FoonLudum Dare ExplorerUsers → daniel

daniel

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signalnervous climbjam4033.593.322.713.153.903.443.78
202558Collectorcorvid cachejam1393.893.663.764.064.164.10
202557Depthsdepth mappedjam1713.893.444.083.893.89
202250Delay the inevitable👥Last Lord of the Edgejam3.253.503.253.004.003.75
202149Unstable👥marble maze herojam4.004.164.754.503.833.333.50
202148Deeper and deeper👥Bone Diggerjam4.004.253.754.004.004.504.254.25
202047Stuck in a loop👥RONINjam4.003.003.004.004.504.00
202046Keep it alive👥not quite homejam3.502.902.953.454.204.052.254.65
201945Start with nothing👥Bruno's Bootstrapsjam7363.263.023.262.863.764.263.13
201944Your life is currency👥Life in the Fast Veinjam2453.743.723.253.433.713.573.573.48
201843Sacrifices must be madecritter cavernjam
201842Running out of space👥no-killjam2393.733.173.564.024.563.793.78
201841Combine 2 Incompatible Genres👥tappy towersunfinished
201740The more you have, the worse it is👥GrowboRallyjam5373.483.413.513.182.973.002.832.98
201739Running out of Power👥ld39jam7042.912.732.722.954.002.722.152.78
201738A Small World👥it's (skull) businessjam1.001.002.002.002.001.003.002.00
201326MinimalismCentroidcompo5533.172.913.843.632.801.361.792.6071
201223Tiny WorldPixel MMOcompo4832.882.523.883.162.122.002.432.3846

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by daniel

LD23 — Tiny World

Planet ZOOB by Pacifist Games 2012-04-23T08:38:00

This is really well done; nailed the ambiance! The planet looks so happy to have a friend :D

Skully's Microscopic World by Skully 2012-04-23T07:59:00

Shazam!

QBik by Misaka42 2012-04-23T08:05:00

Crashed a few times but I like the art! Why is Triangle such a jerk? :P

Deity by Blake 2012-04-23T07:55:00

What a sinisterly cute little game! :D

Kamikaze Planet by Monomer 2012-04-23T07:28:00

Very well done! Difficulty, sound, graphics, and gameplay all feel oldschool. What a brave little dancing fighter robot :D

Tiny Resolution by ishav 2012-04-23T08:30:00

Those bunnies are really deadly.. Game is challenging but cute :P

Maru by RandomOutput 2012-04-23T06:22:00

Very serene! I love how the hotseat controls are right next to eachother when they don't have to be... Makes everything feel smaller.

Polarity by nornagon 2012-04-23T06:34:00

Nice idea and well executed!

Predicament by orangepascal 2012-04-23T08:11:00

This grizzled cube-man makes MacGyver look bad! Your game is marvelous; thank you!

The Spaceman by malec2b 2012-04-23T05:37:00

Cool game, like the atmosphere... Flash crashed after a while though, upon trying to change screens.

Angle Isle by Rusty Moyher 2012-04-23T07:47:00

Feels very polished, nicely done! Love the odd bird cheep when it gets a gem.

Niña Nueve by Jonathan Whiting 2012-04-23T06:54:00

Music is nice, and I like the recycling of the 9x9 grid! Graphics are simple but effective.

Snow Globe Kerfuffle by j_peeba 2012-04-23T07:05:00

Very nice take on a classic! Love the atmosphere; the little green alien guy is so serious. :D

A day in your Life by superstu 2012-04-23T09:05:00

Finally finished it! What a cruel little world! :P

LD26 — Minimalism

Super 1-Bit Space Arena by Orni 2013-04-29T06:37:00

Super cute graphics :) I'm not good at these games, but this was fun; well done.

App Escape by L 2013-04-29T04:11:00

Clever game, I like it :)

Composition with Yellow, Red, and Blue by DaveDobson 2013-04-29T03:40:00

Fun and quite tricky gameplay :)

Rokhopr by David Durham 2013-04-29T04:30:00

Clever little game :)

TNAFT by Mysterarts 2013-04-29T04:38:00

Nice concept, surprisingly fun :)

The Creation by netgrind 2013-04-29T04:48:00

Great puzzle game! Visuals are nice too

ABSTRAIT by Tkatchenko 2013-04-29T04:19:00

Fun little puzzler! Nice application of theme :)

Boogie Woogie by gabehollombe 2013-04-29T05:15:00

Relaxing, fun game! Nice use of theme too.

Coin Collector by anbreizh 2013-04-29T03:36:00

It's a bit hypnotizing! Fun little game, even though I keep dying :P

Timit by TheSnide 2013-04-29T20:00:00

Cute little game, great application of theme; about as simple as it gets :) After 5 minutes I still had 91 health though, not sure I want to play for an hour straight :P

Block Hat by yetanother 2013-04-29T07:12:00

Cute graphic :) It's a clever take on the "tetris" type gameplay. For some reason it seems a bit laggy unfortunately.

