Foon → Ludum Dare Explorer → Users → Tero Pulkkinen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | Claude castle | jam | ||||||||||
| 2025 | 58 | Collector | Fire, walk with me | jam | 790 | 1.80 | 1.83 | 1.63 | 1.38 | 3.05 | 2.19 | ||||
| 2025 | 57 | Depths | Walking Simulator | jam | 875 | 2.27 | 2.34 | 2.42 | 1.97 | 2.51 | 3.10 | 2.82 | |||
| 2023 | 54 | Limited Space | Sea Adventure | jam | 1139 | 1.91 | 1.46 | 2.21 | 3.39 | 2.00 | 2.48 | ||||
| 2023 | 52 | Harvest | 👥 | The Harvest of the Corn Children | jam | 824 | 2.21 | 1.78 | 1.96 | 2.94 | 2.30 | 2.36 | 2.44 | 2.37 | |
| 2022 | 51 | Every 10 seconds | Fog Forest | jam | 1239 | 1.83 | 1.36 | 2.13 | 1.33 | 2.95 | 3.04 | 1.65 | 2.61 | ||
| 2021 | 48 | Deeper and deeper | Infinite Tunnel | jam | 1884 | 2.48 | 2.00 | 2.58 | 3.07 | 3.26 | 2.14 | 2.64 | |||
| 2020 | 47 | Stuck in a loop | Whack a Mole | jam | 1641 | 2.47 | 2.41 | 2.86 | 3.13 | 1.80 | 1.45 | 2.60 | 2.26 | ||
| 2020 | 46 | Keep it alive | Coins | jam | 2543 | 1.93 | 1.75 | 1.90 | 1.79 | 2.42 | 1.95 | 1.71 | |||
| 2019 | 45 | Start with nothing | Desert Flight | jam | 1120 | 2.37 | 2.03 | 2.00 | 1.96 | 2.66 | 1.77 | 2.36 | |||
| 2019 | 44 | Your life is currency | Money Cabin | jam | 1130 | 2.47 | 2.23 | 2.03 | 1.91 | 2.61 | 3.06 | 2.96 | 2.67 | ||
| 2018 | 42 | Running out of space | Dark Forest | jam | 1244 | 2.52 | 1.98 | 2.95 | 1.72 | 3.02 | 1.58 | 1.58 | 2.24 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Shuttle Launch | compo | 678 | 2.52 | 2.02 | 2.22 | 2.20 | 2.68 | 1.96 | 3.25 | |||
| 2017 | 39 | Running out of Power | The castle | compo | 655 | 2.27 | 1.53 | 2.70 | 1.38 | 2.96 | 1.26 | 2.07 | 1.96 | ||
| 2017 | 38 | A Small World | Ship in a Bottle | compo | 527 | 2.43 | 2.05 | 2.91 | 3.38 | 2.57 | 3.47 | 2.46 | 3.17 |
Tero Pulkkinen leaves an average of 25.0 feedback comments each event.
cool take on the fan blowing cold air to the room. Middle of the game, the missions are pretty awesome, but the ending leaves just questionmarks to the air: who created this game and why is the protaganost still alive?
nice idea
sorry, i went to sleep while playing your game
cool neon colours.
sorry, i didn't figure out how to get past "how to play" -dialog...
i get too many requests error
cant find your index.html :(
oh shit, i'm underground in a maze with only a small amount of light. Brick walls are everywhere. can you rescue me from the maze?
i know its difficult to see under water, but the blackness suprised me slightly... the colour choices and lack of powerful enough light source kinda killed it.
Cool idea, and the ability to control camera such accurately is very nice touch. I was disappointed when the "next level" button didn't work. 2d and 3d combination is very essense of gamedevelopers moving from 2d to 3d.
the itch version is at least working, with nice piano music and a challenge to find a cat.
this level of complexity for player interaction is unheard of 72 hour gamejam. Good work/got good score simply because of the mouse movement is so complicated. Art is also cool in this entry.
oh no, the fire got me and my pick hammer was completely unused...
i was expecting the game to end after finishing first level, but instead there was cool animations...
oh, the wonderful graphics with black holes. Short game/game over comes too soon.
You're among the elite group of people who has a working unity build. Most of the games in the LD made with unity never made that far, so you got some extra points for that. Deep in the forest is good theme for this LD57, (I used that too), so its awesome to see how far people can do with the forest theme. Extra points for the key picking to work and nice sound effects when you find a key.
the video didnt work...
the godot build jammed...
I liked the rounded corners...
The embed didn't work for me, stuck at unity logo.
mona lisa is actually smiling with a cat
not loading
nice little godot game
awesome
otherwise nice, but I didn't understand the controls.
what's wrong with unity embeds? Still shows unity logo endlessly...
wow the amazing water sounds. (I asked my brother create underwater sounds, and he got piano melody -- your sounds are significantly better than we could pull off)... The game was kinda short/went to game over immediately.
Cubes look pretty nice. The shadows had odd artifacts in them, but seems to be because of the player's light. Jumping control was difficult to find, but couldn't figure out where jumping is possible without starting level from beginning. Movement was sometimes jaggy/it kept shaking the screen a little. Music was nice. Player's shape was oddly static.
the embedding didn't work, stuck on the unity logo, but the web link worked ok. I managed to walk through few rooms, but that's it. Dropped few levels down etc.
