Foon → Ludum Dare Explorer → Users → Tero Pulkkinen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Fire, walk with me | jam | 790 | 1.79 | 1.83 | 1.62 | 1.37 | 3.05 | 2.19 | |||
| 2025 | 57 | Depths | Walking Simulator | jam | 875 | 2.27 | 2.34 | 2.42 | 1.96 | 2.50 | 3.10 | 2.81 | ||
| 2023 | 54 | Limited Space | Sea Adventure | jam | 1139 | 1.91 | 1.46 | 2.21 | 3.39 | 2.00 | 2.48 | |||
| 2023 | 52 | Harvest | 👥 | The Harvest of the Corn Children | jam | 824 | 2.20 | 1.78 | 1.95 | 2.93 | 2.30 | 2.36 | 2.43 | 2.37 |
| 2022 | 51 | Every 10 seconds | Fog Forest | jam | 1239 | 1.83 | 1.36 | 2.12 | 1.33 | 2.94 | 3.03 | 1.65 | 2.60 | |
| 2021 | 48 | Deeper and deeper | Infinite Tunnel | jam | 1884 | 2.47 | 2.00 | 2.57 | 3.07 | 3.26 | 2.13 | 2.63 | ||
| 2020 | 47 | Stuck in a loop | Whack a Mole | jam | 1641 | 2.47 | 2.41 | 2.85 | 3.12 | 1.80 | 1.44 | 2.59 | 2.25 | |
| 2020 | 46 | Keep it alive | Coins | jam | 2543 | 1.92 | 1.75 | 1.89 | 1.78 | 2.42 | 1.94 | 1.71 | ||
| 2019 | 45 | Start with nothing | Desert Flight | jam | 1120 | 2.36 | 2.03 | 2.00 | 1.95 | 2.65 | 1.77 | 2.36 | ||
| 2019 | 44 | Your life is currency | Money Cabin | jam | 1130 | 2.47 | 2.22 | 2.02 | 1.91 | 2.61 | 3.06 | 2.95 | 2.66 | |
| 2018 | 42 | Running out of space | Dark Forest | jam | 1244 | 2.51 | 1.98 | 2.95 | 1.71 | 3.01 | 1.58 | 1.58 | 2.24 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Shuttle Launch | compo | 678 | 2.51 | 2.02 | 2.22 | 2.20 | 2.67 | 1.96 | 3.25 | ||
| 2017 | 39 | Running out of Power | The castle | compo | 655 | 2.26 | 1.53 | 2.69 | 1.38 | 2.96 | 1.25 | 2.06 | 1.95 | |
| 2017 | 38 | A Small World | Ship in a Bottle | compo | 527 | 2.42 | 2.04 | 2.90 | 3.38 | 2.57 | 3.47 | 2.46 | 3.16 |
@rombus: The gfx was done with freshpaint, which can generate scenes like this.
@anayk: this is due to the engine not supporting game mechanics at all. I simply haven't implemented the pieces required for game mechanics.
The climbing two blocks become too difficult for me. It had instructions to press 'x' but that didn't seem to do anything. But nice execution on emscripten based game. Excellent animations.
This game had nice pace, with kinda slow-moving space turtle. It was difficult to figure out what to do in the game, but when matching the hexagonal stuff, it showed what kind of element it is, but I didn't figure out if there's anything else that can be done. But the graphics looks nice, with a space-themed skybox and nice perspective with large number of objects in the space. Dunno exactly how the "a small world" is implemented, but at least the turtle's movement is limited to small area of the space.
Sounds are good, and the gfx was nice - the border of the space looked like it would be some border that can be "opened" if collecting enough hexagonal stuff, since there were objects beyond the limits where turtle is allowed to move. But looks nice.
pretty nice. the graphics I liked the most, especially the icy backgrounds. gaming logic was pretty ok after the initial confusion of how the controls work.. penguins looked nice and there were lots of them...
I didn't get further than "moar enemies" stage, but the weather changes and enemy fleets were amazing. Looks good.
nice wizards/witch idea. though I was just trying to avoid the enemies, but the game works ok and looks nice.
@bebop: you can always count the sheep. If that gets boring, count the fence posts, then count the cubes in the voxel towers. Then if that's boring, count the blades of grass...
@zgragselus: ctrl-f5 usually fixes loading problems. Sadly it's something in the environment that I can't modify from within my engine, i.e. emscripten webassembly builds are failing sometimes on "download.." phase, and sometimes it gives "javascript exception", and ctrl-f5 fixes those, but it's slightly annoying that users need to do that manually...
@Zyzzyzzyz: From developer perspective, it's been very useful. I've managed to fix some problems from the engine, for example the quake_ml module which provides camera movement, was not working properly with move_ml module which moves the enemies. Sadly that fix didn't get to the LD deadline, but it provides another featurecombination that actually works in the engine. Further, there's now improved loading screens, which do not let users waiting for game to load, but instead provides some adverticments for my web page.
@nintendoeats: browser's web console information will help tracking the problem. Hopefully we get it working with that info.
@chao: sure, 10 is one number you can use. But counting sheep is special since you can count the same sheep multiple times. The idea is that you count them until you go to sleep, so the same sheep can be counted many times. The result just depends on how long it takes for you to get bored enough to actually sleep. Trick here is that people are supposed to count them manually one by one...
The voxels having cubes inside the buildings. Counting the "hidden" cubes is possible too, if you measure the basic measurements of the towers like radius and height (in cubes) and use basic math to get the result. In fact, creating these cubes would have been too burdensome, if the engine didn't have a way to specify the radius/height to create basic shapes like cylinders and cones.
This brings us to final piece. Getting the results is way easier than you think. The code that renders the scene must have these numbers. Looking at the code is easy shortcut. Just need to regognize the right number from tons of other numbers needed to specify the scene.
Someone should still try to invent method to count the grass...
@commanderstitch: did you find the hidden levels too?
@belga54: you might be underestimating the work amounts slightly, if you think the whole engine was written in the 2 days... Its more like "the project started from black screen at the LD theme announcement"...
Nice little game. Too multiple tries to get the controls clear, but in the end it worked fine. I liked the graphics and nice collision detection and sprites. So nothing bad to say about it - worked fine.
fastpaced action. The backgrounds and the sides are looking nice and the player character is nice animation. Tons of good stuff in this game.