Serenade by yajiv 2013-04-29T04:00:00

Cute game, I also can't get past ASD though

Recondite Rectangles by reheated 2013-04-29T02:54:00

Very cool game, I played it for a while :) Ended up getting stuck inside the bottom wall and had to refresh page though :/
Love the concept!

Join by Perry 2013-04-29T05:34:00

Love the concept, great puzzle game. Nice sounds and visuals as well; well done :)

THE POTATO GAME by BleuLlama 2013-04-29T20:05:00

Cute text adventure :) Would be great to see more gameplay elements so that games last more than two seconds :P Also now I want potato

Combo Up by jurnacsr 2013-04-29T08:22:00

This is a neat little game; I like the idea of a "bullet"-type game without bullets :P It's relaxing :)

Quest by Scott McBee 2013-04-29T04:06:00

Very cute game, never played a 1D rpg before ;D

Kanvas Kombat by tnovelli 2013-04-29T07:43:00

I like the concept, as well as your art. Tried fighting my cat as he walked across the keyboard... We both got hits off so I am calling that a draw.
Gameplay seems a bit unpolished in terms of combat, as "Test User" commented.

Folding by raincole 2013-04-29T06:17:00

Once I figured out what was going on it was quite fun :) Inventive mechanic, great puzzler.

Tactical Spreadsheet by atrodo 2013-04-29T03:10:00

I love it! Spreadsheet sim :D Also apparently dragon > potato :(

Tundra King by deathray 2013-04-29T04:24:00

Aww it's so cute :)

Monoboy by jhrrsn 2013-04-29T08:12:00

Beautiful game :)

Hiddensquares by Tozy 2013-04-29T08:54:00

Interesting gameplay, trippy visuals :)

Minimalistic Potato by Crynix 2013-04-29T07:31:00

Hmm, got stuck on level potato..

Plex by Neonlare 2013-04-29T08:47:00

Fun game, relaxing aesthetic. :) I enjoy the jumpy spacebar mechanic thing, despite it always getting me stuck in a wall :P

Invertigo! by unusualcadence 2013-04-29T03:27:00

Some cool gameplay elements here, and nice take on the theme. A fun game!

The Boy Who Leapt Through Planets by ydg 2013-04-29T09:01:00

Fun and humorous :)

Schizophrenic Astral Return by saggiosoft 2013-04-29T02:59:00

I like the controls, great idea :) Wish I would stop losing my purple guys off the edge of the screen :S

CRAAASH by nurabsal 2013-04-29T03:19:00

Cool little game :)
Peace out, space dude

Pixi : The pixel that is not a square ! by Panda313 2013-04-29T08:18:00

Cute game :3 Creative mechanic, too; I had fun playing this.
Sadly I ended up slamming him into a wall and got stuck :(

Pivot by meat_popsicle 2013-04-29T07:25:00

Feels very polished, this is a fun little puzzle game :)

One Crate Sokoban In The Dark by stqn 2013-04-29T19:52:00

This is pretty fun :) I don't think I have played a puzzle game before that required scouting! Clever ^.^

Terrible Magical Artist by Colorvade 2013-04-29T03:47:00

Very pretty game! Also I am a truly a terrible magical artist, game is right! :P

Diet Simulator 2013 by greysphere 2013-04-29T05:05:00

Cute game, spam is apparently nectar of the gods.

Color Blind by Alec Von Arx 2013-04-29T04:45:00

Interesting concept, pretty fun for a while.. Also my eyes hurt now, thanks :P

Ethical Spud by wrongcoder 2013-04-29T07:22:00

I agree that some minimal graphics would aid the gameplay, but the game is good comedy as-is, however unethical as it may be to cook a potato. Well done :)

Canon by sparkleswirl 2013-04-29T05:29:00

Clever game! Gets very tricky, I like :D

Minimun Life by AlanBazan 2013-04-29T02:48:00

Woo, so many promotions! .. Oh wait ;(
cute game :)

sn by mikebolt 2013-04-29T03:05:00

Cool, simple game, frustrating also ;P
Making levels for this game must be fun :)

Detour by quadtree 2013-04-29T18:28:00

Cool little rpg; I had a lot of fun exploring and figuring out what everything is. Only thing I was wishing for was a label informing me what I am standing on or next to. :)

Improbable by mokesmoe 2013-04-29T04:56:00

The idea of a text adventure using hyperlinks is intriguing; more interaction with the story would be welcome though.

hunter hungry by Jonathan Whiting 2013-04-29T06:55:00

Beautiful game with buckets of atmosphere! I generally don't care much for platformers but this is great. Nice work :)

The Square - By Suese by Suese 2013-04-29T08:31:00

That is quite the character :) Fitting audio selection, goes well with the retro look / gameplay.