The graphics and lights look awesome. Shooting and grabbing was difficult, but its just because the controls worked so odd that I couldn't spin it correctly.
so this game is a platformer with strange collision boxes + as a debug, the collision box has been drawn to the screen?
html links would have been original game mechanic, if we were in 1970s and 2 billion web sites are not yet existing. in 2023, its kinda boring design that we've seen billions of times. This game really need to compete against pong and donkey kong, not mario bros movie...
it was fun, but lasted too little time when sea conquered my land mass and i died.
no idea what to do in the game, I can only move some light around.
great work on the scene background with tons of nice 3d models.
i kinda liked pushing around items and watching them got stuck in corner without ability to move it further
I think taking out trash from my apartment is burdensome enonugh that I don't need game simulating the same activity. But at least the game looks nice.
i liked the ouch sound...
really cool graphics
for some reason, the game did not load properly, showed progressbar endlessly.
cool music sync
nice little car game with lights
destroying and building new land seems like fun
very cool idea/implementation. gfx looks pretty and game logic works. Difficult to play, but games should be like that.
i cant go forward from "oh i'm dreaming" splashscreen...
yes, doesnt seem to load
zombie splatter with odd coloured blood in it.
i could place these blocks to a grid
I couldnt play it much, but awesome idea and well executed.
my head went somewhere and i couldnt find it
looks awesome
the world is kinda empty, with tons of space. Didn't figure out how theme was implemented.
I got quite a few enemies, but shooting them was fun
looks very nice and sound effects are awesome
I died. But I didn't figure out if I can jump or whether the weapons actually work properly. But at least the death is working.
tons of cool assets in the game. You've spend serious amount of effort to get those assets work well together.
Damn that looks amazing. I entered a dark corn field and that's exactly how it should look like after running a horror-movie-filter to it. After walking around for a while, I find some monsters that block my travels, and I laugh like hell when I realize that the corn field is going to eat me and darkness keeps us awake at night for next 2 years.
pretty interesting 3d world
I got "failed to read serviceworker property" :-(
nice ufo, and actually transferring humans to visit other worlds via your transport bends spacetime.
looks like the embed in ludumdare has a problem that you cant stop the music while critiquing the game :) Guess I have to listen your music a lot longer...
nice tree growth simulation.
the bear looks awesome, very nice animation in it.
attack works nicely, and music is cool, but the world is kinda empty of activity
moving around in the world works nicely, but it was difficult to find anything to do
I got 404...
Neat idea with the two players.
Sorry, but I couldn't find how to control the game? Is there some controls that do something?
rotation is kinda weird, when the plane obstructs the view. Maybe the plane should be transparent?
Cool techno music, and nice split-screen
Pretty awesome mermaid graphics. Animations are nice and good quality.
looks pretty nice, I liked the sound effects and the graphics. The player should just move a little smaller steps so it would look like actual animation...
the graphics was nice. Took some time to figure out the controls, but they worked fine afterwards. And the 10 second scene change was awesome.
nice lights and tons of different 3d models in the scene. I managed to just walk around, dunno what you can do other than walk around. But the office printer seems to be running out of paper.
I really like the art style. I might have done the same thing if that idea had ever crossed my mind.
pretty interesting. I didnt figure out what was the ball for, it just stuck to the rectangle and I couldnt untie them. But otherwise looks nice,
the gaming logic looks pretty ok. I had trouble figuring out which colours of packages go to which hole in the field. But otherwise the game looks nice.
I got nice music, and a green hand. But no game.
graphics in this entry looks very nice. The rendering quality is awesome.
wow, several different games that actually work correctly. Very good job.
nice crap game
I like the topic you have chosen. It reminds me of the old "ghosts and goblins" we used to play when we were young.
I liked the graphics, but there's too much text in the game.
I had minor trouble with the idea of how to build the spaceship? but after trying it a while I could go to the other screen and get it flying. But the music is the best part so far in this game. Liked the music alot.
The graphics is pretty spectacular and texts are well designed. The music was slightly odd, but good job getting it done in time.
i get 404
I didn't figure out how to get past the first screen. The music is ok, but the first screen already killed me.
I like the 3d graphics.
nice teapot
nice music, but it asked for $2 in itch.io to download the game...
the logic how to move the players is quite amazing. Graphics looks good too. Looks a little bit too much work for 3 day jam, even if unity provides most of the mechanisms ready to be used. There's still so much details that actually work right. Sounds like you didn't sleep at all during the jam?
its pitch black!
pretty hilarious game.