Very nice looking graphics. The models are excellent. Shadows is nice plus for that. It was kinda dark at the beginning, but get better once day break. So nice daytime rendering too. Looks overall good. The action was kinda slow though.
Looks excellent. The graphics is good looking, and works nicely in such dynamic action. The explosions are very nice, and the other graphics is good too. Nice little game -- it stops a little too soon though, but great work anyway.
nice action.
nice helicopter movement. explosions worked too, and you can even move barrels with the copter.
nice game with small 3d models. Plenty of action in the field, even though I didn't get the logic of the game too well, but looks and sounds great.
looks pretty classic.
Looks nice for unity game. This helicopter idea is quite nice, and difficult to avoid the obstacles. But biggest problem was the initial waiting for the counter, but I guess it was needed for the scene to recreate randomly. But good work.
The mouse movement was quite sensitive. I first suspected frame rate problems, but it turned out to be just the over-sensitive mouse movement. But walking was possible in slow pace. Graphics looked ok, and the animations are excellent. But controlling it was slightly difficult.
looks good
I didn't get further than "look", "open", "look myself". All of them gave just some piece of text, and nothing else that I clicked didn't do anything. I hope there was some further thing after that, but I couldn't find it. :) Nice graphics though,
Nice fighting scenes. You've drawn tons of graphics too for the game. It's amazing you managed to pull that off in such short amount of time. Great work.
I liked the movement. almost like sin-wave...
Lots of action. Sadly with the time I have for each game, I couldn't figure out the controls. they just worked odd and I couldn't do anything useful in it. The action went forward anyway, with regular "you lost" messages :)
jumping from platform to another is classic and popular game mechanics. Your game looked good.
nice sprites, but i didnt figure out how to control anything since wasd or cursor keys didnt work...
I didn't get the screen to move. Once started, it showed the cars, but nothing went forward. Nice graphics though.
the graphics is ok. the action was a little boring.
Nice little shooting game. Pacman style enemies were also nice, and the physics works excellently. Nice explosion and shooting rays, and the logic otherwise works nice too.
looks ok for a small game.
the graphics is pretty nice, but too static...
I didn't figure out where to get more cola/drinks. The ladies in the game were sitting idly and not doing anything. But I probably didn't know the right keycodes / space/wasd etc didn't help.
doors opening/closing is the best part of this game. They even work reliably.
looks good. several good elements. shooting blue ammo, moving in a world an large world, and enemies ae available.
Images you have are pretty neat. A little static images, but guess it would be difficult to animate them properly. It went forward all the time, so nice progression in the game.
nice accurate sphere on the background, and the players look ok too.
humanity? What happened to it? It said game over, but did I actually get humans disappear from the earth? Soon I'll be the master of this world. Either way, the first puzzle was pretty difficult, needing multiple keypresses to solve.
the barrel style space was kinda neat trick. and the speed increase when you pickup batteries. the gfx is nice too. glowing grid as a space is good finishing touches.
I didn't get far. It seems to slow down to a crawl, and then moving becomes more difficult. Obviously this is in line with the theme, but looks a little frustrating. But anyway, great work to get game finished in time.
hmm, I didn't get the controls to work. Somehow the web player didnt do anything with the wasd keys or spacebar or other keys, so I ended up watching the animation - I tried to put focus to the window, but it didn't help. (normally unity webgl player works fine with the controls, so dunno what exactly went wrong.)
Oh, now I get it. I had to click the another player first. Looks fun now. The light modelling looks nice, and there's something to do while jumping from body to another... Great work.
Great mood, with the lights and ghost. The platform type levels were kinda slow-paced, but looks good. Darkness was nicely implemented.
nice shadows...
looks good. The effects are pretty amazing, with all the colours changing dynamically depending on the current game status. Movement was kinda slow, but the colour changing so nicely kinda compensated.
building this city with nice animations. Sadly after using some of the cards, it didn't let me add new card any longer, and I couldn't get past the building phase of the game. But the animations are looking great.
nice single-screen game. The small sprites were amazing, I didn't think of creating something so small, and still getting it work so nicely. I dropped several times before managed to hit the platforms.
nice little fighting game. Pretty easy to get forward, and swordfighting logic works nicely. good work.
The music was so awesome. With that comes great mood. The game itself wasn't too interesting, but the music/mood saved the whole project.
Nice gaming logic. Especially the first level really needed multiple jumps available, since I was still looking for the keys... But it was kinda easy to complete once the keys were learned.
@leave: no, it doesnt work in vr, even though the engine is made for vr uses.
@leave vr should now work ok.
@saoi-games: Yes, it requires clone mode. The webvr api is unable to control the display in emscripten, so clone mode is the only thing that makes it work. Basically the web VR experience just requires drawing the screen to correct position/resolution, and then windows settings/monitor clone mode is able to clone the display to the htc vive.
Normally the webvr api would provide a way to do requestpresent and display the screen to the VR. But emscripten version doesnt seem to be working, so hacks is required / and the hack is all about setting windows settings for cloning the display.
@saoi-games I've tried with oculus rift, but had some problems with the hdmi connection that it requires, and thus pose (or the real display) didn't work. But it's usable via cloning. The openvr version works properly in vive, but emscripten/browser side has problems. But the clone mode is working ok.
emscripten is a way to run c++ programs inside a browser. Firefox fullscreen button is slightly wrong position due to emscripten, but in chrome it should look ok.
I couldnt get the game to work. It gave a screen with flickering, where it switched between two separate screens and you couldn't do anything with the cursor keys or space. So something is wrong with the engine or the game. (the intro screen worked fine)
Pretty strange controls. But the 3d graphics is working fine for this purpose.
The mountain looks nice. And you can place houses to the positions in the mountain. The graphics looks nice.
very nice idea for a game. Parking is difficult activity and it's time we get a good game out of that. Apparently you need to move the car while trying to rotate it, so they behave just like ordinary cars. Good controls too.
