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daniel

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signalnervous climbjam4033.603.332.713.153.903.443.79
202558Collectorcorvid cachejam1393.893.663.774.074.174.10
202557Depthsdepth mappedjam1713.903.454.093.903.90
202250Delay the inevitable👥Last Lord of the Edgejam3.253.503.253.004.003.75
202149Unstable👥marble maze herojam4.004.174.754.503.833.333.50
202148Deeper and deeper👥Bone Diggerjam4.004.253.754.004.004.504.254.25
202047Stuck in a loop👥RONINjam4.003.003.004.004.504.00
202046Keep it alive👥not quite homejam3.502.902.953.454.204.052.254.65
201945Start with nothing👥Bruno's Bootstrapsjam7363.263.033.262.873.764.263.13
201944Your life is currency👥Life in the Fast Veinjam2453.743.733.263.433.723.583.583.48
201843Sacrifices must be madecritter cavernjam
201842Running out of space👥no-killjam2393.733.183.574.034.573.803.78
201841Combine 2 Incompatible Genres👥tappy towersunfinished
201740The more you have, the worse it is👥GrowboRallyjam5373.493.413.513.182.973.002.842.99
201739Running out of Power👥ld39jam7042.912.742.732.964.002.732.162.78
201738A Small World👥it's (skull) businessjam1.001.002.002.002.001.003.002.00
201326MinimalismCentroidcompo5533.172.913.843.632.801.361.792.6071
201223Tiny WorldPixel MMOcompo4832.882.523.883.162.122.002.432.3846

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by daniel

daniel leaves an average of 21.5 feedback comments each event.

LD59 — Signal (25)

TRAFICO by mostlypants 2026-04-27T03:08:06Z ♥ 1

Very charming game. Surprised how quickly I got overwhelmed with the cars and wish I was better at it! Love the art style and the design sketches you shared, font and colour palette choices are also really nice.

Saving GAFAM City! by Pandalk 2026-04-27T00:10:16Z ♥ 2

TIC80 game, awesome! I don't think I've seen a ludum game using it recently. I really like the art and style within the limits of the engine. I couldn't pay much attention to the flavour text at the bottom while moving the characters around, with is too bad since it looks like you put some effort into writing a bunch of dialog! The backstory and hero profiles are a nice touch too.

Outcry by ACartlidge 2026-04-27T00:01:20Z ♥ 1

One of my favourite takes on the theme so far, very cool idea. Appreciate the write up for the dev log too, a challenging concept to convert to gameplay. Maybe a lot of controls and rules to keep track of in the context playing through multiple jam games in 1 sitting, but on it's own very manageable and strikes a good balance between gameplay systems and fun for the player.

Ludum Dare 59 - Cell The Signal by baknik 2026-04-26T23:48:31Z ♥ 1

Neat idea, and clean presentation! I wish there was a bit more info or feedback from the game on how to convert and retain customers though, I kept upgrading towers but still was losing customers so there may be some game mechanic that I wasn't understanding. Cool jam game though, and love to see management-type games done with this theme!

Melting Sun by JustCore 2026-04-26T23:36:33Z ♥ 1

Great world building and story with limited set pieces. You nailed the feel of the puncher mechanic and audio which is a small thing but really ties everything together for me. Fun to imagine the backstory and what's going on outside!

Mini Mobile Network Operator by Stratcat66 2026-04-26T23:17:04Z ♥ 1

Really impressive stuff, great gameplay loop. The quality of life polish (a tutorial, good controls) felt really high which is all the more impressive as a compo entry. Some audio, more cards to play, and a win state/goal to work towards would add a lot, but the map generation and core gameplay loop is excellent.

First Responder by 130N35 2026-04-26T22:54:04Z ♥ 2

Cool gameplay loop and implementation! Controls and goals made sense to me, but I think a bit of tweaking to make the movement feel more arcade-y could work really well.

Mr. Signal by Ismael Rodriguez 2026-04-26T22:45:12Z ♥ 1

I like the gameplay a lot, very good implementation of the theme and style that complements the gameplay. A bit challenging to control, but that's hard thing to get right for all 3d space games. Snapping to the satellites felt great, though the camera reorienting itself after was a bit disorienting. Very cool entry!

%(#/@$ SIGNAL!!! by Evil Gaufre 2026-04-26T22:29:35Z ♥ 1

Cute, a very well rounded and cohesive game for the compo! I love when people put voice acting or self-made sound effects in jam games so this is right up my alley.

Echo Chamber by elemel 2026-04-26T22:21:24Z ♥ 1

Cool concept, can easily see the potential for how it could be expanded with more levels and mechanics. Audio from the echo source would add a lot to the gameplay like people have said. Great work!

Signals of God by Geeni 2026-04-26T20:15:18Z ♥ 1

Great aesthetic, love the vibes and writing.

Pyre Lookout by outstar 2026-04-26T20:01:37Z ♥ 2

Wow, what a mood you've crafted between all the elements and the writing. This amount of solid dialog within a weekend is really impressive. Frustratingly bureaucratic and had me invested for the whole thing.

