Foon → Ludum Dare Explorer → LD49 → Cyberwalk 2049

Cyberwalk 2049

By zarpadoenlata, nachodlv, juu and facundo-hermida

Percentile
CategoryRankScoreCountLD49Ever
Overall8863.422142.857.7
Fun8933.292142.158.2
Innovation4673.582168.476.9
Theme6023.682159.965.0
Audio5443.442049.565.7

Comments

joerenglish 2021-10-05 01:58 ♥ 3

Oooh I like the concept. Having powerups that you physically carry with you and have to keep stable in your backpack is really cool idea. Nice job!

uboretsky 2021-10-05 04:23 ♥ 2

Interesting idea!

cottontshirtz 2021-10-05 04:56 ♥ 3

I like the idea of the power-ups, but I wish I could remove the destroyed cubes from my pack, as they end up taking up a lot of space.

hotowlgirls 2021-10-05 23:42 ♥ 2

I like the aesthetic of this game. It feels a bit awkward to pick up powerups because you inadvertently fire when you press the left mouse button. Cool game overall though.

destroyertech 2021-10-05 23:47 ♥ 2

Pretty fun, the powerups mechanic is definitely a good concept, well done!

ditam 2021-10-05 23:49 ♥ 3

Very cool concept. I too would suggest separating the pick-up and shoot commands. It played quite smoothly otherwise.

unfocused-locust-games 2021-10-05 23:52 ♥ 2

I guess you could say this is like Death Stranding in 2D? Interesting to think about, but this is definitely more fun. ;) I like the graphics and gameplay loop, but I feel like the difficulty could use some rebalancing.

bloodycoin 2021-10-10 09:55 ♥ 2

Great mechanics idea, well done art and music. I like how twitchy robots' movement is.

I would really like an ability to out burnt out powers from the back pack. Or at least being able to reorder/sort them, so more important powers to me are more to the bottom of backpack and less likely to drop out when jumping.

I also think, that getting hit is currently too punishing - you lose life AND get knocked back losing some powers. I would say either of the effect would be good. Would be nice, if I could hide behind platforms to avoid enemy fire.

But overall very well done.

quadtree 2021-10-17 06:39 ♥ 2

Not bad, having the powerups fly out of your backpack when you jump was pretty amusing.

zacharypinkham 2021-10-18 16:20 ♥ 2

Cool little idea, felt like a side-scrolling Death Stranding in a way haha. It controlled fairly well, but I don't think I was ever able to pick up any of the powerups? I couldn't get the "Hold Left Mouse Click" to actually work for me, I just kept shooting things. I also did find the difficulty a little punishing, but it was satisfying to play and I had a good time with it!

kimbsy 2021-10-19 12:56 ♥ 2

That's a super cool idea, took me a while to get used to jumping without spilling all my powerups, but I think that mainly reflects on me :D