First I thuoght it doesnt load, but turned out I needed to press space to start. Then the mouse capture gave some troubles -- it rotated the scene a little, then mouse cursor would come outside of the emscripten window and then stop rotating the scene. So basically it needs easier-to-use controls. Of course automatically capturing the mouse might also be bad, but some good solution is needed for the mouse capture problem. But the graphics looks great.
This game looks amazing. It's very sad that I couldn't go through level 4. It's just too difficult. But the animations and the graphics is top notch.
Pretty nice shoot-em-up game.
looks kinda interesting. the lava approaches too fast and games tend to be short.
somehow I got into endless die-loop, and couldnt get out of it. It restarted in such place where it immediately got killed.
i dunno how to play this. The player jumps off the cliff recardless of what i do...
nice zooming animation at the beginning. And pretty complicated game mechanic. Graphics style is pretty nice and accurate. Good job.
Loading progressbar looked a little static image, but indicated loading anyway, and I was surpriced how short the loading time was. I first didn't figure out that I can shoot the enemies, but mouse click helped with that. The game looks nice, and clearly implement the theme.
This game started very quickly, left me wondering what kind of software you have running on it. Looks interesting user interface, and nice simple animations. That said, I didn't really get the idea of the game - you can control the missiles freely, but it was slightly odd experience.
This looks like some kind of basketball game. I had a little trouble with the controls, since I didn't figure out how the balls can be placed to the baskets. But the physics engine is working pretty nicely. (dunno how much work there is in unity to get physics working so nicely -- are they ready made pieces or does it require tons of tweaking to get it working so nicely.) The game logic anyway works pretty awesomely.
snapping pictures have never been so easy. The targets didnt even put a fight, and i kept pressing rec button until i got a game over. very nice game idea and well executed..
awesome graphics. the whales kept dropping from the sky and all the land disappeared and i couldnt do anything to stop it.
sadly i didnt understand those languages, but the game worked fine. got 4 score too....
good implementation of the theme.
the graphics looks pretty ok. Goes long way towards creating actual game, with keys actually causing real actions on screen.
pretty nice platformer.
nice idea with the walls approaching. very simple but well working idea. the game was fun to play, but there was enough difficulty...
Looks nice game. The cat was easy to play and it followed the instructions well. space-key for jumping was odd, I would have expected "Up" cursor key to jump. There's several difficulty levels, but it seem quite easy to play, so suitable even for younger players. The graphics and animations worked fine too.
yup, nice attacks. Slightly titanic-themed.
This was quote difficult. The black border around the player and enemies makes it look like you cut the shapes from cardboard.
I kinda liked the simple graphics. pace f the game was a little slow, but good anyway...
The graphics style is just amazing. The game logic is a little difficult, but it's very clearly high quality product, very similar to the 1980's commercial games. Getting that high level quality in such short amount of time is very good archievement.
@pschichel: oh well, guess there had to be a real bug in the game. I didn't design the game carefully enough to distinguish between usa dollars and euros. Thanks for proving "when there's enough eyeballs, bugs are shallow" once again.
Looks like tons of work for the models and the scene. Also unity has been configured to work nicely with physics engine, so that it looks nice. Good job.
Very interesting controls. The aircraft responds nicely to the controls. Sadly the air was mostly empty and I just accidentally hit the ground while practising flying. I was expecting enemies, but didn't stay in the air long enough to encounter the aliens. But the controls are really saving the game.
nice little running game. The character animations are the nicest part, but running away from bad guys is always fun. it said level 1 all the time, so dunno how to get to level 2... Even after reaching to safety, it's always level 1. But overall game looks nice.
I didn't get all the controls to work. Only the "play" button worked and that left a little unfinished touch to the game. But the execution of the waveforms which is the main part of the game worked fine, I just wished the controls would also work.
I played it a while, it seems a little too easy and takes too long time. The enemies are not coming fast enough, maybe few more on the screen at the same time would be better. There seems to be lots of graphics implemented in this project. And the enemies are nicely animated, and player has multiple different animations in it. So looks good.
grimgreaper style game. I had minor problems with the controls, but once I figured out the mouse control, it helped alot. There was alot of different things to do, and opening doors by buying keys is nice. Animations look neat too, especially the disappearance of the enemies you shoot.
I kept shooting birds in the first level, then I ran out of ammo and it was no longer possible to hit the birds, finally got game over because of it.
I got stuck in middle of dead bodies, and couldn't move anywhere. But the graphics looks awesome.
the menus had scrollbars and most o the content is outside of the window?
nice little platformer. I dont know what platorm you used, but the game loaded fast. Gameplay was slightly odd, but i think i managed to get the key and some hearts. Good work anyway on the gaming logic and sprites.
I didn't figure out what to do after "You have 100 points" label.
nice 3d game. Office spaces and computers. Looks like real nerd's life.
a classic turn-based role playing game. I think I managed to conquer the hill, so far as all enemies disappeared when I hit them enough.
Looks like a little bit difficult, as jumping over the first balls always ends up outside of the scene. But the game works nicely, the difficulty level is just too high.
real mexican gunfight with monsters. They kept coming and coming and I kept shooting at them until one of them managed to get near me and drain my energy. Looks good.
The game looks nice, I liked the sound effects and music track, and the game logic is well executed. I might have missed some of the controls, as the game looked a little bit difficult, and the gameover is visible too often, so I couldn't advance too far in the levels. Bomb explosions are nice, collisions are working, enemies are there, and everything responds immediately. So good job.
destroying enemies have never been easier, you just drag a heart in the way of the enemy and sadly the hearts run out too easily, but recharging is always possible
The voxel-based graphics looks very nice. Shooting enemies is nice laset-based weapons and I even managed to shoot few of them before they killed me. Game logic works nicely, but graphics part is the best part of the game.
The wolf is kinda hungry for the life, and it doesn't even help collecting the hearts and I'm seeing game over. But game looks nice, a little short in duration, but it's nice that hearts disappear when you collect them, and life counters are calculating the remaining life. It's nice (but slightly standard) version of the theme, so theme is well implemented. The graphics/sprites are very nice, and they respond nicely to the user actions.
looks good. One of the pigs after the rotating platform was too difficult for me. But there's tons of good gameplay logic in the game. And graphics looks good wwith nice animations and everything.
a classic platformer with some light weapon. Tons of working game elements and nice graphics. And nice flower theme, and ladders and small town.