Tiny Signal Lost by Strega 2026-04-26T19:38:22Z ♥ 2

Awesome game, and cute ending. Good progression of new mechanics and difficulty, easy to see how this could continue to be built out! With how the final product turned out it really feels like all 3 team members were on the same page working on it.

Cat Whisperer by ginkgo-biloba 2026-04-26T19:27:46Z ♥ 0

I am not good at this and my home got wrecked haha. I did struggle a lot with matching sounds to cats especially when they popped up close together. Adorable art and I really like your take on the theme for the gameplay and concept.

Borjomi - the Broken Bat by mackain 2026-04-26T19:21:57Z ♥ 3

Cute! Implementing the theme into a familiar gameplay loop is a good idea. I think you could expand on the idea even more with the echo location aspect to add new mechanics over the core flappy bird gameplay.

Signal of the Dead by exofrenon 2026-04-26T19:16:50Z ♥ 1

Fun, you really nailed down the gameplay loop! I could have kept going after it resets at 5 minutes! Gets a bit trivial to stay alive after enough upgrades, but nothing a bit of fine tuning the balance can't fix.

Holy Light by Tvorojok 2026-04-26T18:55:36Z ♥ 4

Gorgeous art, like everyone has said. Right off the bat the smoke animation and framing of everything makes the atmosphere clear. A bit more feedback on the combat and controls would go a long way. I kept dying and it wasn't clear to me what I was doing wrong, but maybe that's just a skill issue.

A Short Flight by Rongo Matane 2026-04-26T18:43:51Z ♥ 3

Impressive stuff for a jam game. Love everything about the style and presentation, colour palette and the plane model especially. The audio was also really a standout for me, music fit the style perfectly and everything about the plane's audio design was great.

Hooked by echerry 2026-04-26T18:07:24Z ♥ 2

Great little game loop, I was hooked playing. Surprised with the amount of fishes and thought into the gameplay you managed to put in.

The Lighthouse by Iluvatar 2026-04-26T17:42:42Z ♥ 1

I love when people do voice acting for ludum games, great short story and presentation.

Please Press Button by shadow64 2026-04-26T17:33:05Z ♥ 0

Very neat, even if I didn't fully understand it! Really impressive how much personality you were able to give off with thoughtful style choices and so few visual elements.

Blipp by vidarn 2026-04-26T00:31:23Z ♥ 1

Lovely stuff, great short story for a compo game. A bit of pixel hunting at first to learn the rules and mechanics, but came together nicely by the end. Too bad it wasn't longer with a few complicated puzzles, but great for 48 hours!

Radio Nation by pro4 2026-04-25T22:15:09Z ♥ 1

Not super intuitive for me at first, but once I got into the groove I really got into it. Building placement was a bit finicky and could maybe benefit from some more indicators, but that's a pretty common issue with similar games. Fun gameplay! 2026-04-25_15-14.png

Twilight Beacon by graebor 2026-04-25T21:28:35Z ♥ 1

Love what you put together for the one-screen type gameplay. I'm usually pretty bad at these everything happening at once type of games, but normal mode was pretty manageable with a good difficulty increase. Wonderful direction with the style.

PING by christina-antoinette-neofotistou 2026-04-25T21:17:52Z ♥ 0

Cute game! Fun mechanic for the theme and introduction of systems per level. I ran into a bit of stuttering playing on Firefox, but seems like it might just be something on my end. Would have liked to know more about the bat and the person on the score screen!

LD58 — Collector (28)

Give me your name by LogovoStudio 2025-10-23T03:29:14Z ♥ 3

Quite the beast you are, Mr Crow. Simple gameplay-wise, but good story telling and great use of sound effects. One thing that could be a good addition would be some visual difference in the player and crow dialog. Like different coloured text, a label for who's speaking, or different fonts just to make the conversations read a bit easier. Cool jam entry!

Too Many Pots by ingi 2025-10-23T03:12:26Z ♥ 1

Cute, I appreciate the gameplay's change of pace and objectives from most of the other jam games. A little bit of rng causing a small seed stockpile, but overall a chill experience collecting and organizing my little indoor garden.

Scrapfighter by Martingonn 2025-10-22T02:54:45Z ♥ 0

No luck for the performance issues linux: both compatibility and forward, and the web build in different browsers unfortunately. It looks pretty ambitious as a first 3D game though, and I like what I can see about the enemies! One thing to check if you haven't already is the release vs. the in-editor performance. I've had a few Godot games export where I've missed something and the release build runs a lot different from the game run through the editor.

Chickens Go Home by cagibi 2025-10-19T21:51:28Z ♥ 1

Great stuff, impressive work nailing down such a cohesive compo game between the art style, audio, and gameplay. More stuff with the ramp boost and level challenges would be awesome, but great for the time limit you had.

