Give me your name by LogovoStudio 2025-10-23T03:29:14Z ♥ 3
Quite the beast you are, Mr Crow. Simple gameplay-wise, but good story telling and great use of sound effects. One thing that could be a good addition would be some visual difference in the player and crow dialog. Like different coloured text, a label for who's speaking, or different fonts just to make the conversations read a bit easier. Cool jam entry!
LD59 — Signal (25)
TRAFICO by mostlypants 2026-04-27T03:08:06Z ♥ 1
Very charming game. Surprised how quickly I got overwhelmed with the cars and wish I was better at it! Love the art style and the design sketches you shared, font and colour palette choices are also really nice.
Saving GAFAM City! by Pandalk 2026-04-27T00:10:16Z ♥ 2
TIC80 game, awesome! I don't think I've seen a ludum game using it recently. I really like the art and style within the limits of the engine. I couldn't pay much attention to the flavour text at the bottom while moving the characters around, with is too bad since it looks like you put some effort into writing a bunch of dialog! The backstory and hero profiles are a nice touch too.
Outcry by ACartlidge 2026-04-27T00:01:20Z ♥ 1
One of my favourite takes on the theme so far, very cool idea. Appreciate the write up for the dev log too, a challenging concept to convert to gameplay. Maybe a lot of controls and rules to keep track of in the context playing through multiple jam games in 1 sitting, but on it's own very manageable and strikes a good balance between gameplay systems and fun for the player.
Ludum Dare 59 - Cell The Signal by baknik 2026-04-26T23:48:31Z ♥ 1
Neat idea, and clean presentation! I wish there was a bit more info or feedback from the game on how to convert and retain customers though, I kept upgrading towers but still was losing customers so there may be some game mechanic that I wasn't understanding. Cool jam game though, and love to see management-type games done with this theme!
Melting Sun by JustCore 2026-04-26T23:36:33Z ♥ 1
Great world building and story with limited set pieces. You nailed the feel of the puncher mechanic and audio which is a small thing but really ties everything together for me. Fun to imagine the backstory and what's going on outside!
Mini Mobile Network Operator by Stratcat66 2026-04-26T23:17:04Z ♥ 1
Really impressive stuff, great gameplay loop. The quality of life polish (a tutorial, good controls) felt really high which is all the more impressive as a compo entry. Some audio, more cards to play, and a win state/goal to work towards would add a lot, but the map generation and core gameplay loop is excellent.
First Responder by 130N35 2026-04-26T22:54:04Z ♥ 2
Cool gameplay loop and implementation! Controls and goals made sense to me, but I think a bit of tweaking to make the movement feel more arcade-y could work really well.
Mr. Signal by Ismael Rodriguez 2026-04-26T22:45:12Z ♥ 1
I like the gameplay a lot, very good implementation of the theme and style that complements the gameplay. A bit challenging to control, but that's hard thing to get right for all 3d space games. Snapping to the satellites felt great, though the camera reorienting itself after was a bit disorienting. Very cool entry!
%(#/@$ SIGNAL!!! by Evil Gaufre 2026-04-26T22:29:35Z ♥ 1
Cute, a very well rounded and cohesive game for the compo! I love when people put voice acting or self-made sound effects in jam games so this is right up my alley.
Echo Chamber by elemel 2026-04-26T22:21:24Z ♥ 1
Cool concept, can easily see the potential for how it could be expanded with more levels and mechanics. Audio from the echo source would add a lot to the gameplay like people have said. Great work!
Signals of God by Geeni 2026-04-26T20:15:18Z ♥ 1
Great aesthetic, love the vibes and writing.
Pyre Lookout by outstar 2026-04-26T20:01:37Z ♥ 2
Wow, what a mood you've crafted between all the elements and the writing. This amount of solid dialog within a weekend is really impressive. Frustratingly bureaucratic and had me invested for the whole thing.
Tiny Signal Lost by Strega 2026-04-26T19:38:22Z ♥ 2
Awesome game, and cute ending. Good progression of new mechanics and difficulty, easy to see how this could continue to be built out! With how the final product turned out it really feels like all 3 team members were on the same page working on it.
Cat Whisperer by ginkgo-biloba 2026-04-26T19:27:46Z ♥ 0
I am not good at this and my home got wrecked haha. I did struggle a lot with matching sounds to cats especially when they popped up close together. Adorable art and I really like your take on the theme for the gameplay and concept.
Borjomi - the Broken Bat by mackain 2026-04-26T19:21:57Z ♥ 3
Cute! Implementing the theme into a familiar gameplay loop is a good idea. I think you could expand on the idea even more with the echo location aspect to add new mechanics over the core flappy bird gameplay.
Signal of the Dead by exofrenon 2026-04-26T19:16:50Z ♥ 1
Fun, you really nailed down the gameplay loop! I could have kept going after it resets at 5 minutes! Gets a bit trivial to stay alive after enough upgrades, but nothing a bit of fine tuning the balance can't fix.
Holy Light by Tvorojok 2026-04-26T18:55:36Z ♥ 4
Gorgeous art, like everyone has said. Right off the bat the smoke animation and framing of everything makes the atmosphere clear. A bit more feedback on the combat and controls would go a long way. I kept dying and it wasn't clear to me what I was doing wrong, but maybe that's just a skill issue.
A Short Flight by Rongo Matane 2026-04-26T18:43:51Z ♥ 3
Impressive stuff for a jam game. Love everything about the style and presentation, colour palette and the plane model especially. The audio was also really a standout for me, music fit the style perfectly and everything about the plane's audio design was great.
Hooked by echerry 2026-04-26T18:07:24Z ♥ 2
Great little game loop, I was hooked playing. Surprised with the amount of fishes and thought into the gameplay you managed to put in.
The Lighthouse by Iluvatar 2026-04-26T17:42:42Z ♥ 1
I love when people do voice acting for ludum games, great short story and presentation.
Please Press Button by shadow64 2026-04-26T17:33:05Z ♥ 0
Very neat, even if I didn't fully understand it! Really impressive how much personality you were able to give off with thoughtful style choices and so few visual elements.
Blipp by vidarn 2026-04-26T00:31:23Z ♥ 1
Lovely stuff, great short story for a compo game. A bit of pixel hunting at first to learn the rules and mechanics, but came together nicely by the end. Too bad it wasn't longer with a few complicated puzzles, but great for 48 hours!
Radio Nation by pro4 2026-04-25T22:15:09Z ♥ 1
Not super intuitive for me at first, but once I got into the groove I really got into it. Building placement was a bit finicky and could maybe benefit from some more indicators, but that's a pretty common issue with similar games. Fun gameplay! 2026-04-25_15-14.png
Twilight Beacon by graebor 2026-04-25T21:28:35Z ♥ 1
Love what you put together for the one-screen type gameplay. I'm usually pretty bad at these everything happening at once type of games, but normal mode was pretty manageable with a good difficulty increase. Wonderful direction with the style.
PING by christina-antoinette-neofotistou 2026-04-25T21:17:52Z ♥ 0
Cute game! Fun mechanic for the theme and introduction of systems per level. I ran into a bit of stuttering playing on Firefox, but seems like it might just be something on my end. Would have liked to know more about the bat and the person on the score screen!