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JormaRysky

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Car Manager (Not Ready)extra
202354Limited Space👥Perse Auki Aavikollajam6323.503.533.082.633.763.613.223.27
202353Delivery👥Shirley The Sludge Truckjam
202352Harvest👥Elonkorjuu - Live Harvestjam624.073.903.443.924.473.873.264.12
202148Deeper and deeper👥Surinapiri - Suruvuorijam10773.433.592.792.453.543.643.623.39

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by JormaRysky

JormaRysky leaves an average of 27.8 feedback comments each event.

LD54 — Limited Space (18)

Stretchmancer by Choo 2023-10-21T20:15:42Z ♥ 2

Congrats for making game so good, it beat guy with 20 fake accounts!

Fly, Shoot & DIe by Gheorghe Topa 2023-10-21T19:51:21Z ♥ 14

Absolute cream of the crop, nothing suspicious here

Private 621 by Tricky_Fat_Cat 2023-10-05T20:14:15Z ♥ 3

Stupid action game, way I like it. And this one is tight to play.

Only tried jam version so far. Nothing else to criticize than could have some damage flash and some death animations are too long/not dramatic enough, so I keep shooting dead enemies. That and some juicing and it is fun little time waster

Prickle by Kultuk 2023-10-05T20:02:36Z ♥ 3

Great game. Can't give any criticism, it is complete game with great style.

Carnage by Drunk Wizard 2023-10-05T16:03:43Z ♥ 0

Hey, it's other Godot car combat game with upgrades!

Space Brigade by Adam Gallina 2023-10-05T15:56:46Z ♥ 1

I enjoy these pre-rendered graphics. Just change background and it would look pretty good

Ship of Theseus by teafish 2023-10-05T15:49:48Z ♥ 0

Good idea, good execution with only little bit of jank in it. It is very polished package, even quit button is tied to it's theme of sailing.

I think raft controls could be improved a little. Maybe add dead zone in center or something, I sometimes hammered wrong way when I was not close enough to edge.

All in all, one of the better games of jam

FELL OUT by daveranan 2023-10-04T19:33:32Z ♥ 2

Damn its beautiful

Jambulance by NuiN 2023-10-04T19:30:05Z ♥ 0

Could be fun with some balancing. I feel that your own lane is bit too slow and oncoming bit too fast. There is no time to react

Mechanizyn by Lincolnsalles 2023-10-04T19:23:24Z ♥ 1

Idea is there, game could be fun with some work. I like concept art, could replace graphics with that style

RAM Runner: Space Shift by Petr Vejchoda 2023-10-04T19:16:47Z ♥ 0

This is most unique idea I have seen so far. Good job! Game itself is standard gamejam-jank, no real issues here, though no really polished gameplay either.

Parking Garage Rally by walaber 2023-10-04T16:54:08Z ♥ 0

I love these very arcade-correct, "held together by duct tape and bubble gum" - kind of physics. It is fun game really. Add some over the top damage models for parked cars and up the anarchy and you have winner here.

I however feel that drift feature is not balanced correctly. Much tighter drifting is needed. It feels like it is made for Mario kart tracks and not for tracks with this little space.

Need for Space by Coro_yy 2023-10-04T16:40:11Z ♥ 2

It has idea that is quite good, however I don't think physics are good enough to really make enjoyable experience. I'm pretty sure car's pivot point, point where it rotates ain't correct. Meaning when you turn, it does not rotate where you expect and this makes it feel clunky and pushes you easily over the edge. For average car this point should be in center of wheelbase, not at the front axle

Super Cube by Senso 2023-10-03T10:07:59Z ♥ 2

Very tight controls, cool minimalistic visual style. Mechanics are well thought out. I had more fun trying to get to the end with least amount of points though. Possible alternative game mode maybe?

Only issue I had with is that it is hard to see my cube sometimes.

DIESEL CHUNK!!! by WiBert 2023-10-03T08:05:54Z ♥ 0

Decent little game, very classic jam style pixel art. Idea works, controls are tight. I feel that implementation of theme hurts game though. I would have preferred less limited space or atleast more exciting level design even if footprint of level would stay same size.

Found fun bug or feature. You can just stay in build menu and held turret on your hand even if you don't have one. It will shoot enemies, you just cant place it.

Robot Demolition Program by Robert Li 2023-10-03T07:50:33Z ♥ 3

Graphics are fine, controls feels good. Idea is good, though not balanced yet. There is no reason to use dash other than dashing is fun. Control layout is not fully thought out. Restart is annoyingly slow, I would rather not to wait text to write itself before trying again.

