Morning Shift by Iluvatar 2021-04-27T18:59:26Z
Woow! I really didn't expect to find some point&click quest on the jam. It's incredibly pretty and sweet. Awesome work! :D
Foon → Ludum Dare Explorer → Users → echerry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Hooked | jam | 16 | 4.35 | 4.11 | 3.56 | 2.66 | 4.51 | 4.33 | 3.11 | 4.48 |
| 2025 | 57 | Depths | π₯ | Burrilka | jam | 14 | 4.42 | 4.29 | 3.96 | 4.57 | 4.66 | 4.51 | 3.97 | 4.40 |
| 2024 | 55 | Summoning | π₯ | Gravediver | jam | 218 | 3.92 | 3.64 | 3.80 | 3.92 | 4.59 | 3.80 | 3.04 | 3.98 |
| 2023 | 52 | Harvest | π₯ | The Feudal in the Rye | jam | 169 | 3.85 | 3.78 | 3.43 | 3.59 | 4.11 | 3.52 | 3.59 | |
| 2021 | 48 | Deeper and deeper | π₯ | Seamoth | jam | 239 | 3.95 | 3.78 | 3.68 | 4.27 | 4.62 | 4.45 |
Woow! I really didn't expect to find some point&click quest on the jam. It's incredibly pretty and sweet. Awesome work! :D
Awesome game! Really like that the game is divided into two stages, when you need to collect gold and then use special upgrades to achieve the goal. Also I like some FTL vibes I've found in the game and really nice art makes me love this game. Congratulations!
Awesome game! Simple adorable concept and nice levels, which are not difficult, but inventive and absolutely addictive, makes me love this game.
I love the mechanic makes player to control jellyfish's speed by picking some in-game stuff. It's simple and fun!
Very cozy game! Nice graphics and music combination, this game would looks nice on android
The coziest aim trainer I could find here. Plays nice in endgame, but the start is boring a bit. Nice entry, had a lot of fun!
Awesome skate sim! Had lots of fun making tricks combined with harvesting souls
The game has a good vibe and not a bad idea. The spaceship looks like amongus, nice :D
Nice audio and visual part. Good harvest/fight balance. Additionally pleased that the game teaches you to play yourself not through text, but intuitively. Great job!
It is the best cat factory worker ever! Don't throw him out on the street!!! bcfats3kmSg.jpg
Extremely fun "card" game. The amount of content and cells combinations makes me play this more and more. I didn't think that such a simple concept can addict me so much. Thanks for this game!
Game feels pretty easy, because of low fps on difficult flowers, but shooting and money collecting plays nice
Simple idea and great realization. Music sounds pretty good and makes me play this even when I saw all the content of the game
Plays nice, good entry!
@plexsoup I'm so sorry, I didn't have time to test game on different resolutions before the event end and it works only in 1920x1080 :cry: But anyway thank you for the kind words!
@squimmy Thanks for the feedback! The number of fields determines the money the village earns. We didn't have time to fully explain this mechanics
Awesome game, awesome music, awesome art! My score:Screenshot 2023-01-11 023358.png
Very nice game loop and difficulty curve, but a bit weird controlls and inconvenient upgrade choosing. Had a lot of fun playing this!
Cool entry! I was surprised to see kinda of crafting mechanic in a puzzle platformer game. Also visuals and sounds give this game unusual interesting vibe. Keep it up!
Nice entry! Shaders and music are really cool
I like graphics and core diea. Spooky atmosphere work great as well!
I'm amazed how interesting this simple gameplay works in such a setting. It's really nice theme interpretation. Graphis and audio are at a high level too. Really enjoyed your entry!
Hey! It's really nice solo entry. I like that game don't show all the content at start and open room with souls a bit later. Also the tutorial at start plays nice.Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2024-04-16 193608.png
One of the best pixelart graphics I've ever seen. Especially on the jam. Great job!
@nadan Hi! We didn't develop any prototypes or designs prior to the jam.
We were brainstorming for a long time, like 5 hours or something. When we first planned the idea, we wanted to develop the βclickerβ idea of breaking rocks more strongly, but we didn't have time. But I basically don't think that such an idea can develop into a full game, at best it can be part of something bigger.
I would say that the general mood of the game came first, followed by gameplay and graphics. In the beginning we wanted to make something more gameplay oriented, but it's hard since we have 2 artists (one of them wrote the code) and no game designer :D
We used Unity as an engine, all graphics were drawn by mouse in Clip Studio Paint and music was written in FLStudio. As you can see, a completely normal list of tools
Thanks for showing interest to our game!
The graphics are cool, really like the lighting mechanics. I want to see the development of the idea in the future!
I really like the design of the environment. It looks very interesting and detailed! However I'd like to see some hints on finding shells and gems
One of the most interesting concepts at the jam! Really liked that new mechanics are added as the game progresses. Great job, guys :D
The anchor idea is very interesting! Very impressed with the way physics is implemented in the game
The game has a very interesting mood and makes you want to keep playing! but I would like to see deeper mechanics with that mood
I really like the overall progression and mechanics!!! It feels very polished, great entry :D
Very original idea with color depth. Also cat games are always great. Nice entry!!
very cute game with sweet progression! Love it :D
the coolest vampire game of this jam :sunglasses: