FoonLudum Dare ExplorerUsers → JormaRysky

JormaRysky

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Car Manager (Not Ready)extra
202354Limited Space👥Perse Auki Aavikollajam6323.503.533.082.623.753.613.223.27
202353Delivery👥Shirley The Sludge Truckjam
202352Harvest👥Elonkorjuu - Live Harvestjam624.063.893.433.924.473.873.254.11
202148Deeper and deeper👥Surinapiri - Suruvuorijam10773.423.582.782.443.533.633.623.38

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by JormaRysky

LD48 — Deeper and deeper

Search for the Quacken by Xeke-Death 2021-05-02T16:25:21Z

Yeah, fun part is very taken back because of slowness of everything. We made same mistake with movement in our game, tho because Surinapiri is more primitive game, you get instantly into game loop

mindgrid by robochase6000 2021-05-02T16:39:36Z

I give you rating for innovation and graphics, cant really much else because it crashes

Save The Captain by sonmi 2021-05-02T17:06:02Z

(Psst, write on this page that you have web build there too, almost skipped this one because thought I have to download project file)

Save The Captain by sonmi 2021-05-02T17:12:34Z

Idea is not bad, there just is not yet much to do. Depth perception is bit off, lasers should extend to floor tile they are on. Also I killed captain but still saved him.

Dhromur by Pixel Lifetime 2021-05-02T05:04:16Z

I advice you not to encourage peoples to rate theme low, but rather write some bullshit to sell theme. We did not have time to implement deeper and deeper transition on Surinapiri (tho you can see previous levels, so you are technically going deeper) but still description explains you are going deeper so it is ok. Your game is glimpse of one of the layers of journey going deeper, nothing wrong with that

My Innermost Criminal by Chironyx 2021-05-03T13:45:29Z

Idea is great, so different to everything else here

Bad Day to be a Bunny by joonamo 2021-05-03T18:01:00Z

If it were not fiddly controls, this would have be first 5/5 on all categories

Below the Ocean by Ismael Rodriguez 2021-05-02T19:16:15Z

Very fine dual purpose design here

LuckySwimmer by aCuriosity 2021-05-03T17:55:11Z

Can someone record ending?

Soapbox Racer by Rick2112 2021-05-02T20:48:01Z

Points for doing something different after all those digging games

The Dive by raptor851 2021-05-02T16:34:07Z

Loving the graphics. They are crude, but it is better to be crude than default Unity graphics.

The Sounds of the Cavern by LoicLeGrosFrere 2021-05-02T16:59:49Z

Cant figure out what those texts say, not enough contrast. Also takes too much to really start. Good job with cover art tho, art style got my interest

Swab the Deck! by dans17 2021-05-02T17:10:37Z

I must say I like this one

Dead Factory by Mr. Meik 2021-05-04T18:33:15Z

Oh, another PS1 like game. We went for more cartoonish look.

Surinapiri - Suruvuori by kovalok 2021-04-29T09:37:10Z

@doot There is version with super fast movement and other balance fixes too, which we are going to release after voting time has ended. I made balancing document for it in jam, but we did not have time to implement them. Also there is hit sound, sounds just are as unbalanced as everything else in this game and it gets drowned.

Surinapiri - Suruvuori by kovalok 2021-04-29T09:50:11Z

@starrynitegames You got babushka and Ushanka right, but forgot valenkis. Enemies are from my linocuts, based on both slavic and finnish mythology. https://www.artstation.com/jorma_rysky/albums/3238141

KarhuKaipaa.jpg

NoitaJahIIsi.jpg

Surinapiri - Suruvuori by kovalok 2021-05-03T13:48:48Z

@monninen Even though it barely makes any sense. Buzzing Amphetamines - Sorrow Mountain. Was name we took from my dream.

Pigs War by sharkmax218 2021-05-02T16:51:55Z

Loving cutscenes. Gameplay is fairly solid, but presentation here is real (red) star. Graphics are more crude than crude itself, but they has same charm as those weird old surreal children's games I used to play as a kid.

And that execution is just brutal. Shooting five nonfatal shots before properly executing.

Minedeeper by korfi 2021-05-02T19:09:20Z

Reminds me of Mickey Mania. Not bad

LD50 — Delay the inevitable

Too Cute for Space Fights by YogurtTheHorse 2023-01-13T21:35:00Z

@yogurtthehorse You were right that there is some healthy amounts of Wall- E here!

LD52 — Harvest

Art Of Harvest by BubbleMapGaming 2023-01-09T21:59:54Z

Btw, controls should not be inverted, reverse steering box compensates that rear axle is the one steering.

Could use some little balancing work, bit faster steering speeds, to make it more drivable. That said, it handles pretty much like harvester would, sluggish it is as a racing vehicle.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-09T23:49:56Z

@hawkin Tuttiankka might better know what causes that crash but sounds weird. Never managed to make it crash, I think you have a bright career as a play tester.

Yeah, if we have our own notepad level format, then why not exposing it! Not expecting people really experiment with it, but it did cost us nothing to make it available.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-10T13:22:34Z

@avian @korvack Good to see people playing it through!

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-10T17:27:05Z

@martta Forwarded @tutti-ankka Mitä sanot, onnistuisikohan Web? Mac liekö edes mahdollinen windowsilla buildata.