Minimal Force by Madball 2013-04-29T03:33:00

Cute little game, really like the art :)

Rad vs Blae by GetFun 2013-04-29T07:53:00

Nice simple multiplayer. Was only me and one other person online when I tried it out, but it was pretty fun nevertheless :)

Zmore by mrspeaker 2013-04-29T19:31:00

Fun little game :) Would love to see the laser mechanic as part of a larger platformer.

LD39 — Running out of Power

Galvanica by icxon 2017-08-01T19:02:55Z

Fun game with resource management. The dialog and minigames really add a lot to the experience.

Supernode by Dustyroom 2017-08-04T05:33:00Z

Like other have said, very Mini Metro-esque in the best way. Fun to watch my network slowly become a mess as I build it up. Great game mechanic, replayability, and production value.

Saturnalia by graebor 2017-08-01T19:58:58Z

Beautiful graphics and ambiance. Short but enjoyable experience!

Blood Mechs: The Iron Eucharist by nuclearfriend 2017-08-01T20:38:03Z

Great work done in only a weekend. Always impressive to see voice work in jam games too.

Running Voltgun by sinclairstrange 2017-08-01T18:17:09Z

This is awesome! Amazing amount of content and polish for a jam game. Really satisfying mechanics.

Power Defence by Crazy046 2017-08-05T00:49:41Z

Really cool and well thought out game. Love the tower designs and colour choices. Impressive that you've added a full tutorial to a jam game too.

Looks like the scaling on the tower sprites in-game is a bit off with the default resolution.

Ministry of Synthesis by impbox 2017-08-01T19:54:32Z

Really unique gameplay and great implementation for 48 hr!

Sarlacc Dungeon by luthwyhn 2017-08-04T17:54:59Z

Nice game for only a day of work! Adding some simple sound effects would add a lot and not sure what the game is written in, but disabling filtering/aliasing on your images would look a lot better I think.

Radrover Snap!! by radmars 2017-08-01T18:49:23Z

Wow! Nice work! Very cute game, love the graphics and voice lines. Selfie mode was a nice addition.

Extraction by roguenoodle 2017-08-01T18:52:55Z

Great game mechanic/use of theme, dig the colour palette too.

Everust by boaheck-artgent 2017-08-01T18:24:31Z

Love the aesthetic, especially the water movement.

Fuse Cell by christina-antoinette-neofotistou 2017-08-03T20:55:27Z

Great combination of game mechanics, makes for familiar but unique gameplay! Nice colourful art as well. The player hit box could be a bit more obvious maybe.

Zombies and RVs by pixelgriffin 2017-08-01T17:53:59Z

Great frantic gameplay, pretty difficult for me though.

Voodoo Lockdown by Antti Haavikko 2017-08-01T20:15:23Z

Great gameplay mechanic. I found it surprisingly hard to think of right letter shapes to pick!

X-Moon 2: Dark Moon by leafo 2017-08-02T19:52:18Z

Fun mechanic, but definitely pretty difficult for me! The enemies are a bit hard to get a good angle on.

air mail by rubna 2017-08-01T19:34:47Z

Really nice atmosphere with the sound and graphics. Nice relaxing gameplay

Hamsterpower by Luc Magitem 2017-08-05T00:40:17Z

Love the art you've done for this, fun take on the theme. Hard game for the uncoordinated.

I've lost work before in OpenToonz, regular autosaves are a must now, but I usually use Krita for simple animations.

Lumière by JoshLmao 2017-08-04T18:05:00Z

Great work for your first jam! The shoot sound is really satifying, but having some visual hit feedback too would be even better.

Flicker by roaderful 2017-08-01T17:54:09Z

Solid puzzles, felt like they had a good progression of features and difficulty.

There's No Place Like Home by Remzo 2017-08-01T19:38:10Z

Very cool look and colour choices. I think I got lucky because I escaped on my first try.

LD40 — The more you have, the worse it is

GrowboRally by daniel 2017-12-10T21:17:48Z

Thanks everyone for the nice comments and good feedback. There are some clear areas to be improved that people seem to be agreeing on.

Slightly annoying traffic by JOrbits 2017-12-09T01:39:53Z

Really cute game with great presentation. Satisfying to see the destruction when I lost. The pattern of car spawns seemed a bit predictable, but after enough time it's too chaotic to notice.

tmyhtwii by lipponen 2017-12-09T02:06:49Z

Very much enjoy the look of the game, good sound effects too. The concept is really cool, but I feel you could do more with it, I got to the end and only had to step over the 1 spikes tile at the start.

CRYPTO by benjim 2017-12-09T01:47:45Z

Solid start for a game, definitely see how you could build on this idea. Throwing in a couple sound effects would be a quick way to make the game feel much more polished. A "zombies remaining" count would be good maybe. Really dig the tilemap art.

