Foon → Ludum Dare Explorer → Users → Noobman64

Noobman64

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalHidden Messagescompo2313.143.083.314.252.673.693.613.42
202558CollectorSoul collector!compo1653.083.362.723.682.962.783.423.18
202456Tiny CreaturesBlob stompcompo2742.982.932.673.802.642.523.773.40
202455SummoningResisting Summonscompo2893.003.183.433.932.802.763.863.29
202354Limited SpaceFinding Spaceunfinished
202353DeliveryClick to Delivercompo3962.452.332.403.582.283.45
202352HarvestHarvestercompo2873.042.753.433.482.252.573.19
202250Delay the inevitable2D Platformercompo5912.682.742.292.922.472.66

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Noobman64

Noobman64 leaves an average of 16.3 feedback comments each event.

LD59 — Signal (14)

Data Dungeon by MizAless 2026-04-27T22:04:34Z ♥ 1

I like your game! Good atmosphere and mood. It has an eerie sense of mystery to it.

Signal Out of Space by Aleksey Salion 2026-04-26T21:55:10Z ♥ 1

I like the abstract narrative tokens mechanic. Reminds me of games like "Fallen London" and "Cultist Simulator". Well done on the post jam version as well. The colours help the tokens stand out better there

Outcry by ACartlidge 2026-04-25T23:32:43Z ♥ 1

Clever game! I love the theme and 80s aesthetics like the previous commenters. I also want to take a minute and thank you for the devlog! Knowing how other people make games is one of the main reasons I do LudumDare and I wished everyone talked a little about how the sausage is made. Your cutting room ideas sounded very thematic and fun. If drugs-induced fist fights on the trading floors are not 80s, I don't know what is!

Coherence by bentglasstube 2026-04-24T22:47:04Z ♥ 1

"The pipe game she tells you not to worry about" ๐Ÿ˜จ

A Very cool game. I got to the level with 4 colours but that was just about the limits of my intellect. The retro space effects were an excellent addition. The core mechanics would still pull through without the extra thematic flare, but IMO, games really do need a little something extra sprinkled on top to make them feel nice to play. It didn't stop me from enjoying the game but I encountered a possible bug where after completing a level, the game froze in the "searching for signal" phase and I had to refresh. I'm on Win11 and Firefox. Thanks for another great LD game!

Signal Desk by fnelix 2026-04-23T23:53:38Z ♥ 1

Great work! I don't know if there is a name for it but I really like the way that instead of having a UI element floating around, You present the code names on a piece of paper that remains visible on multiple views. As you have mentioned in your responses, the time limit makes it very hard to really tie things together but I see a lot of potential in the narrative aspect too. My highlight in that regard was when in day 6 I got a message that said Unknown: Please stop this" ๐Ÿ‘€ . Pretty simple in the grand scheme of things but enough to make the player think "What am I doing?" and "are we the baddies?" ๐Ÿ˜…

FINDER-1 by richjbaron 2026-04-23T05:06:49Z ♥ 1

Top notch compo game! Striking visuals, moody atmosphere and innovative game design. I appreciate the hint system and the video you recently added ^. It was intuitive that the wide would be a rough estimate and narrow would be for detail examination, but I initially underestimated how useful the beam is at its narrowest setting!

Signal of the Dark Forest by Tygrak 2026-04-23T04:28:00Z ♥ 1

Very evocative visual novel. You did a great job with the Audio in particular. Hope you are doing well. 73!

Squeaking For Love by Crak 2026-04-23T03:48:45Z ♥ 5

Absolutely unhinged in the best way imaginable! No joke, it made me feel whimsy and wonder like a kid again โค๏ธ

Electrician Simulator by Akuta Zehy 2026-04-23T03:34:13Z ♥ 1

Wow what an elegant game! From the puzzle design to the flavor text, this game is oozing with character. I like the minimalist art and the clean interface. I beat the game pretty quickly, but I think I did the puzzles "wrong" because instead of doing math in my head, I just made patterns and adjusted them based on the graphs. I think that is another sign of elegant designs. Different users can interact with them differently, but still feel satisfied. Very impressive!