Jätimme webin tarkoituksella pois tällä kertaa, viimeksi toimi niin rujosti ja kerää lähinnä heikkolaatuista huomiota, mutta en tajunnut sen sulkevan mac käyttäjät pois.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-10T21:37:50Z

Here is my time for those who want to try to beat devs:

Näyttökuva (2688).png

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-11T11:35:19Z

@lerg Enduring Soldier made playthrough, so we don't have to. Check it out: https://youtu.be/Anv1m9BsrME

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-11T14:08:01Z

@she-wrote Thanks for the feedback. There were some last minute changes for dash logic to fix some bugs, that made it bit harder. It used to feel better. Attack for sure is bit on the short side, it was made that way so you cant easily kill NPCs standing on light without taking damage. Makes it feel bit bad I agree. Those cyan characters try to escape into light when they spot you (scared state).

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-12T10:11:05Z

@iesnihs Don't forget to post your best times here!

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-12T18:50:26Z

@rickylee Thanks for the bug report. After Queen Faith's blind run where they experienced same bug,Tutti Ankka was able to explain the bug. Is it probable that you were dashing at the direction of goal while dying? If so, it might be because player kept going on after death and finished level. So you launched your dead body in goal and gained access to next level. I would not call that skewed results, that is some genius speedrunning tactics.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-13T18:58:24Z

@thyoi @wouter52 Thanks for the feedback. Third level is the one that teaches you that white ground (light) is hazardous for you, being vampire and all. It is game's novelty feature and later levels are built around the feature. Path goes right through on purpose so you walk through the light and learn it kills. It is very transparent kind of tutorial, we did not want to put any text on screen telling you what you are supposed to do. We will implement red screen flash for taking damage post jam, to make it more clear and less "bug" feeling

Is not LMB kind of standard abbreviation for left mouse button? I thought so, though you are not first one who did not got it. Might have to update wording in future jams.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-13T19:13:19Z

@yogurtthehorse We disabled it cause it caused some artifacts on transparent objects. Might be just because there is no proper padding on canvas. But oh well, you can only do so much during 72 hours and complicating UV mapping was not high on priority list.

Antialisointi.png

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-13T19:35:08Z

@tygrak Osaat jo ihan hyvin!

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-13T20:56:09Z

@landberglife Pageup/Pagedown changes sensitivity.

Thanks for the suggestion. You are in luck, cause earlier today we discussed about what we want to show in intermission screen, and "par time" were one of em.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-15T08:58:29Z

@sakura-magika Seems like music been most controversial part of our game. Personally I dont see game really as trad horror theme, you are the bad guy after all. He is just jamming as he harvest the crop, it is his victims that listen Dunkelheit.

That support for custom levels is really just support for levels. That is how we made all the official ones. Screenshot_20230115-104810_Docs.jpg Just bunch of numbers on text file.

In post jam/future jams you are able to create those levels with real tool. Working on universal graphical .txt level editor that requires none integration to the game, making possible its use even in jams that disallow using existing code Cant be arsed to go back to notepad.

https://gyazo.com/dbe7d46f9e9f86c1d7f2394b696d6cbc

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-15T15:21:31Z

@pcmaster It is nice of you to notice that, humour rating been dragging behind everything else. I guess it is pretty subtle in our game compared to some of the dedicated humour games, that many don't notice that most of the things in game are or contains joke. Premise of game is really just one bad joke, being game about toothless vampyre.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-16T08:44:42Z

@strega Thanks for your kind words. Pageup/Pagedown adjust mouse sensitivity.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-17T08:16:00Z

@caeonosphere Yup, last minute bugfixes made dash bit weird. Used to feel better.

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-19T17:49:31Z

@weefairyfabi Heh, I think it was just Elmeri getting tired of listening same loop three days in row

Tractor vs. Ufo by pcmaster 2023-01-10T01:24:57Z

When web build has so bad performance, I suggest taking it down so it wont drag ratings down. No reason to keep it up.

I like the handling and graphics style. Bit unbalanced, towards too easy, but all the mechanics are here and they seem to work (not 100% sure about scares). Sounds are bit underwhelming, but they fit for minimalist style. Create some kind of post jam version of it, this game could be fun.

The Dark Forest and the Memories of Harvest, of One Autumn's Days by Tygrak 2023-01-13T19:45:41Z

I see why you might have loved our visuals, having same palette and all. Lovely out of tune banjo there. Goes high on mood rating.

Harvest Doom by tinykidtoo 2023-01-10T00:09:05Z

Completely opposite approach to retro fps than we had, even though dna is shared.

I'm not sure what I'm supposed to do with water gun? Did not get it to hurt anything nor managed to grow anything either.

Also cylinder with sunglasses FTW! Every jam should have game starring that cylinder guy.

Sodium Season by Mr_Field 2023-01-13T20:36:52Z

Lovely graphics and very well executed Donkey Kong JR. like movement.

Definitely Not A Pyramid Scheme by davision 2023-01-13T17:49:40Z

You have such a distinctive style to stupid faces, that I think you should cover more of a screen with them. Now they are very small. Game itself is very cryptic if you don't read instructions. More effort could be put for teaching player to play the game.

I also think controls could be more aligned between alone mode and when you have followers. It took me while to understand that it is essentially snake type of game, cause I was able to go any direction at first, but then those followers pushed me off the ledge.

But yeah, I see there could be fun game out of here. Bit more polish in game play and more contrasting graphics, some kind of tutorial and it's fine. It is joke game and that is good, humour get's good rating on this one

ORGAN GRINDER by Xeke-Death 2023-01-10T18:38:35Z

This rates high on humour. Bit too clunky and grindy to really be enjoyable, but rebalancing movement, enemies and especially upgrade prizes it could be fun little wave based time waster.