I didn't figure out how to get past the 2nd puzzle, as the button didn't do anything and collecting more coins was the only other option, and that didn't seem to help with pressing the button. So I'm stumped with the puzzle.
very nice wave animations when dying. I didn't figure out how the double-jump worked, but the quality of the controls and their responses is clearly visible in this product.
The graphics is very nice, and I managed to make people disappear from the scene. The game logic is still slightly unknown after few minutes, but every mouse click seems to do some action to the scene. Didn't understand much of what was happening though. But good graphics saves alot.
Very nicely implemented. I had actually fun trying to avoid rain droplets. The graphics and backgrounds were awesome and ant was travelling in various terrain nicely. Collision detection worked, but gave always game over. I didn't figure out how to transfer the food to it's correct place, but maybe the food was just part of the graphics. The level ended too soon, I would have liked more scenery, or some place to drop food items. But good job and hopefully you get good score.
music is so nice an rpg style battles are nicely implemented
The game looks ok. Plenty of screens of roads and dungeons to explore. Sprite animations are nice, and shooting enemies and opening dungeon doors is working. Good job.
Now that was hard. In 2 minutes reserved for the game testing, I managed to die at least 30 times. Slowly you'll learn to stay inside the screen without dropping to the abyss. But still it requires repeating the gameplay over and over to learn some trick to stay alive.
I started my day by jumping up and down in the streets, eventually ending up in the police station and a factory where I talked to people, clicked menus until my mouse broke, and then I continued jumping in the streets to get to another place.
here's answers to questions: * "starting with nothing" is obviously the sign with "start" in it, in such way that the start section has no enemies, i.e. there's nothing to do * bird and background colour issue might be more serious issues with collision detection and invisible birds. I.e. it's now using flappy bird style collision detection with y-coordinate of plane matched against range of allowed values in certain timestamps. That's kinda bad way to do it since there's no way to add bullets or anything like that, if collision works like that.
ok, guess we now have bullets implemented.
Sorry about not providing sound/music support. (there was technical problems with the emscripten environment and I couldn't get sounds working on time - basically it would require downgrading to old version of emscripten and I'm not too happy to do that for LD) (the exact problem was that the sound routines crash when used with pthreads, related to recent shared array buffer usage)
Dammit, I slept through the jam deadline; had planned one more feature to the game, but guess that wont be developed when the deadline is over :(. But guess bullets without collisions are still fun to watch.
It looks nice/graphics style is excellent. Sadly I couldnt figure out how to grab the hook, holding the buttons did nothing. Dunno how the controls are supposed to work. But at least you got bonus points for amazing graphics.
the level design is just amazing. How did you manage to create that many levels in such short amount of time, all with actually interesting puzzles. The graphics otherwise is good too with nice particle effects. Some of the puzzles take several attempts to master and this game definitely lasted longer than most of the LD games I've seen this time. Good job.
oh this was pretty neat. The paper on the background and the game taking whole browser window is nice. It also had scrolling support, and proper collision detection with some blood on the paper. Sounds were basic, but working anyway.
attack!
no bullet hell...
Pretty nice explosions. Also collision detection works nicely. Mouse left click was difficult to figure out from the controls, but reading your instructions helped with that. And it's a real platformer.
The player shape looks pretty amazing and level design is good static images with some real platformer in it. Basically I liked the player's shape (box) alot, as it's simple to implement and very unique dimensions - everyone else would have created just boring rectangle, but you have stretched rectangle.
it starts nicely, but i didnt have any idea how the controls work. it just kept stacking the layers, but nothing i di changed the behaviour.
great, we need to actually write the game ourselves using squares and triangles?
nice mood. I liked the light rendering. collected some items but couldnot figure out what else can be done.
wow, you got tons o different features in the game...
i didnt figure out how swipe works in your game, mouse swiping didnt seem to do anything...
the graphics look pretty amazing with nice shadows on the muffins. unfortunately i didnt figure out what is the purpose o the game but at least the graphics is ok.
The sounds are kinda hilarious. I liked the calm mood of the game, it didn't have bullet hell or fast paced action, but still you could see that your team spent tons of effort to get the product done in time.
this is actually pretty nice.
this was pretty nice experience. But you're using lots of assets and it causes frame rate problems on my laptop. But the assets look amazing. I had little trouble figuring when the fighter actually hit the enemy, but otherwise looks good.
interesting graphics with special kind of mood. Enemies are dark shadows, and there's other interesting items in the scene.
oh what a neat music. The gameplay controls take a little bit of time to get used to, they might be a little too strange compared to other games, so a little bit of too much learning curve. I managed to hit few enemies while that horror music was playing on the background.
nice explosion.
the graphcs on your videos look amazing, so I was a little disappointed that the loading of the game failed and ended up in black screen (with music playing on background) and a not-responding dialog... I was so much waiting for the game when I saw your videos...
this is actually pretty fun game. The mechanics is simple but working. Got as far as 7th section, and that turned out to be too difficult for me.
pretty nice graphics with nice mouse controls that are easy to figure out. The pace o the gameplay at the beginning was a little slow, but everything worked ine and you could move from one scene to another easily. animations also look nice.
nice idea, it just died too quickly / i played many times and gever got past the maze...
I survived.
nice water modelling with boats etc. But the screen is kinda small and it's difficult to see what is happening. Maybe scale the window to a little bit larger.
bullet avoidance game with shields. Seems like each game is pretty quick, since i died multiple times within few seconds.
so its a slide deck o photos?
looks difficult to implement. I just managed to drop the ball the first time, and 2nd time it just sit idle for longer period of time. But your code can handle all kinds of geometries for the scene, given that you can draw the level yourself. (I didn't like the music)
looks good polished entry. double clicking and the turtles and bears are unique features that noone else have in their games. emoji focus is kinda surprising, but works nicely in your game.
wow, very fast paced at the beginning, but then it calms down a little, and nice sounds too. Graphics is excellent with growing trees... But I liked most about the fast paced start of the game.
funky music, great backgrounds, innovative mouse controls (although a little slow to follow it), large enemies, working collision detection, colour palette cycles, the worms were nicely animated. Seems to work properly.
sorry for the music guy but i couldnt stand the music or longer than few seconds. The graphics looks nice though...
nice little puxzzle with cascading changes in the blocks, with nice block animations. cool.
