Pack It Up by thomaspixelart 2023-05-06T16:23:03Z ♥ 5
As was already said - incredibly polished game, well done! Although I'm really bad at it) Also I'll note how good and satisfying the main menu buttons sounds are XD
Foon → Ludum Dare Explorer → Users → Corporation
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Forest Nothing | compo | 37 | 4.09 | 4.07 | 3.33 | 3.96 | 3.91 | 3.36 | 3.43 | |||
| 2023 | 53 | Delivery | Planet Quest | compo | 49 | 4.03 | 4.15 | 3.32 | 3.53 | 4.14 | 3.73 | 3.88 | |||
| 2023 | 52 | Harvest | Settlement | compo | 11 | 4.28 | 4.25 | 3.90 | 4.43 | 3.95 | 3.60 | 3.85 | |||
| 2022 | 51 | Every 10 seconds | 10 Seconds Spell Book | compo | 160 | 3.60 | 3.58 | 4.05 | 4.20 | 3.40 | 3.08 | 2.24 | 2.93 | ||
| 2022 | 50 | Delay the inevitable | Delay the Invasion | compo | 185 | 3.66 | 3.80 | 3.02 | 3.60 | 3.48 | 3.26 | 2.46 | 3.06 | ||
| 2021 | 48 | Deeper and deeper | To The Planet Core | compo | 157 | 3.83 | 3.65 | 3.85 | 4.39 | 3.71 | 2.31 | 3.10 | |||
| 2020 | 47 | Stuck in a loop | Stuck On The Orbit | compo | 245 | 3.53 | 3.34 | 3.32 | 3.32 | 3.40 | 3.32 | 1.94 | 3.34 | ||
| 2020 | 46 | Keep it alive | Beeeees | compo | 323 | 3.64 | 3.83 | 3.25 | 4.10 | 3.53 | 3.03 | 2.77 | 3.10 |
Corporation leaves an average of 24.2 feedback comments each event.
As was already said - incredibly polished game, well done! Although I'm really bad at it) Also I'll note how good and satisfying the main menu buttons sounds are XD
This really felt like I just played a demo of a full game. Such a beautiful experience. Short story, many characters to play. Interesting party variety. Enjoyed it a lot! Here's some suggestions for maybe future improvement: - Melee AI, that was really a problem, tanks/supports were constantly in the back - Bow shooting, it felt wrong that I couldn't hold to shoot and the same time I was not really charging the bow, just spamming - Some balance would be good) in the end I kinda broke the game with 2 stunners, they were stopping trolls from moving completely Great game overall, congrats! And the barb spinning animation is the best!) 1.png
Great concept, can't really suggest anything, maybe just doing more playtesting and seeing where people struggle. For me it was kinda hard to memorise some of the phrases they were talking, mayber they were not distinct enough in their meaning. But that's just minor stuff that comes to mind. Overall very good looking and sounding polished game! Well done) 1.png
Great artstyle, colors and very cute sounds) everything works to overall mood. I had minor issue on the web build, the image was very laggy, noticably when slowing down on the ground. But overall a great entry!
What a nice game! Finished and polisahed experience, even have a cute little story. Main mechanic is simple, understandable and gives you fun from the start. Kinda reminds what I did for my first LD with keep it alive theme, but with ballon. Small suggestion would be to keep the velocity of the jar after restart, otherwise it feels like an unfair andvantage, espesially before narrow sections. Good job!
Amazing concept and implementation, game is visually appealing and sounds great. I always enjoys this type of games, that not based on some kind of popular and well known mechanic, but try to explore something a bit different. Minor suggestions from me would be: make learning curve and tutorial better for this types of game, it's always nice to show mechanics to the player step by step and let them feel the impact. Also, impact should be felt on even though out the playtime in tycoon typed games, so the goal and the ways of achieveing it is clear from the start. ALso UI could use some scaling, noticably when playing fullscreen. Overall - very good entry!)
Really amazing style and choice of colors, very warm and nice. Interesting gameplay idea, love when someone explore different genres. Good tutorial at the start, but maybe you should state the player endgame and tools to achive it more clearly, it will help to understand the purpose of what's happening at the start. Well done!
Interesting puzzle game, liked the mincraftish graphics there) Felt like a quiet popular puzzle gange, but in 3D. Well done)
Well, destruction of the house was cool) other than that didn't really find the way this game should be played. Anyways nice start, maybe next time you will have more time for polishing.
Great concept and I like this kind of visual style, fits well. Most problem for me was not being able to remap controls, as having them all on one row of keys was counterintuitive. Good entry!
Simple and familiar idea, but really good implementation. Adding leaderboards is a great touch, reminding me again how bad I am in this type of games XD
Visually appealing and very polished platformer) Really liked how you made tutorial integrated into the game and also how you made dashing into the enemies feel, with this final bounce. The only thing in my opinion that could be changed is usage of the theme only as the part of lore, maybe it can be integrated into mechanics more to affect the gameplay.