Some suggestions in addition to rebalalancing:

-Make store signs billboard towards camera -Some more dramatic lighting needed in game, make it more like menu has -Bright red skybox to give it some much needed contrast and vibrancy.

9CELL by binroot 2023-01-10T17:23:16Z

Graphics could do better with more consistent pixel size and/or at least adding grain to everything to make it all more unified. That said they serve their purpose in weirdly fascinating programmer art way. Mood is this entry's strength, it is moody for sure.

🥕 Grow a Carrot! 🥕 by pauljs 2023-01-10T03:13:53Z

Have there ever been game with such a disproportionated humour/fun ratings? This is absolutely least fun game in a jam, but it is good joke.

I will take your word for it actually working, no need for me to try it out

Tree of Destiny by givit-game-studios 2023-01-12T11:44:12Z

I wont repeat what others have said about melee, lack of feedback of hurting enemies etc or what should be standard features that I assume you did not had time to implement (roaming enemies, more spells etc). But I will write some other suggestions here:

-Sometimes apples are glitching, you cant pick them up, they are just bouncing of. Instead of having them as a physic based object, they could have only trigger collisions (size of tile) and raycast down to see if they are on ground. If not, move until they are. Much less glitch prone approach as it is faked.

-Mana could be found in maze, now it has too much repeated tasks. Get apples, find enemy, kill it, walk back to apples, walk to enemy, kill it, walk back to apples. That tree could serve some other purpose, as a goal, life restorer or anything really.

Body Harvesters by Justin_C 2023-01-10T02:09:00Z

Gameplay loop is solid, flying feels very good, so do shooting

NINE LIVES - Harvesting of souls by jan5366x 2023-01-13T21:05:17Z

I do consider voting this down for being manipulative. Who does not like cats?

I appreciate that you put effort on teaching the player as game went along. I do wish that spirit realm and collected souls would have had more immediate effect, worked as lives or something to sell that name.

Endless Harvest by sonicpixelation 2023-01-11T11:45:26Z

It got some solid mechanics, just needs some balancing work, variety and improvements for UI. And some kind of mechanic to keep you from spamming end turn. Maybe end turn could took you some money away, "expenses of running farm" or stuff like that to justify it

Harvest Moon by bigbadollie 2023-01-10T01:37:59Z

Idea works well and even camera is surprising good. Don't have any idea how that wonky panning logic works, but it always shows enough to keep game enjoyable and not frustrating.

Harvest Season by DrunkardWolf 2023-01-18T16:02:11Z

Well here we have something. 3D Monster Maze/Duel/Killdozer combination with it's very own atmosphere. Not really anything bad to say about it, especially for being compo entry. Sure it is dark and riddled with smudgy post process, sure it is repetitive and there is no way to read maze other than getting general direction from buildings; but I do think all of this really plays to it's strengths.

Harvest Season by DrunkardWolf 2023-01-18T16:12:31Z

Okay, I find that shells are bit buggy to pick up. Might be just that they have too small hit boxes.

I think part of charm is that it knows it's nothing more than little game about duel of man and harvester. Adding extra enemies would just take away from experience, adding multiple weapons too. Another level? But we already fought that harvester. Next time is not scary anymore, it is just nuisance.

Fox Puppies Want Food For The Winter by Lerg 2023-01-10T18:30:24Z

One of the better looking games here, lovely hand painted graphics. Good character designs too and animations, while being very economical; work well too.

Bit grindy and slow, and I wish you could just dump everything you carry at the kids at once, without spamming space.

Wheat World by Belonzik 2023-01-18T16:23:56Z

Nice aesthetics, even with limited amount of tiles. I do think it starts too hard, could have some more accessible screens at the start to teach players and give something fun to do even for us who suck at platformers. I also feel that hit box of spikes is too wide, while graphics of it not being tall enough. They both kill too too easily and blend into background too much cause their small size.

All in all, tight and hard little platformer with nice visual style.

Pollen Angel by Madbeagle 2023-01-12T16:42:46Z

Very cool niche shit! Winner in most obscure category

HER-V by Kilirane 2023-01-09T23:43:50Z

This game made me realize I can't press arrow keys in correct order even if there is no timer nor need to do that in beat

Persephone by Stormharrier 2023-01-18T20:55:49Z

Very interesting artstyle for sure

Art of Occult Harvest by Jajakeim 2023-01-11T12:07:29Z

Looks damn fine, symbols etc. are well designed, no need for words to teach player to use kitchen or read receipts. UX works well, feels like finished product. Only small blemish is lack of feedback for that hidden burning reset.

I think there might be some slight bugs, as second receipt I did multiple times same way, but it did not get pass every time. Maybe going forth and back between book and kitchen bugs it out or something? Memorized receipt and passed it then

Solar Sentinel by grizeldi 2023-01-09T22:39:21Z

I like those 70's Viking-esque stretched out tanker trucks, even though they are antagonists here.

Shoo! by Lex 2023-01-10T21:44:57Z

Fun little idea and decent execution, even if it controls bit clunky. It takes non violent approach, making it differ from most of the same types of games in jam.

Souls harvest by PlusMinus 2023-01-09T23:26:00Z

Those who are struggling getting game to fit screen, zoom out itch page before making it full screen.

I like those small characters walking around, very cute stuff

Agent 001 by Maytch 2023-01-10T03:21:11Z

Woohoo, another pixelated fps. Have to try this one tomorrow

Agent 001 by Maytch 2023-01-10T22:34:22Z

Concept is great, execution not so much right now. It has some attempt to make use of it's novelty, but that is only the last door puzzle. So very underused the mechanics are. But there is great potential for that kind of weapon logic. Does not even have to have autofire, it could run it's logic chain when triggered manually. Would make it more controllable and I think it would feel better. Needs also more varied enemies that each need their own kinds of combinations of harvest and attack to beat down and more different kinds of modules. So yeah, post jam could be interesting for this game.