I was able to create nice pile of enemies, but only after 3rd try. The shooting mouse controls was difficult to figure out, given that the mouse cursor almost disappeared when on top of the game, and the shooting position was difficult to see with one-pixel sized shoot target. But otherwise game logic works nicely, and tons of fun with this little game.
The sound design looks pretty amazing. I didn't even bother to look at the nice circle graphics once I heard about the music/sound design.
It looks nice, but I had trouble with the game mechanics. Difficullt to figure out what should be done in the game. I can move around and control the tool, but that's it. The graphics looks nice though.
the graphics is pretty neat, with nice duck. the cylinders in the left side of the screen had nice colours and i liked that.
i get "cannot read property 'length' o null" and it only shows unity progressbar. browser: brave
looks amazing. Sadly the first level was too difficult for me, and I couldn't get to thr door. But the game looks very nice.
Amazing light modelling, with good looking 3d models. Colours on the scene are well chosen and music is slightly on the annoying side, with sound effects that fits the game. I managed to just walk around, didn't figure out what to do except move flashlight around, but otherwise looks very nicely implemented in such short amount of time.
i kinda liked the slow pace of the game. The graphics also looks nice.
i get "error occured on running unity content on the page" and the game doesnt start. browser: brave
I got the game to work by switching to chrome browser. Seems like all unity html5 games have the same issue with brave :(...
nice music, speedy action, and cool phone lines. What else could you hope for?
looks great. i managed to collect bonuses and hit the enemies. and then odd explosion engulfed my car...
rythm game. looks like magic circle what you can control with your mind.
at least it has nice lights and sounds.
your html5 version is giving "cannot read property 'length' of null" and the game doesnt start.
oh the sound design is excellent and tons of sprites in the screen
I only got unity progressbar appear(in brave browser, based on chromium). Is the game supposed to load properly?
sorry, I got the game to work by changing to chrome. Seems brave browser has some compability problems with unity html5. (other unity games have the same issue, so might not be unique to your game)...
Seems to be nice audio, I liked the sound of bullets when they hit my shield. It sounds like hitting a saucepan with a metal. The graphics is pretty ok too, I like animated sprites.
the graphics looks nice even though you have some placeholders still in the game. The controls were slightly unresponsive, but the nice gfx compensated for lack of interaktivity.
@morpheuszero sorry about not providing sounds. I have it implemented in the game, but it doesnt work in emscripten/webgl build because of some sharedarraybuffer issues, basically it crashes on sound playing code because of that issue. pthreads support requires sharedarraybuffer, but that doesnt work with sdl mixer. so it's a compability problem between two separate pieces of the code
looks like I got audio working now. \O/
oh, that is difficult game. I'm worried that the boat without any persons would do such manovers. Next time, draw a human. Sadly difficulty level was too much for me.
looks nice, i kept shooting enemies for a while and the circles energy was slowly drained.
The marble bowling ball looks awesome. Took a while to find the controls, but it was normal wasd movement. But the 3d tunnel looks a little plain, and it's lacking some speed. I was just able to jump over the obstacles and stairs.
nice mood. sounds are kinda good, and the changing levels kinda interesting. biggest problem so far has been player sometimes going outside of the screen.
Oh, it's restricted movement to a loop. I liked the text borders, and sounds/music. The gaming logic wasn't too clear, but seems to be working game.
this is pretty amazing graphics. I kinda expected unity engine when i saw that level rendering quality, but it didnt show unity logo so it needs to be something else. But the game is difficult, i only figured out how to open the first door, but didnt figure out how to get forward in the game. It would require more time to study how the game works. I'm suprised that you managed to create such nice levels in that short amount of time.
Graphics looks nice, but the controls were difficult to use. I didn't figure out how to play the game, but it's still good effort.
A frog jump. Cars are quick and unfortunately I got to see the frog get splashed by speeding cars many times. It was a happy time when I reached the finish line. But scoring is pretty odd, I couldn't understand how it works.
yup, looks 404
Too bad it's slightly too difficult for me. The pizza was nicely rotating but I couldn't figure out what to do with the pizza stuck in a loop going around and around.
sorry but it doesnt work in brave browser. I've seen like half the unity games fail in brave... probably depends how the webgl build was done...
I expected spaceship to be restricted to the spiral, but instead it floated freely and was difficult to figure out how to control it. Sounds are nice. But shooting and the controls are kinda odd.
I think it has slightly too much text.
The tunnel looks amazing. Especially the shader that gives glowing effect to the tunnel. Tunnel shape is also pretty difficult to create and lots of dynamic stuff in the tunnel. Also the gameplay is pretty difficult, I crashed several times.
The art style is very amazing.
the graphics was well working system and the hamster wheel regognized the displayed elements and physics engine worked fine. Controlling the wheel was slightly difficult and some of the advancement in the game simply didn't happen because controlling was cumbersome. But the game as a whole looks good.
I kinda liked your graphics, I have something similar kind of voxels in my engine, and your voxels made it feel like you're using your own engine... it didn't have unity start logo, but instead good solid feel.
Tons of humor with the audio track. I got killed kinda early though.
it says 47 wrong and 0 correct. maybe i'm missing something?
pretty amazing 3d graphics with actually ability to change and animate the furniture.
wow, the sounds were quite a horrific. Couldn't stand it for more than 2 minutes. I had also problems with controls, there should be some key for shooting, but couldn't find the right key, and the music decided that I'm not going to stay alot longer. (next time maybe try softer samples, which doesnt sound like programmer-music)
the fire looks pretty amazing and i also liked the rendering of the light.
its a donut/torus.
The idea of a boat race in a watery loop like that is pretty good. I hated the controls though. They might be realistic in the water, but it didn't feel right, I would have wanted to go faster in the loop, but the controls made it impossible.
Wow, what a nice animations and colours and gameplay. I liked that you actually changed the unity starting screen colour, makes it a little bit more polished. 90% of unity games never bother to change the colour. Also the game has multiple levels.
