@lewis-quaife Thanks you ! Like you said, once the ball get stuck, it's hard to get her out, but a good old bazooka can help you !
@ninjapenguindan Thanks for your feedback, the first one is an harsh problem, we maybe should have make a forth weapons for really little distance ? Still don't know... For the RPG, it was indeed the last weapon who get debug, due to the "randomness" of the weapon by default, so , yes, he still don't do what we told him too, and, if you want, you can help us punish this bad weapons!
@mordokay We know that you know that we know that you really achieve this game ! And hope you could relax without having to study !
@bradalli Yes, I needed a bit more tweak to be more precise, but a lack of time and efficianty block us.
@elionagashi Wow, all the teams thanks you back ! And Batagogo was the one to thank for the automatic respawn (well, a bandage on a open wound, but still, likeyou said : we can manage to continue the game). And more than speedrun, it's to make all in one bullet who could be super ultra mega impresive (turbo championship 2). And maybe we will make a "defenitive edition" of this game (turbo championship 2, of course)!
@drunkardwolf Arsh, I totally forget to balance the speed of the mouse vs the joystick speed (yes, the game can be played one joypad) but, for the SMG, I totally agree, we need some tweaks to make it better, and cleaner !
@ultrabill You bet, you sneaky ninja !
@gozz The first shot is always the most important, it's a great lesson that I have learned.
You catch the concept of our game (even if, unfortunatly, we want to make it precise... We really don't know all that goes in this weird little baby born in 3 days)
And: argh ! I forgot to put back the dead zone !!! I knew I have forget something.... Damnsh!
@fran-segura Thanks for the feedback ! We should probably fix that too... -look back at the list of everything that go wrong on this game as a developper- yeah... maybe.... But I hope you still enjoyed it !
@drikdrok THANKS YOU ! YOU ARE GREAT ! And never stop use the SMG ! It's made for this ! No matter how many shot, only the success is important ! Yea- oh? The escape button didn't work ? Godammit, the coder will hear me ! Wait... I'm one of them... I will hear myself, it's gonna be tough ! More serously : normally it make 3 seconde to quit, so if it take longer, it's clearly a glitch... Sorry about that.
@captainpilot Thanks for the feedback, yes, I know these little zone . I recommend to people to not go this way, it could be dangerous ! In a more serious tone, we should make it a way that it always came back to you (that the main reason that the second map is curve).
@dob The randomness button was probably push too much ! But if it was not enough to ruin the fun, that's mean that our goal as a team to make people laugh and have fun , are achieve, and that : that's priceless. So thank you for playing our game !
@jk5000 We probably should have done more tweak, yes... You can change weapon but it's still need more tweak I think
@yirggzmb The music help a lot, but to be sincere : I probably lost to much time just enjoying seeing this porr ball going to the moon !
@jimbly Sorry for the mouse sensivity ! Should have fix that earlier... But I'm glad that you appreciate the large choice of club and realism we offer.
@arche-san The first shot is the most importante one ! Our First Person Golfer provide a great experience of realism since the first stroke ! I hope you enjoyed the other club we offer to you !
@jima Unfortunately, we work to make it clean but in the end it look like we've done a thing like : if(shot) then direction = random; force = random; noise = duck; when we actually made some raw and harsh math calculus. I mainly think that the bounce does the most of this weird un-predictiveness. But I'm really glad that you enjoyed the game ! It's the main reason of what we make game !
@jacklehamster Merci pour la vidéo ! Juste pour info : il est possible de changer d'arme en scrollant! Bonne chance sur youtube !