Booking It by Whirlguy 2024-04-29T19:10:13Z ♥ 1
Great stuff! The concept is unique and well-implemented. Music is really cool, changing with the mood and urgency of gameplay. Graphics is very nice as well. There is a myriad of small cool things, like implementing controls inside the game world, that show attention to detail and polish.
Really impressive job, especially for a solo in such a short time. You should be super-proud π
LD56 — Tiny Creatures (46)
Tracks. by Trexxak 2024-10-25T19:28:08Z ♥ 1
He's alive! π And we were wondering where you disappeared to this LD.
Of A Feather by LCStark 2024-10-23T21:29:50Z ♥ 1
The core concept is nice, but I think it lacks some incentive, something for the player to strive for. Could be some time allotted to complete a level, or a limited amount of clicks, or some limit on the distance travelled (to incentivize finding the shortest route), or creating herds of some specific size, etc. As it is now, there is no challenge and that kills interest after a while.
But in its current form, it's kind of a meditative experience. The colors are pleasant and relaxing, the audio fits perfectly. And you're just watching your cute little critters jump around the meadow. π
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Xemaverse by dp3rucha 2024-10-23T20:47:07Z ♥ 1
I like this interpretation of the theme, and the concept is solid. The gameplay needs some polish: - As your Xema seems to just teleport randomly from time to time, you can be killed by a random chance (if it teleports in a poor spot). That does not feel good. - Same with the enemies. They can randomly appear literally on top of you. - I bought walls and the liquid in one go. And that made me just loose the walls I bought fist. In other words, you can only buy one type of upgrade at the time. If you buy two different types, the second one does not just go "on top" of the previous one, but erases it. - I understand the concept of only moving the microscope in the lab mode, and it makes logical sense, however, it feels strange in the actual gameplay. At least to me. You really want to move the microscope while inside it - so I kept trying to do that by reflex π
I liked the audio - the music fits perfectly, the 2d art is just adorable, and the combination of a 3d lab world and the 2d microscope world is compelling.
Critter Wrangler by LelulaGames 2024-10-20T20:34:17Z ♥ 1
Very relaxing experience. Graphics are pleasant and music fits perfectly. It's a pleasure to explore the world in search of the little critters. It took me a while to figure out that I can go down into the water without dying - I guess I'm still scared by "Jaws" π
Dumbo octopus is my favorite of all the critters. I noticed only one bug - a visual one. On the last island, some of the sprites hover above the floor.
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I played the original submission for the purposes of rating. Nice and unique entry over all.
Night Critter by MateusBoga 2024-10-19T23:40:00Z ♥ 1
I'm so bad at this π Witness my awesome amount of deaths and weep. Screenshot_6.jpg
The game is really impressively polished! Music is great and fits perfectly. I didn't really encounter any bugs (except for those I was eating π), although sometimes the game placed the tasty bugs in a purely 'unfair' way. Like here:
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A better player than me could probably get those, no problem π I had most trouble with turning on the area wrap-around. It was hard for me to tell, when exactly I should turn. Again, that's most probably on me. I was also thinking, maybe it would be good to make the bugs in a different color than everything else. I know it would sort of screw with the black-n-white aesthetics you have going on there, but it would make the easier to locate in the split second, especially on levels 11 and 12. And after all, Sin City did it π I do realize that it might make the game too easy, though. So might not be the best of ideas.
Aesthetics of the game is great, by the way. Overall, a very cool entry!
Space Invaders by Jiri Hysek 2024-10-15T22:57:49Z ♥ 1
"2001 Space Odyssey"-like music would be indeed awesome here. As requested, I was playing some Strauss in my head while playing the game π Great audio π
The visuals are great. The creatures are well-designed and clean, the animations are juicy, and the color work is very good. Really a pleasure to look at. The game plays well, and I didn't experience any bugs (ekhhh... except for the bugs that I was killing... while being yet another bug π). The concept of a circular "platformer" is unique - at least, I never played anything like that.
It's all really impressive, and doubly so when I consider that it's a compo game! I wish I had some improvement suggestion for you, but I got nothing. It's great. On a side note, the first thing I did on level 1 was promptly kill myself with my own bullet π. Like a pro! And my favorite level was 7.
As to your hotseat multiplayer question - personally, I neither care for multiplayer games nor do I play them, so I would not play such a mode. But I see that this could work and be fun for those who enjoy such things.
