gottaBEEthere by Hengen 2024-10-26T17:15:37Z ♥ 1
I'm bummed that I wasn't able to play this during the rating period because it is so good! I love the concept and the mood. I think it might be nice if the flowers had shadows so you could more easily place them in 3D space. I also really wish this silly bee would stop rotating! But awesome job!!
LD59 — Signal (27)
The Last Transmition by Ivan Grigoriev 2026-05-07T18:19:16Z ♥ 1
Very cool! I got stuck on level 8, I couldn't tell what to do to fix the wave. Love the graphics and sfx!!
Digital Squirm Processing by GuyUnger 2026-05-07T08:09:33Z ♥ 1
weeooweeooweeooweeoo. Awesome job! It was hard to match the very high frequency tremolo & vibrato but I did it!! π΅
Bons Baisers de Roquebrise by Kerdelos 2026-05-07T02:55:01Z ♥ 2
This was so chill! It was very easy and then it was impossible π’ It took me too long to change radio frequencies, so the boats collided.
I love the radio conversations though β€οΈ
LEFT ON RED by Lenny Rudeberg 2026-05-07T02:34:04Z ♥ 2
Hilarious concept and a fun mood. Unfortunately the arrow keys stop working about 30 seconds in. It would be so cool if you had a discord bot or something so players had to actually respond to text messages on their physical phone while playing the game π
The Homing Crows by fabonacci 2026-05-07T02:27:07Z ♥ 0
I had a very difficult time with the controls. It seems like it should have been easy to control because what I want to do is very simple. I think the art is great but unfortunately the gameplay was too clunky for me. Also when I lost it says I won π But I dig the concept and a tactical game where your orders have to physically get to your units has been on my mind for years and years, so props for executing on it.
MISSION 404 by KALABHERS 2026-05-05T04:57:50Z ♥ 2
Pretty cool! I wish that doing an action didn't interrupt the flow though. It wasn't challenging so I wanted to keep ticking through it. Maybe if there was more of a puzzle to which pattern to use, or if there was a time pressure to pick the right one quickly. I dunno. But as a jam game I think it's great.
PS my last jam game was also a rhythm instructions game and it was fun to see your totally different take on it π
Sneaky Signals by almost 2026-05-05T04:34:52Z ♥ 1
This is very cool...I feel like the bones are here for a really cool game. The first round, I was trying to deduce what the signals were that the cats were already using. I think that could be a fun variant instead of working with signals that are explained to you. Or maybe you and your partner cooperate on signals, but in the game it's also important to decode the other team's signals.
The art is so good, I love the charming cats. And I think the other team gets more and more suspicious as time goes on which is such a good touch.
One frustrating thing about the card game is that if you want to get 15 and the numbers only go up to 10, then numbers 1β4 are just bad. A 5 is always better.
Thanks for the cool game! Be sure to play and rate other games so you can get 20 reviews!
RadioBattles by PanDuplan 2026-05-05T04:15:11Z ♥ 1
The art is really fun, it reminds me of Advance Wars. To be honest I was confused while playing it, I couldn't keep track of whose turn it was, possibly because we kept rolling 3 of a kind? It was fun though!
Between the Pulsing Stars by Carraka 2026-05-05T04:08:02Z ♥ 0
I tried, I really did.
The first time, I didn't understand the recorder or what I was supposed to be doing. Then I checked out the gallery which is so awesome and gave the game another try. Finally I think I figured it out, but my coworker keeps telling me it's trash. I get unintelligible static every time even though I think I'm doing a good job at getting all the clicks??
Still, very cool, nailed the theme. Love the art and the score.
Natural Luck by Alexandr Gerya 2026-05-05T03:43:55Z ♥ 1
Please fix the bug that makes the animals always sad π’
Cute game and I like it! I don't really know what makes them win or lose though...
For Boom The Bell Tolls by pickens-inc 2026-05-05T03:30:24Z ♥ 1
Pretty sweet! It was indeed very difficult, the book-reader was my demise. Very good presentation, love the audio and story.
Tune & Silence 87.5 MHz by 0kura018 2026-05-05T03:15:46Z ♥ 0
This game is so cool! Sadly, I can't understand what's happening. I heard music from the radio once, and tried to get to where it was coming from, but I don't know how to "match the frequency". And after a while I couldn't hear anything on any frequency. Very creative though! I think it just needs to help the player learn a little more.
Sonar Ping by CoastersPaul 2026-05-05T03:04:33Z ♥ 1
I love it! A perfect jam game. Simple, engaging, and on-theme. And a 5/5 audio experience as well. Great job, be sure to get enough ratings this week!!