Beautiful and incredibly polished game! Controls are smooth and the slide/shoot/kick mechanic is very satisfying. Also pixel art is gorgeous, especially the background. I guess the only problem with this game I had is having cats as the enemies :c
I liked the game visuals and soundtrack) however it was hard to understand what exactly I am controling as the player and what decisions I'm making. Maybe the game should reaveal itself a little bit faster to keep the player engaged)
Simple idea, but it was fun in it's own way when I figured out, even though I needed to close application to restart and it was crashing on closing. Suggestion would be to make learning process a bit slower and easier to let the playere understand the mechanics first. Good job)
Nice drawings, good humor and I like the way you mixed sci-fi with cavamen) gameplay wise the idea of reading texts and then analyzing what to bring was cool, however at most of the time I didn't feel that I can predict what I will need and was just trying to guess. Also I think I got stuck in the end without ability to close the map 1.png
A great idea and amazing, clean implementation. Started slowly and I didn't understood at first, but then catched a rythm and played much longer than expected. Small issue I had was the controls being not precise enough, I was missing a lot. But overall game fest very polished and smooth. Some ideas for future development are that you can add some meta game and maybe allow player to build their own layout for faster and more effective work.
Very clever and original idea to combine card game with standup performance. As a card games lover I enjoyed it. Some mechanics were not clear to me, also I found some problems with cards text and sorting, that led to me not being able to play a card, that was covered by others. Also the visual style is very nice and fits to the game mood.
Great concept, some real factorio vibes here. I like how you simplified factory building idea and managed to put it together in such a short amount of time. Base gameplay loop is very good, but there's not enough feedback for the player on the actions taken. Like more info on how sertain parts of the game works. Also building tracks without dragging is hard) And having one level could also be changed to a simplier levels at the start to make player learn the mecanics. Overall - very good game core for the compo entry)
Nice concept, simple gameplay and good implementation. As much as I like the style you were going for, I think this game would look good in the theme of medieval road. Well done!)
Such a beautiful little story you can be a part of. Not really a fan of visual novels, but this one got me engaged so I kept playing. The mood and the writing was nice and enchanced the experience. Audio ofcourse would only helped this feeling. Managed to get to the end losing one member of the crue. Well done!) 2.png
Amazing graphics style, music and overall mood! Gameplay is simple and has some potential, just it felt like it was missing more control from the player, like transferring some momentum from the skateboard when touching it. Also there were some minor issues with player graphics and some of the text to glitch, like z-fighting or something.
Easy to learn, hard to master indeed! Amazing fluid controls, you realy got that skying feeling with them. Also very impressive how you balanced speed, points for hitting stuff, and points for close delivery, makes gameplay very interesting and involving. Such a good entry, congrats!)
Upgrades system was clear as the progression and really was able to give player a short time goal. Combination of small quests and classic top down worked well. Camera movement however was too agressive at the attemp to follow the mouse.
Nice little game) good direction, for top down games the juiciness most of the time is the most important thing. If you're planning to expand on this game idea, I would suggest adding more feedback from player actions. Well done!
Very familiar concept, but fits well into the theme. Great choice of colors, levels art is dark, atmospheric and moody. Looks good! Nice job)
What an amazing and fun game! Such a unique and easy to pick up mechanic! I found the strategy of spamming a lot of little bombs and then watching for chaos to deliver the package to be not the most cost effective, but the most fun for sure. Small suggestion is to make soundtrack like a global object, so it's not gettings reseted every time you restart or open new level. Well done!
Love the pixelated graphics, nice color palette, but the jittering was too distracting. Some solution to this would be nice. Good core idea, there's a lot of different ways you can expand it and make just swimming between towns more interesting - like pirates, wind direction and some kind of events. Good job)
Nice little game! Core gameplay loop is fun enough and it's a sign that it get be expanded. I think you can add there some meta game, like upgrading slingshot, buying new vans and something like this. Also small suggestion is replacing wall of text in the start with some kind of dialogs or tips showing throughout gameplay. Well done!)
Amazing game! Really love the art style, reminded me a bit Return of the Obra Dinn. Gameplay was simple, yet challenging enough. Also dialogs, humor, small story and overall mood did fit perfectly to this game. Outside of minor problems - graphics (shadows or z-fighting) glitches, falling from ship when it starts without me and the ramp block becoming unusable after it fell to the side in the start - I enjoyed this game a lot. Great entry! Sprite-0001.png
Very funny and interesting sandbox. I can easily see it made in some kind of io game, where you spawn in arena with other players and try to fight awkward controls to gather more resources or something like this. I think there's a lot of different ideas for other pieces you can add, the first comming to mind is like stabilizer, that will help you to keep direction. This entry also got my attention as I tried to do something like this couple of years ago to other jam, but it was on the earth and more like creating a machine from baloons, propellers, engines and fuel tanks. But I didn't come up with anything clever as the goal of the game. Well done!)