Collect or Die by Jin9310 2025-10-19T18:57:58Z ♥ 1

This was a lot of fun, I just wish there was a bit more of a timer buffer to start with to mitigate the RNG a bit. Art is great too, overall really solid single-screen game.

Full Marbles Universe by Norah 2025-10-19T18:11:06Z ♥ 2

This is adorable, good number of sprites and marbles to check out. It was pretty easy to cheese the computer players to beat them, maybe a bit of variety in how the CPUs and different marbles play to switch up the progression would be cool. Good game!

[blank] by Ray Himmel 2025-10-19T07:19:16Z ♥ 1

Not sure if I saw everything there was to see, but impressive the general mood you were able to create with not too many individual pieces. Interesting experience and very unique in direction from everything I've seen this jam so far.

Rock Collector by smilewood 2025-10-19T03:26:51Z ♥ 1

Very true to the theme, I just wish it didn't pause when backgrounded so I could just let my collectors do their thing :) Felt a bit slow to progress and build up the upgrades, but that's in the context of the LDJam review gaunlet of getting through multiple games.

Booster Buster by Revetoon 2025-10-19T03:17:23Z ♥ 2

Awesome, great work putting together a fun gameplay loop with a bunch of different card mechanics. It got to a speed where I was struggling to keep up pretty fast, but fun none the less!

Clue Collector by look_for_happiness 2025-10-19T02:41:21Z ♥ 1

Interesting and surprisingly engaging way to read through a character's thoughts. The clue collecting didn't feel too interactive in terms of just gameplay, but just as a way of delivering a story I really liked it. The machine translated English seemed good to me.

Collection Of Fragments by Narrathen 2025-10-19T02:25:38Z ♥ 0

Story and visuals were great just missing a bit more gameplay, but I know how that goes trying to fit it in a weekend haha. Cool short little self contained experience.

Part Collector by heat 2025-10-19T01:56:50Z ♥ 2

Good variety of weapons and upgrades, and just a good gameplay loop. Would have liked a few more movement options if I was nitpicking, but very fun jam game overall!

God is a nerd collecting video games and such, but by wo_ri_gou_le 2025-10-19T00:53:35Z ♥ 1

Even though the assets were from other sources I think you did a good job assembling them together for what you needed. I didn't really get the message of the story, but I could see it being interpreted a few different ways. Always appreciate when people put in the work to add voice acting for a jam game, great job on that.

Meticulous collector by The default team 2025-10-19T00:33:21Z ♥ 1

Cute visual design and great progression of puzzles. Always impressive to see people able to design this many levels over a jam. With my lack of puzzle solving skills I got stuck before the end, but still very fun! Great entry and implementation of the theme.

Golden Starfruit by Kamizenki 2025-10-19T00:06:41Z ♥ 1

Straight forward, but fun and seems to me like feature complete! Gives off the impression that you had a full concept for the game and managed to complete all of it in the time limit. A little bit of audio could add some weight to the gameplay, but otherwise really impressive work for your first time working with Unity.

CALL LECTOR by 5apper 2025-10-18T23:59:17Z ♥ 0

Very interesting game. I loved that physics on things was included even though it was unnecessary for the gameplay. The whole look and mood reminds me a lot of Blendo Games games. I can see the ambiguity of not knowing the truth or outcome being part of the whole concept, but I think there could still be some sort of indicator or consequence added to help drive the feeling of player progress. Really great game and execution of your idea, can definitely see how you could build this out into something bigger.

Shaman by tsuyurikuraudo 2025-10-18T23:43:55Z ♥ 1

Conceptually this is really cool and I like the approach to the logic puzzles. The UI/UX kind of got in the way a little bit, but overall this is a really strong jam entry. I think it would really shine with getting all the game art, UI, and text just a bit more visually matched.

Biocapital by SunJet 2025-10-18T22:58:10Z ♥ 1

Very nice art direction and general mood on this. Movement felt a bit weird, but also added to the kind of strange environment you had. Accidentally felt out of the mouth, so a respawn or restart button would be nice.

Marble Sky by Zathnic 2025-10-18T22:39:31Z ♥ 1

Audio effects and the how the feeling of momentum transfer really shined for me. Good build up of mechanics and difficulty too. I think a checkpoint or ball respawn mechanic would have been helpful for me though.

Debts & Dragons by Syphorce 2025-10-18T22:24:11Z ♥ 5

Beautiful character portraits. Like others have said, just the management and design for a team this size over 72 hours is it's own type of accomplishment. The differences between the towns and their economies was not super obvious to me, but still was easy enough to make money. Overall very impressive game.

Super Fly by Tsaot 2025-10-18T21:56:20Z ♥ 1

Mechanics make sense and I can definitely see the vision. A little more animation and audio polish I think would add a lot, but solid game loop completed for the jam. Always appreciate people putting in some voice acting or voice foley sfx in their entries.

Heart Keys | 心·键 by hijackxu 2025-10-18T20:34:18Z ♥ 3

Cute art and good job establishing a really cohesive look between the UI, 3D art, and colour palette. Level and puzzle design I think are some of the hardest things to get done in a gamejam so great work!

