trees though? I tried a few times and no matter what I did the bulldozers just came and destroyed them.

Get Away From My Human by hectorid 2020-04-22T22:55:16Z

Wikipedia page on bsod eh? :p

STASIS by AMastryukov 2020-04-21T23:54:30Z

- Atmosphere 10/10 - I absolutely love the slavic glados :D - Wasn't clear I should use right click to pick up the wheel. I left click-jiggled it around for a while before I got it. - It took me waaaay too long to figure out where to go when I got trapped in the greenhouse. The quick camera pan to it didn't tip me off. - Movement speed is a bit low. I would use the sprint speed as normal, and just not include a sprint mechanic.

Overall, one of the best games I've tied so far. Well done!

A Bzon Warehouse by wheybags 2020-04-21T19:31:56Z

@billehbawb Yeah, I tried a lazy version of easing you in where I just made the first request last for a long time, but it probably should have had the whole first day be slower, or something more aggressive. Thanks for the feedback!

Your Pet Alien by AdonisDevs 2020-04-23T22:31:48Z

Audio was pretty creepy :D Is there an ending? I played a few rounds but never really lasted all that long.

𝘋𝘜𝘕𝘌𝘞𝘙𝘖𝘜𝘎𝘏𝘛 by corc0 2020-04-21T22:25:55Z

Super stylish, the art style was great. In particular, the enemy meshes were horrendously creepy. It would be nice if there was an easier way to orient their heads so you can see the eyes. Maybe auto-rotate on pickup? Also, am I one of them? :D

StarShip Hamster by Maytch 2020-04-21T18:50:23Z

Really nice hamster ball model :D

Raid Healer Simulator by fydar 2020-04-26T09:49:09Z

It was a little hard to keep track of which heals were single target, and which were party-wide, which made it a little confusing, especially combined with the harsh difficulty. The chat was spot-on though, reminds me of the goat simulator mmo update :D

DIABLOW: Savior of the Damped by SubtlyDramatic 2020-04-26T10:45:11Z

Retro feel is good, it has that geocities look down :D It would have been nice to add a few more levels.

Pump It ! by JulienLussiez 2020-04-22T00:00:15Z

Voxel art was really great, so was the sound. Gameplay was a little simplistic, and not well explained at first. Overall a nice little game :)

Feed Your Starter!!! by Papabirb 2020-04-22T23:38:21Z

So, I don't pay much attention to social media (don't have an FB or twitter account), but we have just recently started making sourdough bred at home, so this was an... oddly specific surprise :D Nice little clicker game. I made it to 80s.

Zima by Stefan0198 2020-04-21T21:15:37Z

You should change the category of your download link, it's set to source code so a lot of people will probably ignore this game because they'll think there's no binary to play. Anyone else reading this: it is a binary!

The intro you added is really nice, actual 3d cutscenes are pretty slick. I like the radio announcer, and I was starting to get into the gameplay, but I think I ran into a bug? My hunger seems to be permanently maxed, but I can just go to bed repeatedly to advance the days. I can't do anything else because my hunger is maxed, and I can't eat because I have no food.

When I did still have some food the problem was that I could harvest a turnip, but that made me hungry. It made me more hungry than eating it refilled me :p

Let me know if I'm justb doing it wrong or if it's a bug. If it's a bug and you post a fixed version I'd try again.

The Urban Legend of Nightmare Forest by wheelsx 2020-04-22T22:46:19Z

I found that the RNG seemed to have a lot of effect on how far I'd get, as sometimes I'd have a lot of dogs spawn at the start, and sometimes they'd come at me pretty slow. Some specifically chose times + spawn zones could make it more balanced that way. Overall, creepy atmosphere + nice dog models.

7 Intelligence by twobitadder 2020-04-26T11:05:07Z

Ok, I dunno if I'm just an idiot or if there's a bug, but I cannot play this game. I get to the first actual level, where the knight walks into the lava, and it tells me to press space. So I do, and it make s a purple thing appear, and time slow down. I can move the purple thing to the goblin with arrow keys, but it doesn't seem to actually effect the knight or the goblin at all? he just goes for the goblin and hits the lava every time, regardless of what I do. Is there another control I need to use to affect the creature I'm possessing? I tried mouse and wasd.

7 Intelligence by twobitadder 2020-04-26T18:33:13Z

Oh man, I was pressing arrow keys only while I had space held down...

derp

Staying Alive by CodeForJoyCaro 2020-04-21T15:30:26Z

Nice game, pity I have no rhythym :p I think I got close to the end, but I'm not sure. The dancing metal guy is a really nice touch.

Are you kitten me, Cthulhu? by BIG EVIL CORPORATION 2020-04-21T22:06:16Z

dat twist tho. nice

Goldsmith by Nocity 2020-04-21T15:21:35Z

Really nice game, I eventually found all 3 endings :) I particularly like the ghosty guy sprite, but the pixel art was great overall

Protect the Pup! by Maindric 2020-04-21T18:44:15Z

@maindric I noticed a problem where my last two aliens got stuck on turrets so they nhever blew up (until i realised and intentionally aggroed them)

I liked the dog model. Such derp :D

Seven Nights in Siberia by Gus Goucher 2020-04-22T21:56:03Z

Music + sounds were nice, I missed a checkpoint system though. Replaying from level one whenever you die is a bit annoying.