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Succession by ditam 2024-10-15T22:37:35Z ♥ 1
I enjoyed the audio design and the writing is good. The whole thing has an ominous feel to it. The gameplay is not very engaging, but for a short experience like this, it's fine.
There is a score at the end, but as a player I'm not really sure what it represents and what would I have to do if I wanted to improve it (be faster?). So it sort of fails at being informative.
This is definitely the most unique interpretation of the theme I've played this jam π
Like (Tiny) Rabbits! by Ang Parodi 2024-10-15T22:18:18Z ♥ 1
Quite engaging! The art is cute, and I loved the attention to detail (like representing aging with mustache, brilliant π). The music also fits very well to the whole mood. The game plays well overall.
There might be a bug with the Age Accelerator. I tried two playthroughs where I bought it as a first upgrade and my creatures stopped aging at all (same happened on both tries). I stayed away from it after that. I played web version on Firefox, for reference. It can also be quite hard to click on the mating pair when the tiny guys clump close together. But I guess that by the time they are so bunched up, you're doomed anyway π
I see it's your first LD - so welcome to the community. You really made something cool! I played several times, and that was my best one:
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Cyber Critter by rucksack 2024-10-14T21:45:09Z ♥ 2
Music is definitely not to my taste, but I loved the dance they did at the end π
The game is fun and the ability to mix and match unit parts works well. Although, I felt like some parts are clearly more powerful and tended to stick to buff ducky body for just everyone π Different movement patterns of the legs really added depth to the strategy.
A small ux improvement I could suggest is that the game could end round automatically when there are no more actions left to make.
Defenders of the Crystal Skull by Imagicaine 2024-10-14T10:07:04Z ♥ 2
The idea is great - I'm definitely a sucker for traditional role reversal concepts π Music is nice and fits well, in my opinion.
The variety of available units is good. The game itself is much too easy, though. It feels like there is never any danger, and you literally can't spend the money you get fast enough. You can litter the whole map with your skeletons, while any enemies are just obliterated on the spot.
It would also be nice to be able to choose a unit to place with a keyboard key ain addition to clicking, and for a chosen unit to stay chosen (so you can just click and place multiples in a row without a need to choose the unit again).
I love your cover art - everything about it is great. The colors, the technique, everything.
Let's eat Grandma. by Yoav Kagan 2024-10-14T00:12:35Z ♥ 1
Superb, just superb. Finally, a game for the language nerd in me π I adore this concept, the theme interpretation is truly unique and the implementation rocks as well. Everything is well-polished, even Georgia font is very fitting. Pure perfection. Thank you for this gem.
TinyCrΓ©atures Company Simulator by mackain 2024-10-14T00:02:15Z ♥ 1
I wonder - is it endless? Can I just keep releasing Tiny Creatures forever if I'm awful enough π?
Humor is just the best! Even the graphics are hilarious. 6/5 in humor π
The cylinder invasion: You better be in good shape by Riv 2024-10-13T18:20:13Z ♥ 2
Obviously, it would be cool to have more turret types, more maps and so on. But we all understand jam time constraints and necessity to cut down our glorious plans π What is in the game is well-made, works without a hitch and is fun to play.
The concept of shrinking down enemies is unique and imaginative. And I'm a sucker for a good Doctor Who reference. So what is left to say but: Exterminate! Annihilate! Destroy!
I have one suggestion to controls: would be nice to allow switching of the turrets not only by a key press but also by a mouse click. I found myself not once trying to switch them exactly like this, when my mouse cursor was just closeby.
Sammich by ColeSlaughter 2024-10-13T15:16:38Z ♥ 4
Funnily, it didn't want to run on my Firefox (was just stuck on a blue and then black screen). Run fine on Chrome. So, you made me fire up Chrome... for shame π
Simple, fun and diverting π Intro is superb, I applaud the comic book style. There's really no negative that I can see. Seems super-polished and is definitely enjoyable. Well done!
Creature Stealer by Lussard Studio 2024-10-12T18:44:45Z ♥ 1
Aesthetics are superb! Really enjoyed the world, except for those invisible walls. Could just put buildings or some fences in there, it would feel more natural. Would also love more feedback on dealing/taking damage (some flashing, some sfx), so my own death is not so surprising π
The hotels feel really expensive.