Menagerie Street by Evan Charfauros 2023-01-09T23:10:05Z

Bold move to create such a text heavy game in a jam, where critics have attention span of a dandelion, but this works. Interesting writing, some good humour, graphic style is solid. Nothing bad to say.

Gun Harvester by The1 2023-01-10T16:40:20Z

Controls are tight, shooting feels good. Playground is maybe bit cramped and UX is maybe bit too complicated for it's fast action roots. Could use some streamlining. Though that might be just me, I dislike all kinds of menu navigating stuff in general.

I like those bullet hell like enemy attack patterns. Elevates combat over most similar entries.

Decent artstyle, strong colours and good pixel work.

Junkship by YogurtTheHorse 2023-01-13T20:48:13Z

Very nice vector graphics simulation, with all the bloom of real screen. Could go even more saturated! Controls are solid, even if bit too floaty and slow for my taste. At the times I felt like Wall E, cleaning trash to gain access to next area. And with all the abstract enemies/hazards this gets high rating on mood

Junkship by YogurtTheHorse 2023-01-13T21:13:59Z

@yogurtthehorse I see that you might have thing for the space setting!

Fall's Tome by pepnou 2023-01-14T12:27:15Z

One of the strongest artstyles in jam, even with glitches and all. Gameplay is relaxing for sure, I do think it you achieved mood you were going very well.

Point system is now too simplistic, there is no really any purpose to take pleasing pictures. Getting rid of point system might make it better, as then there is reason to grind multiple pictures, but you are still encouraged to walk around. Other option is to implement some kind of chain of multipliers that looks for golden ratio, number of objects catch in the picture, amount of fore and background, amount of sky and clouds, etc in addition to basic amount of screen space used for object in question.

I also do think using notebook were bit cumbersome. It could be always open and then you choose which picture you take, or it could be like now and game recognizes what is most prominent object in the picture and assigns it for the right page.

All in all, enjoyable experience, with good music and graphics, smooth controls and relaxing mood.

Drake's Fortune by chompdev 2023-01-13T20:25:33Z

Of all of ideas here, this might be my favourite. I feel like only fraction of it's potential is unlocked now. Make falling rocks interact with enemies and you ala Angry Birds, tighten the controls, maybe even add to the move set (dash etc) and it will be nice game.

Also I have idea here, game has some deeper managering potential. Invert that "dragon wont left bed for a this little gold" loop and actually make towns remember their damage and lost resources. Do you want to keep those towns broken, underfunded and low? Just rob them on repeat and cause as much damage as you can. You might not get as much gold from, but at least they can't up their defenses. All while other towns are getting rich outside your territory and getting their defenses up. If you end up ignoring all the challenging, rich towns too much, they might gather army and even start attacking your cave.

Samhain by daitli 2023-01-10T18:24:45Z

I like the idea and execution. Graphics style is strong and sound design creates atmosphere well. That heavenly light effect is too strong I think, blurs vision annoyingly much. Also could have more responsive controls. Maybe some proper enemies in addition to souls? Could be great chaotic fun if done right.

7 days to harvest by fallcresthero 2023-01-09T23:16:15Z

You respecters pay F press

Heroic Harvest by PeterSanford 2023-01-10T01:44:17Z

Congratulations on your first release!

This is solid little twin stick shooter. Enemy bullets might fly little weird or disappear too soon I think

Barvest: The Iconic Bug Harvest of 2005 by picross 2023-01-10T16:52:30Z

Oh whoa, this is definitely my favourite entry so far. From graphics to atmosphere (even checkpoints are webs), to controls to level design (branching paths which all teach you more mechanics. I did not even notice there are so many paths available at start, before I learned about web jumps) it all just works.

Few suggestions, could do bit more varied combat and I don't think tied enemy should do damage. I also think you should disable mipmapping to get rid of that blurry pixel garbage few meters away from camera.

Dynia by NoelOskar 2023-01-10T21:15:37Z

I like the idea, I actually like game even though it feels pretty bad to play. Some suggestions for improving it:

-Movement could be use simplified physics, lock some axis up so it does not fall over randomly -Minimum of getting movement passable is to reverse steering when going backwards. Now it is very counter intuitive. -Faster steering -Move camera bit further from character so you have more time to react

What I think it does very well:

-Idea is very clear from start, you learned everything about it when you have hit your first checkpoint and crashed once -Checkpoint system is very forgiving as it should be in this kind of game -It tells you controls in the beginning

Corn Cannon by BangKerpow 2023-01-14T21:53:10Z

Good thing my face is indestructable

Nice little time waster, implemented mechanics works well.

Forked Up by Paroxysmal 2023-01-10T01:02:46Z

Controls are bit floaty for my taste and it is bit (or very) grindy. Could be nice game with better balance and level design.

Nice graphics, I like that Gameboy palette and this pixeling is about as good as it gets with the limitations of GB.

Harvest of the Corn by eeperdeheap 2023-01-15T13:34:19Z

I would not say controls does not work, I quite like tank controls. Needs backpedaling though, and some sign that enemies are going to attack so you can dodge.

Graphics are nice, has certain charm to them

They Hide in the Fields by Hawkin 2023-01-09T23:54:48Z

Have to try it again with headphones I think. Commenting here to keep it bookmarked

I really like those pre-rendered sprite graphics, 90's jank is my jam.