Redshift-Recursion by diinki 2020-04-26T10:00:52Z

I really liked the visuals, but I found the interaction quite awkward unfortunately. Even the tutorial level took me about 10 runs before I made it though, and the first real level was a no-go. A big annoyance was that I would try to jump up stairs and miss, only to get "stuck" to the side of the stair in front of me.

Little Red Riding Hood And The Good Spirit Of The Woods by Nogam 2020-04-21T18:21:19Z

Looks really nice, I agree with @codeforjoycaro about the "inside" vibes. Not sure if I'm just missing something, but eating berries didn't seem to do anything for me. It should make the attacks stronger? The dogs still seemed to take two hits whether I'd eaten a berry or not. Also I suck so I didn't get very far, even after 6 or 7 runs :v

Save the Plant by burg113 2020-04-21T20:48:17Z

I felt like keeping the plant a live was a bit too easy, there were a lot of health, water and sun powerups available. Also the random weapon switching was odd, was that intentional. Core gameplay worked well though.

Biorunner by purenickery 2020-04-23T22:51:33Z

Really nice game! Art and sfx were great. One small issue with DPI scaling, the game started in a really small window, and windows 200% dpi scaling didn't affect it. Normally programs that aren't DPI-aware will be naively scaled by the os, so I guess gamemaker is saying telling the os it's dpi-aware but not actually scaling? Anyway, it's a small issue. Well done!

I am pet by Frazilpop 2020-04-21T18:31:37Z

"If you don't eat your alarm clock, you won't get your cookies"

SPOILER

Did he eat me at the end though? D:

The Bloodhaven Academy Dragon Club by Truefaux 2020-04-22T23:10:46Z

> see who’s dragons are the most dragon.

Yessss

So, I really like dragons, ever since I was a kid playing spyro, so this one caught my eye. Overall, I wish I could like it more than I do. The core is good, I liked the pokemon battling system, the multitude of dragon sprites, and the goofy plot / dialogue, but I think the core problem with the game was the way information was presented.

For example, each dragon has two attacks, and the attacks have certain attributes, but I can only see this information before the battle. This leaves me effectively random button mashing during the fight since I can't remember the stats from before.

The same goes for catching new dragons, I can't compare the new dragon's stats to my old ones side by side. Also during the battles it is hard to know which when issuing attacks, as there is no highlight or animation to indicate it.

It's a shame because I think these issues kept me from really enjoying the game as fully as I could. If you ever post an updated build please ping me, I'd love to try it :)

Cryogen by Halberd 2020-04-22T23:27:34Z

As someone who's played a lot of warcraft 3 mods, I've played worse TDs :D Nice game.

pestilentia by ATTX 2020-04-22T22:06:32Z

I really liked the original gameboy style graphics. As for the gameplay, it was a bit too easy, as you could just grab a guy and move him away from the enemies. Some ways that I can think of that this could be improved: - You can't move the people, only the wood - The enemies could target the healthy people, instead of wandering randomly

Diverging a bit further from the current implementation, maybe some kind of building mechanic instead of moving around the wall while the game is actually live?

Anyway, nice little game :)

GRAND. by Lin Ji 2020-04-22T22:51:47Z

From the linked itch.io page:

> Enclosed is the Executable, written in the C programming language, for an interactive novel, written within the last **two weeks** of NaNoRenoMMXX.

> Files uploaded 6 days ago.

I think you made a mistake when you submitted to this jam, it's supposed to be only from games written over the weekend of the 24th-25th April 2020 *only*.

GRAND. by Lin Ji 2020-04-22T23:14:24Z

> Submissions for the Jam are not monitored as strictly as submissions for the Competition.

That doesn't mean you can just submit anything...

Eco Therapy by Slurp1e 2020-04-21T21:10:34Z

The low-poly models looked really nice! It would be nice if the tutorial screen you posted here was in-game. Also some way to know where the interactable items are would be good. The difficulty is a bit high, I played for about 10 minutes trying repeatedly and I couldn't figure out how to make things last past day 4. I found: stove, ac, computer, tap and sprinkler. Was there some essential item I missed or was I just not using the ones I had correctly?

Midnight Technician by BillehBawb 2020-04-21T20:40:36Z

Nice game, sounds + music were good, gameplay was fun + the graphics were nice too. I love the dither around the the edge :)

LD47 — Stuck in a loop

Hope/Remember by arzi 2020-10-06T14:41:04Z

Hello, I'm the test line! :D

Nice game. The music and art were pretty good, and worked well together. The repetition was a cool idea, but I didn't manage to fully figure it out in the end. I bought the dress so Hope's dad would fix the thing, but I didn't really know what to do with it, I just went there instead of the park on the final day and made it ping a few times, but in the end she got eaten anyway. :(

The controls could use some tweaking IMO. Holding down a direction to keep moving would help a lot, and also adding key binds for the few things you need your mouse for, so you can just play one handed. Minor issue though.

LichLoop by Abregado 2020-10-05T17:41:52Z

@aimainiac Yes, I think there's an issue where if one thrall is about to move off a tile, you can't move into that tile on the same turn because it's not empty yet. It should be that the thralls are processed in order, but I'm not sure if that's working right. Visualising each turn for each thrall could make that easier to understand.