All in all, pretty good entry with some potential to take idea further.

Outland Escape by Spike Studio 2023-10-03T07:25:14Z ♥ 1

@tutti-ankka Another post apoc. desert game.

SHITTY GARDEN by Sublustris 2023-10-02T07:19:45Z ♥ 1

Gameplay lives up to its name

LD52 — Harvest (77)

Feeding Time at the Church of the Cosmic Void by Alex de la Cour 2023-01-24T15:51:57Z ♥ 1

I'd say getting so far from theme is positive thing, especially if it creates little gems like this game. Came here because thumbnail, stayed because game was good

Persephone by Stormharrier 2023-01-18T20:55:49Z ♥ 0

Very interesting artstyle for sure

Wheat World by Belonzik 2023-01-18T16:23:56Z ♥ 1

Nice aesthetics, even with limited amount of tiles. I do think it starts too hard, could have some more accessible screens at the start to teach players and give something fun to do even for us who suck at platformers. I also feel that hit box of spikes is too wide, while graphics of it not being tall enough. They both kill too too easily and blend into background too much cause their small size.

All in all, tight and hard little platformer with nice visual style.

Harvest Season by DrunkardWolf 2023-01-18T16:02:11Z ♥ 0

Well here we have something. 3D Monster Maze/Duel/Killdozer combination with it's very own atmosphere. Not really anything bad to say about it, especially for being compo entry. Sure it is dark and riddled with smudgy post process, sure it is repetitive and there is no way to read maze other than getting general direction from buildings; but I do think all of this really plays to it's strengths.

Deep Harvest VII by Bloodfin 2023-01-18T15:44:12Z ♥ 2

Really great voice acting, though woman could be mixed higher. Also needs subtitles, though I understand time constraints. While it controls decently and level is pretty interesting for being just deep blue, it is bit too slow for me to play it until the end. Would love to see compilation video of story elements though.

Graphics while not being hugely stylized are very good for being jam. I like the 90's pre-rendered like aesthetics and huge useless "hud".

All in all, very atmospheric piece.

Carvester by Chairshot Games 2023-01-15T16:19:09Z ♥ 3

Quite well working implementation of driving and rope physics. Bit annoying that cars move direction does not match 100% with visible sprite. Could be made to have only 8 direction of movement like nes/snes era racig games sometimes had. Idea has potential to be both speed running and puzzle game.

Seven Favors by surr-sloidah 2023-01-15T14:43:35Z ♥ 3

This is one of the nicer games out there, so I list my issues with it first.

Not fan of extensive patching during rating period, but oh well, I guess it is allowed by rules and at least you are open with it.

I don't like cramped WASD + Shift control scheme. Would move dash to space AND right mouse button.

I think it is geared too hard for being jam game. Might be just that I suck at everything 3rd person.

It is damn slow outside of gameplay. I guess pacing is ok for first time story mode, but playing it again it just hurts to wait and watch those very slow texts, and same cut scenes again and again. This I feel is only real mistake in design, in my philosophy all that menu/intermission/death screen time should be minimized in this kind of super fast action game.

But then good things. Very tight controls, very good feeling dash. Better dash than in my own game actually. Movement speeds etc. are very well balanced. Good effects for the dash too. Dash cooldown could be bit shorter though.

I really like enemy designs, mechanics wise. Super simple to read and understand, still helluva lot of variation. Works perfectly for this kind of game, real bullet hell feel.

Those level start and end in game cutscenes are very well done and do a lot for making it feel polished game, even if they slow down pacing.

Story is fine, music supports atmosphere and mood in general is well thought. Graphics style and palette is strong.

All in all, one of the better games in the jam. Would play post jam version.

Harvest of the Corn by eeperdeheap 2023-01-15T13:34:19Z ♥ 0

I would not say controls does not work, I quite like tank controls. Needs backpedaling though, and some sign that enemies are going to attack so you can dodge.

Graphics are nice, has certain charm to them

Corn Cannon by BangKerpow 2023-01-14T21:53:10Z ♥ 1

Good thing my face is indestructable

Nice little time waster, implemented mechanics works well.

Shred-A-Bunch! by HayriCakir 2023-01-14T21:27:59Z ♥ 1

Too bad you changed it from jam to extra, I think this would have been high on ratings.

Fun game, even if bit limited. I was bit confused what I'm supposed to harvest, flowers or zombies. I went for zombies cause it was more fun. Physics were somewhat glitchy, but passable enough. Did not come in the way of fun, though some kind of suspension simulation could be nice. Bit more softness in driving over things. I think you could get rid of health bar and just show damage in tractor, darken texture/mesh as damage increases.