Frosty Forestry by Martta 2023-01-09T22:37:31Z

Agree, with @aarimous nice tree falling animation. Graphics do their job otherwise too.

It's maybe bit unclear how to get score high enough, and I certainly don't understand what loses you chainsaw, but movement feels solid. Kaipa tässä olisi potentiaalia olla ihan hauska pikkupeli.

Children of the Combine by MilkWine 2023-01-13T19:31:46Z

Let's face it, it is horrible game. It is just hodgepodge of ideas, styles, techniques. Nothing works, it looks horrible and there is constant rambling going on. Gameplay is slow, buggy and unexciting. There is even dedicated cheat button in case game breaks down. But damn I love this mess! One of the best in the jam. Make it real game post jam!

Children of the Combine by MilkWine 2023-01-13T20:26:30Z

@breadstick I will

Carvest by feor 2023-01-10T21:26:56Z

It is fun little time waster, points for originality. Would be fun to see real game built with same idea.

Also bonus points for level editor. While not master class UX design, it is more than usable (certainly better than using Notepad)

Crypt Caper by Asieke 2023-01-12T19:27:37Z

I guess it is this minimalist black and white 1-bit style that really steers people towards of thinking of dark and light and how that can be used as a game mechanics

Harvest for a Murder by Zuwu 2023-01-11T12:28:16Z

After few times running out of things it was clear what was goal and about how to achieve it. It works well, even if bit random. Bigger part of screen could be dedicated for resources UI, it is hard to tell what is what. I don't think including close the game button for every pop up is good idea, if something it gives impression of devs not having confidence for their game, "Go away and play some better game, this one sucks".

Harvestigator: An IRS Tax Auditing Game by crow_seeds 2023-01-13T18:09:47Z

Great idea that menu already is teaching you of controls. Surprisingly decent voice acting and smooth controls. Played it enough to get the idea, which was pretty fast considering how much there is text, so I don't know how much basic formula is going to get twisted. Not much into these games, but I see there is some good humour. All in all, well executed, well written game with good voice acting and good enough graphics.

Far VVest by Pikario 2023-01-09T21:46:17Z

This is joke game, and as a one it is pretty good. Even those rough graphics work. Good sounds, game mechanics work enough to sell the idea. Good job. Did not find if it has losing condition, but don't know if it even needs that.

Reap and Sow by rickylee 2023-01-10T02:18:42Z

This is one of the better looking games in the jam, very strong colour scheme. Don't know what kind of lupara grows plants, but this seem to do so, it is all that matters

GAKKI the Water Harvester by ironhandMD 2023-01-14T12:55:01Z

Very good job for the first timer! I guess there is no winning screen implemented, as I stopped to 61/60.

I'm sucker for these kind exploration games with minimal control set. Just throw me into world and let me choose direction. Main gameplay loop here could be made more exciting with some kind of combat or hazards, but even in current form game mostly entertained me it's entire length.

I really did like addition of those characters, messages etc giving hints. I don't know if I managed to follow those hints though. Expanding passive skills were also good addition, though it was bit hard to know what kind of blocks I was able to break at first.

Carvester by Chairshot Games 2023-01-15T16:19:09Z

Quite well working implementation of driving and rope physics. Bit annoying that cars move direction does not match 100% with visible sprite. Could be made to have only 8 direction of movement like nes/snes era racig games sometimes had. Idea has potential to be both speed running and puzzle game.

Branch Out by svemir 2023-01-10T17:34:42Z

This idea is one of the more innovative ones in this jam. I do wonder how do you draw those branches, are they just bunch of sprites or do you use some pixel manipulation?

Could do bit more flexible control scheme. When there are many branches it gets bit frustrating to scroll through all of em. Mouse choosing maybe? Then it could be balanced to faster and more chaotic fun with more (and nastier) enemies

Turbo Trash Truck by Korvack 2023-01-09T22:25:29Z

Anything garbage truck is instant + from me.

Out of all games I have yet played, this feels most like real game. It is chaotic, it is fun, graphics and sounds do their job if not amazing. I just need to be able to scrap those humans and their stupid little cars along with other trash.

Turbo Trash Truck by Korvack 2023-01-31T17:35:56Z

Surpriced this one did not got higher ratings. Would have placed it in top 100 at least

Seven Favors by surr-sloidah 2023-01-15T14:43:35Z

This is one of the nicer games out there, so I list my issues with it first.

Not fan of extensive patching during rating period, but oh well, I guess it is allowed by rules and at least you are open with it.

I don't like cramped WASD + Shift control scheme. Would move dash to space AND right mouse button.

I think it is geared too hard for being jam game. Might be just that I suck at everything 3rd person.

It is damn slow outside of gameplay. I guess pacing is ok for first time story mode, but playing it again it just hurts to wait and watch those very slow texts, and same cut scenes again and again. This I feel is only real mistake in design, in my philosophy all that menu/intermission/death screen time should be minimized in this kind of super fast action game.

But then good things. Very tight controls, very good feeling dash. Better dash than in my own game actually. Movement speeds etc. are very well balanced. Good effects for the dash too. Dash cooldown could be bit shorter though.

I really like enemy designs, mechanics wise. Super simple to read and understand, still helluva lot of variation. Works perfectly for this kind of game, real bullet hell feel.

Those level start and end in game cutscenes are very well done and do a lot for making it feel polished game, even if they slow down pacing.

Story is fine, music supports atmosphere and mood in general is well thought. Graphics style and palette is strong.