Pixels: Begin by divineforge 2017-12-09T01:52:50Z

Hey, looks like you forgot to include a link to your game

LD42 — Running out of space

Inventorious by MatiErnst 2018-08-15T05:13:22Z

fantastic scope and execution of a game jam idea. A little more contrast between blocked and empty tiles would be nice, but hard to come up with much to criticise!

no-kill by daniel 2018-08-16T01:42:02Z

@wrenpirate thanks for the thoughtful feedback! some great points you brought up. movement and map scale are the big ones I want to fix post-jam

no-kill by daniel 2018-08-25T02:54:29Z

@kaiclavier thank you! I think clicker-type gameplay could definitely work well with this

no-kill by daniel 2018-09-04T23:17:08Z

@dleanjeans Yeah we agree movement is too slow. We didn't have much time to balance the gameplay at the end of the weekend unfortunately. Sound volume was okay on my computer, but I'll keep a volume slider in mind for the future.

no-kill by daniel 2018-09-04T23:17:31Z

@jupiter-hadley Awesome, thanks Jupiter!

LD57 — Depths

Carpathian Goodbye by FireSlash 2025-04-12T02:38:31Z

Fun and felt like a well fleshed out gameplay loop for a short jam. Wasn't super clear to me the benefit of bashing enemies or upgrading the bash action though

Walking Simulator by Tero Pulkkinen 2025-04-13T20:14:09Z

Does what it says on the cover. Excellent music bring the whole vibe up.

depth mapped by daniel 2025-04-11T06:25:45Z

thanks for playing! agree on the camera angle + visual indicators, will fix those in a post-jam version

Abyss Vaulter by sinclairstrange 2025-04-12T18:55:59Z

Always amazing what a polished and cohesive project you're able to complete in a weekend. Multiple world with distinct tilemaps and music were fantastic and the movement and gun system felt really solid.

Back to the Boat! by jelch 2025-04-12T15:38:57Z

Sonar is a great mechanic to go with the theme, and I like how you implemented it! Audio for getting chased was a clear indicator and good for building tension.

Podvodsk by Finlal 2025-04-18T21:03:14Z

Fantastic presentation, I was drawn in by the great pixel art and visuals, but the music and sound design were really excellent once I got into the game also. Good amount of gameplay mechanics and building types/randomness to keep me hooked until my run ended.

Kika's Eggsplosive Descent by kazuo256 2025-04-12T17:11:34Z

Cute, I love the presentation and art style you went with. I wasn't very good at it, but it was a fun gameplay loop.

Submarine Murder by oller125 2025-04-13T23:57:40Z

Murder mystery is a tough genre to try for in the compo, nice going for that. I like the aesthetic and murder below the sea is a fun take on the theme. I feel like the evidence for accusing could have been a bit stronger, like more of a smoking gun, but still managed to get it on the first guess.

anomalous source by GuitarBro 2025-04-12T03:16:34Z

Whoa, fantastic atmosphere and mood. Pretty straightforward gameplay but kept me engaged the whole way though. Initially thought the screen effect was my graphics glitching out before I caught on, great effect.

Drowning Simulator by Mikeliosus 2025-04-12T02:50:02Z

Impressive doing the compo with a new engine for the first time! Especially with other things going on in life.

Immediately reminded me of diving for rings/weights in the pool as a kid. I can definitely see the vision with a few more upgrade mechanics and some difficulty progression.

Puppeteer by benskca 2025-04-18T20:46:03Z

Great use of the theme and I liked how you used the puppet show to frame the concept. The levels were a good progression of teaching new concepts and I can see how this would get built out into more levels if you wanted to. Initially relation between the depth and front view wasn't clear, but quick enough to catch on. Maybe a visual indicator for the front camera viewport while in free cam mode could make it more intuitive. Great entry!

Into the Depths by Troloze 2025-04-13T16:41:43Z

Great first compo with the number of enemies and complexity included. I found it a bit unclear what I was supposed to do when there were multiple things on the screen at the same time, and I think I sometimes died to something offscreen, but really cool idea

MandelBrowse by MaximeG 2025-04-13T16:14:10Z

I really liked the concept, good take on the theme. Hitboxes and movement made everything play pretty well, but some more gameplay changes as you go down layers would have been fun I think.

Break Down! by hulien22 2025-04-12T02:25:10Z

Once the gameplay clicked for me I was really sucked in, felt really satisfying clearing out sections of the map. Going all the way back to the top to reload was my only gripe, felt it kind of broke the flow of the game when I had to do that, especially as you got deeper down.

Spear Bird by renrok 2025-04-13T20:54:01Z

Super strong visual design, everything about this feels really polished. Really like the progression with depth/fish size/upgrades making you want to keep going. My favourite arcade-type gameplay this jam so far. A full-screen button would be a great addition to better appreciate the art!

Escape The Depths by Jag 2025-04-12T17:18:17Z

Pretty fun game! Controls and gameplay were solid, and the music really stood out to me as excellent and helped to pull everything together well.

Face Your Fears by CodeRaurus 2025-04-12T15:23:35Z

Short and sweet! The climb up mechanic could have a better visual indicator like you mentioned, but good idea and I liked the overall concept.