Also I felt like Big Boy was downgrade, at least fun wise. Most of the appeal was to throw plough into zombies by drifting, then combine harvester came and ruined all the fun

CRAWLER CRAWL by Sean Carrick 2023-01-14T13:02:55Z ♥ 1

Very smooth controls, feels like Turok 1 with that head tilt. Actually feels better, jump is not botched on this one. Prolly best fps controller in this jam.

GAKKI the Water Harvester by ironhandMD 2023-01-14T12:55:01Z ♥ 1

Very good job for the first timer! I guess there is no winning screen implemented, as I stopped to 61/60.

I'm sucker for these kind exploration games with minimal control set. Just throw me into world and let me choose direction. Main gameplay loop here could be made more exciting with some kind of combat or hazards, but even in current form game mostly entertained me it's entire length.

I really did like addition of those characters, messages etc giving hints. I don't know if I managed to follow those hints though. Expanding passive skills were also good addition, though it was bit hard to know what kind of blocks I was able to break at first.

Fall's Tome by pepnou 2023-01-14T12:27:15Z ♥ 2

One of the strongest artstyles in jam, even with glitches and all. Gameplay is relaxing for sure, I do think it you achieved mood you were going very well.

Point system is now too simplistic, there is no really any purpose to take pleasing pictures. Getting rid of point system might make it better, as then there is reason to grind multiple pictures, but you are still encouraged to walk around. Other option is to implement some kind of chain of multipliers that looks for golden ratio, number of objects catch in the picture, amount of fore and background, amount of sky and clouds, etc in addition to basic amount of screen space used for object in question.

I also do think using notebook were bit cumbersome. It could be always open and then you choose which picture you take, or it could be like now and game recognizes what is most prominent object in the picture and assigns it for the right page.

All in all, enjoyable experience, with good music and graphics, smooth controls and relaxing mood.

NINE LIVES - Harvesting of souls by jan5366x 2023-01-13T21:05:17Z ♥ 1

I do consider voting this down for being manipulative. Who does not like cats?

I appreciate that you put effort on teaching the player as game went along. I do wish that spirit realm and collected souls would have had more immediate effect, worked as lives or something to sell that name.

Junkship by YogurtTheHorse 2023-01-13T20:48:13Z ♥ 1

Very nice vector graphics simulation, with all the bloom of real screen. Could go even more saturated! Controls are solid, even if bit too floaty and slow for my taste. At the times I felt like Wall E, cleaning trash to gain access to next area. And with all the abstract enemies/hazards this gets high rating on mood

Sodium Season by Mr_Field 2023-01-13T20:36:52Z ♥ 1

Lovely graphics and very well executed Donkey Kong JR. like movement.

Drake's Fortune by chompdev 2023-01-13T20:25:33Z ♥ 2

Of all of ideas here, this might be my favourite. I feel like only fraction of it's potential is unlocked now. Make falling rocks interact with enemies and you ala Angry Birds, tighten the controls, maybe even add to the move set (dash etc) and it will be nice game.

Also I have idea here, game has some deeper managering potential. Invert that "dragon wont left bed for a this little gold" loop and actually make towns remember their damage and lost resources. Do you want to keep those towns broken, underfunded and low? Just rob them on repeat and cause as much damage as you can. You might not get as much gold from, but at least they can't up their defenses. All while other towns are getting rich outside your territory and getting their defenses up. If you end up ignoring all the challenging, rich towns too much, they might gather army and even start attacking your cave.

Nesting by HypernoodleJon 2023-01-13T19:54:52Z ♥ 1

Very cute protagonist, good graphics with beautiful Pico palette. Controls works well and feels good. I do think main mechanism (flying, not picking things up) has potential and you should seek it further if you are able to get full game out of this demo.

The Dark Forest and the Memories of Harvest, of One Autumn's Days by Tygrak 2023-01-13T19:45:41Z ♥ 1

I see why you might have loved our visuals, having same palette and all. Lovely out of tune banjo there. Goes high on mood rating.

Children of the Combine by MilkWine 2023-01-13T19:31:46Z ♥ 2

Let's face it, it is horrible game. It is just hodgepodge of ideas, styles, techniques. Nothing works, it looks horrible and there is constant rambling going on. Gameplay is slow, buggy and unexciting. There is even dedicated cheat button in case game breaks down. But damn I love this mess! One of the best in the jam. Make it real game post jam!

