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karmafarm

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of spaceSuper Dungeon Freakoutjam8273.163.092.883.352.733.753.302.78
201738A Small World👥A World in a Bottlejam3.003.004.004.003.002.002.003.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by karmafarm

LD42 — Running out of space

Easter Shabobble by King Kujito 2018-08-16T11:49:58Z

LOVED the gfx. The limited jump gives it a puzzlyness that's quite satisfying. I would have liked to have more control over the camera so I could plan my moves a bit better. I also thought either time limit or jump limit but maybe not both? Lastly, if you're up against an obstacle & hit jump, you don't actually move laterally, which is a bit frustrating when you have the limited jumps. Liked it though and especially the GFX. good job!

no-kill by daniel 2018-08-16T09:22:14Z

It's beautiful but I found it a bit slow moving and the game seemed to be balanced such that it's basically impossible to meet the needs of all the dogs. Could this be a comment on the impossible strain put on shelters by IRL people buying from breeders? Adopt, don't buy! I loved that this was a game that had an AR message (that's animal rights, not augmented reality.) Beautiful job.

Tiny Kingdom Builder by RenD 2018-08-16T11:00:52Z

Wow. Really, really good. mechanics were simple, but had depth. The level of polish and sense of completeness was absolutely outstanding and especially impressive considering it's a solo effort. Played like a charm and could have spent a lot of time getting obsessed with this one. One of the best LD42 entries I've played so far. Good work =)

Edgy Fantasy Battle Deluxe by Shess 2018-08-16T11:05:35Z

Looks very enticing from the screenshots, can't get it to run. Shame because what I can see looks super fun. =) Love the idea of taking the p*ss out of all those JRPG tropes.

Super Dungeon Freakout by karmafarm 2018-08-16T09:01:43Z

thanks for the feedback so far, peeps. Yep, the 'can't throw shield while hugging wall' thing is really annoying, & is the result of a last minute hacky fix when I discovered that you could actually throw the shield _inside_ the wall, & it would bounce around the inner bounds of the wall and never escape it. In the cold light of day it's not a good fix as it's really counter-intuitive to step back from the wall before you throw - also it's awkward if you're standing on a one-block platform. It wouldn't be too hard to fix but I'm letting it stand in the spirit of reflecting my 72 hours work.

And yes @call-me-nutty, it is early days with gamedev. Started teaching myself to code about 2 years back. I really appreciate all that quality feedback. =) I learned LOTS this weekend (first time using tilemaps, first time using an event system, first thing I made using any animation at all, & first time using a state machine for movement, to list a few) and it was super fun to take the concept from page to screen. I'll be back and I'll be better =)

Super Dungeon Freakout by karmafarm 2018-08-16T09:08:22Z

Raycasting? Ohhhhhh. That makes SO MUCH SENSE. Added to the learning list =)

Super Dungeon Freakout by karmafarm 2018-08-16T10:41:29Z

@joshuc avoiding the Windows key adds another layer of depth to the gameplay ;) point taken though, & thanks for playing!

Super Dungeon Freakout by karmafarm 2018-08-16T11:39:11Z

@nicso I agree actually. Physics based movement takes a LOT of tweaking to get it right, I discovered!

@wetbox Heh, yeah, that was very much part of the plan. I needed to find a way to let the player get out of dead-end situations though... just didn't find one during the timeframe. As it is it's funny but kind of unfair lol. =)

Super Dungeon Freakout by karmafarm 2018-08-16T11:41:21Z

@tero-pulkkinen yeah... one of the things I noticed in my postmortem was that the soundtrack is actually shorter than the maximum game length, the lava reaches the exit before the track finishes playing!

That's the thing I love about LD and game jams in general though... permission to fail. SO important for learning & creating.