Bike loop. Pretty nice idea for the theme. The gameplay is a little bit difficult for me, and it seems to crash very often -- happily always different way, so it shows how nice state space you have inside the game. Looks great.
I feel like I'm inside a hyperloop tunnel. But controls are the area that needs most improvement. Audio was also kinda odd, but ok given the time (I didn't get even that done in my game). But the colours are very neat, I didn't expect such colourful game.
it started nice with nice logo and crossfade, but then you ended up with a web page?
animated characters, curved world, shadows, nice colours, good music. It looks like everything has gone right with this submission. The gameplay was difficult. But your process of creating assets and content must be very amazing for the end result to be this good in such short amount of time.
I like the art style.
the dynamic light and shadow calculation looks nice. Also tons of nice-looking graphics in the game. And sounds are ok. You just die too easily.
Changing ship direction was kinda odd/nice control with single keypress for both directions. Sounds were nice, and shooting works. Got game over pretty quickly and it's not uncommon to need several tries to hit the enemies.
I liked the graphics. The gameplay itself was a little too difficult, I only hit them once accidentally. It was difficult to see at which time you need to attack the monsters.
door opens and i can control the player, but what should be happening next?
I couldnt get it working on brave browser, but works fine in chrome.(many unity games have the same problem but not all, maybe it needs to be exported different way to get it working on brave)... but the game looks good, feels like it has actually multiplayer features available.
I'm using brave browser and unity didn't load your game.
nice music, but it asked for $2 in itch.io to download the game...
pretty hilarious game.
its pitch black!
tons of text in it. too bad i was looking for cool graphics, but i only get a wall of text...
unity didn't work in brave, but when i used chrome it started just ok. The game itself has tons of nice animated sprites, and music is pretty neat. collision detection works and the colours are nice. So pretty good feeling after playing the game.
this game had many introduction screens. Maybe too many of them, when interest stopped even before getting to the actual game... at 3rd introduction screen, I was already tired of reading the text...
looks very nice. The graphics was excellent. Dunno how its possible to create that graphics in such short amount of time, but at least the end result looks cool. works nicely also in brave. (many unity games fail in brave, so finding one that actually worked is a plus)
unique looking graphics was awesome. Also the raindrop size/sunlight/sky graphics looked very nice. Must have been tons of fun creating this little game.
looks very nice. the gameplay logic was pretty fun. sadly it didnt work in brave, but got it working on chrome. but the idea in the game is good and difficulty level ok..
the logic how to move the players is quite amazing. Graphics looks good too. Looks a little bit too much work for 3 day jam, even if unity provides most of the mechanisms ready to be used. There's still so much details that actually work right. Sounds like you didn't sleep at all during the jam?
player's skeletal animation looks awesome. I wonder what kind of code they have in engine side to get it working so smoothly. The maze looks nice colourful too.
the waves are pretty good. And the flashlight. Dunno what the light cone is for, but it looks cool.
@anonymous: check out https://meshpage.org/meshpage.php?p=4 that is the tool I use to create the games. It's useful for getting 3d models to web pages, for example importing blender's metal-roughness material 3d animated models to a web page is easy with our technology. Its more useful for getting 3d graphics to web pages than actually developing games.
@hikoji: Hikoji is the lucky winner. He tested gameapi builder and thus gets some extra mention in the comment section. Thanks for testing our tools, you're rare gem when you actually tried to install the tooling.
wow, several different games that actually work correctly. Very good job.
I like the topic you have chosen. It reminds me of the old "ghosts and goblins" we used to play when we were young.
nice crap game
I really like the art style. I might have done the same thing if that idea had ever crossed my mind.
I had minor trouble with the idea of how to build the spaceship? but after trying it a while I could go to the other screen and get it flying. But the music is the best part so far in this game. Liked the music alot.
the graphics was nice. Took some time to figure out the controls, but they worked fine afterwards. And the 10 second scene change was awesome.
i get 404
graphics in this entry looks very nice. The rendering quality is awesome.
I liked the graphics, but there's too much text in the game.
I didn't figure out how to get past the first screen. The music is ok, but the first screen already killed me.
pretty interesting. I didnt figure out what was the ball for, it just stuck to the rectangle and I couldnt untie them. But otherwise looks nice,
The graphics is pretty spectacular and texts are well designed. The music was slightly odd, but good job getting it done in time.
nice lights and tons of different 3d models in the scene. I managed to just walk around, dunno what you can do other than walk around. But the office printer seems to be running out of paper.
I got nice music, and a green hand. But no game.
I like the 3d graphics.
the gaming logic looks pretty ok. I had trouble figuring out which colours of packages go to which hole in the field. But otherwise the game looks nice.
nice teapot
Yes, we definitely had "maissilapset"(children of the corn in finnish) in mind when deciding how to implement the theme.
@hawkin: yup, it's more difficult than that. (hint, yoiu might want to try different blocks as the starting point of your jump.
@hawkin: the last jump is very difficult and you need to control the player correctly during the jump.
nice ufo, and actually transferring humans to visit other worlds via your transport bends spacetime.
Sorry, but I couldn't find how to control the game? Is there some controls that do something?
Pretty awesome mermaid graphics. Animations are nice and good quality.
the bear looks awesome, very nice animation in it.
rotation is kinda weird, when the plane obstructs the view. Maybe the plane should be transparent?
nice tree growth simulation.
I got 404...
oh right, the link was dead and the embed actually worked. The embed is so new feature that we have not yet learned to use it :) Game looked pretty ok.
moving around in the world works nicely, but it was difficult to find anything to do
I died. But I didn't figure out if I can jump or whether the weapons actually work properly. But at least the death is working.
Neat idea with the two players.
I got quite a few enemies, but shooting them was fun
Damn that looks amazing. I entered a dark corn field and that's exactly how it should look like after running a horror-movie-filter to it. After walking around for a while, I find some monsters that block my travels, and I laugh like hell when I realize that the corn field is going to eat me and darkness keeps us awake at night for next 2 years.
looks pretty nice, I liked the sound effects and the graphics. The player should just move a little smaller steps so it would look like actual animation...
tons of cool assets in the game. You've spend serious amount of effort to get those assets work well together.
looks very nice and sound effects are awesome
looks like the embed in ludumdare has a problem that you cant stop the music while critiquing the game :) Guess I have to listen your music a lot longer...