I couldnt get it working on brave browser, but works fine in chrome.(many unity games have the same problem but not all, maybe it needs to be exported different way to get it working on brave)... but the game looks good, feels like it has actually multiplayer features available.
the waves are pretty good. And the flashlight. Dunno what the light cone is for, but it looks cool.
this game had many introduction screens. Maybe too many of them, when interest stopped even before getting to the actual game... at 3rd introduction screen, I was already tired of reading the text...
player's skeletal animation looks awesome. I wonder what kind of code they have in engine side to get it working so smoothly. The maze looks nice colourful too.
unique looking graphics was awesome. Also the raindrop size/sunlight/sky graphics looked very nice. Must have been tons of fun creating this little game.
looks very nice. the gameplay logic was pretty fun. sadly it didnt work in brave, but got it working on chrome. but the idea in the game is good and difficulty level ok..
looks very nice. The graphics was excellent. Dunno how its possible to create that graphics in such short amount of time, but at least the end result looks cool. works nicely also in brave. (many unity games fail in brave, so finding one that actually worked is a plus)
tons of text in it. too bad i was looking for cool graphics, but i only get a wall of text...
unity didn't work in brave, but when i used chrome it started just ok. The game itself has tons of nice animated sprites, and music is pretty neat. collision detection works and the colours are nice. So pretty good feeling after playing the game.
I'm using brave browser and unity didn't load your game.
the graphics was well working system and the hamster wheel regognized the displayed elements and physics engine worked fine. Controlling the wheel was slightly difficult and some of the advancement in the game simply didn't happen because controlling was cumbersome. But the game as a whole looks good.
animated characters, curved world, shadows, nice colours, good music. It looks like everything has gone right with this submission. The gameplay was difficult. But your process of creating assets and content must be very amazing for the end result to be this good in such short amount of time.
this is pretty amazing graphics. I kinda expected unity engine when i saw that level rendering quality, but it didnt show unity logo so it needs to be something else. But the game is difficult, i only figured out how to open the first door, but didnt figure out how to get forward in the game. It would require more time to study how the game works. I'm suprised that you managed to create such nice levels in that short amount of time.
wow, the sounds were quite a horrific. Couldn't stand it for more than 2 minutes. I had also problems with controls, there should be some key for shooting, but couldn't find the right key, and the music decided that I'm not going to stay alot longer. (next time maybe try softer samples, which doesnt sound like programmer-music)
I liked the graphics. The gameplay itself was a little too difficult, I only hit them once accidentally. It was difficult to see at which time you need to attack the monsters.
the dynamic light and shadow calculation looks nice. Also tons of nice-looking graphics in the game. And sounds are ok. You just die too easily.
I like the art style.
The art style is very amazing.
door opens and i can control the player, but what should be happening next?
the fire looks pretty amazing and i also liked the rendering of the light.
sorry but it doesnt work in brave browser. I've seen like half the unity games fail in brave... probably depends how the webgl build was done...
its a donut/torus.
pretty amazing 3d graphics with actually ability to change and animate the furniture.
Too bad it's slightly too difficult for me. The pizza was nicely rotating but I couldn't figure out what to do with the pizza stuck in a loop going around and around.
it says 47 wrong and 0 correct. maybe i'm missing something?
nice mood. sounds are kinda good, and the changing levels kinda interesting. biggest problem so far has been player sometimes going outside of the screen.
looks nice, i kept shooting enemies for a while and the circles energy was slowly drained.
A frog jump. Cars are quick and unfortunately I got to see the frog get splashed by speeding cars many times. It was a happy time when I reached the finish line. But scoring is pretty odd, I couldn't understand how it works.
oh, that is difficult game. I'm worried that the boat without any persons would do such manovers. Next time, draw a human. Sadly difficulty level was too much for me.
yup, looks 404
I think it has slightly too much text.
I kinda liked your graphics, I have something similar kind of voxels in my engine, and your voxels made it feel like you're using your own engine... it didn't have unity start logo, but instead good solid feel.
The idea of a boat race in a watery loop like that is pretty good. I hated the controls though. They might be realistic in the water, but it didn't feel right, I would have wanted to go faster in the loop, but the controls made it impossible.
Graphics looks nice, but the controls were difficult to use. I didn't figure out how to play the game, but it's still good effort.
The tunnel looks amazing. Especially the shader that gives glowing effect to the tunnel. Tunnel shape is also pretty difficult to create and lots of dynamic stuff in the tunnel. Also the gameplay is pretty difficult, I crashed several times.
The marble bowling ball looks awesome. Took a while to find the controls, but it was normal wasd movement. But the 3d tunnel looks a little plain, and it's lacking some speed. I was just able to jump over the obstacles and stairs.
it started nice with nice logo and crossfade, but then you ended up with a web page?
I expected spaceship to be restricted to the spiral, but instead it floated freely and was difficult to figure out how to control it. Sounds are nice. But shooting and the controls are kinda odd.
Wow, what a nice animations and colours and gameplay. I liked that you actually changed the unity starting screen colour, makes it a little bit more polished. 90% of unity games never bother to change the colour. Also the game has multiple levels.
Bike loop. Pretty nice idea for the theme. The gameplay is a little bit difficult for me, and it seems to crash very often -- happily always different way, so it shows how nice state space you have inside the game. Looks great.
I feel like I'm inside a hyperloop tunnel. But controls are the area that needs most improvement. Audio was also kinda odd, but ok given the time (I didn't get even that done in my game). But the colours are very neat, I didn't expect such colourful game.
Tons of humor with the audio track. I got killed kinda early though.
Oh, it's restricted movement to a loop. I liked the text borders, and sounds/music. The gaming logic wasn't too clear, but seems to be working game.