Good artstyle, well polished and really smart and kinda complex puzzle mechanic. I thing making the learing curve a bit lighter by adding more simple levels in the begining would be good. But it's still fun the try stuff to figure out mechanics.
Nice simple game, very good one as the first gamejam submission. Keeping it simple, but actually finishing is already an achievement. I think you went in a good direction, just spending more time on polishing in the end would be nice - like adding some kind of aim and feedback from hitting or missing. Well done)!
Very good! I'm always wating to make some kind of a card game every game, but every time doubting my ability to make it balanced, as it is essential for this genre. And in my opinion - you done well there, feels like a good balance between taking seed and effects, and protecting or risking the plant. Well done!)
I'm the big into the breach enjoyer, so I really like the core concept of the game. Although it lacks more markings like when the plant will grow, or what the order's gonna be, and just explaining the basic rules more) But overall very good game, and the graphics is very cute and beautiful)
Nice little game, simple idea, but overall well polished. Good art style, nice soundtrack. Cool that you made it so you can scare birds by just walking into them. Adding even basic audio for shoting and hitting would help a lot. Played till level 5, but then sopped, too slow of a pace for my taste. But well done overall)
Fun little game! Love that you concentrated on the main mechanics and maybe sacrificing visual part. Game fill fun and interesting to play. Even a little intro stroy line. And also very cool you added leaderboard system - that can really motivate players to try again.
Nice idea! Kinda fast-paced game, but in the same time with puzzle mechanics. Very good fitting art style, a bit sad that there was no sounds. At some point this even felt scary when they were switching to rush me down)
Very nice one - good progression, pretty artstyle. well polished. Soundtrack was nice and fitting, but the harvesting sound was veery anoying, had to mute after some time playing. Also nice idea with the deers, but just hitting them when maneuvering sometimes felt wrong. Good job!)
Fun little game) art style was good, but some pixel art was blurry, should look at the pixel filtration settings in unity.
Actually nice idea and a fun game, also fits this restricting theme very well. I think it can be very good after some fixes: picking stuff from the same tile is hard, need some highlighting; learning curve is a bit too fast in the start); some animations for using instrumets will be usefull. Well done)
Well, I can see you did put a ton of time developing systems like skills, inventory, turn-based fighting and other...thinking you will add content and polish in the end..and you didn't) Like I've been here before so many times. The game's core is good and all the fight systems and skill are at the right place, it just requires more UI, polish and gametesting. My recomendation is just - after the first day of a jam passes - cut all you have left in a half, or even more. Ideally at the end of the first day you have start to win playable game. Good job, core of the game is pretty good in the end)
It feels like the game has potential, and many parts are actually well polished, but at the same time it's missing many important things: controlls feel a bit uncomfortable, make just on space, and teleport somewhere on keyboard too. Also attack without direction on mouse feeld wrong, and you can't even hold to attack. Teleport and in the end even moveing felt unnecessary, I was just spamming attack and geting carried by lifesteal. But overall well done, I think it can result in a fun, fast-paced, arena platformer.
Good game, but there's a lot where it can get improved. First thing, in my opinion, is player's feedback, as for top-down games it's like the most important. Every move the player makes - attack, hit the enemy, take damage, get an upgrade, shoot, die - should always be accompanied with visual and audio feedback, this will drastically improve the experience. Second - I like the colors and the direction you took with an art style, but still I would recomend to chose pixel art or not and the pixel density - and stick with it. Having everything mixed up is, unless you know what you are doing, not always a good thing. Well done anyways)
Amazing game! Polished, good simple looking and fun puzzles. Also as I can remeber you are using your own engine, love how rendering and tiles animations ended up looking) Untitled.png
Interesting idea, I like it. As was mentioned - a bit more of tutorial in the start would be nice, as it was not clear what to do. Models and animations are well done, good job as your first LD game)
Nice graphics and all that different monster types. Felt like there should be more in the game with all that skill and party buttons, but maybe I'm missing something, or it's just WIP.
Very good looking game - like the color palette, pixel art and overall style and feedback from the game. Sounds also was fitting)
Very fun game, I alway's been bad in this osu-type of games, but still enjoyed the experience. Writing it on core java is also a great challenge and achivement. Well done)
Very good game - so much polish, so much juice and such a good and funny idea of tower defence, where towers get "pulled" from the ground by enemies. My main problem is that game could use some optimization, from wave 16 it got almost unplayable on web build, probably too much phisics objects, maybe the currency can be just a particle system, or something like this. Well done)!
