goldenxd 2022-10-03 04:41
pretty cool, I like the idea of everything else updating once every 10 seconds. Could be made into a more complete game with more time.
Foon → Ludum Dare Explorer → LD51 → Limited Window
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 315 | 3.25 | 20 | |
| Fun | 295 | 3.19 | 20 | |
| Innovation | 150 | 3.52 | 20 | |
| Theme | 249 | 3.55 | 20 | |
| Graphics | 419 | 2.72 | 20 | |
| Audio | 300 | 2.91 | 20 |
pretty cool, I like the idea of everything else updating once every 10 seconds. Could be made into a more complete game with more time.
Excellent idea! Definitely different from the other versions of the theme I've played so far. It was fun, and the music simple and catchy. I like the cymbal crash when you die. It did take me a few deaths to figure out that the “everything else only updates every 10 seconds” included the doors :stuck_out_tongue: But once I got the hang of it I beat it! Great job.
Interesting idea. Any way to get a web or Linux build post-jam? :)
I've had a very good experience! The level design is challenging but fun. I love how you put strategy elements into this game. Both the music loop and the SFX are nice; they fit the game perfectly. And thank you for the support of game pads!
P.S.: I might have encountered a bug. In the final level, the door not alaways open once I got the purple ball. Sometimes I had to go back to the start of the level to make the first door open.
What appeared simple at first had a surprising amount of depth :slight_smile: I didn't realize it was on a 10 second interval at first and I was very confused why I kept dying. Helps if you read the instructions! I liked how the dangerous areas appeared as you got closer to them, it allowed you to be very subtle with positioning.
The timing window for the button was really tight on the last level, might help if you had a countdown before it starts so that the player is ready.
Hi! I'll be honest, at the start I thought it was a very easy game, but after playing it I had fun! Very simple graphics and kinda repetitive sounds, but in the end it all adds up to a fun game. I kept trying and trying to pass level 4 (I think) but couldn't. Maybe I misunderstood the game mechanic, I thought when you pressed the button the gate immediately opened (at least it was that way on the previous levels, but the gate would not open until I came all the way back down and then up again, leaving me with very limited time. I think if you developed it further (even keeping the art style) it would be an amazing game to play - even on mobile. Good job!
Couple of small bugs here and there - like some doors opening immediately and some waiting for the clock to flip, but overall a very cool concept. I'd love to see what you could do with this taken a little further!
Pretty cool, banging soundtrack! I wasn't quite sure what the circle enemies died, but I guess they kill you if you're in the circle when the timer ticks. The sprite was kind of rotated differently than the direction I was moving, but otherwise great usage of the simple sprites to show what enemy does what. Great job!
I think you did a good job of implementing the concept you described for the amount of time. The first time a trapezoid moved I got quite startled, fun!
I really liked the technique of the game, keep developing
Boi, i would have killed for having such a great idea. As you have said yourself, the execution is not flawless, but it is still a great entry. Your idea is really strong and you did most of the things one would expect from the concept. I believe this is a very solid game. The music is a bit wild tho. Didnt expect the stealth game to be set in a jam session.
Nice idea, I think you can really expand this concept to more puzzle levels. My suggestion would be to add some kind of full screen indication of timer going to zero. Well done!
Fun game! I really liked how the "danger zones" fade as your distance to them changes, lets you add a lot of elements without making the screen feel cluttered!
It's an neat mechanic but didn't feel particularly engaging, although the enemies that do move are cool. There's definitely potential for something more interesting and strategic here with more mechanics and enemy designs. The music fit well and it was nice how it lined up with the timer. Nice work!
Well done overall! I liked your take on the theme: enemies only attack every 10 seconds. I think some of the purple buttons were a bit bugged, which gave me some issues later on. Great idea though!