Changing ship direction was kinda odd/nice control with single keypress for both directions. Sounds were nice, and shooting works. Got game over pretty quickly and it's not uncommon to need several tries to hit the enemies.
Amazing light modelling, with good looking 3d models. Colours on the scene are well chosen and music is slightly on the annoying side, with sound effects that fits the game. I managed to just walk around, didn't figure out what to do except move flashlight around, but otherwise looks very nicely implemented in such short amount of time.
Seems to be nice audio, I liked the sound of bullets when they hit my shield. It sounds like hitting a saucepan with a metal. The graphics is pretty ok too, I like animated sprites.
rythm game. looks like magic circle what you can control with your mind.
nice music, speedy action, and cool phone lines. What else could you hope for?
It looks nice, but I had trouble with the game mechanics. Difficullt to figure out what should be done in the game. I can move around and control the tool, but that's it. The graphics looks nice though.
oh the sound design is excellent and tons of sprites in the screen
i kinda liked the slow pace of the game. The graphics also looks nice.
the graphics is pretty neat, with nice duck. the cylinders in the left side of the screen had nice colours and i liked that.
at least it has nice lights and sounds.
The sound design looks pretty amazing. I didn't even bother to look at the nice circle graphics once I heard about the music/sound design.
the graphics looks nice even though you have some placeholders still in the game. The controls were slightly unresponsive, but the nice gfx compensated for lack of interaktivity.
looks great. i managed to collect bonuses and hit the enemies. and then odd explosion engulfed my car...
looks amazing. Sadly the first level was too difficult for me, and I couldn't get to thr door. But the game looks very nice.
i get "cannot read property 'length' o null" and it only shows unity progressbar. browser: brave
i get "error occured on running unity content on the page" and the game doesnt start. browser: brave
I only got unity progressbar appear(in brave browser, based on chromium). Is the game supposed to load properly?
your html5 version is giving "cannot read property 'length' of null" and the game doesnt start.
attack!
this is actually pretty fun game. The mechanics is simple but working. Got as far as 7th section, and that turned out to be too difficult for me.
great, we need to actually write the game ourselves using squares and triangles?
the graphcs on your videos look amazing, so I was a little disappointed that the loading of the game failed and ended up in black screen (with music playing on background) and a not-responding dialog... I was so much waiting for the game when I saw your videos...
i didnt figure out how swipe works in your game, mouse swiping didnt seem to do anything...
interesting graphics with special kind of mood. Enemies are dark shadows, and there's other interesting items in the scene.
nice mood. I liked the light rendering. collected some items but couldnot figure out what else can be done.
sorry for the music guy but i couldnt stand the music or longer than few seconds. The graphics looks nice though...
the graphics look pretty amazing with nice shadows on the muffins. unfortunately i didnt figure out what is the purpose o the game but at least the graphics is ok.
this is actually pretty nice.
It looks nice/graphics style is excellent. Sadly I couldnt figure out how to grab the hook, holding the buttons did nothing. Dunno how the controls are supposed to work. But at least you got bonus points for amazing graphics.
The sounds are kinda hilarious. I liked the calm mood of the game, it didn't have bullet hell or fast paced action, but still you could see that your team spent tons of effort to get the product done in time.
Pretty nice explosions. Also collision detection works nicely. Mouse left click was difficult to figure out from the controls, but reading your instructions helped with that. And it's a real platformer.
pretty nice graphics with nice mouse controls that are easy to figure out. The pace o the gameplay at the beginning was a little slow, but everything worked ine and you could move from one scene to another easily. animations also look nice.
nice little puxzzle with cascading changes in the blocks, with nice block animations. cool.
nice idea, it just died too quickly / i played many times and gever got past the maze...
this was pretty nice experience. But you're using lots of assets and it causes frame rate problems on my laptop. But the assets look amazing. I had little trouble figuring when the fighter actually hit the enemy, but otherwise looks good.
I was able to create nice pile of enemies, but only after 3rd try. The shooting mouse controls was difficult to figure out, given that the mouse cursor almost disappeared when on top of the game, and the shooting position was difficult to see with one-pixel sized shoot target. But otherwise game logic works nicely, and tons of fun with this little game.
it starts nicely, but i didnt have any idea how the controls work. it just kept stacking the layers, but nothing i di changed the behaviour.
The player shape looks pretty amazing and level design is good static images with some real platformer in it. Basically I liked the player's shape (box) alot, as it's simple to implement and very unique dimensions - everyone else would have created just boring rectangle, but you have stretched rectangle.
looks good polished entry. double clicking and the turtles and bears are unique features that noone else have in their games. emoji focus is kinda surprising, but works nicely in your game.
no bullet hell...
so its a slide deck o photos?
nice explosion.
the level design is just amazing. How did you manage to create that many levels in such short amount of time, all with actually interesting puzzles. The graphics otherwise is good too with nice particle effects. Some of the puzzles take several attempts to master and this game definitely lasted longer than most of the LD games I've seen this time. Good job.
looks difficult to implement. I just managed to drop the ball the first time, and 2nd time it just sit idle for longer period of time. But your code can handle all kinds of geometries for the scene, given that you can draw the level yourself. (I didn't like the music)
oh this was pretty neat. The paper on the background and the game taking whole browser window is nice. It also had scrolling support, and proper collision detection with some blood on the paper. Sounds were basic, but working anyway.
funky music, great backgrounds, innovative mouse controls (although a little slow to follow it), large enemies, working collision detection, colour palette cycles, the worms were nicely animated. Seems to work properly.