Cthuloop by beardywombat 2020-10-06T13:52:06Z

At first I didn't get the combat system, but once I realised that the different block colours corresponded to different action points it was really nice. Some explanation of that system would be good (even if it's just in the text on this page). It would be nice to have a heal action as well. Also, the overworld was confusing to me. Sometimes when I move, there is no combat, and sometimes there is? And I can flee? I'm not sure where I'm supposed to go. I expected that there would be a non-skippable combat encounter at each location, and the locations would lead me towards some kind of boss room where I fight a final battle and the game is over. Instead it seemed to be just random nodes with random encounters leading nowhere?

I'm sure I'm just missing something, but regardless, the combat system was awesome. Nice game!

EDIT: Also, there was no audio for me, so presuming that wasn't a bug, you guys should remove the audio category here so you don't get rated on it.

Ouroboros Paradox by TolMera 2020-10-05T22:39:03Z

Mouse sensitivity was way too high, I wasn't able to play. The settings menu didn't work to adjust it unfortunately, I was able to change the sensitivity, but the back button doesn't work so I'm just stuck in the menu. Didn't leave a rating since I couldn't play, but if you upload a fixed build I will try again!

Loopyman by Peter Jonsson 2020-10-05T22:26:59Z

Mechanics were really nice, the puzzles were good. Sound and graphics were really nice too. I liked the loop to level 1 :D

I would add an ability to move your placements without starting from scratch (click and drag?). I would also allow the player to "try a simulation" without forming a full loop, so they can test timing, and not clear the solution after a test. That would speed up the iteration process, which can be a little tedious sometimes when you just want to adjust one thing at the end of the cycle, and you have to re-enter the whole thing again.

Low Level Operations by Tomssuli 2020-10-06T21:36:55Z

Interesting idea, reminds me of an idea for a warcraft 3 mod I had years ago: your army autobattles, and you move around non attacking units with different buff effects, and that's your only input.

Sad to hear that you were so rushed, I think this could have been really fun, but it seems a little too buggy for me to play through atm. I tried twice, and both times all my units ended up becoming noncombative, and would just stand there while the enemies shot me :(

Songwriter's Block by Samuel Hollywood-Summers 2020-10-05T21:33:43Z

Music and SFX are great, of course. I've played a bunch of breakout clones before but I've never seen one where the ball can spin :D

The main problem to me was that sometimes the ball loses its momentum and then it will move very slowly. There's two ways I can see that this could be solved:

1: Don't use a physics engine. Just use collisions, and do your own movement code that just pushes the item in a direction at a constant speed.

2: Keep using physics, but detect when the brain's velocity is under some threshold, and give it a boost.

Loop-Chan in Space by Mooptychunk 2020-10-05T17:38:59Z

Download worked fine for me? Game was really nice, concept was somewhat similar to my team's game, but honestly yours was better executed. I'm pretty terrible at platformers so I had a hard time with the last level, but I pushed through in the end. Pixel art was great too :)

The one thing I'd change is to ship a portable build, instead of an installer. Most people just want to run LD games from their downloads folder, not install them forever.

Loopita's Dream by vetu11 2020-10-05T22:34:10Z

Did one of your team members recently lose a hamster? :(

Really nice little experience. It might be short, but it did the the best thing that a game can do - surprise me!

21 days by CodeForJoyCaro 2020-10-05T21:22:35Z

Really liked the ending. The idea and execution was uniquely weird. My one criticism is that the hit detection is a bit odd, so initially I thought you couldn't attack the sweets. I was running through like an obstacle course :D

Hangin' Around by Nocity 2020-10-05T23:51:03Z

Nice short and sweet pixel art experience as usual! :D

There were some small graphical bugs, I think the game is rendering outside the intended frame, at least for me.

Eg: Screenshot (10).png

In the lands of EVIL by ShaubbyPlayz 2020-10-05T17:52:45Z

Nice game! I particularly liked that you guys made all the assets yourselves, including music. Well done!

Orbitrary by Aimainiac 2020-10-05T18:15:36Z

Nice game! I liked the graphics and sound, but my reflexes are too slow for the gameplay. High score was a measly 16 :D

Creatures of the Sky by WiredSound 2020-10-05T18:20:46Z

Wow, not even a small thanks for all the fish. Selfish.

Creatures of the Sky by WiredSound 2020-10-06T13:04:44Z

@wiredsound https://youtu.be/N_dUmDBfp6k?t=27 <3

_________ by STiN 2020-10-05T18:31:40Z

Forgot to add a download link?

Transit by GammaRomeo 2020-10-05T18:29:12Z

I really like the tube map graphical style. I didn't get the gameplay so much, but I couldn't experiment for very long unfortunately as the rapid zoomed in movement in full screen was starting to give me motion sickness pretty quickly :(

PS: there was no audio for me? Presuming that wasn't a bug, you can remove the audio category in the submission settings, so people won't rate you on that.

Mr Botty by MohamedSaid 2020-10-05T21:59:55Z

Really nice! I agree with @melektaus though, that the reset after failure is very annoying. I got to levcel 10, but I gave up after doing the same thing that almost worked many times. I know I only need to adjust a few pixels to make it work but it's very hard to get right when I can't compare from last time.