Lunglight by alpacalypse 2025-04-12T17:06:56Z

Cool one-room game mechanic, the events and hallucinations caught me off guard. I think I would have liked a bit more progression for difficulty, or more incentive to use the cameras over the sonar, but it still kept me engaged the whole way through.

The OPERATOR by Tomtomgome 2025-04-13T17:28:20Z

I really loved this. Great gameplay mechanic and ending. Like others said a bit slow retracing your steps when you are dying a lot, but a pretty minor gripe overall. Great amount of dialogue to flesh out the atmosphere.

The Scourge from the Deep by Wuppos 2025-04-14T01:24:12Z

Solid, if short, little action game. The time spent on the boss sprite is noticeable, it looks great. Controls felt like they could use a bit of fine tuning, would get stuck in attack animation before the boss telegraphed anything, though it could be more of a "pattern learning" fight than a reaction-based fight. Also nice to see LOVE getting some use, this is the first one I've seen this jam I think.

The Depths of Winter: Survive Until Spring by Hammy0212 2025-04-12T03:33:20Z

Cute and unique idea, I love seeing any kind of voice acting implementation in jam games. Some kind of simple or idle activity in the end area, like platforms or targets, could make listening to the script more fun :) Surprised at how long it went on for, that's some dedication to the concept.

GUTS! by Jack12342 2025-04-12T06:37:14Z

Neat you got to implement a few different areas and different types of gameplay! Would have loved to see this get fleshed out more (pun intended) but great amount of variety for a short jam.

The Changes We Make by aaronjnc 2025-04-12T04:37:10Z

Love the art and concept, though I had trouble figuring out what to do. There seemed to maybe be some misaligned interaction click areas, or maybe I'm misunderstanding the intent? Got to the hammer but couldn't find anything else to interact with. A mouse over indicator or mouse cursor change would help unless that would dumb it down too much.

The Windows build download seems to not be working also - seems to be working for other LDJam pages so you may want to double check and reupload if needed.

Stolen Heart by LyaMgtt 2025-04-11T02:06:31Z

Great art, once you add the sound effects and visual feedback I think it will really tie everything together amazingly

Edge Digger by Arthur Tang 2025-04-11T02:12:00Z

very cool arcade-y gameplay loop, I liked the intensity ramp up and the UI elements were great

R.E.M. Really Enraging Mosquito by Mcgiants 2025-04-12T04:42:07Z

Great take on the theme and gameplay mechanic. I'd love to see this get fleshed out with some multi-night progression and adding new mechanics as it goes on.

BucketWell by Azimiro 2025-04-09T04:33:24Z

Clean presentation and easy to pick up on the mechanics, I can imagine how you'd expand on the idea if you had more time. Feedback on the up/down controls wasn't as obvious to me, but if I was better at it I could see it being useful.

Hello Darkness by Emsea 2025-04-10T03:35:46Z

Solid engaging gameplay loop and the 1-bit really worked with the idea. Only minor issue I had was the water + bucket mechanic wasn't visually clear to me, but only a small thing.

MOMOEARTH by detectivedirk 2025-04-12T16:00:24Z

Really impressive depth of mechanics you implemented, a ton of different block types and powerups for a short jam game. Someone could really spend some time figuring out the optimal strategy for high scores I bet.

Dive to Survive by Zshandi Krahn 2025-04-14T01:37:04Z

Really great presentation; colour palette, audio, and art style all worked really well together. The movement was definitely more realistic to moving underwater in a heavy suit which was an interesting change from the other platformers I've played from this jam. The momentum aspect made getting over some of the ledges feel a bit awkward, but I'm guessing that was the intended part of the challenge.

COLOR&FORM by Color and Form 2025-04-13T22:00:35Z

Visually and mechanically very interesting, though I wasn't sure if the game was trying to drive me toward any specific goal. I'm not very good at bullet hells to begin with, but the bullet pixels were hard to see and I found myself getting hit without noticing where the bullets were coming from. Still, quite a fun game and I like how unique it is.

Lisiy by Neeck Kola 2025-04-12T04:08:48Z

I really like the concept and presentation, though I think I got stuck where I had a mass pile of steaks I was too weak to pull and couldn't grab any dynamite that got stuck in it. Really great food models and cohesive art style.

It's madness, my dudes by Keys Presser 2025-04-10T03:08:36Z

Great art, especially loved the portraits. The collision damage and movement wasn't too intuitive at first, but some interesting mechanics as you get into it.

Light - Ludum Dare 57 by based.on.life 2025-04-09T04:43:12Z

Impressive ambience and you were able to create with limited time! Also, love when any voice acting is used in jam games, great stuff.

deep trouble. by frutal 2025-04-10T03:03:04Z

Solid sound effects and good controls matching the level of gameplay. Wish the progression of new mechanics and difficulty was a bit faster, but good job on the # of the levels created for a short jam.