Harvestigator: An IRS Tax Auditing Game by crow_seeds 2023-01-13T18:09:47Z ♥ 1

Great idea that menu already is teaching you of controls. Surprisingly decent voice acting and smooth controls. Played it enough to get the idea, which was pretty fast considering how much there is text, so I don't know how much basic formula is going to get twisted. Not much into these games, but I see there is some good humour. All in all, well executed, well written game with good voice acting and good enough graphics.

Definitely Not A Pyramid Scheme by davision 2023-01-13T17:49:40Z ♥ 1

You have such a distinctive style to stupid faces, that I think you should cover more of a screen with them. Now they are very small. Game itself is very cryptic if you don't read instructions. More effort could be put for teaching player to play the game.

I also think controls could be more aligned between alone mode and when you have followers. It took me while to understand that it is essentially snake type of game, cause I was able to go any direction at first, but then those followers pushed me off the ledge.

But yeah, I see there could be fun game out of here. Bit more polish in game play and more contrasting graphics, some kind of tutorial and it's fine. It is joke game and that is good, humour get's good rating on this one

Crypt Caper by Asieke 2023-01-12T19:27:37Z ♥ 0

I guess it is this minimalist black and white 1-bit style that really steers people towards of thinking of dark and light and how that can be used as a game mechanics

Combine Harv-racer by procrasteroid 2023-01-12T19:25:47Z ♥ 1

Split screen could really liven up this game, some evil funny tactics to be found for sure. Stole all the corn in front of your friends

Haymaker by Bobbo 2023-01-12T17:30:00Z ♥ 2

I came here after Tutti Ankka linked me your post about confusing feedback. Was interested what game could get such a conflicting opinions.

What I gather from comments and by playing the game, you are on a right track and your idea works, it is just not yet polished enough. Take feedback more as that there is something you could improve, not as that critics know how to do it. There is absolutely no need to scrap that idea of rotating camera in favour of simpler locked camera. You could try few things to see what you think and what play testers think is best feeling option. So here are some ideas:

-Try press and drag style camera rotation. Now I'm constantly rotating camera, as my hand is twitching and stuff. It is relentless and makes playing bit dizzy, there is no calm state for camera. By clicking and moving mouse I don't have to take my hand off from mouse to calm down the camera.

-Try implementing snapping for camera. That is what most people prolly find easier to handle. If there is no need for unlocked camera, why ever have it. 45 degrees turns could be enough. It also most controller friendly option, lerp from position to other by press of shoulder button.

-Go for complete opposite and try unlocking vertical axis completely. Complete freedom without hard to understand and unnatural arbitary upper and lower limit. Optionally also get rid of reference objects (hay bales) when trying this option, to make it feel truly limitless. Like there is no up or down direction in your puzzle universe.

-Or put there more reference objects, ground, etc, and place them asymmetric way, so you can always know at what direction you are looking the volume.

-Send it to playtesters with different mouse sensitivities and axis inversions. Most people wont change default settings, so they are stuck with what you give them. From those playtesters reactions squeeze out most popular settings and make it default. For me personally Invert X and lower sensitivity was best option. -Experiment with different curves for that zoom when you look object from top. I see what you are trying to do here, to get closer look when looking down, but personally for me it feels little odd.

In the end only you know what game is supposed to be, so don't go out your way to implement things that are opposite of what you think game should be.

Pollen Angel by Madbeagle 2023-01-12T16:42:46Z ♥ 1

Very cool niche shit! Winner in most obscure category

Out Of Sight by Kizilejderha 2023-01-12T16:37:32Z ♥ 1

Will play it when Im on computer, just came here to check what game has such a banger soundtrack. Audio and Mood are going to get rated high on this entry.

Great idea to let "enemies" interact with each other, hunters being crushed is so meaty. Some good dual purpose designs here

Tree of Destiny by givit-game-studios 2023-01-12T11:44:12Z ♥ 1

I wont repeat what others have said about melee, lack of feedback of hurting enemies etc or what should be standard features that I assume you did not had time to implement (roaming enemies, more spells etc). But I will write some other suggestions here:

-Sometimes apples are glitching, you cant pick them up, they are just bouncing of. Instead of having them as a physic based object, they could have only trigger collisions (size of tile) and raycast down to see if they are on ground. If not, move until they are. Much less glitch prone approach as it is faked.

-Mana could be found in maze, now it has too much repeated tasks. Get apples, find enemy, kill it, walk back to apples, walk to enemy, kill it, walk back to apples. That tree could serve some other purpose, as a goal, life restorer or anything really.

