10s Puzzle Dash by WoodmanCodes 2022-10-03T20:55:14Z
Hi. The level before speed boost was quite nice! After that it got hard :)
Foon → Ludum Dare Explorer → Users → seshoumara
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Plantsweeper | jam | 3.00 | 2.50 | 1.00 | 2.00 | 2.50 | 1.00 | 2.00 | |||
| 2023 | 53 | Delivery | 👥 | Detective Root | jam | 2.85 | 2.70 | 3.15 | 2.44 | 3.55 | 3.40 | 1.33 | 3.70 | |
| 2023 | 52 | Harvest | Crop METI | jam | 4.00 | 4.00 | 4.50 | 3.62 | 3.00 | 3.66 | 2.33 | 3.83 | ||
| 2022 | 51 | Every 10 seconds | The Stack Machine | jam | 212 | 3.87 | 3.87 | 3.95 | 3.35 | 2.97 | 2.90 | 2.53 | 3.18 |
Hi. The level before speed boost was quite nice! After that it got hard :)
Hi, I didn't realize in your last comment to me that your game was also for LD51, I'm new to this. As a programming-puzzle developer too I found the game at best medium difficulty, but I noticed more the manual and other small things done well. Last level I did pretty inefficiently in 25 commands. Overall, "Howly mowly, good job" :))
Hi. I quite liked the game, but 10 seconds becomes too fast after the first 4-5 levels. Or I'm getting old. I guess that's the theme, but maybe you can get a time bonus in some random empty tiles?
Interesting idea. Any way to get a web or Linux build post-jam? :)
I started it and watched it, ca's I didn't know what to do. By coincidence I pressed space and I understood the idea. I like the concept a lot as a sci-fi fan, but the levers were stuck.
I like the idea and definitely the name, but I couldn't play it as I'm on Linux.
Imagine playing that with lights off and a thunderstorm outside. Cool game.
@nullval thank you very much! It's inspired from the Zachtronics games.
@bo-dangles Thank you. Yes, I love Zachtronics games. I just posted a call for punch-card programmers :)), where I explain a bit more how The Stack Machine works. https://ldjam.com/events/ludum-dare/51/the-stack-machine/punch-card-programmer-wanted
@douwe-ravers that's a good idea!! With more numbers given it becomes actually harder, as no instruction can access a number 3 levels deep in the stack. Glad you liked it. Either here or if you wish on my discord you can post a link to your game.
@linktail you have a command that pushes the stack size. At start the stack is empty, so it will push 0. Now 0 is a number on the stack, so if you ask for the size again it will push 1, then 2 and so on. That's the hint, you still have to work around the fact that printing removes the top value. Thanks for playing the game!
@jmad Thank you for playing. I could have given the task numbers automatically as a premade card in the deck, as someone suggested. But I wanted the player to experience punching both the data and the programming, which I believe it's how they did back then. That in turn meant one could cheat a lot if one wanted :)) I'm proud you solved them the intended way! I'm currently working on my main game, another programming-puzzle, called Low Level Hero. See my itch page if you're interested.
@fiordarancio Hi. Yes, I've seen this bug post-jam, restarting the level is the only way for now. There are 2 two scrollable manuals in the middle, the bottom one has a list with what each command does. I know the wording could be improved, sorry to hear it wasn't clear at all. Thank you for playing.
@voidsay :)) And that's why you're an intern. Joke aside, there is one instruction 's', scroll down that instructions manual, that pops off a value from the stack and stores it in a register. Just popping it off is needed, so you can do that three times to get to 1: sssp.
Cool take on the old game! The numbers' color has a low contrast imo, hard to distinguish (could be just me).
While I have played similar games with that type of movement, outside of this LD, the levels were still very much fun. Well done also on the audio/graphics. The death could be highlighted a bit more imo.
Fixing the climate one asteroid at a time :)) Cool and fun game. I really liked the start menu! Like in your previous jam games, the personal approach to sound effects gives it such a unique feel.
I like the art and the gameplay, needing to dodge while "uploading the cargo". The ground bug can be considered an easy mode :) Good UI too, well done!