Good looking game. However gamefeel and feedback is something I would improve. Also what already've been mentioned is controls are really unintuitive and the placement of the keys is just bad. And small thing - I would suggest to place playable build as the github realise file and put there straight link to the file (you can see in my project), and not as part of the source. And name it here like "Windows download" and not "github" just to make it clear. Congrats on your first project)
Interesting concept, I was thinking about something somewhat similar at some point. In my opinion there's a strong base, but the game lacks feedback on the controls player have. Maybe a good idea is to introduce them one by one and let the player play with them for a bit and feel the impact. Also some visual effects of weather and it's impact. And also a small thing that once helped me in my projects - try to looks for some premade color pallets on the internet and pick up the one fitting your mood for the game, this can noticable improve the visual part of the game and help you to not mess up with colors. Great job!)
Very fun game, I like how the slow harvester controls are intensional part of game mechanics. ALso the art is very colorful, readable and really just amazing. Only maybe the stone wall can use some shadows, bumped in them couple of times, because for me they don't look like an obsticle. Well done)
Spend more time there than expected. At first look I didn't like the graphics, but the more I played - the more unique and appealing they became to me. Some tuning and more juice and feedback - and I think it's the right path. Game balance felt good, and the puzzles really challenging. Also I really love the music, monster sounds are so creating and fitting, and yet unique. And the soundtrack didn't feel repeatative even after a long session. Some of my suggestions woud be adding level counter, showing stats description after first encounters or just on tooltip, cause player instantly will forget first guide, and after he starts using units - he will have questions. Overall great entry, didn't manage to finish a boss after a couple of tries, but I'm not really good in this type of puzzles.
Fun game) if you could make the upgrades/downgrades UI more noticable while avoiding enemies - I think this would made it better. Overall good classic genre implementation)
Interesting concept, reminds me of tower defence spin-off. Something that can really get expanded by adding variaty of crates and machinery. The theme usage is a bit straightforward, but gets the job done.
Hah, very original and nice idea. It gets very chaotic really fast)) Like the graphics and audio style - fits the game feel.
Nice idea, I think you can really expand this concept to more puzzle levels. My suggestion would be to add some kind of full screen indication of timer going to zero. Well done!
Nice idea with audio tutorial, adds realism to the game, as actually being on some kind of show)
Great game, always loved deckbuilding. Some of my suggestions are: making more variety in the beggining - it feels like there are nobreainer choices considering mana, also maybe making a game a bit harder and more challenging. Good job overall!
Great concept and implementation of base mechanics) adding more harder level probably should be the next thing, cause current can be passed by just shooting in the corner
Actually very coll concept, sad you didn't have time for graphics, they would really enhance experience, but we all've been there) love the original idea, well done!
Nice one! Would love to see more original story games entries at LD, there's more potential in them if you can fit them in theme
Cool game) something I would enjoy to play like on an ipad in the plane) good job
Simple concept, but an original and funny setting) controls and feedback feels good. Well done)
Nice little collection of mini games) I can realy imagine myself playing this with my dad at the cinema before movie on the old arcade machine, back in the days XD
Nice game) reminds me what I played on the phone, where you need to land planes by drawing trajectories
So it is a game about how brave you are to risk it) simple concept, greart implementation. And I realy like the graphics style and effects you achived. Well done!
Amazing how you did put such an engaging story into some kind of math puzzle. I realy like my experience, most fun I had this jam for sure. And you also made it more than one ending, very impressive!)
Best losing screen ever. The game could use some polishing, but the humor is great)
Very cool concept, quiet innovative, some kind of a math pazzle with time limit. I enjoyed playing it, maybe just the learning curve was a little steep)
Very well polished game with amazing graphics, really like the art style. Theme implimintation is simple, but gets the job done)
Fun spin of on popular mobile games, you made it fitting into the theme. Enjoyed playing, my suggestion is to make the block you are placing the different color than the others
Nice idea, enjoyed playing the game. Had to realy concentrate at some moments XD The graphics realy nice, I like your art style. And ofc the music is masterpiece)
I always respect when someone goes for brave ideas during game jam so there's not only platformers) there's a lot of work done there, and the games really needs like tutorial and learning curve. When I got used to mechanics it felt like an rts with 10 seconds theme applied) good job overall
Also camera movement in some directions felt very jittery
The music and game feel are sooo good there, realy enjoyed even just listening to it. So sad I'm bad at it XD maybe the reason it's hard to watch for the cursor position and dance moves. I was constatly trying to hit new move with some button, not click it)
Interesting idea with speeding up the game in fps. Well done, the only thing I would recomend is to have more time for polishing - game lacks feedback for killing or taking damage) also exit button would be nice XD
I like the graphics and controls) category icons could be move readable, like for example I didn't understrand what the bell icon means)
Very good music) really fits overall style
Game has very unique look) in some way it works in it's favour, but in turms of learning the basics - probably not. But still it's always nice to see someone being brave to implement something out of the box. And also I feel like with some tweaking this game has speedruning potential)
GOTY 2022
Very innovative in my opinion, feeld unique. UI looks good, storytelling fits overall game feeling. At some point was missing some events or anything to spice things up, as it was getting repetative. Ofc some indication of friends that affected this day and affected by selected activity would be nice, but obviusly would make game much easier) Overall - very nice entry)
Very good, love storytelling espetially. Rover movement felt a bit strange, but later I got used to it. Really cool that you managed to come with so much content in such a shot amount of time)
Nice polished game) the idea is good, simple, but felt a bit repetitive in the end, introducing new interactions later in levels would be nice. Also character controller felt a bit uncomfortable, but maybe it suits the pupose of the game. Graphics and sounds are nice and helps overall feeling of the game)
Very unique entry indeed, got some progress, but still don't feel like understoot it completly. Type of a game that will benefit from better UI and step by step guide or even better feedback of what happened after your sertain actions.