Debt Collector by someone 2025-10-18T20:15:09Z ♥ 1

A little janky in some areas, but a impressive entry working solo using your own engine. The game runs really smoothly in the web build which is impressive. A think a little bit of money tracking/UI could be a small touch that could do a lot for giving the player a bit of progress feedback.

BallBoy! by Neandi 2025-10-18T20:06:37Z ♥ 2

I love so much about this, the whole look and gameplay is right up my alley. Enjoying all the different takes on the theme like this one. The billboard sprites with the court works really well visually. Also had the players stop playing after 3 minutes, but still a really great self contained game that kept me engaged the whole time.

Rune Rangers by Taximan981 2025-10-18T19:49:26Z ♥ 2

Very cool battle mechanic to switch up the usual collectable fighter gameplay. Appreciated the the in-game tutorial to start off also. Since the fighting is kind of a puzzle game, some of the fights felt a little same-y, but still a very good system to create within a gamejam limit.

Fast Food Dimensions by Thunder 2025-10-18T19:28:48Z ♥ 2

Also ran into some issues with the camera resetting occasionally, but still playable. Really like how you implemented the different pocket dimensions and your take on collecting. Big fan of the textures on the drink machine too. Occasionally items would become not grabbable, so maybe a bit more guidance on the rules or controls would help the flow of the gameplay.

Crown and Taxes by Hexela 2025-10-18T19:05:37Z ♥ 1

Cute art style and surprisingly large number of dialog lines you fit in. I like collecting taxes as a take on the theme. A few text lines got clipped, but not a huge deal. 1 or 2 other game mechanics on top of the option selection could help break up the gameplay getting to 500, but overall cool complete game experience.

Go Fetch by Kyle Farwell 2025-10-18T18:53:24Z ♥ 2

Cute full game experience, enjoyed the cohesive vibe you were able to create between the music, art, and dialog from all of your team.

LD57 — Depths (34)

Podvodsk by Finlal 2025-04-18T21:03:14Z ♥ 2

Fantastic presentation, I was drawn in by the great pixel art and visuals, but the music and sound design were really excellent once I got into the game also. Good amount of gameplay mechanics and building types/randomness to keep me hooked until my run ended.

Puppeteer by benskca 2025-04-18T20:46:03Z ♥ 1

Great use of the theme and I liked how you used the puppet show to frame the concept. The levels were a good progression of teaching new concepts and I can see how this would get built out into more levels if you wanted to. Initially relation between the depth and front view wasn't clear, but quick enough to catch on. Maybe a visual indicator for the front camera viewport while in free cam mode could make it more intuitive. Great entry!

Dive to Survive by Zshandi Krahn 2025-04-14T01:37:04Z ♥ 1

Really great presentation; colour palette, audio, and art style all worked really well together. The movement was definitely more realistic to moving underwater in a heavy suit which was an interesting change from the other platformers I've played from this jam. The momentum aspect made getting over some of the ledges feel a bit awkward, but I'm guessing that was the intended part of the challenge.

The Scourge from the Deep by Wuppos 2025-04-14T01:24:12Z ♥ 1

Solid, if short, little action game. The time spent on the boss sprite is noticeable, it looks great. Controls felt like they could use a bit of fine tuning, would get stuck in attack animation before the boss telegraphed anything, though it could be more of a "pattern learning" fight than a reaction-based fight. Also nice to see LOVE getting some use, this is the first one I've seen this jam I think.

Submarine Murder by oller125 2025-04-13T23:57:40Z ♥ 1

Murder mystery is a tough genre to try for in the compo, nice going for that. I like the aesthetic and murder below the sea is a fun take on the theme. I feel like the evidence for accusing could have been a bit stronger, like more of a smoking gun, but still managed to get it on the first guess.

COLOR&FORM by Color and Form 2025-04-13T22:00:35Z ♥ 1

Visually and mechanically very interesting, though I wasn't sure if the game was trying to drive me toward any specific goal. I'm not very good at bullet hells to begin with, but the bullet pixels were hard to see and I found myself getting hit without noticing where the bullets were coming from. Still, quite a fun game and I like how unique it is.

Spear Bird by renrok 2025-04-13T20:54:01Z ♥ 3

Super strong visual design, everything about this feels really polished. Really like the progression with depth/fish size/upgrades making you want to keep going. My favourite arcade-type gameplay this jam so far. A full-screen button would be a great addition to better appreciate the art!

Walking Simulator by Tero Pulkkinen 2025-04-13T20:14:09Z ♥ 1

Does what it says on the cover. Excellent music bring the whole vibe up.

The OPERATOR by Tomtomgome 2025-04-13T17:28:20Z ♥ 6

I really loved this. Great gameplay mechanic and ending. Like others said a bit slow retracing your steps when you are dying a lot, but a pretty minor gripe overall. Great amount of dialogue to flesh out the atmosphere.