Power Flow Loop by shipster 2020-10-05T18:09:47Z

I didn't really get this one I'm afraid. The mechanics didn't make any sense to me. I didn't manage to beat the second level :s. The laser was very difficult to control precisely, and the laser resetting every time I touched the path made the results feel pretty random. Didn't understand why the ball's size needs to change either, but maybe that comes in in later levels. Definitely high on innovation though :D I've never seen anything like it before.

Feedback Loop by Viut 2020-10-06T13:17:08Z

Nice idea, and the spoof popups were pretty funny :D Unfortunately, I couldn't finish, as the last two windows didn't respond to clicking?

Screenshot:

Untitled.png

I clicked both their minimise and close buttons, but it doesn't do anything :(

Peter Carlson: PC Adventures by Pink shard games 2020-10-05T22:42:02Z

Web version doesn't load for me, downloaded version is fine.

Hanrick Hornigold and the Amazing Toothbrush of Liberty by Squidzilla 2020-10-06T21:54:37Z

"They are rusted, which makes no sense, because there is not much water and oxygen in space."

Unfortunately, that's as far as I got. The website was very slow to respond to my inputs, and it's now stopped responding altogether, even after I reload :( I won't leave a rating for now, but I figured I should let you know, since maybe you could self host it instead or something.

LD48 — Deeper and deeper

Shoot 'em Down by Pennycook 2021-04-27T22:44:41Z

Also felt it was too hard. The enemies seemed to shoot streams of bullets so dense you literally couldn't pass through them, so you have to defeat every one? I might just be bad at dodging though :p

Yermak by Maniulo 2021-04-27T23:12:48Z

Art style was nice! I felt a bit confused as to where to go. Also the popups become a bit too much when you're not doing well, every tile you get a fullscreen window telling you someone has a cough or has mutinied :p it's a bit too much when you're just trying to move arounf and explore.

Aleph Qoph / Duat by ancient-pixel 2021-04-27T23:01:43Z

So, I had a number of problems with input, that made it a bit unplayable for me unfortunately :( Mouse look was moving waay too fast, even when I turned down my mouse dpi so it moves stupidly slowly, didn't seem to effect the game. Also, when I had the game in not-fullscreen, it keeps pulling the view down. The super fast movement in fullscreen kinda gave me motion sickness so I couldn't really continue.

It looks really cool though. The PS1 style warpy textures are very nice :D

Aleph Qoph / Duat by ancient-pixel 2021-04-27T23:21:14Z

4k double monitors, yep

EDIT: also, on firefox on windows 10

Downslide by pabulum 2021-04-28T21:29:51Z

Really nice pixel art + music!

SeaQuest DVD: the Quest for SeaQuest DSV by beardywombat 2021-04-29T22:51:09Z

Nice game, overall pretty well done. I got to the level with the shark, and couldn't get past it. Is there some special strategy? I stuck quite a few bubbles to him at one point, ans he just kept coming.

Stolen Time by loginaut 2021-05-01T15:06:57Z

As promised, here's a video of my playthrough: https://seafile.wheybags.com/f/41b434d83b8345bfb11c/

Also had the problem mentionedby @andrewkennedy of small UI on 4k. Overall, nice game, and I got the mechanics in the end. My main ask would be for more feedback on player action. It sometimes wasn't clear to me why something had happened.

Unpaid Serenade for Future Solution Group [2026 eCon Grief/Heartbreak Singalong] by Sand-Gardeners 2021-04-28T17:27:34Z

The combination of subject matter and the graphics, I felt genuine dread in my stomach. Very nice. And with my godawful tying skills, wow, the protagonist was right to be worried :D

Drilbert by wheybags 2021-04-26T23:42:40Z

@akiored love2d is so great for gamejams. It's super fast to get everything going, and lua is great for quick experimental projects like this. IMO the main downside of using a dynamic scripting langauge like Lua is that it gets hairy as the project grows, but in a gamejam it just... doesn't :D Ok I'll stop gushing now :p

Drilbert by wheybags 2021-04-27T00:00:06Z

Thanks @threeli! When making a puzzle game, it's always hard for me to judge how much players should figure out for themselves. I did a bunch of last minute tweaks to try to get across the oxygen mechanic properly, after a few playtests made it clear I needed to explain it better. Where did you feel the difficulty spiked? In learning the mechanics at the start, or later on? Also *spoilers* but, if you didn't find something that was obviously a secret, there might be a few more levels for you to play :p

Drilbert by wheybags 2021-04-27T22:37:35Z

@pennycook Thanks for the detailed feedback! Changing the wording is a great point. It would also be nice to have a different sprite for the level exit. I'd like to have just a hole in the ground, but with the dark background I have already I think that might be hard.

Drilbert by wheybags 2021-04-28T22:40:17Z

@mykola Yeah, undo would definitely have been nice. If I'd had some extra time I would have added it.

@jrevel That's a fair point about the turning around all the time. Could maybe add a macro key for "dig, move, turn, place, turn". Not sure if that would interfere with learning the mechanics though.