All in all, one of the better games in the jam. Would play post jam version.

Seven Favors by surr-sloidah 2023-01-15T15:15:27Z

@surr-sloidah Yeah its ok, it is just me having too strict mentality. Mostly participated in GMTK, which is very much absolutely no after fixes- kind of jam.

Swfarming infestation by Frib 2023-01-10T01:15:19Z

Apart from UX issues, I see solid game here. Some good humour too

RunCubungus 2: The Harvesting by williewlchew 2023-01-10T21:56:10Z

Decent game of it's style.

I'd suggest making pickups more different in color from floor. Now it is bit hard to see anything

Feeding Time at the Church of the Cosmic Void by Alex de la Cour 2023-01-24T15:51:57Z

I'd say getting so far from theme is positive thing, especially if it creates little gems like this game. Came here because thumbnail, stayed because game was good

CRAWLER CRAWL by Sean Carrick 2023-01-14T13:02:55Z

Very smooth controls, feels like Turok 1 with that head tilt. Actually feels better, jump is not botched on this one. Prolly best fps controller in this jam.

Out Of Sight by Kizilejderha 2023-01-12T16:37:32Z

Will play it when Im on computer, just came here to check what game has such a banger soundtrack. Audio and Mood are going to get rated high on this entry.

Great idea to let "enemies" interact with each other, hunters being crushed is so meaty. Some good dual purpose designs here

Farm On Wheels by Igor Minenko 2023-01-09T22:48:44Z

Graphics do their job, though inconsistent pixel size is bit jarring and numbers should use some other colours so they wont disappear into background. Also I think drag and drop "cursor" is bit offset.

Did not found if there is any deeper mechanism than buy, plant, harvest, sell, but what little there is, works solid.

Haymaker by Bobbo 2023-01-12T17:30:00Z

I came here after Tutti Ankka linked me your post about confusing feedback. Was interested what game could get such a conflicting opinions.

What I gather from comments and by playing the game, you are on a right track and your idea works, it is just not yet polished enough. Take feedback more as that there is something you could improve, not as that critics know how to do it. There is absolutely no need to scrap that idea of rotating camera in favour of simpler locked camera. You could try few things to see what you think and what play testers think is best feeling option. So here are some ideas:

-Try press and drag style camera rotation. Now I'm constantly rotating camera, as my hand is twitching and stuff. It is relentless and makes playing bit dizzy, there is no calm state for camera. By clicking and moving mouse I don't have to take my hand off from mouse to calm down the camera.

-Try implementing snapping for camera. That is what most people prolly find easier to handle. If there is no need for unlocked camera, why ever have it. 45 degrees turns could be enough. It also most controller friendly option, lerp from position to other by press of shoulder button.

-Go for complete opposite and try unlocking vertical axis completely. Complete freedom without hard to understand and unnatural arbitary upper and lower limit. Optionally also get rid of reference objects (hay bales) when trying this option, to make it feel truly limitless. Like there is no up or down direction in your puzzle universe.

-Or put there more reference objects, ground, etc, and place them asymmetric way, so you can always know at what direction you are looking the volume.

-Send it to playtesters with different mouse sensitivities and axis inversions. Most people wont change default settings, so they are stuck with what you give them. From those playtesters reactions squeeze out most popular settings and make it default. For me personally Invert X and lower sensitivity was best option. -Experiment with different curves for that zoom when you look object from top. I see what you are trying to do here, to get closer look when looking down, but personally for me it feels little odd.

In the end only you know what game is supposed to be, so don't go out your way to implement things that are opposite of what you think game should be.

TanksGiving by Zonoxx 2023-01-10T01:50:35Z

From graphics to movement to idea to voice acting it is unapologetic jank, and that is good. World needs more these kind of games.

Fungiform by Aruspice 2023-01-09T22:17:01Z

Managed to escape.

Movement without proper screen scrolling is bit jarring, otherwise it feels pretty good to play. Sound design is solid though could use few more sounds for different kind of pickups and plants. Did not found if you could lose, but it was fun little time waster while it last.

Space Harvest Wreckage - Extreme 2001 by Melchizedek6809 2023-01-10T01:31:20Z

Bit too floaty and I'm not fan of controls being relative to local axis. At least should tie camera to character, would make it more fun.

That said otherwise controls are tight (floaty but tight, am I crazy?), in that they are well executed and wont break.

It is not time to harvest by Wolfraam1974 2023-01-10T16:31:46Z

By tightening controls and creating more accurate collision model this could be fun. Main issue here is very floaty jump. Arrows could have some kind of signs before they shoot, now it is trial and error rather than game about fast reactions. Art style is very good, strong monochromatic colour scheme, I like it.

Consumption by Tris 2023-01-10T16:20:43Z

Mechanics are solid here, though some little balancing work could be done. I did not had issues with hit boxes as other had though. Might be just that I don't usually play too much top down games.

I think it might work better as a "restart from same room you died" kind of game. Every room is hard enough to be it's own level, and it gets tiresome to always run from start, especially as enemies respawn. Shop room could be its own menu or something, so no need to run back and forth.

While not exactly transparent in execution, there is some effort of teaching player mechanics, which is big bonus.

Corn Horror Harvest by Rhum 2023-01-10T17:43:03Z

Bit clunky and unresponsive controls, but that is more of balancing issue than problem in underlying code I think. Could be better if there were clearly marked prices for items ala Zelda 1. Price under item should be enough.

Enemy designs and way they sign their dashes are well done. Graphics do their job, it has some good atmosphere. In generally I like the idea and would like to see it get re-balanced and polished.