Harvest for a Murder by Zuwu 2023-01-11T12:28:16Z ♥ 0

After few times running out of things it was clear what was goal and about how to achieve it. It works well, even if bit random. Bigger part of screen could be dedicated for resources UI, it is hard to tell what is what. I don't think including close the game button for every pop up is good idea, if something it gives impression of devs not having confidence for their game, "Go away and play some better game, this one sucks".

Art of Occult Harvest by Jajakeim 2023-01-11T12:07:29Z ♥ 2

Looks damn fine, symbols etc. are well designed, no need for words to teach player to use kitchen or read receipts. UX works well, feels like finished product. Only small blemish is lack of feedback for that hidden burning reset.

I think there might be some slight bugs, as second receipt I did multiple times same way, but it did not get pass every time. Maybe going forth and back between book and kitchen bugs it out or something? Memorized receipt and passed it then

Endless Harvest by sonicpixelation 2023-01-11T11:45:26Z ♥ 0

It got some solid mechanics, just needs some balancing work, variety and improvements for UI. And some kind of mechanic to keep you from spamming end turn. Maybe end turn could took you some money away, "expenses of running farm" or stuff like that to justify it

VA-13 by Ben Lusted 2023-01-11T11:34:03Z ♥ 2

This gets high fun rating. I actually played it until it glitched out, and bit beyond that. Graphics do their job, can't talk bad about 1-bit pixels + added red colour.

It is geared towards easy and passives being too affordable, but in context of jam that is only wise decision. I ended up just killing myself in repeat to get more of passives, as I had shitload of scraps anyway.

Could do with air control, now best tactic is to camp out in corner and shoot away. Shotgun is bit under powered I think compared to others. Needs more enemy types, maybe some could shoot back, fly or fall vertically through walls and floors (like ghosts).

Bug report: I think when you get enough passives, their stop working. I stopped getting any weapon drops, my hit points got zeroed.

All in all, enjoyable experience, even if bit basic.

Grave Harvest by Nartyna 2023-01-10T22:00:34Z ♥ 0

Every version of game crashes on me

RunCubungus 2: The Harvesting by williewlchew 2023-01-10T21:56:10Z ♥ 1

Decent game of it's style.

I'd suggest making pickups more different in color from floor. Now it is bit hard to see anything

Shoo! by Lex 2023-01-10T21:44:57Z ♥ 1

Fun little idea and decent execution, even if it controls bit clunky. It takes non violent approach, making it differ from most of the same types of games in jam.

Carvest by feor 2023-01-10T21:26:56Z ♥ 1

It is fun little time waster, points for originality. Would be fun to see real game built with same idea.

Also bonus points for level editor. While not master class UX design, it is more than usable (certainly better than using Notepad)

Dynia by NoelOskar 2023-01-10T21:15:37Z ♥ 1

I like the idea, I actually like game even though it feels pretty bad to play. Some suggestions for improving it:

-Movement could be use simplified physics, lock some axis up so it does not fall over randomly -Minimum of getting movement passable is to reverse steering when going backwards. Now it is very counter intuitive. -Faster steering -Move camera bit further from character so you have more time to react

What I think it does very well:

-Idea is very clear from start, you learned everything about it when you have hit your first checkpoint and crashed once -Checkpoint system is very forgiving as it should be in this kind of game -It tells you controls in the beginning

ORGAN GRINDER by Xeke-Death 2023-01-10T18:38:35Z ♥ 3

This rates high on humour. Bit too clunky and grindy to really be enjoyable, but rebalancing movement, enemies and especially upgrade prizes it could be fun little wave based time waster.

Some suggestions in addition to rebalalancing:

-Make store signs billboard towards camera -Some more dramatic lighting needed in game, make it more like menu has -Bright red skybox to give it some much needed contrast and vibrancy.

Fox Puppies Want Food For The Winter by Lerg 2023-01-10T18:30:24Z ♥ 1

One of the better looking games here, lovely hand painted graphics. Good character designs too and animations, while being very economical; work well too.

Bit grindy and slow, and I wish you could just dump everything you carry at the kids at once, without spamming space.

Samhain by daitli 2023-01-10T18:24:45Z ♥ 1

I like the idea and execution. Graphics style is strong and sound design creates atmosphere well. That heavenly light effect is too strong I think, blurs vision annoyingly much. Also could have more responsive controls. Maybe some proper enemies in addition to souls? Could be great chaotic fun if done right.

No Harvest by RogerW 2023-01-10T18:16:24Z ♥ 2

I like the making idea upside down compared to everything else. Reminds me of playing Sim Safari as a kid, we did not had any idea what to do, so we just burnt down everything.