Drilbert by wheybags 2021-05-01T22:14:49Z

@pancelor thanks for playing! Really nice to get a surprise stream video (I've been trying to solicit video playthroughs here: https://ldjam.com/events/ludum-dare/48/drilbert/video-rating-games with not much success so far). Agree about the movement, I think in a full version of the game I would introduce some sort of macro key for combined inputs, but only make it available after the player has demonstrated they understand the mechanics. EDIT: just looked at your upcoming game on your profile, it looks really cool! If you need a playtester, let me know (email is wheybags@wheybags.com)

@aditya-dave Thanks :) I actually had a similar thought. If I were to make an extended version I might add in powerup-style air bubbles as an item, that would refill your oxygen when you walk over them, but probably only the first time you do so.

@ty It actually is turn-based! :sweat_smile: Just wasn't explained well enough, but that's what I'm hoping to get out of this jam, learning better how to convey information to the player. Thanks for playing!

Drilbert by wheybags 2021-05-07T11:16:58Z

@infinitycore it's... 130 mb? That's not really huge. It does have 3 copies of all the data, since the windows linux and mac versions are all in the one zip, but I mean... 130 mb...

Orange Diver: The Great Drown by Prostone 2021-05-05T21:44:43Z

Video playthrough, as promised: https://seafile.wheybags.com/f/74ef8f0640b14180aac9/ Nice game overall! I liked the derpy dangly boi mechanic. I definitely expected the sharks and such to hurt me, that confused me at first.

Delve by notpresident35 2021-04-28T17:59:15Z

Super punchy, great visuals + music. Not gonna lie, I'm not a rhythym game guy, so it might just be me, but I felt like the shooting in sync with the music was a bit broken. When I tried to click with the beat, it just didn't. I could get off the odd shot by spam-clicking though, but it didn't feel like it was aligned with the beat to me when I did.

Veiled Depth by zchangvx 2021-04-28T17:51:03Z

Really nice ambience. Art + sound were great. Gameplay was just a little off for me. It would be nice if the harpoons were a bit more "punchy" somehow. They felt a bit underpowered tbh. Reequipping was slow enough that I felt more inclined to just blowtorch everything instead. Played until I got to a seemingly unbreakable lump? Screenshot: Capture.PNG

KATABASIS by JLV 2021-04-28T21:13:51Z

Nice! I normally hate bullet hell games, but I was just about able to scrape through this one. The flavour text was great :D

Deep Love for Chocolate by TwistedHawk 2021-04-26T23:07:34Z

Nice sprites, and very nice chiptune soundtrack!

To the Core by Eric Smith 2021-04-28T21:01:56Z

Nice game! Got out with 3:05 left too @eric-smith :D

The Long Loneliness by Stroe Andrew 2021-05-01T15:54:00Z

Video playthrough as promised: https://seafile.wheybags.com/f/c5b6d0578ec5491b8d96/

Really liked the art style. Music + art together made a great ambience.

It wasn't super clear to me how far the shoot distance was. It might have been nice to allow me to shoot from anywhere. How far the "tendrils" of my attack extend would then teach me what my range is. It would also be nice if the enemy "totems" would die in one hit. When I first tried attacking, I just pressed X once, and didn't realise it was an attack, as it didn't have much of an effect.

It also took me a long time to figure out that I could jump to any teleporter in the level. I though they were linked in pairs. I think the use of arrow keys primed me for that. If it was 1,2,3,4 keys then I don't think it would have happened.

Overall, very nice entry!

Super Mole Bro by simon.parzer 2021-04-28T22:12:35Z

Really nice art, and the mechanics were surprisingly deep. The one-way-only movement is a super nice touch. I played until a bbit after the golden shovel, at which point I got stuck. I think I know where I have to go, but I'm not very good at platformers so I can't make the jump.

Here is where I got stuck: Capture.PNG

Trying to jump to the coins. I couldn't see anywhere else to go.

Ocelot Safari by pancelor 2021-05-09T23:34:16Z

Hey, finally got around to playing more LD games. Here's a video of my playthrough, since you said you'd like to see one: https://seafile.wheybags.com/f/3652f17b97ca4250ac72/

I really liked the unusual interaction mechanic. Sprites were nice too, and the whole experience was pretty polished for a jam game. My main issue was just figuring out that the matches existed. Their sprite looks a little like a plant to me, so I didn't realise they were a tool. It could have been nice to have some more intermediate goals, like maybe one of the tools is gated (eg: axe is hidden behind water or something) to space things out a bit, as is it felt like a lot of front-loaded learning, followed by a lot of execution. The ocelots were a nice touch also, would have been nice to interact with them a bit more.

Deep Dive by CodeForJoyCaro 2021-04-26T22:25:48Z

The derpy faces are great :D Also liked the ending a lot.

Aquanaut by EvilScotsman 2021-04-26T23:35:20Z

Oh my god, that squid is some of the most beautiful pixel art I've ever seen 1000/10! What did you use to make it?

Wandering by apeyrard 2021-04-26T23:00:01Z

I got stuck at this section: Capture.PNG

Really realy nice art! Especially liked the parallax background on the second level. I normally wouldn't mention it, but since the pixel art is so nice, I have to say that I think the art did suffer a bit by not being rendered pixel-perfect. I haven't used unity much, but I know it makes that unreasonably difficult. I did get a decent result before using the [unity pixel perfect 2d camera package](https://docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@3.0/manual/index.html). My LD47 entry used it, and it worked quite well (you can find it on my profile, if you want an example)

Deep Mind by JRevel 2021-04-28T22:28:36Z

Piles of cash, but still miserable. Capitalism simulator 2021 :D Nice work

PANEMUAN by etrealjunior 2021-05-05T21:54:52Z

Video playthrough, as promised: https://seafile.wheybags.com/f/05e24652373f4d8a9714/

Nice art! I gather there is some secret, but only because I saw a little of it on someone's stream and you were implying there was in chat. Unfortunately I didn't manage to find it.