Into the Depths by Troloze 2025-04-13T16:41:43Z ♥ 1

Great first compo with the number of enemies and complexity included. I found it a bit unclear what I was supposed to do when there were multiple things on the screen at the same time, and I think I sometimes died to something offscreen, but really cool idea

MandelBrowse by MaximeG 2025-04-13T16:14:10Z ♥ 3

I really liked the concept, good take on the theme. Hitboxes and movement made everything play pretty well, but some more gameplay changes as you go down layers would have been fun I think.

Abyss Vaulter by sinclairstrange 2025-04-12T18:55:59Z ♥ 1

Always amazing what a polished and cohesive project you're able to complete in a weekend. Multiple world with distinct tilemaps and music were fantastic and the movement and gun system felt really solid.

Escape The Depths by Jag 2025-04-12T17:18:17Z ♥ 1

Pretty fun game! Controls and gameplay were solid, and the music really stood out to me as excellent and helped to pull everything together well.

Kika's Eggsplosive Descent by kazuo256 2025-04-12T17:11:34Z ♥ 5

Cute, I love the presentation and art style you went with. I wasn't very good at it, but it was a fun gameplay loop.

Lunglight by alpacalypse 2025-04-12T17:06:56Z ♥ 2

Cool one-room game mechanic, the events and hallucinations caught me off guard. I think I would have liked a bit more progression for difficulty, or more incentive to use the cameras over the sonar, but it still kept me engaged the whole way through.

MOMOEARTH by detectivedirk 2025-04-12T16:00:24Z ♥ 1

Really impressive depth of mechanics you implemented, a ton of different block types and powerups for a short jam game. Someone could really spend some time figuring out the optimal strategy for high scores I bet.

Back to the Boat! by jelch 2025-04-12T15:38:57Z ♥ 1

Sonar is a great mechanic to go with the theme, and I like how you implemented it! Audio for getting chased was a clear indicator and good for building tension.

Face Your Fears by CodeRaurus 2025-04-12T15:23:35Z ♥ 1

Short and sweet! The climb up mechanic could have a better visual indicator like you mentioned, but good idea and I liked the overall concept.

GUTS! by Jack12342 2025-04-12T06:37:14Z ♥ 1

Neat you got to implement a few different areas and different types of gameplay! Would have loved to see this get fleshed out more (pun intended) but great amount of variety for a short jam.

R.E.M. Really Enraging Mosquito by Mcgiants 2025-04-12T04:42:07Z ♥ 2

Great take on the theme and gameplay mechanic. I'd love to see this get fleshed out with some multi-night progression and adding new mechanics as it goes on.

The Changes We Make by aaronjnc 2025-04-12T04:37:10Z ♥ 0

Love the art and concept, though I had trouble figuring out what to do. There seemed to maybe be some misaligned interaction click areas, or maybe I'm misunderstanding the intent? Got to the hammer but couldn't find anything else to interact with. A mouse over indicator or mouse cursor change would help unless that would dumb it down too much.

The Windows build download seems to not be working also - seems to be working for other LDJam pages so you may want to double check and reupload if needed.

Lisiy by Neeck Kola 2025-04-12T04:08:48Z ♥ 1

I really like the concept and presentation, though I think I got stuck where I had a mass pile of steaks I was too weak to pull and couldn't grab any dynamite that got stuck in it. Really great food models and cohesive art style.

The Depths of Winter: Survive Until Spring by Hammy0212 2025-04-12T03:33:20Z ♥ 3

Cute and unique idea, I love seeing any kind of voice acting implementation in jam games. Some kind of simple or idle activity in the end area, like platforms or targets, could make listening to the script more fun :) Surprised at how long it went on for, that's some dedication to the concept.

anomalous source by GuitarBro 2025-04-12T03:16:34Z ♥ 2

Whoa, fantastic atmosphere and mood. Pretty straightforward gameplay but kept me engaged the whole way though. Initially thought the screen effect was my graphics glitching out before I caught on, great effect.

Drowning Simulator by Mikeliosus 2025-04-12T02:50:02Z ♥ 2

Impressive doing the compo with a new engine for the first time! Especially with other things going on in life.

Immediately reminded me of diving for rings/weights in the pool as a kid. I can definitely see the vision with a few more upgrade mechanics and some difficulty progression.

Carpathian Goodbye by FireSlash 2025-04-12T02:38:31Z ♥ 1

Fun and felt like a well fleshed out gameplay loop for a short jam. Wasn't super clear to me the benefit of bashing enemies or upgrading the bash action though

Break Down! by hulien22 2025-04-12T02:25:10Z ♥ 1

Once the gameplay clicked for me I was really sucked in, felt really satisfying clearing out sections of the map. Going all the way back to the top to reload was my only gripe, felt it kind of broke the flow of the game when I had to do that, especially as you got deeper down.