Earth Assimilation Readiness Protocol by PurpledArtFrog 2026-04-23T02:44:34Z ♥ 1

Hi! I'm going to leave you a tome to read because I'm a nerd who likes to talk about this stuff but my "TLDR" impression of your game is that I love it, and I hope I can play your next LD game too! Below are my wholly unqualified and inexpert opinions

There seems to be a consensus emerging in the comments that the scope of your project may have been too ambitious. While I can see that point of view, I'd like to be a contrarian and pursue a slightly different approach. I think your scope was ambitious but I also feel like you achieved ~%90 of what you needed to achieve for a quick Jam/demo game. In that context, I think your scope and its ambition was just fine. You clearly have skill and what you have so far is already impressive for the short time frame.

I feel like the weakest aspect of your game was the user experience. That might seem like a weird distinction to make, but I'd argue that in an alternative universe, you could have reduced the scope of your game by removing some game-play aspect, but that would not necessarily make the game easier to get into. I think that would require re-prioritizing work on how information is presented. Please allow me to bring up an example

When the events pop up they get a red circle around them to let you know you should pay attention. Nice! You have to cycle through them by using the next key. That is less intuitive than just clicking on the icon, but that's ok on its own. Maybe programming the clicking would be too time consuming or maybe the frantic cycling between the points of interest is an intentional design choice. Your selection indicator on the map is also a red circle. You stop to read the signal info panel which is small and easy to miss. You look back up. Now there are new events and their red circles look identical to the selection indicator and you canโ€™t tell whatโ€™s what. A new player is fighting an uphill battle at every step of what I described

Iโ€™d like to end by reiterating that my experience with the game was very positive. On the 4th or 5th try I felt like I had the information to know what I was doing. At that point the game was not too hard or complicated at all. The theme was great as well. I like the idea of an overworked alien having to look after earth as he is downing a cup of space coffee and sweating profusely.

Screenshot 2026-04-22 185614.png

Drone Supervisor II Online by Jimbly 2026-04-22T05:03:06Z ♥ 1

Deceptively simple, this game got me hooked. To my shame I was not able to get above the $1600/day goal, but I'm hoping to come back and salvage my dignity ๐Ÿ˜“ The multiplayer has a lot of potential too, I can see a coordinated group doing crazy things by connecting their networks. Well done on all fronts!

Signadle by Helagos 2026-04-22T01:50:00Z ♥ 0

Good puzzles! I like how tactile the interface felt. I think the clear art and audio you made. I don't know if it was by design or if I did something wrong on my side, but The music would fade out completely after a while for me. pressing mute and then unmute would fixed it for a bit. Regardless, I had fun playing the game. I got to level 11 :)

Sound Signals by pres2300 2026-04-22T01:23:17Z ♥ 1

Good use of the Theme! I'm glad You had time to add the focus mode in the end. It adds quite a bit to the game. Also good work on the spooky levels! really added some mood :)

Adventures in Xenolinguistics! by kristinamay 2026-04-22T01:06:52Z ♥ 0

Great puzzle I am not smart enough to solve. My initial reaction on seeing the .png files in the archives was thinking of the Gold plated disks we have sent to space showing potential aliens what we look like. I didn't even think of sentence structure or anything like that ๐Ÿค“ . I didn't get far but I still got a lot of enjoyment out of your game while I played it.

LD58 — Collector (18)

Human Coin Chicken Flower by kiv 2025-10-17T23:49:55Z ♥ 3

Very nice game! I found it strangely evocative, so I'll include some more detailed items below. Don't take them too seriously, I'm just writing down my thoughts in case you find them entertaining or interesting ๐Ÿ˜…

I got 3 outcomes the king winning, the high priest winning, and greed ruining things for everyone. I like it when games have multiple endings, even when there is only one "winning" outcome. It at least gives an illusion of narrative interactivity and player agency.

I think the main trading game is very engaging, giving players an intuitive risk/reward dilemma. However, to play the game "optimally", the player has to spend 90% of the time looking at the enemy hand. I'm not sure there is a way to "solve" this, or if it is even a problem at all. It just reminds me of some MMO experiences where instead of looking at all the characters etc, players stare at their cool-down timers.