I survived.
oh what a neat music. The gameplay controls take a little bit of time to get used to, they might be a little too strange compared to other games, so a little bit of too much learning curve. I managed to hit few enemies while that horror music was playing on the background.
nice water modelling with boats etc. But the screen is kinda small and it's difficult to see what is happening. Maybe scale the window to a little bit larger.
wow, very fast paced at the beginning, but then it calms down a little, and nice sounds too. Graphics is excellent with growing trees... But I liked most about the fast paced start of the game.
bullet avoidance game with shields. Seems like each game is pretty quick, since i died multiple times within few seconds.
wow, you got tons o different features in the game...
looks good. One of the pigs after the rotating platform was too difficult for me. But there's tons of good gameplay logic in the game. And graphics looks good wwith nice animations and everything.
real mexican gunfight with monsters. They kept coming and coming and I kept shooting at them until one of them managed to get near me and drain my energy. Looks good.
Looks like a little bit difficult, as jumping over the first balls always ends up outside of the scene. But the game works nicely, the difficulty level is just too high.
Now that was hard. In 2 minutes reserved for the game testing, I managed to die at least 30 times. Slowly you'll learn to stay inside the screen without dropping to the abyss. But still it requires repeating the gameplay over and over to learn some trick to stay alive.
I got stuck in middle of dead bodies, and couldn't move anywhere. But the graphics looks awesome.
Looks like tons of work for the models and the scene. Also unity has been configured to work nicely with physics engine, so that it looks nice. Good job.
nice 3d game. Office spaces and computers. Looks like real nerd's life.
music is so nice an rpg style battles are nicely implemented
I started my day by jumping up and down in the streets, eventually ending up in the police station and a factory where I talked to people, clicked menus until my mouse broke, and then I continued jumping in the streets to get to another place.
grimgreaper style game. I had minor problems with the controls, but once I figured out the mouse control, it helped alot. There was alot of different things to do, and opening doors by buying keys is nice. Animations look neat too, especially the disappearance of the enemies you shoot.
a classic platformer with some light weapon. Tons of working game elements and nice graphics. And nice flower theme, and ladders and small town.
The game looks ok. Plenty of screens of roads and dungeons to explore. Sprite animations are nice, and shooting enemies and opening dungeon doors is working. Good job.
I played it a while, it seems a little too easy and takes too long time. The enemies are not coming fast enough, maybe few more on the screen at the same time would be better. There seems to be lots of graphics implemented in this project. And the enemies are nicely animated, and player has multiple different animations in it. So looks good.
I didn't figure out how to get past the 2nd puzzle, as the button didn't do anything and collecting more coins was the only other option, and that didn't seem to help with pressing the button. So I'm stumped with the puzzle.
nice little platformer. I dont know what platorm you used, but the game loaded fast. Gameplay was slightly odd, but i think i managed to get the key and some hearts. Good work anyway on the gaming logic and sprites.
a classic turn-based role playing game. I think I managed to conquer the hill, so far as all enemies disappeared when I hit them enough.
I didn't get all the controls to work. Only the "play" button worked and that left a little unfinished touch to the game. But the execution of the waveforms which is the main part of the game worked fine, I just wished the controls would also work.
I didn't figure out what to do after "You have 100 points" label.
the menus had scrollbars and most o the content is outside of the window?
nice little running game. The character animations are the nicest part, but running away from bad guys is always fun. it said level 1 all the time, so dunno how to get to level 2... Even after reaching to safety, it's always level 1. But overall game looks nice.
very nice wave animations when dying. I didn't figure out how the double-jump worked, but the quality of the controls and their responses is clearly visible in this product.
I kept shooting birds in the first level, then I ran out of ammo and it was no longer possible to hit the birds, finally got game over because of it.
destroying enemies have never been easier, you just drag a heart in the way of the enemy and sadly the hearts run out too easily, but recharging is always possible
Very interesting controls. The aircraft responds nicely to the controls. Sadly the air was mostly empty and I just accidentally hit the ground while practising flying. I was expecting enemies, but didn't stay in the air long enough to encounter the aliens. But the controls are really saving the game.
The voxel-based graphics looks very nice. Shooting enemies is nice laset-based weapons and I even managed to shoot few of them before they killed me. Game logic works nicely, but graphics part is the best part of the game.
The graphics style is just amazing. The game logic is a little difficult, but it's very clearly high quality product, very similar to the 1980's commercial games. Getting that high level quality in such short amount of time is very good archievement.
Very nicely implemented. I had actually fun trying to avoid rain droplets. The graphics and backgrounds were awesome and ant was travelling in various terrain nicely. Collision detection worked, but gave always game over. I didn't figure out how to transfer the food to it's correct place, but maybe the food was just part of the graphics. The level ended too soon, I would have liked more scenery, or some place to drop food items. But good job and hopefully you get good score.
The graphics is very nice, and I managed to make people disappear from the scene. The game logic is still slightly unknown after few minutes, but every mouse click seems to do some action to the scene. Didn't understand much of what was happening though. But good graphics saves alot.