Edge Digger by Arthur Tang 2025-04-11T02:12:00Z ♥ 1

very cool arcade-y gameplay loop, I liked the intensity ramp up and the UI elements were great

Stolen Heart by LyaMgtt 2025-04-11T02:06:31Z ♥ 2

Great art, once you add the sound effects and visual feedback I think it will really tie everything together amazingly

Hello Darkness by Emsea 2025-04-10T03:35:46Z ♥ 2

Solid engaging gameplay loop and the 1-bit really worked with the idea. Only minor issue I had was the water + bucket mechanic wasn't visually clear to me, but only a small thing.

It's madness, my dudes by Keys Presser 2025-04-10T03:08:36Z ♥ 1

Great art, especially loved the portraits. The collision damage and movement wasn't too intuitive at first, but some interesting mechanics as you get into it.

deep trouble. by frutal 2025-04-10T03:03:04Z ♥ 1

Solid sound effects and good controls matching the level of gameplay. Wish the progression of new mechanics and difficulty was a bit faster, but good job on the # of the levels created for a short jam.

Light - Ludum Dare 57 by based.on.life 2025-04-09T04:43:12Z ♥ 1

Impressive ambience and you were able to create with limited time! Also, love when any voice acting is used in jam games, great stuff.

BucketWell by Azimiro 2025-04-09T04:33:24Z ♥ 1

Clean presentation and easy to pick up on the mechanics, I can imagine how you'd expand on the idea if you had more time. Feedback on the up/down controls wasn't as obvious to me, but if I was better at it I could see it being useful.

LD42 — Running out of space (1)

Inventorious by MatiErnst 2018-08-15T05:13:22Z ♥ 0

fantastic scope and execution of a game jam idea. A little more contrast between blocked and empty tiles would be nice, but hard to come up with much to criticise!

LD40 — The more you have, the worse it is (4)

tmyhtwii by lipponen 2017-12-09T02:06:49Z ♥ 0

Very much enjoy the look of the game, good sound effects too. The concept is really cool, but I feel you could do more with it, I got to the end and only had to step over the 1 spikes tile at the start.

Pixels: Begin by divineforge 2017-12-09T01:52:50Z ♥ 0

Hey, looks like you forgot to include a link to your game

CRYPTO by benjim 2017-12-09T01:47:45Z ♥ 0

Solid start for a game, definitely see how you could build on this idea. Throwing in a couple sound effects would be a quick way to make the game feel much more polished. A "zombies remaining" count would be good maybe. Really dig the tilemap art.

Slightly annoying traffic by JOrbits 2017-12-09T01:39:53Z ♥ 1

Really cute game with great presentation. Satisfying to see the destruction when I lost. The pattern of car spawns seemed a bit predictable, but after enough time it's too chaotic to notice.

LD39 — Running out of Power (20)

Power Defence by Crazy046 2017-08-05T00:49:41Z ♥ 0

Really cool and well thought out game. Love the tower designs and colour choices. Impressive that you've added a full tutorial to a jam game too.

Looks like the scaling on the tower sprites in-game is a bit off with the default resolution.

Hamsterpower by Luc Magitem 2017-08-05T00:40:17Z ♥ 0

Love the art you've done for this, fun take on the theme. Hard game for the uncoordinated.

I've lost work before in OpenToonz, regular autosaves are a must now, but I usually use Krita for simple animations.

Lumière by JoshLmao 2017-08-04T18:05:00Z ♥ 0

Great work for your first jam! The shoot sound is really satifying, but having some visual hit feedback too would be even better.

Sarlacc Dungeon by luthwyhn 2017-08-04T17:54:59Z ♥ 1

Nice game for only a day of work! Adding some simple sound effects would add a lot and not sure what the game is written in, but disabling filtering/aliasing on your images would look a lot better I think.

Supernode by Dustyroom 2017-08-04T05:33:00Z ♥ 0

Like other have said, very Mini Metro-esque in the best way. Fun to watch my network slowly become a mess as I build it up. Great game mechanic, replayability, and production value.

Fuse Cell by christina-antoinette-neofotistou 2017-08-03T20:55:27Z ♥ 2

Great combination of game mechanics, makes for familiar but unique gameplay! Nice colourful art as well. The player hit box could be a bit more obvious maybe.

X-Moon 2: Dark Moon by leafo 2017-08-02T19:52:18Z ♥ 0

Fun mechanic, but definitely pretty difficult for me! The enemies are a bit hard to get a good angle on.

Blood Mechs: The Iron Eucharist by Dezzles 2017-08-01T20:38:03Z ♥ 4

Great work done in only a weekend. Always impressive to see voice work in jam games too.

Voodoo Lockdown by Antti Haavikko 2017-08-01T20:15:23Z ♥ 2

Great gameplay mechanic. I found it surprisingly hard to think of right letter shapes to pick!

Saturnalia by graebor 2017-08-01T19:58:58Z ♥ 0

Beautiful graphics and ambiance. Short but enjoyable experience!

Ministry of Synthesis by impbox 2017-08-01T19:54:32Z ♥ 1

Really unique gameplay and great implementation for 48 hr!