Potentially controversial, but I think your use of randomness was the right choice, and very clever. In a commercially released game, players can expect a more sophisticated AI, with complex algorithms etc. In a game jam where we have ~48 hours, using "smoke and mirrors" tactics is the right choice IMO. Even though the AI choices seem to be random, my brain kept assigning meaning to the moves like "this king really likes his chickens" or "he is bluffing!"

Something else that I like about your game is the narrative design. Even though the game doesn't have a "story", there is narrative and drama delivered by the setup and gameplay. There are also the right kinds of blank spaces there for the player to fill with their own imagination. I think a lot of good fiction tends to leave room for mystery and fan speculation. The tricky part is knowing what to leave out without making the audience feel frustrated. In the context of your game, I'm imagining cosmic horrors and supernatural forces secretly fighting over the world. This may or may not be what you had in mind as the author, but that usually doesn't matter in the few minutes players get to interact with a game here.

TLDR: Cool game, I liked it! ๐Ÿ‘

Fruits? by PetitLu 2025-10-16T02:30:46Z ♥ 1

Sorry I collected so many fruits that It broke itch.io . Im just that productive, and I have objective evidence for that fact now. Long live the queen, and her reasonable taxation systemยฏ\_(ใƒ„)_/ยฏ Screenshot 2025-10-15 212816.png

Really good game! I like the juggling/bouncing system where you can use the edges of the basket to keep objects in play. When I saw Vikfx's comment, it reminded me of the Nintendo game and watch too! There was one with folks jumping out of a burning building and you had to move a trampoline to make them bounce to safety. Its transformed into a nice risk/reward mechanic in your game and adds a little extra depth and interactivity to the game than it would otherwise have. The art is clean and clear as well. I don't know if it is intentional but it gave me a steampunk or Fantasy-Victorian vibe. Music and some kind of an end screen would have been nice but there is never enough time for everything with the tight deadlines so it's understandable that you decided to focus on the other stuff. Great work over all!

Serial Cleaner by 6Knowledge 2025-10-14T00:17:10Z ♥ 1

The client gave me an F, but its ok. I drank like 50 cups of their coffee so we are even!๐Ÿ˜ˆ

Echoes of Vorrune by bentglasstube 2025-10-14T00:04:56Z ♥ 1

I wasn't smart enough to get past the level marked "Omen", but I enjoyed my time while playing! The siren sound effect and abstract art made the game feel kind of spooky and post apocalyptic for me. The initial on-boarding is not very intuitive but once I got past the first level and learned what to do, I was able to complete several levels fairly quickly. I'm sorry that you had to give up on the story and collection aspect, but I think your main game play loop is solid. Congrats!

Gemwright by Jimbly 2025-10-11T04:43:13Z ♥ 1

Wow you knocked it out of the park with this one! I'm going to get my bragging rights in before I get Buried in the scoreboard I got #2 not that far from the number 1 spot ( @melektaus well played sir)

Screenshot 2025-10-10 232234.png

I think you are really good at having the player do "exploration" but in mechanics and systems, instead of spaces. I remember the last game I played from you (Dwarf) also had a very similar vibe with trying to balance somewhat abstract resources/concepts (my head canon is that the two games are in the same universe!). I think this is a very innovative and smart approch.

I might have found a bug but I'm not sure. I tried to really push the quality to see what would happen past grade 5 and I got this. It may have been just trying to tell me that I overcooked my egg, but it was a little jarring to see

Screenshot 2025-10-10 231654.png

I really like the satisfying interface too. The pixel art is clean and together with the sound effects, they really make clicking the various buttons enjoyable. While my monkey brain was trying to do math, my lizard brain was going "no think. I want press button! >:C". All in all a great experience!

Fume: The PC Gaming Simulator by alaah 2025-10-10T21:18:36Z ♥ 1

I'm not a good bargain hunter, I wasn't able to purchase 3 of the games with only a few cents left. It was a little freaky seeing my username. I assume you know my bank account number and mother's maiden name now X__X.