I got "failed to read serviceworker property" :-(
Ok, I tried. Liked mostly the music/sounds.
attack works nicely, and music is cool, but the world is kinda empty of activity
Cool techno music, and nice split-screen
pretty interesting 3d world
getting stranded in a sea is not very pleasant experience, so there isn't much to do than stare at the sun.
@2TheGameChanger: yeah, the cursor keys dont work, need to use A and D keys.
@ganmany: about the mesh rendering. Its my own 3d engine so the gltf materials, transparency and gltf animation support took a little over year to implement...
about the game logic: Our 3d engine didn't have nodes for node graph that would be able to do (better) game logic than what is displayed in the game, given the limited space requirement. The primitives that did give better game logic, simply didn't have any limits about how far you can travel. So current game logic is mix between wanting to implement theme correctly, and not being able to choose the best primitives for the movement.
@equalenergy: you're the only one with trouble. I expect forcing full reload from the browser will fix it.
nice little car game with lights
the world is kinda empty, with tons of space. Didn't figure out how theme was implemented.
for some reason, the game did not load properly, showed progressbar endlessly.
looks awesome
i kinda liked pushing around items and watching them got stuck in corner without ability to move it further
i liked the ouch sound...
I think taking out trash from my apartment is burdensome enonugh that I don't need game simulating the same activity. But at least the game looks nice.
no idea what to do in the game, I can only move some light around.
destroying and building new land seems like fun
so this game is a platformer with strange collision boxes + as a debug, the collision box has been drawn to the screen?
i could place these blocks to a grid
cool music sync
I couldnt play it much, but awesome idea and well executed.
it was fun, but lasted too little time when sea conquered my land mass and i died.
i cant go forward from "oh i'm dreaming" splashscreen...
my head went somewhere and i couldnt find it
yes, doesnt seem to load
zombie splatter with odd coloured blood in it.
very cool idea/implementation. gfx looks pretty and game logic works. Difficult to play, but games should be like that.
really cool graphics
html links would have been original game mechanic, if we were in 1970s and 2 billion web sites are not yet existing. in 2023, its kinda boring design that we've seen billions of times. This game really need to compete against pong and donkey kong, not mario bros movie...
great work on the scene background with tons of nice 3d models.
otherwise nice, but I didn't understand the controls.
Guess it shows what will be the result when you let community loose with newest AI technologies.
@robowarrior1982 Good to know that firefox might be fixed. I probably have old firefox version and performance is slower than turtle.
BONUS POINTS AVAILABLE: to anyone who walks to the edge of the forest...
PRO TIP: should reserve the name for the entry before anyone in LD manages to make walking sim. Everyone else with walking sim have just urls with funny numbers, when I can enjoy full power of walking simulator godness.
@yibirabbit007 Check the source.txt, it explains everything...
@detectiveLosos: in 10 years our engine can reach the same level than where unity, unreal and godot is today. So with our resources, we're constantly running to catchup professional engines coming from larger teams. But what saves us is that the technical limitations are killing many of the ideas that larger teams are doing, so if we reach the limits of technology, we have a chance to catchup. Just need to ensure that the quality is good enough that after reaching tech limits, we're able to compete.
@alvaron yeah, web browsers enforce certain rules for security, and one of the rules is that long running tasks shouldn't be used in main event loop. On slower machines, this means our game is considered as running long task, given that it misses the time allocated for frames in 60fps stuff. But what a browser does in this situation, is that it makes the software completely unusable as it starts to miss the following 7 frames too, making it unplayable.
@heviosso: yeah, I'm still optimizing it for getting it to work on low-end computers. Damn optimizations are required to get it running 60fps on low-end computers. No luck yet on that though. Optimizations caused temporarily some rendering issues.
@heviosso well, i expect some gpu cards from the computer...
@Toupaks: LOL.
@cobear25 yeah, I decided to try to optimize the world rendering, since it's the first time I have such huge forest/jungle in a game. So gameplay elements are non-existing. Decided it early/got the walking simulator name reserved early in LD. But better get my engine correctly implemented rather than go with short-lived gameplay elements.
Good news. Got the game to work on low-end laptops by decimating the 3d models with blender. Now the rendering takes 6.1ms which is within the 10ms time budget reserved for browser's animation loop. => low-end laptop users can now enjoy the production.
Status report on lod support: Looks like lod is working, but performance of lod isn't as good as I hoped. Rendering high-quality meshes are still more expensive than I wished, and got 15ms rendering time for the lod support. Sadly that's not enough to reach the browser's 10ms time limit.
I'll need to apply to clown school given that humor category got the best result...
cool neon colours.
(oh forgot to mention that the only reason we found your game was the pic of a cat with begging look in its face...)
wow the amazing water sounds. (I asked my brother create underwater sounds, and he got piano melody -- your sounds are significantly better than we could pull off)... The game was kinda short/went to game over immediately.
oh no, the fire got me and my pick hammer was completely unused...
sorry, i didn't figure out how to get past "how to play" -dialog...
nice little godot game
sorry, i went to sleep while playing your game
i know its difficult to see under water, but the blackness suprised me slightly... the colour choices and lack of powerful enough light source kinda killed it.
Cubes look pretty nice. The shadows had odd artifacts in them, but seems to be because of the player's light. Jumping control was difficult to find, but couldn't figure out where jumping is possible without starting level from beginning. Movement was sometimes jaggy/it kept shaking the screen a little. Music was nice. Player's shape was oddly static.
awesome
oh shit, i'm underground in a maze with only a small amount of light. Brick walls are everywhere. can you rescue me from the maze?
nice idea
this level of complexity for player interaction is unheard of 72 hour gamejam. Good work/got good score simply because of the mouse movement is so complicated. Art is also cool in this entry.
The graphics and lights look awesome. Shooting and grabbing was difficult, but its just because the controls worked so odd that I couldn't spin it correctly.
You're among the elite group of people who has a working unity build. Most of the games in the LD made with unity never made that far, so you got some extra points for that. Deep in the forest is good theme for this LD57, (I used that too), so its awesome to see how far people can do with the forest theme. Extra points for the key picking to work and nice sound effects when you find a key.
what's wrong with unity embeds? Still shows unity logo endlessly...