I think color coding plants and attacks is bit off, those combination plants that are immune to both blue and red attacks could have more of blue colour to make it more obvious. Otherwise graphics do their job and they look nice. Good harmonic palette and decent pixel work.

MegaBurgers by Horda 2023-01-10T17:57:21Z ♥ 1

I like how you create burgers from so beginning that you plant seeds first for the bun. Good idea. Only way to really top that is first to invent the universe.

Brutal Harvest by Harlow 2023-01-10T17:51:20Z ♥ 2

This is decent top down shooter, with some nice controls. I especially like clunky way gun rotates. Enemy designs look good and adding both vegetables to harvest and crows to be annoying was good idea.

Graphics are well done. If there is something to improve, characters (and some objects) could do drop shadows. In game palette also could be bit more unified. Menus are beautiful, nothing to improve here graphically.

Corn Horror Harvest by Rhum 2023-01-10T17:43:03Z ♥ 1

Bit clunky and unresponsive controls, but that is more of balancing issue than problem in underlying code I think. Could be better if there were clearly marked prices for items ala Zelda 1. Price under item should be enough.

Enemy designs and way they sign their dashes are well done. Graphics do their job, it has some good atmosphere. In generally I like the idea and would like to see it get re-balanced and polished.

Branch Out by svemir 2023-01-10T17:34:42Z ♥ 0

This idea is one of the more innovative ones in this jam. I do wonder how do you draw those branches, are they just bunch of sprites or do you use some pixel manipulation?

Could do bit more flexible control scheme. When there are many branches it gets bit frustrating to scroll through all of em. Mouse choosing maybe? Then it could be balanced to faster and more chaotic fun with more (and nastier) enemies

9CELL by kylerhoades 2023-01-10T17:23:16Z ♥ 2

Graphics could do better with more consistent pixel size and/or at least adding grain to everything to make it all more unified. That said they serve their purpose in weirdly fascinating programmer art way. Mood is this entry's strength, it is moody for sure.

Barvest: The Iconic Bug Harvest of 2005 by picross 2023-01-10T16:52:30Z ♥ 4

Oh whoa, this is definitely my favourite entry so far. From graphics to atmosphere (even checkpoints are webs), to controls to level design (branching paths which all teach you more mechanics. I did not even notice there are so many paths available at start, before I learned about web jumps) it all just works.

Few suggestions, could do bit more varied combat and I don't think tied enemy should do damage. I also think you should disable mipmapping to get rid of that blurry pixel garbage few meters away from camera.

Gun Harvester by The1 2023-01-10T16:40:20Z ♥ 1

Controls are tight, shooting feels good. Playground is maybe bit cramped and UX is maybe bit too complicated for it's fast action roots. Could use some streamlining. Though that might be just me, I dislike all kinds of menu navigating stuff in general.

I like those bullet hell like enemy attack patterns. Elevates combat over most similar entries.

Decent artstyle, strong colours and good pixel work.

It is not time to harvest by Wolfraam1974 2023-01-10T16:31:46Z ♥ 4

By tightening controls and creating more accurate collision model this could be fun. Main issue here is very floaty jump. Arrows could have some kind of signs before they shoot, now it is trial and error rather than game about fast reactions. Art style is very good, strong monochromatic colour scheme, I like it.

Consumption by Tris 2023-01-10T16:20:43Z ♥ 2

Mechanics are solid here, though some little balancing work could be done. I did not had issues with hit boxes as other had though. Might be just that I don't usually play too much top down games.

I think it might work better as a "restart from same room you died" kind of game. Every room is hard enough to be it's own level, and it gets tiresome to always run from start, especially as enemies respawn. Shop room could be its own menu or something, so no need to run back and forth.

While not exactly transparent in execution, there is some effort of teaching player mechanics, which is big bonus.

Agent 001 by Maytch 2023-01-10T03:21:11Z ♥ 1

Woohoo, another pixelated fps. Have to try this one tomorrow

🥕 Grow a Carrot! 🥕 by pauljs 2023-01-10T03:13:53Z ♥ 1

Have there ever been game with such a disproportionated humour/fun ratings? This is absolutely least fun game in a jam, but it is good joke.