Karma Keepers by Nazariglez 2024-10-12T18:27:51Z ♥ 1
It's purely amazing, how much you managed to implement on your own in compo time! The interpretation of the theme is definitely unique and interesting. The gameplay is too much like an idle game for my taste. Unlocking new upgrades to my powers was interesting, though, and the whole game works well.
Great work!
Squizzard by JammedGame 2024-10-12T14:48:30Z ♥ 2
The idea is cool, and the graphics are pretty. Nice color and sfx work there!
The gameplay seems a tad too easy. Just put walls of fire and cast ice while the walls are on cooldown, you don't even need the other two spells, everything with bow before your power π Player would have more incentive to buy different spells if the enemies would have some resistances, but that does not seem to be the case.
Your cover art is just enchanting! Great work on the game π
Hundreds & Thousands by willianfhs 2024-10-12T11:34:12Z ♥ 3
I wish there was a way to skip the briefing - after you read it once, there is no need to see it again if you are retrying the level because you lost your shareholders thousands of dollars with your inefficient hammering π .
Hammering feels satisfying and the sfx are just superb. It's a very cool interpretation of the theme! I'm a bit sad for the Sprinkmin - some of the good ones get crushed all the time, as they hang out too close to the bad ones. That has to violate some Sprinkmin rights! **Freedom for all Sprinkmin**! π¬
Yase-gaeru by Alexascher 2024-10-12T11:10:14Z ♥ 2
I found the frog challenging to control but, at the same time, there was quite a bit of fun in whipping around on your tongue. Everything seems super polished and complete.
I loved the painted art style as well. Well done!
The Best Laid Plans by HexyVexy 2024-10-11T22:21:19Z ♥ 2
Platformers are not my genre, so I'm definitely not the target audience here. But I can recognize quality when I see one π. The graphics are great and the animations on the mouse are just superb. The audio design is truly amazing. From the voice acting to sfx - all work so well. Both graphics and sound combine well to create a consistent mood to the game. My wee mouse really felt it. The inclusion of the poem was a cherry on top of the cake.
I played on a gamepad and the controls worked great. Everything felt responsive and tight. Really polished experience and a superb entry!
The level with the red wave following you, all the red platforms and the water defeated me. I would keep trying if there would be a checkpoint somewhere after the water or even just a bit further, after you climb up the wall and jump those few red platforms. But there wasn't, so I eventually got tired of repeating the first section and failing further π So, if I would have one wish, it's a wish for more checkpoints. But it might only be me - I really do suck at platformers π.
Again, superb jam job!
And as a memento, me on the level that defeated me π Screenshot_4.jpg
Scam Ants by Rosalyn 2024-10-11T21:33:39Z ♥ 5
The world looks nice, and the main hero is definitely a singular guy π Props for a unique interpretation of the theme!
When you have a lot of different things in your inventory, the UI overflows, the stuff covers up the Back button, and you're stuck in crafting mode forever. And that is how my illustrious sugar drug carrier ended π
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I also found a bit of German (leftover from translation, I presume): Screenshot_2.jpg
Shnorps: Invasion of Blorps by P3ngui 2024-10-11T20:55:15Z ♥ 3
Very fun! I liked the visuals and the audio is superb. It's fun to discover different tower builds and learn by doing. You really have a cool, fun concept here!
I think the difficulty could go up a bit slower, and it would be nice if the end screen contained some stat about the number of waves survived/tiny invaders obliterated or so. That would give the player additional incentive to try again and do better.
The web version didn't work properly for me (on Firefox) - it didn't want to go fullscreen, and on the tiny screen it kept scrolling to the left when mousing over the tower upgrades. So I played downloadable and that one worked fine π
Smash-o-Saurus: Tiny Creature Smasher by Wisch 2024-10-11T20:25:48Z ♥ 3
Ha! I loved this flipping of the standard theme interpretation on its head π Some sfx would really add a lot to the experience here. Stomping, screaming, squishing - you know, standard kaijΕ« procedure π
Here is my best smashing score: Screenshot_4.jpg
Creepy Crawly Mansion by frozenfire92 2024-10-11T20:13:08Z ♥ 2
The atmosphere is very nice. The animation of being covered by the creepy spider thingies is great - it makes my skin crawl just thinking about it.