The embed didn't work for me, stuck at unity logo.
I liked the rounded corners...
the video didnt work...
i get too many requests error
cool take on the fan blowing cold air to the room. Middle of the game, the missions are pretty awesome, but the ending leaves just questionmarks to the air: who created this game and why is the protaganost still alive?
not loading
i was expecting the game to end after finishing first level, but instead there was cool animations...
oh, the wonderful graphics with black holes. Short game/game over comes too soon.
the embedding didn't work, stuck on the unity logo, but the web link worked ok. I managed to walk through few rooms, but that's it. Dropped few levels down etc.
the itch version is at least working, with nice piano music and a challenge to find a cat.
cant find your index.html :(
the godot build jammed...
Cool idea, and the ability to control camera such accurately is very nice touch. I was disappointed when the "next level" button didn't work. 2d and 3d combination is very essense of gamedevelopers moving from 2d to 3d.
mona lisa is actually smiling with a cat
Sure, it's kinda short. I planned for 2nd screen too, but time ran out while implementing :(.
sorry, my web server is down (due to a fire 3 weeks ago in the apartment/repair crew didn't know I want to keep server up and running 24/7 / they don't have electricity in the apartments during repair)...
Looks very good. Sound effects work nicely, and the graphics is working fine. The action is good shooter style action, and difficulty level has been tweaked to match the expectations. Good job.
The graphics is very nice. Shadows moved in the scene and there is good challenges in following the lights before you get to the scary place.
some of the enemies were kinda small in the screen and difficult to see. First I didn't figure out that you can actually scroll the screen when invisible enemies always pushed me away from the edge of the screen. But in the end, the game looks nice.
it probably works in firefox too, but loading time is _long_...
@Freebo This restarting seems to be significant problem with the game. Waiting for loading time several times is bad, and there currently is no way to avoid it :( Thanks for noticing such trivial to fix problem, I'll have restarting feature available in the framework in next ludumdare.
@yancharkin If you happen to hit the stones while transfering the score, the transfer might fail. So proper transfer only happens if you're inside the shuttle's launchpad.
Graphics looks nice, but while the instructions looked ok, the controls are very confusing. I couldnt get my bots to do anything what I wanted, they moved randomly or stayed in place even when I wanted it to move. But anyway, the graphics looks nice, with nice white colour and flat shaded quads.
I got 16400 points. Took 2 minutes to figure out why it cut my worm to smaller, but once the logic become clear, the length of the worm could be increased... and then the fun began...
Looks pretty nice. Controls were difficult to figure out at first, but once I learned how to move in the scene, it become a lot easier. It detects correct position in the world, even after complex rotations of the scene, so that's pretty nicely implemened. Dunno how much of that logic is inside unity, but it looks difficult to implement. Unity webgl had minor problems with webgl memory allocation / it crashed on memory problems eventually. But before crashing, the game looked pretty nice.
Looks nice. I didn't figure out how to get that many cars, but the side-scrolling car game from above the car is unique - not many games available do it like that, so bonus points for that. Also cars are behaving nicely, I managed to push away enemies from the street by bumping to the cars and they are pretty realistic collisions etc. Looks good.
I didn't figure out if that's a trashcan or a flower pot, but it looks like you can move with it in the desert. Movement is kinda slow, but at least the direction is indicated with nice effects. I couldnt get too far in the progress before getting in middle of long desert which looked like it would never stop.
i tried some o the commands and they seem to work ok, but the pace of the action is too slow for me...
falling endlessly is pretty amazing in this game. I kept missing the platforms and kept falling until I figured out the controls properly. Good work.
the idea is nice. Too bad I only get to the 3rd level, and even 2nd level was difficult since I couldnt see anything / died many times during the testing...
nice little car game. the controls were difficult, but the action gameplay went forward all the time so you wouldnt get bored even though the controls were those buttons...
I've got some meat.. Guess it's about planting bombs and watching these poor animals turn into meat. Good instructions in the game, so playing was easy.
I had trouble with the controls. i managed to shoot, but didnt figure out how to move my ship.
Looks quite interesting.
too bad i didnt have the required kind o controller and couldnt figure out how to press A key...
pretty nice song game. Graphics looked nice and i get to play piano during the game.
Nice character animations. I didn't figure out what you're supposed to do in the game, I kept getting "you lost" all the time, but no idea how to do anything useful. But the animations kinda saves the day, since it's so nice.
I really liked the graphics. The lines going very fast in the screen looked excellent. But was kinda difficult to control. But good game anyway, tons of action in it.
looks good. the controls were odd at first, but they seemed to work pretty well in the end. Animations are pretty amazing and sounds made them even better. Good job.
I didn't expect to catch a fish after 2 minutes of fishing, but the whole activity gets boring if it's too realistic. I would prefer more fish and better chance of winning.
reminds me of those old dungeon crawlers. nice graphics touch, with certain effect in them that tries to restore the old dungeon feel...
This is very good idea. I almost learned to type faster. The order of letters needed is somewhat breaking the typing flow, but otherwise it would work for learning how to type. But very original idea.
pretty nice that you have two sets of controls in the game. either one person plays with two controls or its useful for multiplayer. Graphics and animations look ok too, so nothing bad to say about the game
i only got music with no controls or action. it did launch unity, but had no interaction. music was nice though...
I had minor problems with the controls. But the game looks ok and the graphics is nice.
Looks like football game. I managed to throw some granades, and the ball moved a little, but never made a goal. Controlling the ball was more difficult than I expected, since I only found granades which allow moving the football. But the graphics responds nicely and explosions look nice.
This looks awesome. Sadly I didn't figure out anything else to do than pick a weapon from the box and shoot the babies. Sadly that didnt seem to do anything. So i'm kinda confused what is the purpose of the game. But it does look awesome / tons of great graphics in the game.
while i didnt know what to do in the game, there is tons of violet/green enemies in the screen. and they kept following me...
nice graphics. sadly i couldnt vote for the graphics area, but the fading effects were also pretty nice...
Collision detection is working a little strange, but otherwise it looks like working game. It is actually pretty fun too. Shooting targets is ok.