Very neat concept. You emulated the store well and I liked the parodies. As a player I was confused at a few different times. For example, I played the game 3 times before I saw the ending screen. On one hand I wish there was more hinting the player to what was supposed to happen, On the other hand I understand that doing so would go against the design and aesthetic choices you were going for, so I don't know what I would do in your shoes. Either way you have made a fun and creative game. well done!

Just for laughs I'm going to answer your question with "Tomato". Technically you can't disqualify it as an answer ๐Ÿ˜œ

Sherd by xlambein 2025-10-10T20:43:20Z ♥ 1

This is a very cozy game with cute art. I also like the little sway animation. IMO little details like that add character and life to the game!

(I wrote a comment earlier but can't see it now so I'll try writing it again. If you see two copies that's why, sorry ๐Ÿ˜…)

Quit Stalin by Eugenik 2025-10-10T00:47:50Z ♥ 2

Very neat concept and I like it! Since I found your game thought provoking, I'm going to write a long comment. This is not because I think I know what I am talking about, but because I think one of the reasons we all do LudumDare is to share our Ideas. My comments are also based on the assumption that you want to develop this idea to a longer experience. Anyway here are my rambling thoughts in case you are interested:

I don't know how this compares with your other game ("Healing Hitler"'s link Doesn't load for me) but it's clear to me that you are interested in the psychology of history, and the history of psychology. Your basic game play concept is solid as well. It is essentially a visual novel with some luck based outcomes as well as the normal node based conversations. If I had thought of this concept, I would be tempted to experiment with 2 categories of items

Presentation: The models sitting in the therapy room are impressive and realistic, but since we are talking about a video game, we are not limited to reality. In addition to the therapy room, its possible to have surreal representations of thoughts somewhere on screen, maybe Stalin can have a flashback to his drunken dad giving him a beating, or maybe we could see some period photos or artwork relevant to the dialog. We could go the other way as well, stripping away the room and just leaving the chairs and the two characters present. There are many creative choices to make. Just staying in the therapy room with two models is a valid one, but I would just want to examine some of the other concepts before saying they don't fit in. Another presentation item is informing the player. I like history and I know what a kulak was, but you can't assume all players will. This doesn't mean you can't teach them. For example having some kind of encyclopedia where the player can click on a word to learn about it is one way to help the players learn about history and psychology. I think the players will like learning and also enjoy the game more when they have learned more. Then again, maybe I'm just a nerd because I remember reading all of the civilopedia entries as a kid while playing Sid Meier's civilization 3.

Mechanics: Visual novel players will happily sit for hours and read through dialogue, but other engaging elements could add something to the game. Of course QTE are a simple way to add engagement for players, but they tend to get annoying fast so you would need a lot of variety. Trackers and resources are another way of adding engagement. It looks like currently, paranoia should always come down and trust should always go up. That's good but imagine another variable that you needed to keep between two values. Whether it got too high or too low, it would create tension. The player will see this and try and steer the conversation back to where they want it to be. My last item is RPG elements. Over the course of many therapy sessions maybe your character can become better at certain things, for example an increased chance for Freudian school options, or a penalty to other schools. That's just an example. The point is having mechanical touch-points for the role playing, whatever form that may take. I think RPG elements are kind of the interface between the character and the player.

Anyway the TLDR is that I think You and your partner did a great job for the jam, and I think there are a lot of directions it could go in if you wanted to expand on it

1 of 8,031,810,176 by torte478 2025-10-08T22:55:35Z ♥ 2

What a great game! I suppose the moral might be not to waste ones life and loose sight of what is important in life, but my man died doing what he loved. "One must imagine Sisyphus happy" ๐Ÿ†

Video Store Blitz by triggthediscovery 2025-10-08T22:32:12Z ♥ 1

I don't think I've played anything quite like it before and it all works well together. For some reason it made me feel like I was in a Red Letter Media video too which is a plus. On one of the levels I ended up with no shelves (only the empty wooden one) to pick from and had to wait out the timer. I wasn't sure if it was a commentary on the state of video rentals in the early 2000s, but that's my head canon now. Big mood! Great concept and Very cozy. ๐Ÿ‘

What We Carry by MrPhil 2025-10-08T04:21:54Z ♥ 0

Having inventory management be the main gameplay loop was a cool concept. How did I do? :) Screenshot 2025-10-07 231536.png