Liked the idea, funny enough I didn't read description and thought second part of the level is just watching, but still managed to complete 5 levels randomly)) The only thing was camera control, don't know why but is started to give me a bit of sickness(
Interesting, there are some contrasts - idea is pretty good, and implementation of ice apearing is very good - both from random perspective and graficaly, borders of water near ice was looking good. At the same time controls felt counterintuitive, I get that it is flying, but still. And also changing capsule to some model like penguin would be nice. Liked the falling part though, that was funny) good entry)
Funny idea, hard for non english native though) found my brain melting a little from this. I feel like it is something that can get developed further, there is some potential. Also UI was suprisingly good and smooth and fitted this game very well. Good job)
Well polished good top down shooter. Controls felt smooth and overall enjoyable. My suggestions would be - add some unpgrades the would fire more or different missiles (or mayber that comes later) and add different enemies, or increase difficulty later, as after a while this felt like moving around the horde of enemies in circles. Well done)
The level of polishing here is amazing) you even brought cosmetics, fun stuff. Overall very pleasing exprience. But it would be good if there were more control from the player, most of the time I felt like I couldn't predict where the corn will fly) but maybe I just didn't get used to controls. Very well done!
Would love to see option to change window size, as on the 3440 x 1440 monitor it is very hard - half of the map and UI is unreachable. Despite this I enjoyed my experience - sounds in particular. Church sound effect is very cool. Game really reminded me "Islanders" that I once played, but with a slight sinknig twist) Well done!
Cool graphics style, nice models. I think with some light tweaks you can make it even better. Character controller felt a bit weird, but in the end that played into the combat system. Also didn't understand theme connection. But well done)
Nice idea with picking upgrades, where some give positive and negative effect, I think this is something that can be investigated further. Really was missing sounds here, they would give it much more feeling. Also funny how our vision of theme is kinda simmilar. Good job!)
Really liked sound effects here) that's how it should be done for LD ;)
Wow, very impressive, didn't expect to play somthing like this. If there are games made for mood category - this is the one. Very liked storytelling and overall feeling of the game. Small sugestions - game was not challenging at any moment, but I actually think it did fit overall story approach. Also I felt like the jam theme was hardly related there. Overall very good job)
very well drawn and also so polished, great game. For me it is very difficult, too much stuff going on at the same time)
This artstyle is unique and very impressive! Well done
Idea of messing with players controls is cool! But I think it should happen not that often) nice entry)
Easily the most beautiful graphics I've seen in this jam. Impressive!
Lightening your path with throwable objects is smart idea, probably fitting the theme well. May could ne expanded to some more interesting interactions later) From something I would change is definitely camera movement - idea of it following the mouse is rather questionable..
Nice little game) well done. What I would recomend: game is relatively easy, enemies are slow and you can avoid them with no challange. Pixel art in some places is out of size, for example player is noticably bigger than enemies.
nice graphics and good controls) interesting idea of combining loot into drinks, strange but fun ganre combination. I think adding a bit of new enemies and also some way to progress so money would make sense would be nice) well done still)
Amazing! always love to see someone tries to create something strategic. Thats something I also like to explore. This game is nice little fractory simulation with creative addition of a lore and even "Don't wanna miss a thing" easter eggs)) Some small stuff I would rather change - rotated conveyors was hell to use), also font and some of UI was out of pixel size with other graphic, but thats minor. Overall amazing game!)
amazing artstyle, really nice style and all decorations and species left into place extending immersion. Also ambient sound was good and fitting the theme. There were some moments that fell out of place - like very generic unity particles for coins - for this art style I would recomend draw particles as animation by frames. And gaps between walls, but thats probably just a bug) still a nice entry!
nice to see someone alse is using his own engine, I know that recuires a lot of work and can get you into trouble when jam starts and you find out some inner bugs) Cool little game, nice touch with players clones who also dig. Maybe I would recomend adding more obsticles to the player to make it more challenging.
very fast controls) but I actually think this can be seen as some kinda mechanic and can be unique part of the game. This one in partucullar was fun but could be more challanging and have more types of enemies to fight) Well done anyways)
That was strange experience) weird ground textures and amazing menu buttons only added up for overall picture. Pretty funny)
This is such a great inspiration from a technical aspect, sad that this is not compo entry (in a good way ofc)). Great work!)
