FoonLudum Dare ExplorerUsers → Anthony Katona

Anthony Katona

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Crowbar and Sonarjam6063.323.253.823.923.503.632.753.65
202558Collector👥TeamSquirrel LD58jam7082.942.572.953.452.822.962.723.10
202455Summoningi can be ur angle or yuor deviljam11992.572.572.373.202.573.262.362.92
202354Limited SpaceWide Berthjam2.782.712.673.103.35
202353DeliveryBalloon Dropperjam11902.602.472.843.922.731.971.672.38
202352HarvestJumpyjam
202251Every 10 secondsHow Did This Take Me 48 Hours and WTF is a Quaternionunfinished

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Anthony Katona

LD53 — Delivery

No Man's Cubzh - Deliver package between planets, reach the top 5 astronauts by Hiinds 2023-05-06T14:03:25Z

so buttery smooth for a 3D browser game! If there were time to make music, the ambience would be off the charts

Mad Meow: Purriosa's Panic by Strega 2023-05-09T00:26:20Z

cool audio and I like how it's a little unforgiving (you know your jam audience). Well done!

Loading Zone by drazil100 2023-05-09T00:13:39Z

first 30 seconds I thought this was the dumbest thing and then I was like "I'll be god damned if I let this delivery truck beat me" very fun, nice job!

Autopotion by BinarySpark 2023-05-05T13:08:31Z

yeah super chill and stylish

All About That Buzz by ConradoClark 2023-05-06T14:21:37Z

Super fun! Had a bit of that personal passion feel like Undertale

The Pigeon Post Principle by cassowary 2023-05-05T13:34:13Z

the level complete audio was almost disappointing to have to interrupt the sweet sweet sax. Nice game!

Chain Mail by AdamCYounis 2023-05-09T00:21:40Z

amaaaazing music/audio. Really slaps you in the face with the mood every second. And lots of subtle little visual elements that keep a boardgame-style jam feeling actively engaging

Delivery by Fragment Games 2023-05-06T14:31:24Z

absolutely nailed every retro element, all the subtle details really paid off

Purrfect Delivery by Mashiro 2023-05-05T15:07:46Z

my fave so far, super addictive

Click to Deliver by Noobman64 2023-05-06T14:41:21Z

rofl 5 for humor 100%

Balloon Dropper by Anthony Katona 2023-05-08T23:51:30Z

@noobman64 There's a super helpful Brackeys tutorial on procedural terrain with a script that draws each vertex, raises them with perlin noise, and connects them as triangles, but I messed up and forgot to prevent the terrain from making weird glitchy bridges across the map when it moved to the next row it was generating! Thank you for all the feedback!

Caveman Express Delivery Inc. by Mezix 2023-05-06T14:54:35Z

box-hole ambiguity and the movement being a smidge frustrating for precise movements aside, really addicting and fun and sounds and looks great

FoodEx by stesim 2023-05-09T00:17:50Z

nice UI and general playability especially for 3D! I do wish I had a hint of how loud those dings would be when I was deciding the volume but not many jam submissions offer any control at all

LD54 — Limited Space

LIGHTDANCER by xk_the_name 2023-10-20T16:33:40Z

really incredible. everything is very satisfying and crisp and right. 5/5 across the board, no notes

SDS: Space Delivery Service by wisstopher 2023-10-03T22:03:30Z

atmosphere very cool, small things like the shaking ship really sold it!

Cubicular Discerner by Foursay 2023-10-03T21:36:53Z

the overall sensory experience definitely worked towards immersion which sounds like it was the vision! nice stuff!

Vade Ratro by Aetheir 2023-10-03T21:26:02Z

ooo yeah, it wasn't so punishing as to make me feel like I could let myself give up until I beat it. The kick mechanic was tough to find a use for but it certainly feels like the kind of clever idea that would've had a super addicting implementation given another day to mess around. Really cool

FROUST! by Kupnu4 2023-10-04T14:09:41Z

crispy polish, the sound+shake response to a bump is very satisfying; the music is fun; the graphics and UI are stylish and clean! It felt like something that would take a week just to go through playtesting let alone start-to-finish in a jam weekend. Really solid work

Bound Balance by imwonderr 2023-10-04T15:58:36Z

very nice look and general feel in feedback/responsiveness/UI/fx! I loved the procedural element, it felt very inviting to retry on a failed build

Sheep Birder by ellaris 2023-10-03T21:47:44Z

grappling with the flocking pattern was frustrating in a compelling way, very clever! I felt that the level of tediousness wouldn't inherently be a problem for this kind of experience, but paired with the ambiguity of the upgrades, I found myself without that kind of tactical anticipation that I'd usually hope for in a game like this (if that makes sense). Very cool!

LD55 — Summoning

Sum Monsters by eonarheim 2024-04-16T15:52:19Z

Sum----Mon----!!!!! Very nice

Sheep Tunes by kazuo256 2024-04-16T14:59:50Z

nice and cute! maybe a little convoluted to play properly, but that's fine imo when mashing buttons feels sufficiently satisfying as it does here

Delightfully Devilish by CORRUPTOR2037 2024-04-16T14:34:27Z

Even with the tutorial, navigating the UI to accomplish the goals was confusing. That said, it looks/sounds/feels stylish and responsive and if there was enough time for some basic play testing this feels like it would turn into a game for Steam to properly pester me to buy. Good stuff!

