bayousoftware 2023-05-01 07:00
This is an insanely imressive entry! I kept expecting it to end but you kept adding new mechanics! Well done!
Foon → Ludum Dare Explorer → LD53 → Rhino Express
By mahjoub
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1 | 4.55 | 85 | |
| Fun | 4 | 4.44 | 85 | |
| Innovation | 28 | 4.10 | 84 | |
| Theme | 28 | 4.36 | 85 | |
| Graphics | 19 | 4.47 | 84 | |
| Audio | 16 | 4.23 | 83 | |
| Humor | ||||
| Mood |
This is an insanely imressive entry! I kept expecting it to end but you kept adding new mechanics! Well done!
Nice game! The mechanics were taught well. The graphics were cohesive and meshed well with the audio. A post jam version with more challenging levels could be a fun mobile / web game :) Cheers!
This is so well done. Best game I've seen so far. The graphics, sounds, mechanics, design, progression... it's all good and so polished.
This is a great entry. Loving the intro and constant introduction of new rules and challenges. The music is very catchy.
Great work!
Really great and polished puzzler! Rhino mechanics made sense and there was just enough content. If I had to say anything, returning to the overworld map between each level and breaking up the gameplay might be unnecessary. It's nice and impressive that it's there though, I'd just make the return to it optional. Nice!
blew me away! what a wonderfully paced & creative puzzler with great art. congrats!
Such a neat game! The way you introduce mechanics is brilliantly done! The cute graphics and nice audioscape turn this into a neat whole package! Very well done!
@bayousoftware @theartifacts @brandon-campbell @coderaurus @dishwand @andidebob
Thank you very much all for your feedback, it is much appreciated!
@silkworm-sweatshop
Thanks! Sure, I understand your point, I thought it would emphasize the "surprise" of having multiple zones if we always go back to the level selection screen, that was the main reason :thinking:
That is a lot of content for a game jam! Really nice game with some fun sokoban mechanics. I really like how you slowly add ingredients to the mix, it definitely feels like a nice demo for a longer game. Nicely done!
This is incredible! Extremely polished, great gameplay, with a perfect pacing in terms of difficulty and introducing new ideas. Really my only suggestions are a way to select levels without using a mouse (because the actual game is controlled entirely by keyboard) or alternatively just take me to the next level automatically. Also maybe only pick up one item when you want to place it on the track, rather than the whole stack and one returns to the bottom. Just a minor readability thing which was a little confusing for me. Otherwise an excellent game. 17 levels is very impressive!
Great game and super impressive for 48 hours, hats off! The graphics are superb and cute, the mechanics are self-explanatory. Well done!
Amazing! The amount of mechanics and the way they are introduced over time is simply top notch.
Insanely good! Cute pixel art, a really cool introduction scene, visual good and the twist on the gameplay where you add element is really impactful! And is so polish too! Congrats !
Love the color palette and the minimal pixel art. Puzzles are clever too, with a good learning curve. Would love to have more puzzles, but it's a compo game after all. Very polished!
Such a clean game for a 48hr entry, player tutorial levels are super intuitive and easy to understand, loved the challenge of the learning curve, felt very polished. I could see this with 100 levels on the app store. Great entry!
It's sooooo cool ! Nice mechanic, super puzzles, so many levels. I'd love to have this on my phone, it could keep me busy during long trips :) Well done
This game is insane. As i said on stream, its really impressive the level of polish and engaging fun you got in 48h alone! Kudos!
Nice game, the puzzles are interesting, reminds me of those pokemon levels where you needed to go forwards in ice and reach certain destinations. Perfect for a delivery type game. Well done!
Great effort! Good pacing, I wish there were more levels. But very impressive for 1 person in 48 hrs.
Impressive entry. The game is fun, smart, beautiful, with a lot of contents and even screens for the story ! Good job !
Really lovely game, nice and gentle introduction to each puzzle mechanic. All served in a neat esthetics. If I had to pick anything to change it would be to jump to a next level immediately or at least make the "meta-map" navigable using keyboard so I don't have to use mouse at all which kind of gets me out of the flow.
Otherwise, well done!
Love this, definitely one of the better games. After the first tutorial I was like, oh that's it? So much potential and then another island appeared with new mechanics. All in all a really wholesome game. Would love to see more levels.
I liked very much! This could easily become a steam game. The idea is very good and original. You've fitted a well-known puzzle with a very interesting mechanic and story. Everything is very beautiful (very strong colors) and the sound is great! Congratulations on the job! :D
Amazing presentation on this. Looks,sounds and also feels very very good. I do wish there was an undo button or atleast a command to undo placing an object. Also if I really had to nitpick, I'd say that the main music loop was a little too limited and got noticably annoying after a while. But honestly, this is a cool little puzzle game overall
Awesome game! Clever puzzle and nice artwork. And yeah, i like rhinos. =)
Nice and clean puzzle game! You introduce each concept super well! I really enjoyed this, well done!
Very nice puzzle game, I like the minimalistic art style and cute graphics! It wasn't very hard but it was fun! Audio fits pretty well, good job!
love how each level introduces new concepts! go rhino delivery!!
Thanks for hanging out in the stream and bringing your game!
Here is a link to the VOD that starts at your section. https://www.twitch.tv/videos/1809875425?t=01h16m51s
great game. really impressive!
Game is awesome, extremely impressive for a compo! Love the SMB3 vibes from the world map.
This is an absolutely killer compo entry, fantastic job! Graphics, audio, mood, feels like a totally complete game!
I love the old game Lego Alpha Team, and this game reminded me of that, but with the twist of getting to control the character. I don't know if that was on purpose, but this was a really nice innovation on that old game, which made me very happy :)
Also, wow, blown away by how many new mechanics were introduced!