The Collectorโ€™s Due by GreenRadiation 2025-10-07T22:27:41Z ♥ 3

A very polished experience, it felt like a slice out of a full game! As everyone else has already mentioned the Art team really knocked it out of the park with this one. Both the visuals and the music set up the atmosphere perfectly. well done

The Soul Collector by Pcho 2025-10-07T02:03:44Z ♥ 3

Both our games are about collecting souls, but you guys made a gorgeous cozy game about helping lost souls, while mine is just a top-down one about murder ๐Ÿคฃ. Excellent work on the atmosphere. The combination of the art style, particle effects, and sounds really made it a nice experience

Dragon Hoard by pres2300 2025-10-07T00:54:41Z ♥ 1

Congrats on making the compo deadline! Instantly fun and intuitive. As soon as the first bit of gold gets stolen players will feel that " PUT IT BACK! >:C" energy that gets them hooked. As others have stated, the horde rolling around is a great touch since it leads to desperate attempts at putting things back together.It started to feel like they were my eggs and I needed to put them back in the nest. This is elegant!

Notebook Flight by HomoLudens 2025-10-06T23:43:53Z ♥ 1

Neat game specially for 48 hours. Initially I was confused but it clicked pretty quickly after a few tries. At the start of the game, Some kind of thematically appropriate indicator (like dotted lines) for where the ship was going would probably make it easier for players to pick up what was happening. On the other hand, letting the player trial and error their way is an element of exploration too, so I can see it both ways

Rollslop by kaliuresis 2025-10-06T23:24:47Z ♥ 1

Very intuitive and Good use of the theme. I had fun! I can't tell if this is a bug, feature, or something I hallucinated, but I think I died once and after the game over screen came up, the momentum of enemies hitting my body pushed me into a heart and the game went back to normal game-play ๐Ÿคฃ

Cupcake Collector by BalimaarTheBassFish 2025-10-06T22:59:36Z ♥ 2

Yum Cup cake <3 . Shame one of your team members had to leave early but it looks like you were able to make the best of a sticky situation and make a sweet game! Godot is a fickle lady (as I guess all engines are). I dropped out of my last compo because I got dependency errors and Godot refused to acknowledge any of my main scenes on the last day. I don't know how it turned out for you guys, but in my case it was my own fault. It turns out if you use @export to pick packed scenes in editor and switch between them a lot in code, Godot doesn't like it. I learned how to work around it but by that point I'd had to remake the whole game in a day. Anyway what lovely game, I hope you guys are back at the next jam with something even more delicious!

Snake Tale by Akuta Zehy 2025-10-06T22:37:54Z ♥ 1

A nice twist on the snake mechanics. If I had to point at something to change I'd adding more feedback for the poison. When the snake runs into a wall, the player gets some screen shake and sound effect. When the snake tries to eat his tail, the player can see the anger cloud above the snake's head. However when the player eats the poison it's not immediately obvious what has happened, the same way it is with the other examples. Good work on the art too. I found both the audio and the visuals to be clean and charming๐Ÿ.

LD56 — Tiny Creatures (21)

AquaLens by Chlolauro 2024-10-17T03:05:48Z ♥ 2

Nice take on the theme! I like the chill art and mood as well. Its very calming. Whenever a game puts me in water I expect there to be sharks and monsters and stuff, so this was a pleasant surprise :)

Exter-meh-nator by Samuel Fine 2024-10-12T16:58:36Z ♥ 1

Fun game! Off the top of my head I can't remember playing any 2nd person games before but it works. I can see this as a part of a larger game where you are going room to room and house to house, facing increasingly advanced exterminators with better gear. I feel like a bit more impact with each swat (maybe even breaking some items) would have made it even better, but I know there is never enough time for these finer touches in the compo time limit. I also want to say that the percussive soundtrack was a great choice. It evokes a frantic chase scene or for me.

Anyway, great game. would ruin exterminator's career again. :)

GELATINOUS INVADER SIMULATOR by Fint 2024-10-12T14:39:45Z ♥ 1

My blob game ๐Ÿค Your blob game

What an elegant game! It reminds me of the Atari era, except cleaner and more responsive than the actual games from that time (yes, i'm old enough to remember those ancient times ๐Ÿ˜…).