The collection of minigames is varied, you never know what awaits in the next room - which is nice and plays right into the atmosphere.
I think the game should forgo the intro screen when you click to try again - the player already read it and having to wait for it to slide in again discourages replaying. In a game jam environment, it would actually be cool if the game would save progress and when you retry, you are returned to the last room you were in.
I'll definitely never accept any suspect invitations to sleep in any mansion π
Rat Game by Pachino55 2024-10-11T19:54:30Z ♥ 2
I liked the world you created. It's imaginative and feels cool to platform on everyday objects. Jumping felt alright, not too floaty, not too abrupt. I wonder what kind of cheese he got to melt the heart of the lady mouse instantly π π
The music fit the atmosphere perfectly. I think it was too easy to get caught on the edges of the objects - we should just slide off those. And in the first level, where there's a falling trap, there should be some shadow or something of the sort to let the player know that something is gonna happen π
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Sting Operation by Master-YEET 2024-10-11T10:02:22Z ♥ 2
I love this idea! π The controls are tight and feel fine, inclusion of a sensitivity slider is very welcome.
By default, the audio in the options is turned down to zero, which is a strange choice, as some people never look in the options and won't even know that there is sound in the game. There is also music in the main menu, but it does not follow into the game, which I found peculiar. Some more audio feedback overall would be great - a pickup sound and a "taking damage" sound especially.
The wasps themselves are a bit silly - they will fall down the holes and will not follow you up the ledges. So you can just stand on the ledge or behind a crevice and slaughter them until you run out of ammo and need to jump down to get some more. But by then, most of the wasps are dead. It's even stranger when you consider that wasps fly π
As you cannot jump over the wasps, and they tend to swarm when they first spawn, it also feels too easy to just be locked in a tight corridor with no way of getting to the drops from already killed wasps. You need to be sure to just run into any room you see to prevent that from happening π
I enjoyed the game overall, the environment is pleasantly designed and the color scheme is great!
Dungeon Crawlers by Skyeward 2024-10-10T22:41:37Z ♥ 1
The new build is indeed more fun π It runs! Bug fixing to make the game playable is also allowed by the jam rules after the "pens down", so you're fine there. Adding sounds, however, not so much, so I can't in good conscience rate audio based on that new build. But the rest, I think, is fine.
The game is very ambitious, and the concept is super nice for this theme! The interactions between various bug powers are quite complex, but there is fun in getting used to them and learning. The jrpg-like battles feel very slow, especially that you have to repeatedly click through the same messages. Maybe it would be better to include this feedback in a console on the side (like in old-school infinity engine rpgs). The player could read that and find out what attack had what effect, but would not have to click through the same messages over and over again when she already knows those effects. That would also make the battles feel snappier.
Anyway, that's just my five cents π Really tremendous job you did in a short jam time!
GLOW by Fenix131113 2024-10-10T22:10:09Z ♥ 3
The visuals are great. The sprites and the light work really do the job! The music enhances the atmosphere - minimal and a bit ominous. In my opinion, the need to hurry (as the fireflies would go out if you don't) doesn't really fit the rest of the design. I would expect more need to sneak and skulk π
But a great entry overall!
Gnomania by CaptaiinMz 2024-10-10T21:53:34Z ♥ 0
A unique interpretation of the theme is appreciated! The music is very nice and really enhances the chill (pun intended π) atmosphere. The whole game feels polished and works very well. Tiny gnomes are super cute.
Here is my quaint gnomish town near the end. I also chucked at the description of the water producing plant π
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Bugtallion by goodwincek 2024-10-10T21:32:33Z ♥ 2
Pretty fun strategy! Visuals are very nice, I especially like the light work. Music was also nice and fitting. Everything seem quite well-polished!
I'm not sure what I think about the randomness element the dice introduce. I imagine that with a streak of unlucky rolls, you can feel like there is no skill you can apply that would save you. That's potentially bad. But on the other hand, all the rounds I played were rather on an easy side and I never had a "streak of ones" - so maybe you cheat a little there π
AI could use some more brains π, as it is rather easy to defeat it. But overall, it's a really impressive jam game! Great job!
Cat-tastrophe by rsheepdv 2024-10-10T21:09:05Z ♥ 2
It's such a fun and funny concept πΉ The music doesn't really tell me to hurry, it's nice and chill and more conducive to me taking my sweet time herding my kitty balls πΈ
I encountered a bug where cats get sort of stuck on the edge of the texture and stop moving, won't's follow anymore and stop being available for throwing. All 4 cats near the edge of the bowl on this picture are bugged like that.