Excuse Me... Are You Summoning Crokel? by Yossarian 2024-04-17T13:14:06Z

Ooooo this has me smashing my keyboard in a way I haven't since super hexagon which is a compliment. I do find myself instinctively trying to right click to cancel and inadvertently forming a connection but maybe that's just a me problem

Summoning by a lovely wizzard by LeoAtopos 2024-04-16T14:06:07Z

pleasant general vibe from the art to the keyboard clacking

Sumoner Dundeon by Atan 2024-04-16T16:59:17Z

the underlying formula was addicting enough to override how bullshit the rng was sometimes. fun stuff

LD58 — Collector

TeamSquirrel LD58 by fritzendugan 2025-10-03T00:10:37Z

l OL :emoji_code:

Twin Suns - Full Co-op by WobbleBlocks 2025-10-10T20:35:26Z

I made it outside the map! I'm impressed there's a respawn mechanism implemented for idiots like me. The riding feels nice

Mr. Fungi by Kupnu4 2025-10-08T23:08:47Z

I am now 100% mushroom. Thank you mushroom humper

but yeah, that was mega vibes, very serene. Whenever I play a game like this I always think "why didn't I focus more on the vibe/atmosphere?"

the dog was maybe not as useful as I was hoping. And I thought the tree-transparency window for keeping the player in view was super cool, but it obviously doesn't show the terrain when you're not already on it, and so I found myself frustrated by map RNG that placed the trees in the center because I couldn't plan my route effectively

the pacing felt nicely tuned in. Not too long, not too short. Little surprises in the upgrade tree progression but nothing that made me feel, like, frustrated with finding that I didn't pick a certain path earlier (other than the dog a little bit...idk what I would've done with the dog, that's a toughie. it's cute though, so still +vibes)

Achievement: Unlock all achievements by Pandalk 2025-10-08T23:11:49Z

I'm 10 seconds in and I had to run back to make sure I put a 5 in for humor and theme. first full on laugh of the jam

Collect or DIcE by Flinge 2025-10-08T22:42:47Z

it took me a bit to parse the UI (which one was attack, that I was supposed to make a choice and not just click skip, what they enemy's attack was), but once I got the hang of it, the choices were interesting and I felt pretty engaged. I probably would've played for another hour

re:collect by Caer 2025-10-08T23:34:16Z

no idea what I was doing, but boy were the vibes there. I second the comment about the wall-slides, I probably would've been happy to just roam around a void exploring for another 10 minutes if it felt a little more frictionless. And maybe the note in main beat was juuuuuuust a smidge loud/harsh

Beaver Bailiff by dr-braur 2025-10-07T14:12:31Z

Never underestimate what it does for your game to make the player character a cute little beaver in a pinstripe suit.

The biggest struggle now is just balancing—how you can respond to every new lair spawn with a shrine vaguely in its direction. It'd be cool to mix in more meaningful choice with jacking up the spawns/difficulty until you have to sacrifice some buildings, maybe making certain buildings add value in different ways (bank gives you interest? armory gives a damage buff?), maybe another price tier of turrets for that "cheap now to survive the night or save for the big gun for tomorrow?" choice

definitely one of my favorite theme concepts so far, super cool art, nice general design, great beaver

LD59 — Signal

remote vroom vroom by Tymus 2026-04-21T14:39:57Z

I hope you have the time to polish the frustrating navigation into something more rewarding/ conventionally challenging, because it's otherwise a 5/5 for me in most of the categories. Very pleasant to interact with

Switch Happens by Zettelkasten 2026-04-21T15:50:51Z

oh yeah that's an addictive one. takes a minute to get into the swing of things, but I had to cut myself off

Keeper of the Wild Shores by ghpxi 2026-04-21T14:25:38Z

I feel like I snuck in before you had a chance to include the instructions and I can't quite figure it out, but it's cool enough that I wanna keep the tab around and come back when it's time.

Or maybe you just didn't have time to really make the part where it's a game, in which case I have been there! And I hope you have time to flesh it out, because it's got some strong bones

Keeper of the Wild Shores by ghpxi 2026-04-22T12:33:22Z

OHHHHHHHHHHHHHH there's a '.' before the '----' in the first ship's select code!

I also kinda figured obtaining the first goal would reset the level so I set myself up for a nose dive into the land next to the goal instead of trying to careen gently around to drive-by it

But minor playtesting polish aside, this is probably the most 'Signals' take I've played. It's fun and straightforward and has an understated, pleasant style. Really cool

Relay Runner by GettingRekt 2026-05-05T17:00:05Z

this is the most frustrating thing I've experienced in my entire life. But only like 15% of that frustration doesn't feel like it was deliberate

Very cool experience, just a little too punishing for misplacing relays, imo

Digital Squirm Processing by GuyUnger 2026-05-05T17:08:49Z

oh yeah 4.5 to 5 across the board for me

Bad Vibes by RubixNoob13 2026-05-06T00:59:49Z

classic submission hour merge conflict. god bless you for powering through. but curse you for that enemy that ambushes you on the final ladder jump

A glimmer in the sea by Norah 2026-05-06T00:52:12Z

easy 5/5 for audio, mood, and humor and the others aren't far behind. I don't know if you just have a bunch of French speaking friends or what, but the voice acting fit so perfectly, it felt like the kind of polish I'd expect from a full game studio

Natural Luck by Alexandr Gerya 2026-05-05T16:39:42Z

I think I was on round like 160 or something when it failed. I couldn't read the numbers for a while. Team owl + hedgehog + fox

That's a fever dream, and definitely a stretch for the theme, but there's definitely a there there to keep me dragging around those sad little animals for 20 minutes

Signal from the depths by haker2377 2026-04-21T14:02:35Z

awesome mood. the claustrophobia was palpable and the textures were well used. You sold the sounds really well. Where did you get them or how did you make them?

I know you know that there are browser issues, but my only big issue was how the cursor seemed to not lock properly and so whenever I would make a left turn, my browser would scroll down (Windows 11, Brave Browser). I'd also give the intro text a "click to continue" because I missed it a bit.

I was happy to find the walls didn't instantly kill you. It was a good length and challenge level for this kind of thing.