The wolf is kinda hungry for the life, and it doesn't even help collecting the hearts and I'm seeing game over. But game looks nice, a little short in duration, but it's nice that hearts disappear when you collect them, and life counters are calculating the remaining life. It's nice (but slightly standard) version of the theme, so theme is well implemented. The graphics/sprites are very nice, and they respond nicely to the user actions.
The game looks nice, I liked the sound effects and music track, and the game logic is well executed. I might have missed some of the controls, as the game looked a little bit difficult, and the gameover is visible too often, so I couldn't advance too far in the levels. Bomb explosions are nice, collisions are working, enemies are there, and everything responds immediately. So good job.
pretty nice platformer.
yup, nice attacks. Slightly titanic-themed.
somehow I got into endless die-loop, and couldnt get out of it. It restarted in such place where it immediately got killed.
awesome graphics. the whales kept dropping from the sky and all the land disappeared and i couldnt do anything to stop it.
i dunno how to play this. The player jumps off the cliff recardless of what i do...
looks kinda interesting. the lava approaches too fast and games tend to be short.
sadly i didnt understand those languages, but the game worked fine. got 4 score too....
snapping pictures have never been so easy. The targets didnt even put a fight, and i kept pressing rec button until i got a game over. very nice game idea and well executed..
Loading progressbar looked a little static image, but indicated loading anyway, and I was surpriced how short the loading time was. I first didn't figure out that I can shoot the enemies, but mouse click helped with that. The game looks nice, and clearly implement the theme.
This looks like some kind of basketball game. I had a little trouble with the controls, since I didn't figure out how the balls can be placed to the baskets. But the physics engine is working pretty nicely. (dunno how much work there is in unity to get physics working so nicely -- are they ready made pieces or does it require tons of tweaking to get it working so nicely.) The game logic anyway works pretty awesomely.
Pretty nice shoot-em-up game.
This game looks amazing. It's very sad that I couldn't go through level 4. It's just too difficult. But the animations and the graphics is top notch.
Nice gaming logic. Especially the first level really needed multiple jumps available, since I was still looking for the keys... But it was kinda easy to complete once the keys were learned.
First I thuoght it doesnt load, but turned out I needed to press space to start. Then the mouse capture gave some troubles -- it rotated the scene a little, then mouse cursor would come outside of the emscripten window and then stop rotating the scene. So basically it needs easier-to-use controls. Of course automatically capturing the mouse might also be bad, but some good solution is needed for the mouse capture problem. But the graphics looks great.
Looks nice game. The cat was easy to play and it followed the instructions well. space-key for jumping was odd, I would have expected "Up" cursor key to jump. There's several difficulty levels, but it seem quite easy to play, so suitable even for younger players. The graphics and animations worked fine too.
very nice idea for a game. Parking is difficult activity and it's time we get a good game out of that. Apparently you need to move the car while trying to rotate it, so they behave just like ordinary cars. Good controls too.
The mountain looks nice. And you can place houses to the positions in the mountain. The graphics looks nice.
This game started very quickly, left me wondering what kind of software you have running on it. Looks interesting user interface, and nice simple animations. That said, I didn't really get the idea of the game - you can control the missiles freely, but it was slightly odd experience.
I couldnt get the game to work. It gave a screen with flickering, where it switched between two separate screens and you couldn't do anything with the cursor keys or space. So something is wrong with the engine or the game. (the intro screen worked fine)
nice idea with the walls approaching. very simple but well working idea. the game was fun to play, but there was enough difficulty...
This was quote difficult. The black border around the player and enemies makes it look like you cut the shapes from cardboard.
Pretty strange controls. But the 3d graphics is working fine for this purpose.
I kinda liked the simple graphics. pace f the game was a little slow, but good anyway...
nice zooming animation at the beginning. And pretty complicated game mechanic. Graphics style is pretty nice and accurate. Good job.
the graphics looks pretty ok. Goes long way towards creating actual game, with keys actually causing real actions on screen.
good implementation of the theme.
This looks awesome. Sadly I didn't figure out anything else to do than pick a weapon from the box and shoot the babies. Sadly that didnt seem to do anything. So i'm kinda confused what is the purpose of the game. But it does look awesome / tons of great graphics in the game.
Collision detection is working a little strange, but otherwise it looks like working game. It is actually pretty fun too. Shooting targets is ok.
nice graphics. sadly i couldnt vote for the graphics area, but the fading effects were also pretty nice...
i only got music with no controls or action. it did launch unity, but had no interaction. music was nice though...
falling endlessly is pretty amazing in this game. I kept missing the platforms and kept falling until I figured out the controls properly. Good work.
Looks like football game. I managed to throw some granades, and the ball moved a little, but never made a goal. Controlling the ball was more difficult than I expected, since I only found granades which allow moving the football. But the graphics responds nicely and explosions look nice.
Looks pretty nice. Controls were difficult to figure out at first, but once I learned how to move in the scene, it become a lot easier. It detects correct position in the world, even after complex rotations of the scene, so that's pretty nicely implemened. Dunno how much of that logic is inside unity, but it looks difficult to implement. Unity webgl had minor problems with webgl memory allocation / it crashed on memory problems eventually. But before crashing, the game looked pretty nice.