Boar'd'Hell by Blublu 2023-01-10T00:28:29Z

I have to try this again tomorrow as a split screen game, with a friend. Could unlock more of it's potential if treated as a co-op multiplayer. As a single player game it is already chaotic fun.

Combine Harv-racer by procrasteroid 2023-01-12T19:25:47Z

Split screen could really liven up this game, some evil funny tactics to be found for sure. Stole all the corn in front of your friends

MegaBurgers by Horda 2023-01-10T17:57:21Z

I like how you create burgers from so beginning that you plant seeds first for the bun. Good idea. Only way to really top that is first to invent the universe.

No Harvest by RogerW 2023-01-10T18:16:24Z

I like the making idea upside down compared to everything else. Reminds me of playing Sim Safari as a kid, we did not had any idea what to do, so we just burnt down everything.

I think color coding plants and attacks is bit off, those combination plants that are immune to both blue and red attacks could have more of blue colour to make it more obvious. Otherwise graphics do their job and they look nice. Good harmonic palette and decent pixel work.

Shred-A-Bunch! by HayriCakir 2023-01-14T21:27:59Z

Too bad you changed it from jam to extra, I think this would have been high on ratings.

Fun game, even if bit limited. I was bit confused what I'm supposed to harvest, flowers or zombies. I went for zombies cause it was more fun. Physics were somewhat glitchy, but passable enough. Did not come in the way of fun, though some kind of suspension simulation could be nice. Bit more softness in driving over things. I think you could get rid of health bar and just show damage in tractor, darken texture/mesh as damage increases.

Also I felt like Big Boy was downgrade, at least fun wise. Most of the appeal was to throw plough into zombies by drifting, then combine harvester came and ruined all the fun

Brutal Harvest by Harlow 2023-01-10T17:51:20Z

This is decent top down shooter, with some nice controls. I especially like clunky way gun rotates. Enemy designs look good and adding both vegetables to harvest and crows to be annoying was good idea.

Graphics are well done. If there is something to improve, characters (and some objects) could do drop shadows. In game palette also could be bit more unified. Menus are beautiful, nothing to improve here graphically.

Grave Harvest by Nartyna 2023-01-10T22:00:34Z

Every version of game crashes on me

Grave Harvest by Nartyna 2023-01-10T22:08:57Z

Alright, got it working. It is decent looking and sounding game with some idea.

I'm not fan of combat, as swing is tied to movement direction. With more twin stick style it could be more fun, or at least with more intelligent and varied enemies. I also feel that there is some clash in art styles, very strong, unnatural black outlines for main character and outlineless style for other things. That said it better looking than most of jam games, even extending that style to menus etc.

Nesting by HypernoodleJon 2023-01-13T19:54:52Z

Very cute protagonist, good graphics with beautiful Pico palette. Controls works well and feels good. I do think main mechanism (flying, not picking things up) has potential and you should seek it further if you are able to get full game out of this demo.

Human Harvest by Gregormack 2023-01-09T20:20:26Z

Another human harvesting game! Completely different approach tho that in our game

Human Harvest by Gregormack 2023-01-09T21:32:25Z

So yeah, tried it now.

It is like more ambitious/ less cynical cash grab Super Duper Flying Genocide. I feel like there is some attempt at making that formula real game. Post jam could be fun little time waster. Now it's bit too bare bones for me go back to it.

Sounds and looks pretty nice, controls feel good too.

Farmtown Mowdown by Stevie257 2023-01-10T02:01:39Z

Apart from balancing issues this is solid entry. I especially like that weird, fading to black shading style combined with low res. Just like those weird early 2000's budget/free games we used to play as a kid

Deep Harvest VII by Bloodfin 2023-01-18T15:44:12Z

Really great voice acting, though woman could be mixed higher. Also needs subtitles, though I understand time constraints. While it controls decently and level is pretty interesting for being just deep blue, it is bit too slow for me to play it until the end. Would love to see compilation video of story elements though.

Graphics while not being hugely stylized are very good for being jam. I like the 90's pre-rendered like aesthetics and huge useless "hud".

All in all, very atmospheric piece.

VA-13 by Ben Lusted 2023-01-11T11:34:03Z

This gets high fun rating. I actually played it until it glitched out, and bit beyond that. Graphics do their job, can't talk bad about 1-bit pixels + added red colour.

It is geared towards easy and passives being too affordable, but in context of jam that is only wise decision. I ended up just killing myself in repeat to get more of passives, as I had shitload of scraps anyway.

Could do with air control, now best tactic is to camp out in corner and shoot away. Shotgun is bit under powered I think compared to others. Needs more enemy types, maybe some could shoot back, fly or fall vertically through walls and floors (like ghosts).

Bug report: I think when you get enough passives, their stop working. I stopped getting any weapon drops, my hit points got zeroed.

All in all, enjoyable experience, even if bit basic.

LD54 — Limited Space

Perse Auki Aavikolla by Tutti Ankka 2023-10-03T06:46:10Z

@dock-frankenstein There is indication of fuel level, it is colour of the exhaust smoke. I will update this page to lessen confusion. I guess we should have put instructions in game though.

Perse Auki Aavikolla by Tutti Ankka 2023-10-03T09:57:34Z

@senso @metagen Always nice to have two complete opposite comments about our design decisions. Glad you both like the game though.

Interfaceless design is likely to stay though, even if it is bit controversial move. Prefer to keep my screen uncluttered.