Hello, user. by Totteri 2021-04-28T00:08:31Z

Very nice legit c64 look!

into the past by ty_ 2021-05-01T13:59:39Z

Hey, video playthrough as promised :) https://seafile.wheybags.com/f/a222b8237b8641b186eb/

Short and to the point little game. Music was nice! For your first game well done. I think my first game ever was just snake :D. I tried the downloadable windows version first, it seems you forgot to upload some accompanying files, it didn't launch for me. I also had some small trouble with the hitbox on one of the interactable items, but I got it in the end.

GROTTO GO FAST!!! by William Myers 2021-04-26T23:23:46Z

You have some awesome pixel art, you should add some screenshots here and show it off!

Deep Pocket Digs by ChrisAP 2021-04-28T18:16:14Z

Suggestion to make the movement flow a bit better - if I'm moving over a certain speed and I hit some dirt, just turn me into drill mode.

Unto the Eight by Threeli 2021-04-27T00:17:43Z

I really liked the super low-res pixel art, looked great IMO. I'm generally not someone who goes in for super hard games, so you may want to take this with a grain of salt, but I felt that the lighting mechanic detracted from the exploration element of the game. For me, the main draw was to explore and see what's out there. You're not going to win on your first run, but that's ok because you gathered information. But if you're on super low light level, you probably won't manage to see much of the current area before you succumb to the cold.

Also, a minor complaint, but it was a little annoying when enemies were right beside a screen edge (like the snakes immediately north of spawn) because you couldn't tell if you were about to step in on top of one.

Deep Sleep by Link270 2021-05-01T15:18:30Z

So, as promised here's my video playthrough: https://seafile.wheybags.com/f/34d35d8c94f04847bb79/

Really nice ambience + visual style. The interactions felt very polished too, lots of attention to detail. Overall really nice entry. After reading through comments here I think I get what you were going with for the puzzles a bit better, but in the moment I was just clicking stuff and it wasn't very clear to me what that represented.

Putting the bear in bed for example, I figured the next thing I should do was go to bed, as that's what the dialogue said, but that didn't work. Then when looking around I accidentally activated the other two items in that room through the mother mesh, so it was a surprise when things moved.

_ R o o t s _ by Foster Douglas 2021-04-26T23:49:41Z

Wow, really original idea. Absolutely loved the monochrome pixel art too!

Drill Down by parqueson 2021-04-26T22:41:04Z

Capture.PNG

Not sure if bug or mimic chest? :p Poor Josh, he was so young.

How Deep is Your Love by Bruno Cafe 2021-05-01T22:05:53Z

Video playthrough as promised: https://seafile.wheybags.com/f/ca52f76bdda947ccad95/

Nicely polished little game! Art + music were quite nice, and the ending was great :D

OBLIGATE ANAEROBE UT ALTIUS by Itzemii 2021-04-26T22:25:02Z

Very unusual mechanics! Nice sounds + music too. Blending the background blobs into a solid mass was a nice trick.

Town Tunneler by VengefulCalamari 2021-04-28T17:14:10Z

Nice art! The interactions felt quite polished also. Difficulty was a bit much for me though unfortunately. Also, would appreciate a free-standing exe, instead of having to install.

Deeper in Debt by NorthernDonut 2021-04-26T22:36:16Z

3650 pounds in one shopping trip, fookin' 'ell that must be some supermarket :D

I also had some trouble with clicks not registering, but I guess less than others (I know I'm not just faster, I'm using a rollerball :p)

GUN DESCEND by AkioRed_ 2021-04-26T23:29:01Z

Enemies seem to spawn on top of me? Most of the time I was dead before I noticed they spawned. The guns look nice though, the laser effect is cool :D

LD49 — Unstable

First Flight by defectivemelon 2021-10-13T21:19:12Z

Polish was amazing! Art and sound were great, and I do love me some block-based puzzles so it was right up my alley :) The game was great, so my criticism will be a little nitpicky: - It would be nice to have some juice at the end of the game, just a "you win" screen would be enough - The controls were pretty good, but they felt (and looked) kind of optimised for mobile. I imagine the arrow keys could be replaced by directional swipes. In particular, having to use my mouse for level switching was a bit weird, would be nice to just press space or something.

50 Crowns for 50 Kings by juxipolo 2021-10-07T17:38:07Z

Really nice job! Never would have expected a grand strategy jam game, nice work getting it done on time!