There's No Place Like Home by Remzo 2017-08-01T19:38:10Z ♥ 1

Very cool look and colour choices. I think I got lucky because I escaped on my first try.

air mail by rubna 2017-08-01T19:34:47Z ♥ 0

Really nice atmosphere with the sound and graphics. Nice relaxing gameplay

Galvanica by icxon 2017-08-01T19:02:55Z ♥ 2

Fun game with resource management. The dialog and minigames really add a lot to the experience.

Extraction by roguenoodle 2017-08-01T18:52:55Z ♥ 2

Great game mechanic/use of theme, dig the colour palette too.

Radrover Snap!! by radmars 2017-08-01T18:49:23Z ♥ 0

Wow! Nice work! Very cute game, love the graphics and voice lines. Selfie mode was a nice addition.

Everust by boaheck-artgent 2017-08-01T18:24:31Z ♥ 1

Love the aesthetic, especially the water movement.

Running Voltgun by sinclairstrange 2017-08-01T18:17:09Z ♥ 2

This is awesome! Amazing amount of content and polish for a jam game. Really satisfying mechanics.

Flicker by roaderful 2017-08-01T17:54:09Z ♥ 1

Solid puzzles, felt like they had a good progression of features and difficulty.

Zombies and RVs by pixelgriffin 2017-08-01T17:53:59Z ♥ 1

Great frantic gameplay, pretty difficult for me though.

LD26 — Minimalism (46)

THE POTATO GAME by BleuLlama 2013-04-29T20:05:00

Cute text adventure :) Would be great to see more gameplay elements so that games last more than two seconds :P Also now I want potato

Timit by TheSnide 2013-04-29T20:00:00

Cute little game, great application of theme; about as simple as it gets :) After 5 minutes I still had 91 health though, not sure I want to play for an hour straight :P

One Crate Sokoban In The Dark by stqn 2013-04-29T19:52:00

This is pretty fun :) I don't think I have played a puzzle game before that required scouting! Clever ^.^

Zmore by mrspeaker 2013-04-29T19:31:00

Fun little game :) Would love to see the laser mechanic as part of a larger platformer.

Detour by quadtree 2013-04-29T18:28:00

Cool little rpg; I had a lot of fun exploring and figuring out what everything is. Only thing I was wishing for was a label informing me what I am standing on or next to. :)

The Boy Who Leapt Through Planets by ydg 2013-04-29T09:01:00

Fun and humorous :)

Hiddensquares by Tozy 2013-04-29T08:54:00

Interesting gameplay, trippy visuals :)

Plex by Neonlare 2013-04-29T08:47:00

Fun game, relaxing aesthetic. :) I enjoy the jumpy spacebar mechanic thing, despite it always getting me stuck in a wall :P

The Square - By Suese by Suese 2013-04-29T08:31:00

That is quite the character :) Fitting audio selection, goes well with the retro look / gameplay.

Combo Up by jurnacsr 2013-04-29T08:22:00

This is a neat little game; I like the idea of a "bullet"-type game without bullets :P It's relaxing :)

Pixi : The pixel that is not a square ! by Panda313 2013-04-29T08:18:00

Cute game :3 Creative mechanic, too; I had fun playing this.
Sadly I ended up slamming him into a wall and got stuck :(

Monoboy by jhrrsn 2013-04-29T08:12:00

Beautiful game :)

Rad vs Blae by GetFun 2013-04-29T07:53:00

Nice simple multiplayer. Was only me and one other person online when I tried it out, but it was pretty fun nevertheless :)

Kanvas Kombat by tnovelli 2013-04-29T07:43:00

I like the concept, as well as your art. Tried fighting my cat as he walked across the keyboard... We both got hits off so I am calling that a draw.
Gameplay seems a bit unpolished in terms of combat, as "Test User" commented.

Minimalistic Potato by Crynix 2013-04-29T07:31:00

Hmm, got stuck on level potato..

Pivot by meat_popsicle 2013-04-29T07:25:00

Feels very polished, this is a fun little puzzle game :)

Ethical Spud by wrongcoder 2013-04-29T07:22:00

I agree that some minimal graphics would aid the gameplay, but the game is good comedy as-is, however unethical as it may be to cook a potato. Well done :)

Block Hat by yetanother 2013-04-29T07:12:00

Cute graphic :) It's a clever take on the "tetris" type gameplay. For some reason it seems a bit laggy unfortunately.

hunter hungry by Jonathan Whiting 2013-04-29T06:55:00

Beautiful game with buckets of atmosphere! I generally don't care much for platformers but this is great. Nice work :)

Super 1-Bit Space Arena by Orni 2013-04-29T06:37:00

Super cute graphics :) I'm not good at these games, but this was fun; well done.

Folding by raincole 2013-04-29T06:17:00

Once I figured out what was going on it was quite fun :) Inventive mechanic, great puzzler.