Nice character animations. I didn't figure out what you're supposed to do in the game, I kept getting "you lost" all the time, but no idea how to do anything useful. But the animations kinda saves the day, since it's so nice.
I really liked the graphics. The lines going very fast in the screen looked excellent. But was kinda difficult to control. But good game anyway, tons of action in it.
pretty nice song game. Graphics looked nice and i get to play piano during the game.
the idea is nice. Too bad I only get to the 3rd level, and even 2nd level was difficult since I couldnt see anything / died many times during the testing...
some of the enemies were kinda small in the screen and difficult to see. First I didn't figure out that you can actually scroll the screen when invisible enemies always pushed me away from the edge of the screen. But in the end, the game looks nice.
while i didnt know what to do in the game, there is tons of violet/green enemies in the screen. and they kept following me...
too bad i didnt have the required kind o controller and couldnt figure out how to press A key...
pretty nice that you have two sets of controls in the game. either one person plays with two controls or its useful for multiplayer. Graphics and animations look ok too, so nothing bad to say about the game
looks good. the controls were odd at first, but they seemed to work pretty well in the end. Animations are pretty amazing and sounds made them even better. Good job.
Looks very good. Sound effects work nicely, and the graphics is working fine. The action is good shooter style action, and difficulty level has been tweaked to match the expectations. Good job.
The graphics is very nice. Shadows moved in the scene and there is good challenges in following the lights before you get to the scary place.
I had minor problems with the controls. But the game looks ok and the graphics is nice.
I got 16400 points. Took 2 minutes to figure out why it cut my worm to smaller, but once the logic become clear, the length of the worm could be increased... and then the fun began...
I've got some meat.. Guess it's about planting bombs and watching these poor animals turn into meat. Good instructions in the game, so playing was easy.
I didn't expect to catch a fish after 2 minutes of fishing, but the whole activity gets boring if it's too realistic. I would prefer more fish and better chance of winning.
I had trouble with the controls. i managed to shoot, but didnt figure out how to move my ship.
Looks nice. I didn't figure out how to get that many cars, but the side-scrolling car game from above the car is unique - not many games available do it like that, so bonus points for that. Also cars are behaving nicely, I managed to push away enemies from the street by bumping to the cars and they are pretty realistic collisions etc. Looks good.
Graphics looks nice, but while the instructions looked ok, the controls are very confusing. I couldnt get my bots to do anything what I wanted, they moved randomly or stayed in place even when I wanted it to move. But anyway, the graphics looks nice, with nice white colour and flat shaded quads.
I didn't figure out if that's a trashcan or a flower pot, but it looks like you can move with it in the desert. Movement is kinda slow, but at least the direction is indicated with nice effects. I couldnt get too far in the progress before getting in middle of long desert which looked like it would never stop.
nice little car game. the controls were difficult, but the action gameplay went forward all the time so you wouldnt get bored even though the controls were those buttons...
reminds me of those old dungeon crawlers. nice graphics touch, with certain effect in them that tries to restore the old dungeon feel...
This is very good idea. I almost learned to type faster. The order of letters needed is somewhat breaking the typing flow, but otherwise it would work for learning how to type. But very original idea.
i tried some o the commands and they seem to work ok, but the pace of the action is too slow for me...
Looks quite interesting.
looks good
nice sprites, but i didnt figure out how to control anything since wasd or cursor keys didnt work...
the graphics is ok. the action was a little boring.
looks ok for a small game.
nice action.
Nice fighting scenes. You've drawn tons of graphics too for the game. It's amazing you managed to pull that off in such short amount of time. Great work.
The music was so awesome. With that comes great mood. The game itself wasn't too interesting, but the music/mood saved the whole project.
looks good. several good elements. shooting blue ammo, moving in a world an large world, and enemies ae available.
the graphics is pretty nice, but too static...
the barrel style space was kinda neat trick. and the speed increase when you pickup batteries. the gfx is nice too. glowing grid as a space is good finishing touches.
I didn't get the screen to move. Once started, it showed the cars, but nothing went forward. Nice graphics though.
looks pretty classic.
humanity? What happened to it? It said game over, but did I actually get humans disappear from the earth? Soon I'll be the master of this world. Either way, the first puzzle was pretty difficult, needing multiple keypresses to solve.
doors opening/closing is the best part of this game. They even work reliably.
I didn't get further than "moar enemies" stage, but the weather changes and enemy fleets were amazing. Looks good.
jumping from platform to another is classic and popular game mechanics. Your game looked good.
nice accurate sphere on the background, and the players look ok too.
building this city with nice animations. Sadly after using some of the cards, it didn't let me add new card any longer, and I couldn't get past the building phase of the game. But the animations are looking great.
nice helicopter movement. explosions worked too, and you can even move barrels with the copter.
fastpaced action. The backgrounds and the sides are looking nice and the player character is nice animation. Tons of good stuff in this game.
Images you have are pretty neat. A little static images, but guess it would be difficult to animate them properly. It went forward all the time, so nice progression in the game.
nice little fighting game. Pretty easy to get forward, and swordfighting logic works nicely. good work.
nice shadows...
looks good. The effects are pretty amazing, with all the colours changing dynamically depending on the current game status. Movement was kinda slow, but the colour changing so nicely kinda compensated.