Catastrophic Journey by Abregado 2021-10-05T17:17:22Z

I recognise that rocket :D As others mentioned, some smooth lerping of player / camera from one tile to the next would add a lot, but overall was a solid game. I died a couple of times, then eventually made it through. I also loved how you turn into a sailboat when you're on a water tile, nice touch :p

Fission Friends by beardywombat 2021-10-13T19:01:04Z

I think the puzzle concept here was quite good, but the complexity ended up getting in the way. IMO, there are too many controls - move, rotate, shoot, push/pull buddy, rotate buddy. That's 5 things, and a lot of buttons, which end up making things a bit difficult. There are also a lot of bars - I would try to bring things down to just one. Like, maybe a single bar which goes up when your buddy is near and down when you move. If it goes over you melt, if it hits zero you can't move (also dead). The discrete bits of the game get in the way of puzzling also, maybe it would work better if the bars where in discrete chunks that only changed when you made a move (so, turn-based, basically). Still though, I really like the idea, and I think if it were boiled down just a bit it could be really great.

Unlevel by NicMagnier 2021-10-05T17:40:54Z

Really nice mechanic! Visual style was great also, I loved the penguin :D And so many levels! One technical issue was that the window was quite small, and maximising it broke the rendering: https://seafile.wheybags.com/f/4145b47303564a6db6d7/

Karawan by Rongo Matane 2021-10-06T16:38:46Z

Absolutely fantastic game! Art, gameplay, music all excellent! My only small nitpick I could mention was a small bug I ran into where the head of my caravan moved on top of one of the other wagons, and the game crashed shortly after.

Make a full version, I would buy it immediately!

Darkness In Bloom by Simon Rahnasto 2021-10-06T16:02:18Z

Pixel art is awesome! I really like the one-resource-bar thing too, I've been wanting to make a game based around that for ages. The one thing I think was a bit unclear was the pillars - you have to fill/drain them to two squares, but I forgot what the text said immediately + also didn't really notice the squares fill / empty at first. A big halo around them when balanced, or something like that would help a lot.

COME ALIVE! by Angela He 2021-10-13T19:26:51Z

Artwork was amazing! Ran into game breaking bugs a few times so I never finished, but really nice all the same!

Drilbert II Diggeredoo by wheybags 2021-10-05T14:18:04Z

@codeforjoycaro when you dig under things, they become "unstable" and fall on top of you :p

Drilbert II Diggeredoo by wheybags 2021-10-07T06:56:28Z

@bakuchi thanks for playing! 2x is all I'm afraid :D For the undo functionality: the game is written in lua, and the state of the whole map is just one big table of tile ids. Instead of actually modifying that table when you make a move, I just push your move into a list of moves, and then whenever I need the "current" version of the world, I call an "evaluate" function that copies the world table and applies the moves to it, but I never store this evaluated version. Then when I want to undo a move, it's as easy as just removing the last entry from the moves list.

^The above is the basic theory of it, and I have used this implementation straight before, but this time I ran into an extra problem. To make the blocks fall, I had to run an algorithm to segment the map into tile zones, and that needed to run several times each move. As your move list got bigger and bigger, that meant the game got slower and slower because it was doing more segmentations each frame. So in the end, I added a simple hack where I turned the "evaluate" function into a recursive function instead of a normal loop. When I had it set up that way, it was easy to add a cache to memoise the evaluation. Since the state of the world depends only on the move list and level index, I can have a cache keyed by move list. Each time the level changes I just clear the cache completely. It does mean that if you just go back and forth forever your memory usage will grow forever, but in reality the size of a full game state copy is tiny, and also it's a jam game so it's fiiiiine :p

You can see the implementation [here](https://github.com/wheybags/ld49/blob/734833d8e51f64e267b5360361f3ecdef1668e0e/game_state.lua#L130), it's a bit messy because, well, jam game, but maybe it will be helpful anyway :p

Drilbert II Diggeredoo by wheybags 2021-10-13T22:01:35Z

@huntthewumpus Thanks for playing! Nope, that's the end, for real :p

Drilbert II Diggeredoo by wheybags 2021-10-15T21:30:17Z

@pancelor Thanks for playing! I didn't see it last time, but I will check out keke in the caves of peril, it looks like my kind of jam game :D

fixOS by Suchista 2021-10-06T15:49:54Z

Screenshot 2021-10-06 174814.png

Woop!

Nice game :) One thing I will say is you should change your instructions. LPM and PPM mean nothing to most of us, although based on a [search result from reddit](https://old.reddit.com/r/gaming/comments/3d761m/what_do_ppm_and_lpm_mean/) I guess it's left and right mouse in Polish? :p

Gossip Market by LoicLeGrosFrere 2021-10-13T20:06:04Z

Nice game :D It is a bit slow, maybe it would work well as an idle game? So it would "compute" the change over time even when I was offline.

Geiger Cubes by Samuel Hollywood-Summers 2021-10-11T21:25:12Z

Nice! Good way to make a sound-focused jam entry :D

VelociCorp Warehouses by pancelor 2021-10-12T20:30:49Z

A valued team member! <3 Nice one. The last few levels had me stumped for a decent while, overall balance was good, and it ended before I got into half-hour-of stumped territory, which is what I like to aim for when making a puzzle game.

when the earth falters by Honey Pony 2021-10-13T20:44:14Z

Capture4.jpg

I love the planetarium plot explanation :D

FWIW I had no issue with rotating "right" and "left", and find that easier to understand than clockwise/anticlockwise, but I'm probably in the minority there :p

off-balance by CodeForJoyCaro 2021-10-05T17:59:25Z

Nice! I was kinda bad, and didn't have great scores, but it seemed to let me move on to the next level anyway? Maybe it should be more punishing :v Also, it seemed I got score when I moved into a stable state, didn't keep getting score when I kept it stable? Or maybe I just didn't manage to keep it stable long enough :sweat_smile:

Rocky Rhodes and the Cracked Case by Brainloaf Studio 2021-10-13T21:07:21Z

Amazing! When it switched to cooking papa I literally laughed out loud alone in my apartment, that doesn't happen so often :D

Nightstruck by Flomino 2021-10-11T21:21:28Z

Really nice game! Mood and aesthetic was great. If I had to nitpick I'd say that the camera could be adjusted a bit. Either by reducing the amount it can wander off the player, or just don't reset it when coming to a standstill. At the moment if you stop and start walking, it will wave around a lot.