LD58 — Collector

Marble Sky by Zathnic 2025-10-18T22:39:31Z

Audio effects and the how the feeling of momentum transfer really shined for me. Good build up of mechanics and difficulty too. I think a checkpoint or ball respawn mechanic would have been helpful for me though.

Debt Collector by someone 2025-10-18T20:15:09Z

A little janky in some areas, but a impressive entry working solo using your own engine. The game runs really smoothly in the web build which is impressive. A think a little bit of money tracking/UI could be a small touch that could do a lot for giving the player a bit of progress feedback.

Rock Collector by smilewood 2025-10-19T03:26:51Z

Very true to the theme, I just wish it didn't pause when backgrounded so I could just let my collectors do their thing :) Felt a bit slow to progress and build up the upgrades, but that's in the context of the LDJam review gaunlet of getting through multiple games.

corvid cache by daniel 2025-10-19T03:30:18Z

@kinn thanks! glad you were able to try out the multiplayer

corvid cache by daniel 2025-10-19T03:31:54Z

@martingonn Yes sorry, I didn't add a fullscreen option so the window captures the mouse to control the camera rotation. But hitting escape should bring the mouse focus back if needed

Go Fetch by Kyle Farwell 2025-10-18T18:53:24Z

Cute full game experience, enjoyed the cohesive vibe you were able to create between the music, art, and dialog from all of your team.

Collect or Die by Jin9310 2025-10-19T18:57:58Z

This was a lot of fun, I just wish there was a bit more of a timer buffer to start with to mitigate the RNG a bit. Art is great too, overall really solid single-screen game.

Rune Rangers by Taximan981 2025-10-18T19:49:26Z

Very cool battle mechanic to switch up the usual collectable fighter gameplay. Appreciated the the in-game tutorial to start off also. Since the fighting is kind of a puzzle game, some of the fights felt a little same-y, but still a very good system to create within a gamejam limit.

Fast Food Dimensions by Thunder 2025-10-18T19:28:48Z

Also ran into some issues with the camera resetting occasionally, but still playable. Really like how you implemented the different pocket dimensions and your take on collecting. Big fan of the textures on the drink machine too. Occasionally items would become not grabbable, so maybe a bit more guidance on the rules or controls would help the flow of the gameplay.

[blank] by Ray Himmel 2025-10-19T07:19:16Z

Not sure if I saw everything there was to see, but impressive the general mood you were able to create with not too many individual pieces. Interesting experience and very unique in direction from everything I've seen this jam so far.

Chickens Go Home by cagibi 2025-10-19T21:51:28Z

Great stuff, impressive work nailing down such a cohesive compo game between the art style, audio, and gameplay. More stuff with the ramp boost and level challenges would be awesome, but great for the time limit you had.

Crown and Taxes by Hexela 2025-10-18T19:05:37Z

Cute art style and surprisingly large number of dialog lines you fit in. I like collecting taxes as a take on the theme. A few text lines got clipped, but not a huge deal. 1 or 2 other game mechanics on top of the option selection could help break up the gameplay getting to 500, but overall cool complete game experience.

Booster Buster by Revetoon 2025-10-19T03:17:23Z

Awesome, great work putting together a fun gameplay loop with a bunch of different card mechanics. It got to a speed where I was struggling to keep up pretty fast, but fun none the less!

CALL LECTOR by 5apper 2025-10-18T23:59:17Z

Very interesting game. I loved that physics on things was included even though it was unnecessary for the gameplay. The whole look and mood reminds me a lot of Blendo Games games. I can see the ambiguity of not knowing the truth or outcome being part of the whole concept, but I think there could still be some sort of indicator or consequence added to help drive the feeling of player progress. Really great game and execution of your idea, can definitely see how you could build this out into something bigger.

Biocapital by SunJet 2025-10-18T22:58:10Z

Very nice art direction and general mood on this. Movement felt a bit weird, but also added to the kind of strange environment you had. Accidentally felt out of the mouth, so a respawn or restart button would be nice.

Shaman by tsuyurikuraudo 2025-10-18T23:43:55Z

Conceptually this is really cool and I like the approach to the logic puzzles. The UI/UX kind of got in the way a little bit, but overall this is a really strong jam entry. I think it would really shine with getting all the game art, UI, and text just a bit more visually matched.

Give me your name by LogovoStudio 2025-10-23T03:29:14Z

Quite the beast you are, Mr Crow. Simple gameplay-wise, but good story telling and great use of sound effects. One thing that could be a good addition would be some visual difference in the player and crow dialog. Like different coloured text, a label for who's speaking, or different fonts just to make the conversations read a bit easier. Cool jam entry!

Clue Collector by look_for_happiness 2025-10-19T02:41:21Z

Interesting and surprisingly engaging way to read through a character's thoughts. The clue collecting didn't feel too interactive in terms of just gameplay, but just as a way of delivering a story I really liked it. The machine translated English seemed good to me.