I feel like this is kinda great concept, but missing a bit of player control - I mean at most moments it felt like a clicker game without real dessision making. But still fun in terms of discovering new items and progressing. And very unique what is important) great job!
Pixel art is amazing without a doubt, very pleasing to watch. Controls are pretty hard to understand and maybe too minimalistic. Tactics games should probably come with more explanation of what is hapenning. Also I got stuck at some level becuase recruited units blocked me)
Smart and actually felt balanced, nice game) I would agree that starting screen is a bit overwhelming with information
Good graphycs and color palette for the lava) Some animations would be nice to extend the visual part. Also smart idea to kind of give player a second chance when he is falling through)
Fun idea and good fitting graphyics) I would love to see it eveolves in some kind of rythmic game with corresponding soundtrack. Just so you know, but game is a bit hard to run on 3400x1400 monitor as upper part of content (tutorial) get cut off.
Nice to see someone also is using his own engine) as I noticed it is based on sdl? that's cool. Game was fun overall, but controls felt a bit wierd and also there were some levels where you enter and just instantly die)
Cool game! Controls actually felt responsive enougth and extended of feeling being deep in the water) Pixel art is nicely done, but for some reason it was very jittery even on windows build(
Good job) nice pixel art, but i would recomend to remove filtering so it won't look blurry. Also fun bug when there's only half of the body appearing under the water)
Best entry i've seen so far! So much polish, amazing pixel art style and color palette choise for the mood. And idea with hook activating half the time is a great and fresh approach on old and well known puzzle game typpe. My recomendations would be to not restart on death in games where levels stay the same)
Amazing graphics - overall visual style is very pleasing, but there's alot of interactions feedback is missing: you can't really tell when you got hit, especially when you cross like 3 corals in a row by moving to the side at just die) But in the end still a nice game and great entry!
Love to see such a polished game! Simple but great idea and amazing implementation, but maybe doesn't really fit the theme) My recomendations would be to make game harder, it probably too easy. You can add clicks counter to challange the player. Also game being windowed, sometimes I was clicking outside)
This is actually very inspiring as a developer) Good job
Fun game! Controls are really hard, espetially falling speed, but I guess thats part of mechanics. I like graphics and main character animations. Btw there are some visual bugs after couple of first platroms. Overall, well done)
Actually very user friendly and polished complete experience. Finished the game and found my self kinda involeved into little story. Great game!
Simple but pretty graphics style, chill audio, good idea of cyclic world (but I started to get dizzy at some point XD). The size of everything and colliders not being presise is something that was bad for experience. Overall good job)
Good graphics, sprites by themselves are well done, but maybe working on keeping some style is a good direction) interesting approach on fighting enemies with your hp and focus on you upgrades, the only thing I didn't like in that is not being able to micro enemies in some way) as was said colliding with walls is something so be fixed. Well done)
Hey, cool idea to expand classic side platformer movement and implement theme in your project in that way. I really think you can continue this idea with more puzzles and usings of "inside loop" control. Well done)
Achived to bring it 5 times, but then it started to get repetitive. Maybe you should add something to show progression of the player. Overall - game has good looking graphics, good job)
Nice looking graphics and colors, simple but addicting gameplay. Thas was actually fun! The ball didn't really touch the inner platform, that was anoying. Overall nice project, it has some potential)
This is cool) i wish hamsters were animated, but still enjoyed watching their life) From gamplay perspective increasing speed progressively would be nice idea. Or adding some events. Good job!
Nice game! Enemy AI felt actually kinda advanced) good job writing it) Some suggestion would be: chaning bullet graphics - they felt not fitting overall style, and adding some events of some type to different planets. Btw I feel like our projects got something in common with idea of collecting resources to get out of the planet)
This got to be a nice concept, limiting your palette and keeping everything simple is cool but maybe not for story clicker game. Spent some time in the game but at some point got stuck) ..in a loop
Well, at first I was intrigued, found cyclop and place to cook, but walking with no visible direction for long is kinda boring. You should add something to keep players attention in process, maybe some tips after playing and walking. But the idea of text based adventure is cool! Btw adding tab to finish commands would be great) Good job
Pretty cool idea, so this is a runner of some kind with wierd controls and orbiting mechanics. At the start hard to figure out that he jump down, but avoiding objects is fun) Well done!
You really achived "juiciness" and user experience, was pretty fun to play. Pretty straight forward approach on a theme) can't really tell - i'm stuck. Anyways - good game!
Bringing to life such a deep mechanics in 2 days is insane. Nice job!
