Fragmentation by Flatgub 2025-10-11T17:37:43Z ♥ 1
Really liked the idea, but I wasn't good enough to get past the pipe corner :( the lack of air controls made it a little hard to recover some jumps, there were several points where I overshot the wall jump, and with no air control I couldn't pull the jump short to land on the platform, and had to wait to respawn. I think having a little bit of control over your air movement would have gone a long way, even if it was as simple as slowing the total velocity. That being said, will completely admit it's a skill issue and say great job :) I did have a lot of fun in the initial areas, the running/sliding mechanics felt really good
LD59 — Signal (13)
Gasp Away! by Emsea 2026-04-28T22:08:17Z ♥ 1
Really cool idea! Definitely could have benefited from some kind of tutorial, took a bit of trial and error to make sense of what the game expected, but it was fun once I figured it out, and the environment was really well done.
Traincidents by YellowKamel 2026-04-28T22:02:56Z ♥ 1
Really fun game, loved the voice acting Cons: Can't ram trains together :( Pros: Can run people over with trains :) I would say those balance out, really good submission overall!
Prospects by Bobap 2026-04-26T21:59:32Z ♥ 1
I really like the polish on the gameplay! The speeder feels good to drive around on, and all the UI interfaces look great. I do agree that the balance feels a bit slow, I unlocked 2 materials, but it took so long to get the first few upgrades that I don't really feel incentivized to continue grinding materials, although I do think if it felt a little more rewarding I would still be playing :) Overall pretty good submission, I did have fun!
S.L.O.P. - Signals lost on planets by Pentaworks 2026-04-24T22:24:01Z ♥ 2
Really cool idea, but it would have been nice if there was more strategy involved, I didn't feel particularly punished for spamming out signals other than a number at the end going up. Overall I think the UI was easy to interact with, and the mechanics were pretty quick to learn!
Birdwatch by LouDev 2026-04-24T22:01:30Z ♥ 1
I always knew I was bad with faces...did not realize that extended to 12 pixels lol. Really fun gameplay, but I can't keep track in the third mission whatsoever - definitely a me problem, I tried a couple times and it didn't feel frustrating, just challenging in a good way, so great job! I especially liked the detail of your wing actually pressing the walkie-talkie button
Signal Breaking by TopperVideoGames 2026-04-24T21:53:06Z ♥ 1
Really cool puzzle game! All the mechanics were pretty easy to learn, and were well iterated on. Agreed that it would have been nice for an undo button, but it wasn't too bad without overall
Signal Interference by Phoenix Fireflower 2026-04-22T23:10:38Z ♥ 2
Great deckbuilder! I like the autobattler aspect where you get to move cards around to set up combos, would love to play a full release of this, I think it has a lot of potential. I didn't really run into any issues playing, but the card that gives you shield per charge without removing your charge is incredibly broken - I was able to start making 100+ shield a turn with it lol
Incoming by kremlebot 2026-04-22T22:42:08Z ♥ 3
Really good job! The art and animations all look really good, and the story was nice and concise. I also had issues with the printer puzzle - I had found that you could lock the door earlier, and didn't realize I needed to lock it again after I respawned, maybe some kind of indicator for if the door is locked or not could help. I was still able to figure it out after a couple tries though, great submission!
Hot Signals In Your Area by smikevth 2026-04-21T18:46:10Z ♥ 0
Nice take on the theme! The audio was pretty well done, and was fairly easy to get the hang of tracking the signals. It was a little frustrating that scanning also stopped your ship, especially when the time was getting low, I think it would have been nice if either the ship didn't need to accelerate, or if the scan didn't stop your momentum
Robo Island by JoeShanahan 2026-04-21T17:34:44Z ♥ 1
Great submission even if you didn't get everything implemented! The stock feature would have been pretty nice, my only real complaint was how fast the map was filling up at the end - other than that it was pretty satisfying and easy to grasp
A Signal In The Forest by gamesplusjames 2026-04-21T17:17:30Z ♥ 2
Nice puzzles! I really liked the Reveal puzzle - I was confused by the design choice to let the player walk around and see the answer, so it was a funny reveal that that was what the character did in the past lol. Overall nicely done!
Time is Honey by gryxitl 2026-04-21T01:54:12Z ♥ 5
Really funny take on the theme lol, the wire physics and graphics really worked well - it would have been nice if the wire socket buttons were slightly bigger, but other than that I had a lot of fun scamming bee grandmas, nice job!
Do-roidhicky by Jacobloon 2026-04-21T01:46:58Z ♥ 2
Really like the control scheme - it's a good balance of jank and control, especially the "release valve". There were a couple times where I'd get stuck up against walls and not be able to jump, but just walking back got me unstuck so it wasn't a huge problem. Overall great job!