Minecart Mayhem by masterkrepta 2020-10-27T16:20:14Z
Fun little shooter game. I liked the on-rails style and the currency system. However, it may be wise to make it so that enemies are paused during a transaction.
Foon → Ludum Dare Explorer → Users → Unfocused Locust Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | A Bat and a Mouse and a Cheese in a Cave | compo | 4.09 | 4.20 | 4.40 | 3.40 | 4.00 | 4.09 | 3.80 | ||
| 2023 | 54 | Limited Space | Zippy: Into the Sweater | jam | 4.50 | 4.50 | 5.00 | 5.00 | 3.50 | ||||
| 2021 | 49 | Unstable | Stabilaser | jam | 3.45 | 3.63 | 3.68 | 2.95 | 3.00 | 3.22 | |||
| 2020 | 47 | Stuck in a loop | Super Looper | jam | 942 | 3.40 | 3.35 | 3.67 | 3.97 | 2.75 | 3.10 | 2.52 |
Fun little shooter game. I liked the on-rails style and the currency system. However, it may be wise to make it so that enemies are paused during a transaction.
Fun mind-bending strategy game! The pixel profiles were quite distinguished and the choice of music is good.
Wow, great vaguely-comedic horror game! I loved the animations and the super-speedy movement. I also liked the- wait, what is that? Uh... gotta go! Wait, I'm back here? AAAAAAHHHHHH!
Fun retro-style minigame collection! If this wasn't a jam game, I'd want about 5000 more minigames! I liked the graphics, but the audio does get kind of repetitive after a while.
Wow, what a great platformer! I loved the Gameboy aesthetic and the controls. The difficulty was a bit much for me when the lasers came in, but I enjoyed it for sure.
Fun Zelda-type dungeon crawler! The game was a bit too tough for me to beat, but from what I played, I liked the graphics and the audio! (And the SMB2-inspired snake sprite!)
Nice quick shooter game. I like the element of strategy in choosing the right actions and areas to respawn in. The graphics were pretty good as well; I like the neon aesthetic.
Great coding puzzle game! I like the added complexity from the looping inputs. I was able to use my 20000 IQ to get to the end, luckily. The sound effects are great, but a little loud.
@loig @firetwin Thank you for the feedback on the title screen. I'll make sure to fix that!
Great Simon-type game! I loved the animations, and the voice effects were a nice touch.
Wow, what a fun stealthy game! I liked the simple mechanics, but the later levels were a bit hard, even on the easiest difficulty.
Wow, great little journey-type game! I liked the aesthetic and the choice of music.
This was a quite enjoyable few minutes! The mechanics, audio, and art style are sound, and I could see this being a successful mobile or party game if you added a time trial or score attack aspect to it. Overall, one of the most innovative games in the jam for sure! :D
That, my friend, was a very unique experience. It may not be a traditional game, but I have a feeling it will be more fun than some of the other games I’m about to rate. Good chuckles indeed
I'm surprised you got such strong building mechanics working in the time limit; I might have to check your source code! ;) I like the graphics, but the motion blur might be a little much. Otherwise, the gameplay mechanics are very sound, so I would love to see this expanded upon in the future with more progression.
I was quite impressed by this fun, arcadey-type game! The pixel-art graphics were as impressive as the music, which is to say very. As for the instability meter, it's more like a simple timer, but the change in your sprite and the music speeding up were a nice touch that tied it in.
I guess you could say this is like Death Stranding in 2D? Interesting to think about, but this is definitely more fun. ;) I like the graphics and gameplay loop, but I feel like the difficulty could use some rebalancing.
@pcmaster I’m sorry to hear you had problems capturing the mouse. Playing in fullscreen or the Windows build should help with that. The Windows build will also fix the low frame rate that Firefox gets with WebGL.
@pcmaster Thanks for playing, and I plan to! I can hardly wait to get back from school so I can get access to a keyboard and mouse.
@Maxthedoom Thanks! I got some major inspiration from that mechanic, so I’m glad you noticed.
@feor Thanks for playing! The stabilizer thing is a bug, but I noticed it pretty late and decided not to worry about it since it made the game more fun.
@omegafalcon Thanks! I got a lot of inspiration from BOTW, but I tried to make it into more of my own thing. Pleased to see the inspiration still shines through. :)
@alec Thanks for the feedback! I’m glad the puzzles made you feel clever, that’s what I was aiming for. :) I plan to expand the game further in the future with some more puzzles.
@tomer-cool Thanks! I’m glad you were eventually able to figure out the mouse. :D
@ethanzech Thanks for playing! I’m sorry you had some issues with the bugs, but I’m glad you were able to see past them. :) I hope to fix those and add more levels in the future!
@kantanloop Thanks! I’m glad you had fun with the puzzles, and I plan to add more in the future. :D
@gasgiant Thanks for the feedback! I hope to add more levels in the future that use the mechanic in interesting ways.
This is honestly one of the best and most innovative games from the jam! I could easily see this being on mobile as a full game. I like the Game Boy-inspired look as well.
I have to start by saying I was enamored with the pixel art; I think PICO-8 is a great style to emulate. The shooting gameplay was solid, but I didn't really understand the meter at the top or the side bar, along with my other cell buddies. I didn't knock you for it, though; I assume I missed a tutorial at the start or something.
Very interesting concept. Might work better as an arcade game with a time limit to collect the next cat, but this gameplay style is a lot more Zen!
Pretty fun! I can tell there was a substantial amount of playtesting - the character felt great to move, nice and weighty. The color choices were a little strange, although the graphics generally serve the game well. I don't suspect anybody will have a high score greater than 105 or so.
Very fun! The colors immediately stood out, I love the aesthetic (as well as the star-studded cast of funeral-goers). I feel like the difficulty ramped up a lot past the fourth stage or so, but that might just be my lack of practice and planning early on. I could certainly see this game being very replayable. Great job!