I will take your word for it actually working, no need for me to try it out

Reap and Sow by rickylee 2023-01-10T02:18:42Z ♥ 1

This is one of the better looking games in the jam, very strong colour scheme. Don't know what kind of lupara grows plants, but this seem to do so, it is all that matters

Body Harvesters by Justin_C 2023-01-10T02:09:00Z ♥ 2

Gameplay loop is solid, flying feels very good, so do shooting

Farmtown Mowdown by Stevie257 2023-01-10T02:01:39Z ♥ 2

Apart from balancing issues this is solid entry. I especially like that weird, fading to black shading style combined with low res. Just like those weird early 2000's budget/free games we used to play as a kid

TanksGiving by Zonoxx 2023-01-10T01:50:35Z ♥ 2

From graphics to movement to idea to voice acting it is unapologetic jank, and that is good. World needs more these kind of games.

Heroic Harvest by PeterSanford 2023-01-10T01:44:17Z ♥ 1

Congratulations on your first release!

This is solid little twin stick shooter. Enemy bullets might fly little weird or disappear too soon I think

Harvest Moon by bigbadollie 2023-01-10T01:37:59Z ♥ 1

Idea works well and even camera is surprising good. Don't have any idea how that wonky panning logic works, but it always shows enough to keep game enjoyable and not frustrating.

Space Harvest Wreckage - Extreme 2001 by Melchizedek6809 2023-01-10T01:31:20Z ♥ 4

Bit too floaty and I'm not fan of controls being relative to local axis. At least should tie camera to character, would make it more fun.

That said otherwise controls are tight (floaty but tight, am I crazy?), in that they are well executed and wont break.

Tractor vs. Ufo by pcmaster 2023-01-10T01:24:57Z ♥ 1

When web build has so bad performance, I suggest taking it down so it wont drag ratings down. No reason to keep it up.

I like the handling and graphics style. Bit unbalanced, towards too easy, but all the mechanics are here and they seem to work (not 100% sure about scares). Sounds are bit underwhelming, but they fit for minimalist style. Create some kind of post jam version of it, this game could be fun.

Swfarming infestation by Frib 2023-01-10T01:15:19Z ♥ 1

Apart from UX issues, I see solid game here. Some good humour too

Forked Up by Paroxysmal 2023-01-10T01:02:46Z ♥ 1

Controls are bit floaty for my taste and it is bit (or very) grindy. Could be nice game with better balance and level design.

Nice graphics, I like that Gameboy palette and this pixeling is about as good as it gets with the limitations of GB.

Boar'd'Hell by Blublu 2023-01-10T00:28:29Z ♥ 1

I have to try this again tomorrow as a split screen game, with a friend. Could unlock more of it's potential if treated as a co-op multiplayer. As a single player game it is already chaotic fun.

Harvest Doom by tinykidtoo 2023-01-10T00:09:05Z ♥ 1

Completely opposite approach to retro fps than we had, even though dna is shared.

I'm not sure what I'm supposed to do with water gun? Did not get it to hurt anything nor managed to grow anything either.

Also cylinder with sunglasses FTW! Every jam should have game starring that cylinder guy.

They Hide in the Fields by Hawkin 2023-01-09T23:54:48Z ♥ 3

Have to try it again with headphones I think. Commenting here to keep it bookmarked

I really like those pre-rendered sprite graphics, 90's jank is my jam.

HER-V by Kilirane 2023-01-09T23:43:50Z ♥ 6

This game made me realize I can't press arrow keys in correct order even if there is no timer nor need to do that in beat

Souls harvest by PlusMinus 2023-01-09T23:26:00Z ♥ 3

Those who are struggling getting game to fit screen, zoom out itch page before making it full screen.

I like those small characters walking around, very cute stuff

7 days to harvest by fallcresthero 2023-01-09T23:16:15Z ♥ 3

You respecters pay F press

Menagerie Street by Evan Charfauros 2023-01-09T23:10:05Z ♥ 2

Bold move to create such a text heavy game in a jam, where critics have attention span of a dandelion, but this works. Interesting writing, some good humour, graphic style is solid. Nothing bad to say.

Farm On Wheels by Igor Minenko 2023-01-09T22:48:44Z ♥ 2

Graphics do their job, though inconsistent pixel size is bit jarring and numbers should use some other colours so they wont disappear into background. Also I think drag and drop "cursor" is bit offset.

Did not found if there is any deeper mechanism than buy, plant, harvest, sell, but what little there is, works solid.

Solar Sentinel by grizeldi 2023-01-09T22:39:21Z ♥ 3

I like those 70's Viking-esque stretched out tanker trucks, even though they are antagonists here.

Frosty Forestry by Martta 2023-01-09T22:37:31Z ♥ 2

Agree, with @aarimous nice tree falling animation. Graphics do their job otherwise too.