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Gustave in Paris by gabomax 2024-10-10T20:54:05Z ♥ 2
I adore the art on the characters and the dishes! The music is also great. The core gameplay loop is fun and just varied enough to hold interest. However, the difficulty does not seem to increase much overtime and, after you get into the rhythm, it feels like you can just keep going forever. So I figured I will stop at 1000 π
Would be awesome to have dedicated shelves you could throw your ready dishes to, and they would just "lock" there and wait to be needed - that would make my kitchen much tidier. I also found it much too easy to throw stuff into the garbage. You don't want to know how many perfectly good, ready-made snails ended in the trash by accident π
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Very nice jam job!
Squirrel Mail by Boudichon 2024-10-10T20:06:57Z ♥ 1
How can you not love a game that lets you build things like that out of squirrels π
Screenshot_8.jpg Screenshot_9.jpg
Nice level design and good difficulty progress. The levels feel creative and unique, each having its own gimmick. The squirrels physics π feel good and work well. I also adore the jumping animation with the wiggling. I felt that jumping did not always "fire" when you were trying to jump off your squirrel buddies while running. But that's really the only complaint I have, and it might just be me π
Tiny Tails by francoisvn 2024-10-10T19:40:38Z ♥ 1
Very cool tactical game! The art is great, and the music is superb - they both fit together very well and create a nice atmosphere. Really superb job.
The difficulty spike between chapter 3 and 4 is too big, in my opinion. Till then, there is a nice progression, but here there's a sudden jump. The pikemen are not very intuitive - it's not immediately obvious what "3 next cells" mean and placing them to form a vertical ram feels bad (as the second guy, or even 1st and 2nd, placed will do nothing), even though it is most often the most effective way to use them. Setting your pikeman in the vertical ram, with archers in a rectangle and bard or two in the middle is actually the only way I found to win level IV.
But apart from that little complaint, I enjoyed the game very much! Great jam job!
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Critter Conflict by SpiRiTs 2024-10-10T18:21:56Z ♥ 3
Wooo, hoo! I did it. I'm the "hero" π
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I really like the art style, presentation and atmosphere. Animations are great, and so is the music. The controls feel responsive, although I did try to crouch with Alt for a long time (as it is so conveniently next to Space) before my brain switched to S π
Bosses are imaginative and fun. If I can venture one suggestion - in the last crab boss fight, there seems to be not enough time to run from the claw if you happen to be on the far edge of the same side when the warning starts.
Really nice jam game!
TINY GOON (Ludum Dare 56) by SdCorpse 2024-10-10T17:47:12Z ♥ 1
The sfx are an absolute marvel - the jumping sound literally made me laugh out loud π
I liked the layered paper cutout idea. The edge line on our hero bunny is much thinner than the rest, though, and it ends up quite aliased as a result.
I think the spikes travelling among the bushes on the ground floor are quite unfair, as often you can't even see them coming. And that's the story of how I died π π
Paco's Quest by Tiberiusuciu 2024-10-09T23:58:45Z ♥ 2
Very cool concept! The idea of creating creatures from parts is really great, and the implementation is just the right amount of goofy.
There are rough edges in the execution, mainly in the player feedback. Without animations or sfx it's hard at times to know what is really going on. For example, some simple flashing on taking/dealing damage would already go a long way. My doggie healed at some points to full and till now I have no idea why π My inventory also reset once and again - I'm not sure if that was a bug, or maybe I was killed while looking at the crafting bench and that was the penalty.
Some sfx would also improve the player feedback a lot - but we all know the feeling of running out of time during the jam πΈ As you can't craft with coins, it would make more sense to keep them out of the crafting inventory and just as a separate UI element (e.g. in a standard left corner).
The core gameplay loop is fun, and it does scratch that collecting itch π
Ego by Calcopod 2024-10-09T22:48:22Z ♥ 1
That was a pleasantly surreal experience. Yeah, there is not much in terms of gameplay (basically a walking simulator π), there are many dead ends with nothing in them (which is sad but realistic, I guess - just like in gamedev), and a lot of "checkpoints" π.