I love this game, very fun! Will keep an eye, if you decide to make more levels!!
Wow such a great game, I love it. Its one of the best games I have played so far. The art is amazing and I love how you introduced all the mechanics. Great job.
Awesome game. So many well thought out levels and a really clever progression in the mechanics. Super impressive to do all this in 48 hours
The amount of polish on this is crazy for 48 hours. This is better than a lot of flash games. Beyond impressed.
Really polished entry, especially for compo! I kept thinking it was done, and new mechanics showed up! Really good tutorializing. Pretty simple puzzles, but could be a good start to a larger game if you continued it.
Really awesome level design. Felt intuitive as you progressed without being super punishing. Great balance of challenge and fun.
Great game. Great art, lots of polish and and I loved the subtle ramp up of new mechanics. I feel like the game really shines in levels 16/17 where everything comes together. I'd love you to keep iterating on these puzzles and explore the whole puzzle space because this was a joy to play!
Excellent game! I've played puzzles similar to this that I liked, but you had some twists I never would've though of! These kinds of games are my favorite, but I'd be giving you all fives even if it wasn't because you can't deny how solid it is!
Fantastic! I was mostly impressed by how many levels you managed to include in such a short timeframe. There were adequate tutorial levels to teach mechanics very well, plus a healthy amount of "actual" levels that got pretty tricky. I love how cohesive and complete this one feels.
The only nitpick I'd have would be the lack of an undo button, but that's hardly a complaint when the game is this polished for only 48 hours of work. Well done.
Really impressive compo entry. It would be amazing if there's more difficult puzzles. Right now it's too easy imo. Great job!
all five stars !!!,,I like this game so much, this is my top 5 game in this game jam,game art great,game logic great, special water stop function and distane can destrop stuff functtion are very great design,I spent a lot time on this one ,and quite enjoly ,,nice job!
So good, so many little details that make it great! Best game I've played so far!
Awesome game ! I usually don't really like puzzle games in jams, but this one was really well done ! 2023-05-05_10h18_38.png
Really polished game. Liked the game feel of it. Would have loved it more if the difficulty progressed a little more each level. But nevertheless still had fun playing it.
Easily one of the best games I've played this LD. The graphics were tight, the gameplay was clear, the levels were well designed. And I got just as much game as I wanted (some people make like 100 levels and I get bored, ya know).
Not much to suggest. I really liked it!
Wow, 5 stars all around. Presentation was great, story was great, music was fitting, art style was very nice, level design was great. Could be an awesome mobile game with some more mechanics and a lot more levels thrown in.
Very elegant puzzle!
Wonderfull game, everything is good. You made some well designed puzzles. Thanks seb !
very cool gamer! --- I managed to reach the end as well --- deffo there's the building blocks for another 50 levels in there :-P --- I managed to reach ther end though so that's satisfing --- everything's well thought-out --- there's a level that glitched on me --> ni problem --> just press **R**! --- the crafacter's cool, the fact there's both displacement and elements placement is fresh --- yeah it's one of your famous puzzle games as always ;-) --- well done :grinning: :sparkles:
The number of puzzles and mechanic variety is great given the jam's time restraint. I solved all. Audio is great too. In 2-3 puzzles towards the end it was hard to judge if character will fall off the map or not, but otherwise this is a cool game!
Very fun, the pacing and introduction of new mechanics was done well, and the difficulty curb felt just right.
Absolutely amazing combo with loads of character and thoughtful game design! Would love to see something come of this! Outstanding job!
Great puzzle game, i love the art and mood of it ! Interesting game idea ! Great level design (More would be even better haha) !
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I played this on stream. I could tell there was a lot of experience behind the design and the various aspects of this game. The progression of mechanics were ramped up at a very nice pace, the aesthetics were clean and effective, it all flowed really well. I would love to see this turn into a full game one day!
This is crazy! You have a complete, polished game with really fun mechanics... and in just 48 hours?! Incredible! I like how each 'world' introduces a new puzzle element. The puzzle design was well done to ease the players in the mechanics, and present a few interesting choices. It wasn't too hard, but it also took a bit of thinking :)
I was floored when I saw this one being played!
Absolutely amazing in every sense. Graphics are beautiful, there's some details in the animation, music is good, effects really pair what's seen on screen. There is even a short intro that's well done.
The progression of difficulty/mechanics was pretty well done. If I had to nit pick something it would be that there was no puzzle that was super challenging and that the restart transition could be shorter. But that's about it.
Impressive to create such an entry in 48h.
One of the most impressive entry so far ! Liked everything about it ! If I had to nitpick a little bit, I'd say that it would have been nice to play entirely with the keyboard (using the mouse for the UI can get tedious) (or at least for the menus) and that having an option to chain movement or to cut animation would have been nice (I played the game twice so the animations were a bit long the second time when I already knew the solution). But really that's nitpicking, great job !
Wow, this was an epic entry, especially for a compo entry! I totally expected the game to end after the first set of levels and was all set to say how easy it was, and then... there was so much more! And there were a lot of cool additions throughout that led to lots of cool thinking/planning/feeling super smart 🧠
Well done!
Love this game, good twist on the infinite move puzzle games with place-able blocks. Good music, graphics and controls. Then I realised this was a compo entry... OMG!
Thank you everyone for your comments and feedbacks! It is so much appreciated! :pray:
I thought it was a careful design that allowed me to get used to the rules gradually as they were added. Despite the simple rules, the additional rules that take advantage of them were brilliant! The sound and graphics were good, but in particular, I thought the interactive music that indicates the start of movement was wonderful :)
Wow this is a really polished game! I liked the art, the mechanics and the atmosphere, everything just fits in this game, solid design. Well done on this entry, super impressive for a compo!