It's maybe bit unclear how to get score high enough, and I certainly don't understand what loses you chainsaw, but movement feels solid. Kaipa tässä olisi potentiaalia olla ihan hauska pikkupeli.

Turbo Trash Truck by Korvack 2023-01-09T22:25:29Z ♥ 3

Anything garbage truck is instant + from me.

Out of all games I have yet played, this feels most like real game. It is chaotic, it is fun, graphics and sounds do their job if not amazing. I just need to be able to scrap those humans and their stupid little cars along with other trash.

Fungiform by Aruspice 2023-01-09T22:17:01Z ♥ 1

Managed to escape.

Movement without proper screen scrolling is bit jarring, otherwise it feels pretty good to play. Sound design is solid though could use few more sounds for different kind of pickups and plants. Did not found if you could lose, but it was fun little time waster while it last.

Art Of Harvest by BubbleMapGaming 2023-01-09T21:59:54Z ♥ 2

Btw, controls should not be inverted, reverse steering box compensates that rear axle is the one steering.

Could use some little balancing work, bit faster steering speeds, to make it more drivable. That said, it handles pretty much like harvester would, sluggish it is as a racing vehicle.

Far VVest by Pikario 2023-01-09T21:46:17Z ♥ 4

This is joke game, and as a one it is pretty good. Even those rough graphics work. Good sounds, game mechanics work enough to sell the idea. Good job. Did not find if it has losing condition, but don't know if it even needs that.

Human Harvest by Gregormack 2023-01-09T20:20:26Z ♥ 2

Another human harvesting game! Completely different approach tho that in our game

LD50 — Delay the inevitable (1)

Too Cute for Space Fights by YogurtTheHorse 2023-01-13T21:35:00Z ♥ 1

@yogurtthehorse You were right that there is some healthy amounts of Wall- E here!

LD48 — Deeper and deeper (15)

Dead Factory by Mr. Meik 2021-05-04T18:33:15Z ♥ 0

Oh, another PS1 like game. We went for more cartoonish look.

Bad Day to be a Bunny by joonamo 2021-05-03T18:01:00Z ♥ 3

If it were not fiddly controls, this would have be first 5/5 on all categories

LuckySwimmer by aCuriosity 2021-05-03T17:55:11Z ♥ 0

Can someone record ending?

My Innermost Criminal by Chironyx 2021-05-03T13:45:29Z ♥ 0

Idea is great, so different to everything else here

Soapbox Racer by Rick2112 2021-05-02T20:48:01Z ♥ 1

Points for doing something different after all those digging games

Below the Ocean by Ismael Rodriguez 2021-05-02T19:16:15Z ♥ 1

Very fine dual purpose design here

Minedeeper by korfi 2021-05-02T19:09:20Z ♥ 2

Reminds me of Mickey Mania. Not bad

Swab the Deck! by dans17 2021-05-02T17:10:37Z ♥ 3

I must say I like this one

Save The Captain by sonmi 2021-05-02T17:06:02Z ♥ 0

(Psst, write on this page that you have web build there too, almost skipped this one because thought I have to download project file)

The Sounds of the Cavern by LoicLeGrosFrere 2021-05-02T16:59:49Z ♥ 1

Cant figure out what those texts say, not enough contrast. Also takes too much to really start. Good job with cover art tho, art style got my interest

Pigs War by sharkmax218 2021-05-02T16:51:55Z ♥ 1

Loving cutscenes. Gameplay is fairly solid, but presentation here is real (red) star. Graphics are more crude than crude itself, but they has same charm as those weird old surreal children's games I used to play as a kid.

And that execution is just brutal. Shooting five nonfatal shots before properly executing.

mindgrid by robochase6000 2021-05-02T16:39:36Z ♥ 1

I give you rating for innovation and graphics, cant really much else because it crashes

The Dive by raptor851 2021-05-02T16:34:07Z ♥ 0

Loving the graphics. They are crude, but it is better to be crude than default Unity graphics.

Search for the Quacken by Xeke-Death 2021-05-02T16:25:21Z ♥ 0

Yeah, fun part is very taken back because of slowness of everything. We made same mistake with movement in our game, tho because Surinapiri is more primitive game, you get instantly into game loop

Dhromur by Pixel Lifetime 2021-05-02T05:04:16Z ♥ 1

I advice you not to encourage peoples to rate theme low, but rather write some bullshit to sell theme. We did not have time to implement deeper and deeper transition on Surinapiri (tho you can see previous levels, so you are technically going deeper) but still description explains you are going deeper so it is ok. Your game is glimpse of one of the layers of journey going deeper, nothing wrong with that