But I think the strengths of this project lie elsewhere. The atmosphere is great. It's clear that the visuals received a lot of love. They are moody and consistent. The music goes very well and enhances the mood further. The narrative itself leave you with this frantic, fragmented and uneasy feeling - and that also fits the mood.
By the way, I tried to go to the youtube video found on one of the thought plaques, but it was unavailable. Sad, I thought I've found a secret π
Personality test by kanity 2024-10-09T22:07:41Z ♥ 3
Very nice and chill experience. I loved the voicework, especially on the poetry at the end. Everything really went so well together in this game. I played several games of yours by now, and I always enjoy your take on the theme πΈ
Hand-drawn art is very cool and a great fit. 72 creatures is extremely impressive!
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TINY CREATURE MEMORY WAR by royur 2024-10-09T21:26:29Z ♥ 1
That was a fun take on the Memory game. Level 3 seems to be not very well-balanced. Because of the randomness of the draw and overabundance of possible cards, you can end up with an unlucky shuffle where there is a tragically small amount of pairs. And as there is no way to pay for reshuffle, you can't do anything but wait to be slaughtered π
I liked the variety of creatures and the fact that finding the pair actually summoned that creature to the field. Cool idea.
I'm still not sure what the "clear reward" did π But I did win.
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BomBom Wash by Overlix 2024-10-09T20:21:47Z ♥ 5
This is such a chill experience. Everything in the game just radiates calm. The music, the color palette, the lights - all are superb and work very well together. Great work on the effects! I was delighted to discover that even after several levels, all new items are added to the rooms.
This game could easily be used instead of meditation πΈ
Pill Sub by Nikolas van Rus 2024-10-09T19:51:46Z ♥ 2
Took a few tries, but I finally managed to cure the patient.
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Difficulty progression feels nice. Art is good and there is a lot of attention to detail. Controls work well, and the collisions are well done as well - I never felt like I'm stopped by some invisible piece of wall or something π The whole experience is really well-polished. Nicely done!
Zig Zag Bug by Papaver 2024-10-08T23:45:52Z ♥ 1
Level 5 is already too diabolical for me π I tried and tried and eventually just gave up. Took a peek at the other 2 levels, though. I really do suck at the dexterity component here - definitely not the target audience.
But my lack of competence aside, I think the idea is nice and diabolical π, and your level design is very good. There is a natural progression to the difficulty that feel good. Unique interpretation of the theme is very welcome. And I purely adored the music. I think I only kept trying for as long as I did because of the music. The colors are very good, as usual, and the art on the flowers is somehow hypnotic. Just... can't... look away.
Bean There, Done That by PhilStrahl 2024-10-08T22:51:39Z ♥ 2
Very cool and atmospheric little story. I enjoyed the humor very much and had fun exploring the tower. I did apologize, I apologized for EVERYTHING π
The music and sounds are very nice. Really enhance each scene and add a lot to the mood. And the interpretation of the theme is so cool. Thank you for this experience β€οΈ
Fry Quest by Togis 2024-10-08T21:53:41Z ♥ 3
I do not generally eat potatoes, but I still enjoyed the game π The music during the crow flight and the potato song were both superb and added so much to the atmosphere! The visuals are nice, especially the colors. And the mouse is my absolute favorite from the whole cast π
It's a pleasant and unique story with some cool humor. Gameplay is on the easy side - I honestly found the challenge in the main menu more challenging than anything later :laughing. But this gameplay fits the overall mood of the game.
To another successful jam π·
Rescue The Tiny Creatures by cosmic_dust 2024-10-08T21:24:37Z ♥ 0
Victory! It took me a while, but I finally managed to rescue the poor creature on the high-up platform in the last level π
I enjoyed playing. The controls feel very nice and responsive - and that is, after all, the most important thing in platformers and not so easy to nail down. Well done! For me, the mouse sensitivity is set way too high; I had to turn the sensitivity on my mouse down quite a bit for the looking around.
I like the models, they are clean and pleasant. However, I'm not sure what is actually yours and what is from the course. I think the environment is too dark. It adds to the atmosphere and difficulty, but I'm not sure if in a good way. It feels a bit frustrating not to see the where you're jumping. But maybe it's just me π
By the way, "Level 2" button in the "Level Select" section of the main menu does nothing. Overall, a solid entry and the music score was perfect for the atmosphere.
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