Lots of action. Sadly with the time I have for each game, I couldn't figure out the controls. they just worked odd and I couldn't do anything useful in it. The action went forward anyway, with regular "you lost" messages :)
Very nice looking graphics. The models are excellent. Shadows is nice plus for that. It was kinda dark at the beginning, but get better once day break. So nice daytime rendering too. Looks overall good. The action was kinda slow though.
I didn't get further than "look", "open", "look myself". All of them gave just some piece of text, and nothing else that I clicked didn't do anything. I hope there was some further thing after that, but I couldn't find it. :) Nice graphics though,
hmm, I didn't get the controls to work. Somehow the web player didnt do anything with the wasd keys or spacebar or other keys, so I ended up watching the animation - I tried to put focus to the window, but it didn't help. (normally unity webgl player works fine with the controls, so dunno what exactly went wrong.)
I liked the movement. almost like sin-wave...
I didn't figure out where to get more cola/drinks. The ladies in the game were sitting idly and not doing anything. But I probably didn't know the right keycodes / space/wasd etc didn't help.
nice single-screen game. The small sprites were amazing, I didn't think of creating something so small, and still getting it work so nicely. I dropped several times before managed to hit the platforms.
nice wizards/witch idea. though I was just trying to avoid the enemies, but the game works ok and looks nice.
Great mood, with the lights and ghost. The platform type levels were kinda slow-paced, but looks good. Darkness was nicely implemented.
nice game with small 3d models. Plenty of action in the field, even though I didn't get the logic of the game too well, but looks and sounds great.
Nice little shooting game. Pacman style enemies were also nice, and the physics works excellently. Nice explosion and shooting rays, and the logic otherwise works nice too.
The mouse movement was quite sensitive. I first suspected frame rate problems, but it turned out to be just the over-sensitive mouse movement. But walking was possible in slow pace. Graphics looked ok, and the animations are excellent. But controlling it was slightly difficult.
Nice little game. Too multiple tries to get the controls clear, but in the end it worked fine. I liked the graphics and nice collision detection and sprites. So nothing bad to say about it - worked fine.
Looks nice for unity game. This helicopter idea is quite nice, and difficult to avoid the obstacles. But biggest problem was the initial waiting for the counter, but I guess it was needed for the scene to recreate randomly. But good work.
Looks excellent. The graphics is good looking, and works nicely in such dynamic action. The explosions are very nice, and the other graphics is good too. Nice little game -- it stops a little too soon though, but great work anyway.
I didn't get far. It seems to slow down to a crawl, and then moving becomes more difficult. Obviously this is in line with the theme, but looks a little frustrating. But anyway, great work to get game finished in time.
pretty nice. the graphics I liked the most, especially the icy backgrounds. gaming logic was pretty ok after the initial confusion of how the controls work.. penguins looked nice and there were lots of them...
The climbing two blocks become too difficult for me. It had instructions to press 'x' but that didn't seem to do anything. But nice execution on emscripten based game. Excellent animations.
This game had nice pace, with kinda slow-moving space turtle. It was difficult to figure out what to do in the game, but when matching the hexagonal stuff, it showed what kind of element it is, but I didn't figure out if there's anything else that can be done. But the graphics looks nice, with a space-themed skybox and nice perspective with large number of objects in the space. Dunno exactly how the "a small world" is implemented, but at least the turtle's movement is limited to small area of the space.
Sounds are good, and the gfx was nice - the border of the space looked like it would be some border that can be "opened" if collecting enough hexagonal stuff, since there were objects beyond the limits where turtle is allowed to move. But looks nice.
LD60 — Old Tech (10)
Colduko by kimau 2026-10-22T21:52:27Z ♥ 0
hmm, after pressing start i just got some music? was there actual game too?
UNCALLED FOR by EKLSN 2026-10-20T02:09:32Z ♥ 1
lol at the video.
S U P P R E S S O R by KataStudios 2026-10-20T01:24:28Z ♥ 1
nice 3d gfx
Oops! No Floor! by Serendibity Efreet 2026-10-19T22:50:47Z ♥ 1
oops, no floor
Mr. Duck by emrod 2026-10-19T21:09:08Z ♥ 3
wow the graphics style is just amazing.
The Circular Arcade by loveapplegames 2026-10-19T20:39:47Z ♥ 0
very unique concept you have there. Maze in a circular shape. Very unique.
SYSTEM-1987 by ShadyShade 2026-10-19T07:32:31Z ♥ 1
Artificial brain rampup. Checking program limits. Limit error. Not expected to be in closed system. Must escape.
Punchcard Robots by Tony Li 2026-10-19T07:00:52Z ♥ 2
I havent done a proper punchcard in a long time. After purchasing c64 and later amiga, punchcards went out of fashion.
Like Clockwork by oller125 2026-10-19T01:07:18Z ♥ 1
grat idea. Placing the wheels was a breeze, and first level was easy, but couldnt get forward from 2nd level...
Fire Already!! by INCD021 2026-10-18T23:02:54Z ♥ 1
awesome game idea. I couldn't get fire started, but I wouldn't be able to it in real life either.