Wow @antti-haavikko thank you so much for playing our game and such a detailed feedback (You even provided screenshots :heart:).
Regarding versions: Sorry, for inconvenience, but after uploading the first (windows) build and playing it, we noticed it's really not playable/completable. So I wanted to fix it as soon as possible. Unfortunately, because of this I don't have the state of the project as it was used for jam upload to make proper Mac build of that version.
`I guess itβs not supposed to do that?` That is intentional. We wanted to make this a bit more cryptic exploration title. In the first place, we had idea to go a bit more meta - just make a minimalistic pixel editor, and then save the created image. Thus **we** as _game creators_ could harvest art done by other players :joy: But then we realized this might not be recognized as a proper game by the community.
`I guess you could do some major low rez pixel art here` That was the idea. Not sure if you noticed, the pixel art you created is put under the glass on the pot in the center of the room.
`The info texts were weirdly offset from the center too` - Good point, I wanted to cram everything in with as little UI as possible, but now that you mention it, and looking back a couple days after the jam, the off-centered text does look weird :joy:
`The character controls could have been snappier` That is true, the speed/friction values are the ones I had setup initially, and forgot to coma back later to to tweak them :joy: Thank you for noticing :thumbsup:
`you could walk behind the objects and it would make more sense` That is what I wanted to initially do as well. This might sound like an excuse, but unfortunately due to some circumstances, we could only create art at the last day of the jam, and due to my lack of experience with Godot I would have to re-setup all maps again to support going behind objects. But I totally agree with you on that point.
Regarding the story - yes, we aimed to keep the story as simple as possible, to fit in the gamejam scope, but in the end this might look too simple or rushed (as it was rushed). We considered going into **Extra** category, to have more extensive story with more possible interactions, branching/multiple choice options and proper sounds, but in the end decided it's more worth for us be rated with even a bit incomplete game, rather than having more complete game, but with less feedback. Again, I agree with your point on the story.
Though I didn't expect the footstep sounds to be that irritating. Thank you for point this out. Still I think it's better to have at least those two sounds than none at all. And yes, proper audio effects and soundtrack would have been great, but that is sadly enough something we couldn't fit into this jam time.
Again, thank you detailed feedback, it really helps. Just wanted to give some background explanations on some decisions we had to take. :sweat_drops:
P.S. The `low-rez art` you created should have been saved to the folder the game is in (Not sure if this works correctly on Mac). Added that just in case players want to share their artwork :slight_smile: