mortith 2023-01-09 01:22
Graphics are nice, gameplay is easy to learn, with some more balancing (prices) it could be really fun
Foon → Ludum Dare Explorer → LD52 → Corn Horror Harvest
By rhum
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 148 | 3.89 | 25 | |
| Fun | 98 | 3.93 | 25 | |
| Innovation | 563 | 3.04 | 25 | |
| Theme | 63 | 4.28 | 25 | |
| Graphics | 123 | 4.23 | 25 | |
| Audio | 193 | 3.65 | 25 | |
| Humor | 267 | 3.25 | 22 | |
| Mood | 153 | 3.89 | 25 |
Graphics are nice, gameplay is easy to learn, with some more balancing (prices) it could be really fun
So cool! There're even boss fights!
I am bad at dodging, so that the little parsnips (or potatoes?) are way more threatening than other monsters to me. Surprisingly the large parsnip boss was the easiest boss for the low attack frequency and more predictable attack.
@mortith @xlores-liang thanks for the feedback! Although you tested our first test build, we just uploaded the final game if you want to test it (and it's 1000% better, I promise !)
I really like the unique attacks of the vegetables, well done!
Cool stuff, fun when the enemies and their attacks start getting crazy.
I killed a couple of carrots and then got stuck in an empty field. Loved the graphics though.
Have a hard time to avoid carrot and tomatoes but have fun !
Great idea of harvesting rouge-like.
The was good fun! I really enjoyed it, great work!!
Super nice! Good fun playing your game. I had some trouble dodging the "circle" attack, I guess I do not master the dash mechanic well enough. And I could not quit the game without alt-tab... But otherwise this is really straightforward (as it should be) and working smoothly. You have game mechanics, a gameplay, cool character design, a combat system, music is fitting the game well. Great entry guys, gg!
Bit clunky and unresponsive controls, but that is more of balancing issue than problem in underlying code I think. Could be better if there were clearly marked prices for items ala Zelda 1. Price under item should be enough.
Enemy designs and way they sign their dashes are well done. Graphics do their job, it has some good atmosphere. In generally I like the idea and would like to see it get re-balanced and polished.
Very nice game loop and difficulty curve, but a bit weird controlls and inconvenient upgrade choosing. Had a lot of fun playing this!
art and animations are super cute. the vignette is a nice touch. feels super aesthetically polished!
I had a great time playing your game, even tho I'm really bad at this haha The art and animations are really neat! I was unsure what to do in the first place, but once I figured that the character at the end of the carpet is the one that send you harvesting everything made perfectly sense (I should probably just go back to sleep I guess).
Made it to the end ! Loved it ! Good job, never lost focus, the game is balanced
Just too cruel for me to start all over again when lose, I'm not as good as a player. But I see how well done this is. Different attacks for vegetables, store, some dialogs and the graphics. Very atmospheric and nicely done!
The combination of roguelike and bullet hell is pretty well implemented, the game is really fun. At first I died a lot, but then I learned the attack patterns of the enemies, then it worked out. Some of the music reminds me a lot of Pokemon.
Lots of cool polish on this one! The different music tracks are great, the combat is fun, and the RPG upgrade system makes it exciting to return to base after each level. The pixel art is really nice. It has a really good variety of enemies and bosses, and they're balanced well. The small touches are fantastic also, like the short cutscene of the wounded player running back to town. Nice difficulty curve and final boss fight, too!
score23.PNG
This was an interesting game to play and I loved the twist on the theme. The commerce system was pretty innovative to allow the player to choose not only what enemies they fought but what currency they would receive. This left it up to the player to build their character how they wanted.
Loved the creepy vibes too
Nice smooth gameplay, actually fun, and I'm especially a fan of the chat portraits, nice job on those.
Great take on the theme and pretty fun gameplay! Sometimes the movement and animations combined could make it a little hard to tell exactly where the scythe was swinging, but overall a unique and enjoyable entry!