Hammer Keep by BadPiggy 2021-10-06T22:30:09Z

One bar for attack and defend is a great idea <3

Noinun40 by Itzemii 2021-10-05T17:28:08Z

Nice, and very original mechanics. Correct me if I'm wrong, but it seemed like I could keep playing after losing? And it would only tell me when I continue on to fill the board? It would be nice to be told off immediately :p

UKI by Shea Kelly 2021-10-12T19:35:56Z

It would be nice to skip the opening cutscene when you die!

Untrailed by bakuchi 2021-10-12T19:14:10Z

Really slick experience, all the assets fit together perfectly. Nice one :)

Reactor Overload by Litos 2021-10-13T20:19:40Z

I really like the monochrome art. It would be nice to be able to set up before the wave starts spawning also, maybe have a button to click that starts the wave.

Pink Dragon by Witchhat 2021-10-05T17:08:24Z

So, I am admittedly terrible at 2D platformers, but I couldn't beat the tutorial ;_; Pixel art looked nice though, I liked how you put the control scheme in the world as graffiti.

Bugsy's Barbershop by Cosmonautical 2021-10-13T18:47:06Z

Hey, as discussed on discord, here's a video playthrough: https://seafile.wheybags.com/f/66eb637d0683445c9d0b/

Really nice game, plenty of juice in it. Music, graphics and the way they worked together was fantastic. The one issue I ran into was sometimes I couldn't get the parts of the beard that ran off the bottom of the screen. Apart from that, I think adding in some small bit of filler tying the scenarios together would go a long way towards making the game feel more "complete". Just some text screens about the activities of the day + a clock showing the time passing, then an end screen at closing time, or something along those lines.

LD51 — Every 10 seconds

Persistence by James Dunlap 2022-10-04T20:59:06Z

So, I'm conflicted on this one. There were a lot of thing I really liked, but also a lot that frustrated me. It was especially frustrating because I felt like the issues were getting in the way of a fundamentally good experience.

What I liked: - I like block puzzles - The pixel art + music were both great - I liked the linked blocks mechanic - I really liked the "parallell rooms" mechanic

Where I feel the experience suffered is by sticking too, much to the theme, I think this would be a much better game with no time limits. If I could just press space to cycle through the levels I would be able to stop and think, which is the headspace I want to be in when I'm playing a puzzle game. As-is, whenever I got a bit stuck I ended up having to spend half my time replaying the parts I already figured out instead of looking at the screen I was actually stick on, then rushing my experimentation to fit in the 10 second window. The other minor issue I had is that while I really like the pixel art (and so many tilesets!), sometimes it was not easy to tell at first glance what was a "button" and what was a "door". Using a more consistent style for these key pieces across levels would help a lot with that.

Frantic Belt by wheybags 2022-10-04T20:12:18Z

Just BTW, the game isn't endless @fax, if you play for 5 minutes it ends and submits your score to a leaderboard.

Frantic Belt by wheybags 2022-10-04T21:48:25Z

@digitaldude555 The inputs spawn every 10 seconds :p The antivirus thing is... unfortunate :s I didn't think that could be a problem.

Frantic Belt by wheybags 2022-10-07T20:42:52Z

@codeforjoycaro the only answer is to uninstall norton :p

Jake Count : Four times to live by Fax 2022-10-04T22:02:37Z

Really nice art!

Suicidal Minions by CodeForJoyCaro 2022-10-04T21:45:50Z

I really liked this! Especially the "Comfort" sound :p

I think I found an exploit though :D https://seafile.wheybags.com/f/ebadb37858834f10b24a/

BUN-hop by bqq 2022-10-04T22:26:50Z

Art style and polish level are awesome! I normally hate platformers where you need to jump just-far-enough-but-not-too-far, but I finished this one!

Gemstones by Spike Studio 2022-10-13T10:33:07Z

Screenshot 2022-10-13 123139.png

Fun game! Took me a while to realise that I needed to avoid "movements" as much as possible.

Low On Power by Tatha 2022-10-04T21:26:51Z

I didn't really understand the UI at the top of the screen. The battery bar going down makes sense, but there's two battery icons beside it too? And I have no idea what the percentage bar means.

Art + sound were cool though. And I liked zipping about with the dash.

Descender by salamandur 2022-10-04T21:17:05Z

~~It would be nice if there was some indicator that you are running out of air.~~

Just checked the web build, and it seems there is actually an indicator! I played initially with the windows build, and the air indicator does not show for me.

Screenshot 2022-10-04 231812.png