Idea and implementation are brilliant! This should really be expanded for many more levels
controls are weirde, but the game is challanging in a goo way
thats some real interpretation of stay alive) the game is hard, just like life is
Wow. visauls are really amazing. This is what called juicyness in games. Changing sound based on weapon is cool, but i started to get a headake from uzi at some point.
Burning bunnies and puppets lol. Pretty good graphics and simple game play. Nice that the game actually has ending.
Nice idea. I feel like some feedback on cleaning is needed. Also seems like some polution spawns outside of my screen.
Don't know what i did, but resulting music was great! Anyways - really cool looking idead, sound is great. Would be nice to add some goal maybe.
Also didn't understand anything, what is the point?
Wow, game is really addictive before you understand numbers, took me some time. Really great concept. Got to 4k nutritions then stopped. And yes, menu button should not be that easy to click in this game, coz you lose all progress
Well, i can see a good idea behind it. You should make controls more obvious - fps for tower defence is cool, but placing towers should be easier. An its not clear that you should press tab for info. Btw, are doctors supposed to heal people? Seems like people stuck becouse of them..)
Graphics and idea are good. Camera control is a bit wierd and feels like the map is too small. Good job anyways!
Pretty good, love sounds and music. And some point i feel like there were some bugs - he stopped moving at 90 weight and nothing happend, i tryied to throw ball near him. And not sure if it should be pottible to wash him while he is in bed)
Controlls a bit hard, cant aim up and down. Also - some ui or game state feeback would be good. But overall good direction and decent art
Making TD in 48? Amazing? really good job. And the game is pretty balanced, done it with first try and 1 life left)
Aiming your head sometimes? Why not! Pretty fun. Should really make moment when he aimes his head more obvious (sound or effect)
Nice idea on controlls) pretty good overall
All of the visual and audio part is so damn good. Really enjoyed the ending - wasn't expected you will bring such kind of deep idea behind this. Some questions can be in controlls and gameplay, but this is minor. As the small story this is really masterpiece!
amazing idea, nice game!
Sooo good to control, really fun to play. Also music is pretty cool, and ofcourse voice acting)) really amazing work!
Mechanics are good, but game is too hard from the start) i love jumping to moving blocks, feels epic
wow, this is reaaaly fun, amazing graphics and sound! cool idea and good implementation! maybe could add some object to protect to follow the theme better.
Really good! Pixel art is nice. Made to 1500 points. You should make foxes not to spawn on player face) and remove walking sounds, this is too much. Anyways, game feels really complete!
Love the art, game is really interactible to controlls. So enemy is immortal? And game crashed at some point when hitting the enemy
Sound and graphics are amazing! Survival should really have more time, because aiming is hard and catching then is easy, in 11 seconds you should really shoot it with first try get in time.
Pixel art is good! Game really challenging at stage 2, hard to get used to controls.
Your need to click "public" on itch.io to publish your game
Interesting idea controlling with scroll wheel, got to 15 seconds, was fun
The mechanics are good, but I feel like completing missions was too easy. And action up possibly sometimes bugged and doesnt increase max axttions( anyways good one
This is really fun, you should really make it mobile game and publish
This is actually pretty good! Second level is quiet balanced, passed it with like 5th try
Background music is amazing, can't get it out of my head now(
LD54 — Limited Space (18)
Wellslide by Alfred Clark 2023-10-04T17:47:57Z ♥ 1
Nice little polished game) pretty simple gameplay, but done well. Kinda fits the theme. Sounds were really out of place for this type of graphics, but in a Game Jam context that was funny and understandable) Controls were a bit hard to get used to, mostly because of high horisontal momentum after wall jumping and low frequency, like I was on ice. Well done, I think the game is fun)
Limited Island by foreyes 2023-10-04T17:41:41Z ♥ 0
Very cute, and animations are really good) with music at background it all work together nicely. However I didn' really understood gameplay goals and felt a bit lost. Also theme implementation was no clear for me, I guess it's about limited amount of island that slowly go under the water? Overall I think visual and mood parts of your game are very impressive! Keep up the good work!
Conquest by arachnid56 2023-10-04T17:32:43Z ♥ 1
Pretty familiar concept, I really enjoyed this type of a games back in school, playing them on my phone)) Overall gameplay is understandable, but what you really should work on is UX. It's really hard to differentiate some actions, game states and results of player decisions. Great job on finishing it!)
The King is Watching by Tvorojok 2023-10-04T17:25:02Z ♥ 6
What a great game with such a simple and yet interesting hook! Really enjoyed the positioning of tiles and planning combinations for optimal efficiency. As someone who also made an RTS for this game - I respect your choice of genre) Great job!