Perse Auki Aavikolla by Tutti Ankka 2023-10-04T10:41:47Z

@binayas @dorren @bucharlardy Can you elaborate what exactly makes camera feel weird?

Perse Auki Aavikolla by Tutti Ankka 2023-10-04T11:18:36Z

@merdeboi Little bit above average what I have seen. My personal best is bit under 300, Tutti-Ankka claims he can play it endlessly.

Perse Auki Aavikolla by Tutti Ankka 2023-10-05T09:51:53Z

@dorren @bucharlardy Thank you for your feedback. We will try to implement some kind of camera smoothing, so we can keep slight camera offset but lessen snappy feeling it causes.

In the end it is still very 16-bitty game by design, so modern smoothness is not even target. Some happy medium rather would be nice to find.

Perse Auki Aavikolla by Tutti Ankka 2023-10-05T09:53:15Z

@kankje @savolae Torilla tavataan

Perse Auki Aavikolla by Tutti Ankka 2023-10-18T09:27:51Z

@pkenney I think those abruptly ending runs were because we dont have enough feedback for getting hit. Those bullets cause some serious fuel leaks, compared to normal fuel consumption which is not that high. We will implement some damage flash to post jam version and make fuel indicator smoke bigger and more readable.

Faster reload is good suggestions, I agree it needs that (I can't survive too long either)

SHITTY GARDEN by Sublustris 2023-10-02T07:19:45Z

Gameplay lives up to its name

Carnage by Drunk Wizard 2023-10-05T16:03:43Z

Hey, it's other Godot car combat game with upgrades!

Private 621 by Tricky_Fat_Cat 2023-10-05T20:14:15Z

Stupid action game, way I like it. And this one is tight to play.

Only tried jam version so far. Nothing else to criticize than could have some damage flash and some death animations are too long/not dramatic enough, so I keep shooting dead enemies. That and some juicing and it is fun little time waster

Parking Garage Rally by walaber 2023-10-04T16:54:08Z

I love these very arcade-correct, "held together by duct tape and bubble gum" - kind of physics. It is fun game really. Add some over the top damage models for parked cars and up the anarchy and you have winner here.

I however feel that drift feature is not balanced correctly. Much tighter drifting is needed. It feels like it is made for Mario kart tracks and not for tracks with this little space.

Robot Demolition Program by Robert Li 2023-10-03T07:50:33Z

Graphics are fine, controls feels good. Idea is good, though not balanced yet. There is no reason to use dash other than dashing is fun. Control layout is not fully thought out. Restart is annoyingly slow, I would rather not to wait text to write itself before trying again.

All in all, pretty good entry with some potential to take idea further.

Mechanizyn by Lincolnsalles 2023-10-04T19:23:24Z

Idea is there, game could be fun with some work. I like concept art, could replace graphics with that style

Space Brigade by Adam Gallina 2023-10-05T15:56:46Z

I enjoy these pre-rendered graphics. Just change background and it would look pretty good

Outland Escape by Spike Studio 2023-10-03T07:25:14Z

@tutti-ankka Another post apoc. desert game.

Ship of Theseus by teafish 2023-10-05T15:49:48Z

Good idea, good execution with only little bit of jank in it. It is very polished package, even quit button is tied to it's theme of sailing.

I think raft controls could be improved a little. Maybe add dead zone in center or something, I sometimes hammered wrong way when I was not close enough to edge.

All in all, one of the better games of jam

Super Cube by Senso 2023-10-03T10:07:59Z

Very tight controls, cool minimalistic visual style. Mechanics are well thought out. I had more fun trying to get to the end with least amount of points though. Possible alternative game mode maybe?

Only issue I had with is that it is hard to see my cube sometimes.

Stretchmancer by Choo 2023-10-21T20:15:42Z

Congrats for making game so good, it beat guy with 20 fake accounts!

Need for Space by Coro_yy 2023-10-04T16:40:11Z

It has idea that is quite good, however I don't think physics are good enough to really make enjoyable experience. I'm pretty sure car's pivot point, point where it rotates ain't correct. Meaning when you turn, it does not rotate where you expect and this makes it feel clunky and pushes you easily over the edge. For average car this point should be in center of wheelbase, not at the front axle

Prickle by Kultuk 2023-10-05T20:02:36Z

Great game. Can't give any criticism, it is complete game with great style.

Fly, Shoot & DIe by Gheorghe Topa 2023-10-21T19:51:21Z

Absolute cream of the crop, nothing suspicious here

Fly, Shoot & DIe by Gheorghe Topa 2023-10-21T20:13:05Z

@picross Prolly often. Worse, it happens more subtly. These kind of blatant cheats are getting noticed, but less obvious manipulations are getting past radar

Jambulance by NuiN 2023-10-04T19:30:05Z

Could be fun with some balancing. I feel that your own lane is bit too slow and oncoming bit too fast. There is no time to react

FELL OUT by daveranan 2023-10-04T19:33:32Z

Damn its beautiful

DIESEL CHUNK!!! by WiBert 2023-10-03T08:05:54Z

Decent little game, very classic jam style pixel art. Idea works, controls are tight. I feel that implementation of theme hurts game though. I would have preferred less limited space or atleast more exciting level design even if footprint of level would stay same size.

Found fun bug or feature. You can just stay in build menu and held turret on your hand even if you don't have one. It will shoot enemies, you just cant place it.

RAM Runner: Space Shift by Petr Vejchoda 2023-10-04T19:16:47Z

This is most unique idea I have seen so far. Good job! Game itself is standard gamejam-jank, no real issues here, though no really polished gameplay either.