joerenglish 2021-10-05 01:58
Oooh I like the concept. Having powerups that you physically carry with you and have to keep stable in your backpack is really cool idea. Nice job!
Foon → Ludum Dare Explorer → LD49 → Cyberwalk 2049
By ZarpadoEnLata, nachodlv, Juu and Facundo Hermida
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 886 | 3.42 | 21 | |
| Fun | 893 | 3.28 | 21 | |
| Innovation | 467 | 3.57 | 21 | |
| Theme | 602 | 3.68 | 21 | |
| Audio | 544 | 3.44 | 20 |
Oooh I like the concept. Having powerups that you physically carry with you and have to keep stable in your backpack is really cool idea. Nice job!
Interesting idea!
I like the idea of the power-ups, but I wish I could remove the destroyed cubes from my pack, as they end up taking up a lot of space.
I like the aesthetic of this game. It feels a bit awkward to pick up powerups because you inadvertently fire when you press the left mouse button. Cool game overall though.
Pretty fun, the powerups mechanic is definitely a good concept, well done!
Very cool concept. I too would suggest separating the pick-up and shoot commands. It played quite smoothly otherwise.
I guess you could say this is like Death Stranding in 2D? Interesting to think about, but this is definitely more fun. ;) I like the graphics and gameplay loop, but I feel like the difficulty could use some rebalancing.
Great mechanics idea, well done art and music. I like how twitchy robots' movement is.
I would really like an ability to out burnt out powers from the back pack. Or at least being able to reorder/sort them, so more important powers to me are more to the bottom of backpack and less likely to drop out when jumping.
I also think, that getting hit is currently too punishing - you lose life AND get knocked back losing some powers. I would say either of the effect would be good. Would be nice, if I could hide behind platforms to avoid enemy fire.
But overall very well done.
Not bad, having the powerups fly out of your backpack when you jump was pretty amusing.
Cool little idea, felt like a side-scrolling Death Stranding in a way haha. It controlled fairly well, but I don't think I was ever able to pick up any of the powerups? I couldn't get the "Hold Left Mouse Click" to actually work for me, I just kept shooting things. I also did find the difficulty a little punishing, but it was satisfying to play and I had a good time with it!
That's a super cool idea, took me a while to get used to jumping without spilling all my powerups, but I think that mainly reflects on me :D