@groundjet One way to think of states is gears on a bicycle, just more abstract. Say you have an instruction like 'C12LD'. Even if the probe sees plant 1, if it's not in the specified gear / current state 'C' it won't do anything (skip instruction). Another ex. is say you want to change same plant/soil differently based on situation. You couldn't with one state (which does the same change), but you can switch to another state when you see it and let that do the other change :D (pro tip) I hope that helps.
Thank you everyone for playing the game. @merin-car-trunk-key I guess it's too niche for Steam, because of the abstract language. @judjudson You didn't program anything like this though :D @lzxh Will do, not sure when though. @duncan-3 This is my second programming-game on LD, 2/2, and in each there was just no time left to implement validation tests and UI for it. So hardcoding makes it too easy.
@kaliuresis Thanks. A 2D field is on my mind, with the move including up and down too, but kept it off the jam to make it in time. Currently it's less about drawing and more about small input changes. In addition 2D would actually unlock drawing if the field is big enough, but I'd need to put more than 6 states. Thanks for playing. I wanted to try yours but I'm on Linux using Godot.
I wanted to play this, but I got stuck at the tutorial. I didn't know what to do to open the lock. I tried to use the mouse somehow, but the thing closed again very, very fast and then the police guy got me every single time. I rated anyway, taking other people's comments into account.
Really cool sokoban-inspired puzzle with great art and SFX. Difficulty progression was a bit too steep. I could play a few levels, but got stuck on the one with 3 vertical tiles that highlight bottom-up. Still, had a lot of fun.
Really cool mechanics of moveable terrain. There's no fine control so you can get stuck sometimes. With more clever level designs this could be a unique platformer for Steam. For a jam it is super impressive.
The number of puzzles and mechanic variety is great given the jam's time restraint. I solved all. Audio is great too. In 2-3 puzzles towards the end it was hard to judge if character will fall off the map or not, but otherwise this is a cool game!
Engaging music and SFX. I have no clue how you managed to put this much polish in the given time. I like that a simple pizza box can be used for attack, defense from bullets for ex and combos. The time between restarts could be a bit smaller. Given that I rarely play this genre I enjoyed it a lot!
Took a few minutes to figure out the controls and that you can use them during the character's run. The ambient music and style of art were great for this! I solved all, got to the end screen. I like that in most situations you had time to place an arrow, because of repeated left-right, up-down movement. Sure, in a few places you had to be quick, but it isn't a reaction type game, still very much a puzzle. You took the simple arrow movements and made a few mechanics out of it and I loved it. Like placing up near a wall to go down was a neat subtle thing.
I enjoyed your game very much. Last level took me a bit to solve. I'd have played more if there were more levels. My only small remark is that I wish the number of moves left/given from each object were visually displayed without focusing the mouse a lot, so I can think the level before I even touch the mouse. The tutorial was definitely needed, great you had one in the time we had.
@kontroman @timshakh If you can't move, press Escape for the pause menu, go back to main menu and play again. You can then skip the puzzles you did. The bullets are bugged, but a fun thing to do with them is see how high in the air you can go :)) @whywhy @mia-143 there wasn't time to implement a game state/save. So when you solve a puzzle nothing is marked as such. The terminal you move into that opens the puzzle has a few animation frames. So the red you see is not connected to the puzzle being solved or not. I see now how that is confusing. Thank you all for playing!
Fun physics balancing puzzle. Not sure if weight could vary between items of same shape, but if so I'd have preferred to see this info somehow. The connection to theme was imo weak. Cool game regardless.
Never played a game with this mechanic before, but I liked it a lot! Some portions require a bit of fast reaction, but not too much so it still feels like a puzzle. Flipping the head from left to right for ex can have unexpected consequence of hitting something, that's just a tiny issue. I solved it all the way. Great game!
Great art and UI buttons! The movement is harder than one thinks and I loved that. Congrats!
Really good game for the few days of LD. Congrats.
Great theme utilization and had lots of fun. I become too OP, especially if I move in circles. More segment/weapon types please!! Great job.