Super Dungeon Freakout by karmafarm 2018-08-16T11:42:49Z

@historymaker118 yep- lot of work needed on control. I spent about 12 hours wrestling with a spaghettified mess of conditional logic before I realised what I needed was a state machine. Next time I'll go straight for the state machine and spend 11 more hours tweaking and fixing. Thanks for playing though =)

Super Dungeon Freakout by karmafarm 2018-08-16T11:53:25Z

@nicso yeah- I realised several hours in to hacking on the Brackeys script that it wasn't really very scalable, & the use of conditional logic was probably to keep it simple from a teaching point of view, rather than being the 'right way' to implement it. I ended up using an enum / switch; next time I want to reify my state logic and go properly extensible. I'll check out the Sebastien Lague channel- thanks for the tip!

Super Dungeon Freakout by karmafarm 2018-08-16T15:33:58Z

thanks @nam-nguyen, really appreciate the feedback. =) I'm doing some iterating on this project I reckon!

Dear Leader's Diet Plan by Historymaker118 2018-08-16T11:34:59Z

I really liked the style, gfx, sfx and the general wackiness and irreverence. Couldn't figure out how to actually beat it or what the win condition was though! Anyway- fun concept and enjoyed messing with it.=)

Rebound by Greyo 2018-08-16T09:58:40Z

Best thing I've played so far from LD42. Awesome job! Polished, challenging but not unfair, and I loved the sound design. Gamepad controls were a teeny bit hard to grasp (would have preferred one rather than two jump buttons) but that's only a tiny thing. Loved this.

Planetary Construction by Didactylos 2018-08-16T10:31:48Z

it was HARD... but I love the idea and it's really amazing what you did with it in such a short space of time. The procgen graphics were especially impressive!

One Billboard Outside Of Catville by Team Catwheel 2018-08-16T11:59:44Z

Had some glitchiness trying to pick up and place posters. I really liked the humour though, and the overall concept was cool with clear mechanics. Good job!

The Post-Grocery Conundrum by Luxry 2018-08-16T10:39:59Z

I didn't see the point of the Play button appearing after you've placed all the items, as it didn't seem like I had anything to do while the timer was ticking down. Loved the gfx though and the sound design, while simple, is very complete. I didn't seem to be able to put stuff back in the bag and this led to a couple of dead ends if I ran out of space to place stuff before the bag was empty. But a nice entry for sure =)

Lucy in the Sky by Joshuc 2018-08-16T07:45:26Z

cool use of the theme. agree with the optimisation comments & the need for more player guidance. good job though =)

Flash Flush by BustosMan 2018-08-16T10:52:56Z

cue joke about a game about toilets being 'on stream'. I get the idea, I think, but it never seemed like you give the player enough info to plan the next move- if the water's too high, there's nothing to pick up, and if it's too low, there's too much stuff and you can't see it coming so you bump into it by mistake. Someone else mentioned transparent water as a possible fix, that'd be a good idea.

Black Friday by alex.kurasov 2018-08-16T11:19:19Z

Loved the swarm idea, and it's cool to watch (and cool to see you managed to get that many AIs working smoothly.) Like others I thought the character movement was a bit floaty and slow, and the shotgun is generally too slow and doesn't feel quite right- needs to be faster, & possibly give a bit more feedback to the player so that you can get a better idea about what's going to get hit. Someone said 'racist' which I thought was a bit strong but you do have to be careful about white = good guy, non-white = bad guy in 2018. Good job overall though & well done =)

Elevator Operator by Evan Charfauros 2018-08-16T08:01:07Z

Made me laugh. Multiple times. good job =)

Build Build Build! by Ceasar 2018-08-16T09:46:47Z

Good job finishing! You've got a couple of interesting bugs; for instance you can click 'through' the UI, so if the tile underneath a button is vacant, clicking the UI button also fills the tile. Also, for most of my playthrough my score was negative, in the final seconds it was around 200, but the final score was in the high 1000s. But- really well done, it's excellent to have put yourself through the LD experience and extra props for getting it finished while working solo.

Stuck! by chkkll 2018-08-16T18:08:15Z

Love the squishy physics. I have NO IDEA how you made that work. but it's cool!

Space Farts by iBalls 2018-08-16T10:21:58Z

I couldn't get past the second door. There was a box you needed to push? I didn't get that... But who doesn't love a game about farts in space?