Formation Tactics: Line Breaker by wdebowicz 2026-05-04T00:57:22Z ♥ 1
Very cool! Easy to understand and satisfying to play all the way to the end.
Signal Towers by GanonsSpirit 2026-05-04T00:44:37Z ♥ 1
Looks like a good start! Just need some more mechanics and levels π
Cyber Rogue Waves by tenshi42 2026-05-04T00:42:48Z ♥ 1
Pretty neat concept! I didn't understand the band strengths in the bottom-left corner. I think I encountered a bug. I destroyed a lot of enemies in a room before I entered it. When I entered the room, all the doors closed like normal. But they didn't reopen when I killed the last enemy.
Cross Roadent by PoshDan 2026-05-03T18:19:40Z ♥ 1
A great take on the traffic signal subtheme, and a truly deep and crunchy pun for a title π
For some reason, it didn't start counting journeys until I had already been playing for 5 minutes or so. I like having to manage traffic as a person instead of via an abstract interface. The graphics are great and the AI feels really nice in the way that it tries to swerve around you.
Rouge Light by Kaijiro 2026-05-03T18:10:04Z ♥ 2
Fun idea! Unfortunately the web build isn't working great for me. I kept getting cars stuck in intersections. When I finally got through the first level it said "Oh no, you mess something up" π’
Synesthezoo by TheLastSlowpoke 2026-05-03T18:05:58Z ♥ 2
Awesome! Very clever and a perfect take on the theme. I personally had a difficult time distinguishing the sounds in the later levels when two animals were playing at once.
Miner 3D by haskill 2026-05-02T16:26:16Z ♥ 0
I made it! It's a good risk vs. reward setup where you can keep digging longer but could lose half your stuff, and you can be as cautious as you want if you go slowly. My strat was to upgrade drill distance so I could set off bombs from afar without worry.
Raider of the Warehouse by Crystik 2026-05-02T16:01:39Z ♥ 2
Cool concept and beautiful graphics! I spent the first half of my time trying to read and understand the dowser, which got me nowhere. Once I noticed that all the treasure was in the long boxes, I spent the second half sprinting around and opening every one of those I found, which was much more profitable. I think the straw-laying is a great feature but I didn't rely on it for my playthrough. I'm glad that I could see the square hole in the ceiling, that was critical!
Signal Sweep by Archaeognathus 2026-04-26T03:49:56Z ♥ 1
Great game! The last level took a lot of retries due to the amount of foresight required. But it was very satisfying. Having multiple goals (power, clean, get to base) allows for a lot of neat situations. Also, props on creating so many assets. It was nice to be able to vacuum a variety of things π
My only note is that the dirt can be hard to see on the noisier patterned floors. Thanks for the great game!
Trainline by someone 2026-04-25T22:30:29Z ♥ 1
Props for getting as far as you got, this was super ambitious π
See Gnolls! by HolySparks 2026-04-25T22:19:17Z ♥ 3
Cool! Honestly I didn't understand how it was a "game" until the second day, but then I really appreciated having day 1 to practice π
I feel like I got an error on day 3 when there was 1 speargnoll and 1 bowgnoll attacking, and I used yellow hand, torch, and bow, and got the "that's wrong" sound effect.
Overall it's clever, and nails the theme.
Signal Epsilon by automatonvx 2026-04-25T22:08:06Z ♥ 1
I saved the guy! My advice is to make sure players run into locks before they run into keys. On my playthrough I found the power switch and the power source before even visiting the bridge, and the crowbar is on the way to the locked door, so I didn't feel like I was solving anything. It's nice to first encounter a lock (the door is jammed) and then have to go looking for a key (crowbar). Thanks for the game!
(Un)Authorized by Byte Bark 2026-04-25T21:43:45Z ♥ 1
So cool! It is very clever and fun. The difficulty went from zero to a hundred, it took me a lot of tries to complete the final level and honestly I didn't realize the difference between the phone call and voice message until the end.
I ran into some jank but it's a great proof of concept for a gam!
Traffic by Matt Swieboda 2026-04-25T21:02:48Z ♥ 1
Cool take! I also did traffic signals and I like your approach of trying to orchestrate a larger area and micromanage multiple intersections. I think the graphics are cute.
I had a hard time finding the cop cars, so I would hear the siren and then spend a long time looking around. I think that "Switch" is Uno reverse but I would like to see the queue of patterns so I know which direction I need them to go in.
I also had one intersection deadlock which I see you mentioned above. 4 cars in the inside lanes.
Clicking on cars to see their goal isn't in your instructions but it could help to know that's possible. Thanks for the game! π