BallBoy! by Neandi 2025-10-18T20:06:37Z

I love so much about this, the whole look and gameplay is right up my alley. Enjoying all the different takes on the theme like this one. The billboard sprites with the court works really well visually. Also had the players stop playing after 3 minutes, but still a really great self contained game that kept me engaged the whole time.

Full Marbles Universe by Norah 2025-10-19T18:11:06Z

This is adorable, good number of sprites and marbles to check out. It was pretty easy to cheese the computer players to beat them, maybe a bit of variety in how the CPUs and different marbles play to switch up the progression would be cool. Good game!

God is a nerd collecting video games and such, but by wo_ri_gou_le 2025-10-19T00:53:35Z

Even though the assets were from other sources I think you did a good job assembling them together for what you needed. I didn't really get the message of the story, but I could see it being interpreted a few different ways. Always appreciate when people put in the work to add voice acting for a jam game, great job on that.

Golden Starfruit by Kamizenki 2025-10-19T00:06:41Z

Straight forward, but fun and seems to me like feature complete! Gives off the impression that you had a full concept for the game and managed to complete all of it in the time limit. A little bit of audio could add some weight to the gameplay, but otherwise really impressive work for your first time working with Unity.

Debts & Dragons by Syphorce 2025-10-18T22:24:11Z

Beautiful character portraits. Like others have said, just the management and design for a team this size over 72 hours is it's own type of accomplishment. The differences between the towns and their economies was not super obvious to me, but still was easy enough to make money. Overall very impressive game.

Scrapfighter by Martingonn 2025-10-22T02:54:45Z

No luck for the performance issues linux: both compatibility and forward, and the web build in different browsers unfortunately. It looks pretty ambitious as a first 3D game though, and I like what I can see about the enemies! One thing to check if you haven't already is the release vs. the in-editor performance. I've had a few Godot games export where I've missed something and the release build runs a lot different from the game run through the editor.

Part Collector by heat 2025-10-19T01:56:50Z

Good variety of weapons and upgrades, and just a good gameplay loop. Would have liked a few more movement options if I was nitpicking, but very fun jam game overall!

Super Fly by Tsaot 2025-10-18T21:56:20Z

Mechanics make sense and I can definitely see the vision. A little more animation and audio polish I think would add a lot, but solid game loop completed for the jam. Always appreciate people putting in some voice acting or voice foley sfx in their entries.

Too Many Pots by ingi 2025-10-23T03:12:26Z

Cute, I appreciate the gameplay's change of pace and objectives from most of the other jam games. A little bit of rng causing a small seed stockpile, but overall a chill experience collecting and organizing my little indoor garden.

Collection Of Fragments by Narrathen 2025-10-19T02:25:38Z

Story and visuals were great just missing a bit more gameplay, but I know how that goes trying to fit it in a weekend haha. Cool short little self contained experience.

Heart Keys | 心·键 by hijackxu 2025-10-18T20:34:18Z

Cute art and good job establishing a really cohesive look between the UI, 3D art, and colour palette. Level and puzzle design I think are some of the hardest things to get done in a gamejam so great work!

Meticulous collector by The default team 2025-10-19T00:33:21Z

Cute visual design and great progression of puzzles. Always impressive to see people able to design this many levels over a jam. With my lack of puzzle solving skills I got stuck before the end, but still very fun! Great entry and implementation of the theme.

LD59 — Signal

Twilight Beacon by graebor 2026-04-25T21:28:35Z

Love what you put together for the one-screen type gameplay. I'm usually pretty bad at these everything happening at once type of games, but normal mode was pretty manageable with a good difficulty increase. Wonderful direction with the style.

Please Press Button by shadow64 2026-04-26T17:33:05Z

Very neat, even if I didn't fully understand it! Really impressive how much personality you were able to give off with thoughtful style choices and so few visual elements.

Blipp by vidarn 2026-04-26T00:31:23Z

Lovely stuff, great short story for a compo game. A bit of pixel hunting at first to learn the rules and mechanics, but came together nicely by the end. Too bad it wasn't longer with a few complicated puzzles, but great for 48 hours!

The Lighthouse by Iluvatar 2026-04-26T17:42:42Z

I love when people do voice acting for ludum games, great short story and presentation.

Echo Chamber by elemel 2026-04-26T22:21:24Z

Cool concept, can easily see the potential for how it could be expanded with more levels and mechanics. Audio from the echo source would add a lot to the gameplay like people have said. Great work!

Ludum Dare 59 - Cell The Signal by baknik 2026-04-26T23:48:31Z

Neat idea, and clean presentation! I wish there was a bit more info or feedback from the game on how to convert and retain customers though, I kept upgrading towers but still was losing customers so there may be some game mechanic that I wasn't understanding. Cool jam game though, and love to see management-type games done with this theme!

Tiny Signal Lost by Strega 2026-04-26T19:38:22Z

Awesome game, and cute ending. Good progression of new mechanics and difficulty, easy to see how this could continue to be built out! With how the final product turned out it really feels like all 3 team members were on the same page working on it.

