meita 2021-10-05 13:23
Love this game! but it's too hard for me
Foon → Ludum Dare Explorer → LD49 → Cytoplasm Madness
By luis-felipe-patrocinio, dagon and piazzabruno
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 377 | 3.79 | 38 | |
| Fun | 434 | 3.68 | 37 | |
| Innovation | 1002 | 3.07 | 37 | |
| Theme | 1278 | 2.88 | 38 | |
| Graphics | 152 | 4.36 | 39 | |
| Audio | 32 | 4.29 | 39 | |
| Humor | 487 | 3.35 | 36 | |
| Mood | 372 | 3.75 | 37 |
Love this game! but it's too hard for me
Really cool game. I really love the art style and the music. It plays well. Maybe my main issue would be that the bullets are a bit too fast and difficult to dodge. But otherwise, well done.
Congrats! You did a pretty good job in so small time! :P
Right off the bat I loved this game for the hilarious intro scene. Straight to the point gameplay, fair difficulty and super clean visuals + mechanics. By far the most polished game I've seen this jam. And the fact that you're on a giant moving creature is so cool. Loved everything about this game! Only thing is it's initially unclear what your relationship is with the small dudes but I caught on quickly enough. Stellar work!
How do you start the game? I tried pressing z and x in the same time, it's not starting at all (both browser and exe).
I almost thought it was an idle game. lol I love the art style, good job.
The music is awesome.
A really nicely presented game. I thought the idea of having to protect the organelles which affected the rate at which your ammo came back was interesting. I didn't find the shooting mechanics particularly satisfying though, and I don't think it fitted the theme that well. I did enjoy that you could use the nucleus as cover!
The art style is pretty cool, nice tight gameplay loop. I enjoyed playing it.
Love this style and music!
A nice little game! Love the music and the art style
Cute game! I made it to 1850 score. The sound effects, music, and art all really fit the mood of the game. It felt very polished and I liked the little cutscene at the beginning. Overall, this is a really cool project for a game jam!
I really liked this game!! I love this mechanics and I enjoyed a lot killing those microscopical unstable thingies. I liked a lot the music, sound effects and the 8bit graphics. But I still don't get what function does those little blue friends have?
I have to start by saying I was enamored with the pixel art; I think PICO-8 is a great style to emulate. The shooting gameplay was solid, but I didn't really understand the meter at the top or the side bar, along with my other cell buddies. I didn't knock you for it, though; I assume I missed a tutorial at the start or something.
Super polished game for you first LD, great job! I had a hard time understanding what the little blue guys did, maybe a short tutorial would have been good. The art is super crisp, great music, and I appreciated the little detail of bullets having some auto-honing (nice touch)
I didn't know what the little blue dudes were about, I just knew I had to protect them. Using the timer bar as a health bar was a neat touch. Enamored by the art+music combination, really full of personality with so little fidelity!
Oh wow, what a cute little game! I really enjoyed how polished it was and gameplay did not have any noticeable flaws. There were some things that could have really benefited from a tutorial showing all the UI elements or obstacles/enemies. It's a little embarrassing, but it took a while to figure out the shoot buttons too, since usually its mouse or space or something. Other than that, a beautiful game!
This game is really well done. The graphics match the PICO-8 style really well, and the music is really catchy. The gameplay is simple, but well done, and I didn't run into any bugs with it. This game is REALLY well polished for a game jam, and it honestly impresses me. Great job.
@proxy-games @jaknifed @nanobuilder @alec @unfocused-locust-games @mspawa @ericfreeman @pavocado @proz @validdark @marc-jones @cope @fabioecco @quite-good @tubyuwu @nicmagnier @meita
Thank You all for the feedbacks!!!! I'm in love with all of this s2 s2
It's a good game, and very polished. :slight_smile: Sometimes I felt lost... I don't know... I didn't understand what was happening. :sweat_smile: Good music/sounds and graphics. Well done.
Thank you @guimoliveira s2 s2
I loved it. I saved it here in my browse to keep playing and go further and further. Graphics, music and gameplay that fit together very well!
Congratulations!
Unstability is in game's story. That being said, it's a good game.
Oh, this is made with GMS2 ?! It looks just like PICO-8! Art is simple but really good, especially a big enemy. Nice game play. I wanted the sound effect of running out of bullets.
Yes, @hiko-game , it was made on GMS2, with lots of love! It was my first submission to Ludum Dare and we are very happy with all the feedback so far! Really thank you guys, we are very touched!
The graphics and audio on this game are just phenominal, honestly adored it
The graphics are cool, amazing color pallet and engaging gameplay. Music and sounds are well done and animations, simple and effective. One small complain, the control scheme was a little weird.
I liked the game. Very cute and simple graphics and colors. Very funny gameplay, emphasizing perky music.
That soundtrack is hot fire. Very cool style, and a lot of fun. A great advertisement for the Pico8-style, even if you didn't actually use that engine.
Great graphics and setting. Loved how the arena actually looked like a micro-organism. The visual style and art are all great. Loved the SFX and the music as well. Mechanically though, I felt like the game really needed more. I understand that your health dwindles away as time passes and the little guys give you back ammo, but it sometimes caused unwinnable situations. This happens a lot with the boss when he's invulnerable and the turrets shoot at you and since you can't really do anything other than dodge, you basically die unless you have enough health. A way to regain health would have worked well with the game. Some sort of mechanic which made use of the little guys as well besides affecting the rate at which your ammo replenished would have also been really helpful. Either way though, what's here is definitely fun. Good job on this entry none the less
I really appreciate your feedback. @badpiggy ! I agree with all your points, but the truth is we didn't have much time to keep polishing... We focused on implementing as many features as possible in the short time we had (cutscenes, boss, win/loss screens, etc), and fix any bugs that appeared!
And curiosity: There is a way to regain life in the boss, which is to successfully dodge all the bullets from the turrets. By doing this, a heart appears and recover your health. =)
For the introduction the intro sequence was every so slightly a bit too wordy. Try to keep it to 5-6 words per sentence tops and 3 sentences. The simpler the better.
On the introduction page the press Z+X to continue is slightly buggy. It took some effort to get the game realize they are being pressed. Perhaps the check is done in the wrong loop?
There seems a slight issue when you start firing without having pressed a key, that it will immediately fire downwards. I would have expected after starting at the bottom to immediately fire upwards always.
Furthermore I love the screen transitions and the delayed player intro.
At last I find it very frustrating that dying enemies keep blocking my bullets. I would expected to shoot through them the moment they are no longer relevant. Or a different solution when a dying enemy absorbs my bullet and I want to hit the person behind him.
There is also a slight issue when a melee enemy crawls in the middle of my 4 bullet spawners, it becomes impossible to hit him wihtout friendly fire.
I like the art style and music.
It would be nice to have more information about what the different gauges represent.
Cute and (kind of) colorfull ! I love the color palette and all the animation made the game feel alive and well ! And most of all, the music is really powerfull and make me want to explose the high score !
Love the result !