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TowerHeal
TowerHeal
By orzak
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.11 | 15 | |
| Fun | | 1.87 | 14 | |
| Innovation | | 2.58 | 14 | |
| Theme | | 3.29 | 14 | |
| Graphics | | 2.12 | 14 | |
| Humor | | 1.95 | 13 | |
| Mood | | 2.20 | 14 | |
Comments
kaleido
2020-04-20 15:13
I was confused by the controls/mechanics. Maybe a better onboarding/tutorial would help you out! But I love seeing a 3D game in the compo. The character controller was very satisfying, and fun to move around! Congrats on finishing the jam.
I really love the premise of keeping people alive tower defense game. Knowing about TAB or more UI would have helped my experience. Thanks! - ET
Not a bad job. I did find controls to feel a bit wierd at times though. Apart from that not a bad take on the theme, well done.
Well, i can see a good idea behind it. You should make controls more obvious - fps for tower defence is cool, but placing towers should be easier. An its not clear that you should press tab for info. Btw, are doctors supposed to heal people? Seems like people stuck becouse of them..)
i can walk nicely in a city with the mayor's office in the background. didnt think o anything else to do except watch the sky and check if i can enter the building..
Defininely bang on the theme.
I like the concept. I think that this would be pretty fun if it had some tweaking.
The field level is too easy. I think that this type of level would be great with some balancing. I like that the garden level forces the player to route the patients.
I would have liked to have the instructions available in-game (at least what 1-5 did + enter). I couldn't remember them all. It wasn't easy to notice what was happening when doctors would interact with the patients. Maybe floating +1's would provide some helpful information.