Mini Mobile Network Operator by Stratcat66 2026-04-26T23:17:04Z

Really impressive stuff, great gameplay loop. The quality of life polish (a tutorial, good controls) felt really high which is all the more impressive as a compo entry. Some audio, more cards to play, and a win state/goal to work towards would add a lot, but the map generation and core gameplay loop is excellent.

PING by christina-antoinette-neofotistou 2026-04-25T21:17:52Z

Cute game! Fun mechanic for the theme and introduction of systems per level. I ran into a bit of stuttering playing on Firefox, but seems like it might just be something on my end. Would have liked to know more about the bat and the person on the score screen!

Pyre Lookout by outstar 2026-04-26T20:01:37Z

Wow, what a mood you've crafted between all the elements and the writing. This amount of solid dialog within a weekend is really impressive. Frustratingly bureaucratic and had me invested for the whole thing.

A Short Flight by Rongo Matane 2026-04-26T18:43:51Z

Impressive stuff for a jam game. Love everything about the style and presentation, colour palette and the plane model especially. The audio was also really a standout for me, music fit the style perfectly and everything about the plane's audio design was great.

First Responder by 130N35 2026-04-26T22:54:04Z

Cool gameplay loop and implementation! Controls and goals made sense to me, but I think a bit of tweaking to make the movement feel more arcade-y could work really well.

Mr. Signal by Ismael Rodriguez 2026-04-26T22:45:12Z

I like the gameplay a lot, very good implementation of the theme and style that complements the gameplay. A bit challenging to control, but that's hard thing to get right for all 3d space games. Snapping to the satellites felt great, though the camera reorienting itself after was a bit disorienting. Very cool entry!

Signal of the Dead by exofrenon 2026-04-26T19:16:50Z

Fun, you really nailed down the gameplay loop! I could have kept going after it resets at 5 minutes! Gets a bit trivial to stay alive after enough upgrades, but nothing a bit of fine tuning the balance can't fix.

Borjomi - the Broken Bat by mackain 2026-04-26T19:21:57Z

Cute! Implementing the theme into a familiar gameplay loop is a good idea. I think you could expand on the idea even more with the echo location aspect to add new mechanics over the core flappy bird gameplay.

Holy Light by Tvorojok 2026-04-26T18:55:36Z

Gorgeous art, like everyone has said. Right off the bat the smoke animation and framing of everything makes the atmosphere clear. A bit more feedback on the combat and controls would go a long way. I kept dying and it wasn't clear to me what I was doing wrong, but maybe that's just a skill issue.

Hooked by echerry 2026-04-26T18:07:24Z

Great little game loop, I was hooked playing. Surprised with the amount of fishes and thought into the gameplay you managed to put in.

Saving GAFAM City! by Pandalk 2026-04-27T00:10:16Z

TIC80 game, awesome! I don't think I've seen a ludum game using it recently. I really like the art and style within the limits of the engine. I couldn't pay much attention to the flavour text at the bottom while moving the characters around, with is too bad since it looks like you put some effort into writing a bunch of dialog! The backstory and hero profiles are a nice touch too.

Melting Sun by JustCore 2026-04-26T23:36:33Z

Great world building and story with limited set pieces. You nailed the feel of the puncher mechanic and audio which is a small thing but really ties everything together for me. Fun to imagine the backstory and what's going on outside!

Radio Nation by pro4 2026-04-25T22:15:09Z

Not super intuitive for me at first, but once I got into the groove I really got into it. Building placement was a bit finicky and could maybe benefit from some more indicators, but that's a pretty common issue with similar games. Fun gameplay! 2026-04-25_15-14.png

Outcry by ACartlidge 2026-04-27T00:01:20Z

One of my favourite takes on the theme so far, very cool idea. Appreciate the write up for the dev log too, a challenging concept to convert to gameplay. Maybe a lot of controls and rules to keep track of in the context playing through multiple jam games in 1 sitting, but on it's own very manageable and strikes a good balance between gameplay systems and fun for the player.

Cat Whisperer by ginkgo-biloba 2026-04-26T19:27:46Z

I am not good at this and my home got wrecked haha. I did struggle a lot with matching sounds to cats especially when they popped up close together. Adorable art and I really like your take on the theme for the gameplay and concept.

Signals of God by Geeni 2026-04-26T20:15:18Z

Great aesthetic, love the vibes and writing.

TRAFICO by mostlypants 2026-04-27T03:08:06Z

Very charming game. Surprised how quickly I got overwhelmed with the cars and wish I was better at it! Love the art style and the design sketches you shared, font and colour palette choices are also really nice.

%(#/@$ SIGNAL!!! by Evil Gaufre 2026-04-26T22:29:35Z

Cute, a very well rounded and cohesive game for the compo! I love when people put voice acting or self-made sound effects in jam games so this is right up my alley.