14.png
Simitarium by DogaUyan 2023-10-03T19:51:27Z ♥ 0
Looks very nice and relaxing, and fish visuals and animations are good. But the controls and interactions between fish and obstacles feel unintuitive, sometimes they work, sometimes they don't appear, sometimes they just don't hit. But is you were going for the chill and relaxing approach - you achived it)
Redneck Renovation by Kylazaur 2023-10-03T19:42:31Z ♥ 3
That's hilarious, looks like an average day in mid USA I imagine, maybe someone can confirm.
CaveBots by quasilyte 2023-10-03T19:36:35Z ♥ 1
Love to see more RTS) even though I found a theme implementation not that obvious, but I enjoyed how overall unique gameplay loop felt, you really changed many aspects of this genre, and I don't even know how to call it. Main suggestions would be: I can see there's a dead start if you mess up the order in the begging, I don't this it's a good idea for the learning curve. Also marking blocks to differentiate them visualy to know what's inside without hovering would be good.
Pentomaniac by Flying Butter Studio 2023-10-03T18:57:32Z ♥ 1
Nice simple game with familiar concept, but I like how you made it special with themeing around the house stuff and with those internal mini games inside the main game. Soundtrack for some reason gave me early Dr Dre vibes XD. My main suggestion I this is to work on juice and feedback, like make placing tiles more satisfying, with snapping, clicks and visual effects. Well done!
Donut Park Here! by Rongo Matane 2023-10-03T17:52:14Z ♥ 2
Small parking lots for sure was one of the theme implementations I expected and seen, but you made it soo good and polished! The animations, drifting, different cars, health and tips mechanics, feels so good to play, and yet requires skill to get better score. Found myself being pretty bad at reversing) My feature suggestion is to be able to GTA style intersect car when it leaves)
Age of TinyVillage by Halvardo13 2023-10-03T17:39:41Z ♥ 1
Great game! I find there's a lot of similarity between our games, both being RTS and probably being inspired by AoE. Liked how you simplified it's core gameplay loop and left the most fun part of balancing between army and economy. Theme implementation however was a bit unclear to me. Well done overall!
Wingspan by Kizilejderha 2023-10-02T20:15:57Z ♥ 2
Got some LD 53 flashbacks from this game) liked how you implemented health so it was not like one hit lose. Controls felt a bit janky, not like helicopter, and maybe I would prefer buttons near WASD for other controls. But I guess it's all part of the design) Well done!
Tiles and Sea by Twotinydice 2023-10-02T20:08:09Z ♥ 0
A very beautiful and relaxing game. Reminded me "Islanders" somehow, by vibes and gameplay. Minor suggestion would be is to add some kind of a more distinct challange, like score thresholds you need to achieve. But maybe it will take from relaxing part of this game. All in all - art style and sounds are very nice and it's a good entry overall!)
Edit: noticed that art was downloaded, but still a great job putting it all together)
Boxes and Webs by Unentokku 2023-10-02T19:53:18Z ♥ 0
Wow, that's a lot of controls to remember and a limited space (lol) on the screen to put them. Interesting enemy movement and abilities, but feels a bit too overwhelming, maybe some polishing would better reveal best parts of this game. But good job anyways)
This Game Only Weighs 8 KB! by UnidayStudio 2023-10-02T19:26:26Z ♥ 1
I actually really enjoy this type of theme implementation, very outside of the box. Also I'm kinda respect when games are created with limited instruments and resources. This is something I do in some way. And thank you for the last level, I was already scared after 5th XD 11.png
Tetrominated by Peter Jonsson 2023-10-02T19:02:02Z ♥ 0
Interesting take on the theme. Even though the moveing window didn't quiet use the jam theme, but I actually enjoyed it as the mechanic. Overall nice game, feels and plays very much tetrisish)
New Apartment by Jiri Hysek 2023-10-02T18:31:54Z ♥ 1
Okay, I messed up but I refuse to redo it XD . Kinda can blame z order bug, diding see this hole till the end. Nice game overall. Familiar concept, but good implementation, with interesting controls, great sounds and very ni visuals. Also liked how you made everything one big level, and not like multiple. 12.png
Hexle by TRASEVOL_DOG 2023-10-02T18:09:07Z ♥ 1
Very interesting game! It's really a puzzle not even in terms of video games, but actually feels like a physical puzzle, that you can touch, inspect and learn. I very much enjoyed the process of learning all the rules, even though some still feels unclear to me. Reminder me of a "Witness" game. My only suggestion would be maybe to hint the goal of the game in the begining, because the rules described pretty clear, but a player can get confused and be left with a question: yes, but what is my goal here? But maybe it's just the intended process of learning as you planned)
Dwarf Monastery by hotaloca 2023-10-02T17:52:24Z ♥ 0
Looks like something very interesting with planning, scheduling and acting phases, but unfortunately I couldn't figure out what to do, even after multiple attempts. Really can't go past first level. Maybe learning curve should be a bit easier, or more tips on what everything means. I will try this one out later, maybe more comments and tips will appear)