Join by Perry 2013-04-29T05:34:00

Love the concept, great puzzle game. Nice sounds and visuals as well; well done :)

Canon by sparkleswirl 2013-04-29T05:29:00

Clever game! Gets very tricky, I like :D

Boogie Woogie by gabehollombe 2013-04-29T05:15:00

Relaxing, fun game! Nice use of theme too.

Diet Simulator 2013 by greysphere 2013-04-29T05:05:00

Cute game, spam is apparently nectar of the gods.

Improbable by mokesmoe 2013-04-29T04:56:00

The idea of a text adventure using hyperlinks is intriguing; more interaction with the story would be welcome though.

The Creation by netgrind 2013-04-29T04:48:00

Great puzzle game! Visuals are nice too

Color Blind by Alec Von Arx 2013-04-29T04:45:00

Interesting concept, pretty fun for a while.. Also my eyes hurt now, thanks :P

TNAFT by Mysterarts 2013-04-29T04:38:00

Nice concept, surprisingly fun :)

Rokhopr by David Durham 2013-04-29T04:30:00

Clever little game :)

Tundra King by deathray 2013-04-29T04:24:00

Aww it's so cute :)

ABSTRAIT by Tkatchenko 2013-04-29T04:19:00

Fun little puzzler! Nice application of theme :)

App Escape by L 2013-04-29T04:11:00

Clever game, I like it :)

Quest by Scott McBee 2013-04-29T04:06:00

Very cute game, never played a 1D rpg before ;D

Serenade by yajiv 2013-04-29T04:00:00

Cute game, I also can't get past ASD though

Terrible Magical Artist by Colorvade 2013-04-29T03:47:00

Very pretty game! Also I am a truly a terrible magical artist, game is right! :P

Composition with Yellow, Red, and Blue by DaveDobson 2013-04-29T03:40:00

Fun and quite tricky gameplay :)

Coin Collector by anbreizh 2013-04-29T03:36:00

It's a bit hypnotizing! Fun little game, even though I keep dying :P

Minimal Force by Madball 2013-04-29T03:33:00

Cute little game, really like the art :)

Invertigo! by unusualcadence 2013-04-29T03:27:00

Some cool gameplay elements here, and nice take on the theme. A fun game!

CRAAASH by nurabsal 2013-04-29T03:19:00

Cool little game :)
Peace out, space dude

Tactical Spreadsheet by atrodo 2013-04-29T03:10:00

I love it! Spreadsheet sim :D Also apparently dragon > potato :(

sn by mikebolt 2013-04-29T03:05:00

Cool, simple game, frustrating also ;P
Making levels for this game must be fun :)

Schizophrenic Astral Return by saggiosoft 2013-04-29T02:59:00

I like the controls, great idea :) Wish I would stop losing my purple guys off the edge of the screen :S

Recondite Rectangles by reheated 2013-04-29T02:54:00

Very cool game, I played it for a while :) Ended up getting stuck inside the bottom wall and had to refresh page though :/
Love the concept!

Minimun Life by AlanBazan 2013-04-29T02:48:00

Woo, so many promotions! .. Oh wait ;(
cute game :)

LD23 — Tiny World (14)

A day in your Life by superstu 2012-04-23T09:05:00

Finally finished it! What a cruel little world! :P

Planet ZOOB by Pacifist Games 2012-04-23T08:38:00

This is really well done; nailed the ambiance! The planet looks so happy to have a friend :D

Tiny Resolution by ishav 2012-04-23T08:30:00

Those bunnies are really deadly.. Game is challenging but cute :P

Predicament by orangepascal 2012-04-23T08:11:00

This grizzled cube-man makes MacGyver look bad! Your game is marvelous; thank you!

QBik by Misaka42 2012-04-23T08:05:00

Crashed a few times but I like the art! Why is Triangle such a jerk? :P

Skully's Microscopic World by Skully 2012-04-23T07:59:00

Shazam!

Deity by Blake 2012-04-23T07:55:00

What a sinisterly cute little game! :D

Angle Isle by Rusty Moyher 2012-04-23T07:47:00

Feels very polished, nicely done! Love the odd bird cheep when it gets a gem.

Kamikaze Planet by Monomer 2012-04-23T07:28:00

Very well done! Difficulty, sound, graphics, and gameplay all feel oldschool. What a brave little dancing fighter robot :D

Snow Globe Kerfuffle by j_peeba 2012-04-23T07:05:00

Very nice take on a classic! Love the atmosphere; the little green alien guy is so serious. :D

Niña Nueve by Jonathan Whiting 2012-04-23T06:54:00

Music is nice, and I like the recycling of the 9x9 grid! Graphics are simple but effective.

Polarity by nornagon 2012-04-23T06:34:00

Nice idea and well executed!

Maru by RandomOutput 2012-04-23T06:22:00

Very serene! I love how the hotseat controls are right next to eachother when they don't have to be... Makes everything feel smaller.

The Spaceman by malec2b 2012-04-23T05:37:00

Cool game, like the atmosphere... Flash crashed after a while though, upon trying to change screens.