I was having trouble with the planes until I came back and read about right-clicking. On one hand, having instructions in the game itself would mean less people would miss it. On the other hand, the game wouldn't have the same minimalist charm if it had a bunch of instructions everywhere. One of those "catch-22" questions of designs. Regardless, 10/10, would get incomprehensibly large again!

Crumbs by Nonnen 2024-10-11T22:00:28Z ♥ 1

"Being alive is wierd. What am I supposed to do with it?" I didn't think I'd relate to an animal cracker so much! Great game, I like the art and narrative direction. I hope little crumbs has a soft landing and finds a good home :)

Escape from Wonderland by ViJeMir 2024-10-11T00:43:15Z ♥ 4

Great jam game, I got a sense of whimsy and wonder! I think it would really elevate the experience if the player could sense more feedback or impact from their actions or their enemy's. The art was fantastic, probably the best I've seen so far this LudamDare. Well done to all of you :)

smolloween by Anvi Penmetsa 2024-10-10T03:11:28Z ♥ 1

Great art and puzzles! I did noticed a bug that I'll mention here in case you folks were interested. I was having trouble with the web version So I decided to download the game instead. That's when I noticed that some of the intractable game objects were not lined up with the art. My best guess is that the interactive elements don't scale the same way as the art, and because my monitor is an unusual resolution, the different objects were no longer aligned. That might also explain why the web version is not running well for some players. I'm a novice myself tough, so that might be completely wrong. Anyways I enjoyed this point and click. The art was cute and the puzzles were creative :) Screenshot 2024-10-09 220622.png Screenshot 2024-10-09 215952.png

Snail away by Thomas_Bringer 2024-10-08T21:22:33Z ♥ 1

This game knocks it out of the park Great. visuals, good Audio, fun level design. Amazing results for a 48 hours solo project. I dare to say, you (s)nailed it!

TINY GOON (Ludum Dare 56) by SdCorpse 2024-10-08T21:07:00Z ♥ 2

Nice game! I liked the visual style and the level layout. Kind of like a "metroidvania" game :)

Good Morning Oswald by hubol 2024-10-08T03:57:11Z ♥ 1

Those horseshoes above the house were tricky but I got them. Now Oswald will never be humiliated again! Its kind of "love it or hate it" but I really liked the presentation. The art and animation have a lot of charm

Sugarglider in the Oddforest by Untitled Studios 2024-10-08T01:35:55Z ♥ 1

Great game! I got bronze, gold, silver, silver. I thought the visuals were great. The distortion/static effect combined with the environment, gave it an eerie empty feeling. My head-canon is that we're already dead and that's our ghost flying around. There's a lot of potential to string cool maneuvers together fluidly. Replaying the same levels isn't my cup of tea, but I can see speed-runner types really getting into this :)

Blob Farmer by Atahan 2024-10-08T01:10:06Z ♥ 1

Took me a while but I got there in the end! I like the deck building system and how it can snowball towards the end Screenshot 2024-10-07 200721.png

Fleabags by RPGWanderer 2024-10-07T22:57:06Z ♥ 2

I love the sense of humor!. I'm sorry your original concept didn't come together but thank you for pushing through and submitting this :D

Flea Patrol by Sviborg 2024-10-07T22:47:35Z ♥ 2

As everyone has pointed out the art-style is great. Did you hand paint it and scan it in or is it a style/technique of digital art? Very fun and innovative over all:)

A Bug's Wife by Aurailus 2024-10-07T04:28:08Z ♥ 1

YIPPIE!!! I had to go back and 3 star all the levels. Great presentation with the graphics and audio. The level design was top notch too.

Tiny Creature Word by candlesan 2024-10-07T03:51:04Z ♥ 0

Great game! Adding the hint system and the Audio feedback for correct responses made the game much more enjoyable than it would have otherwise been. :)

Racoon Romance by BangKerpow 2024-10-07T02:53:29Z ♥ 2

Nice Stealth game, I love the voice over! I found a bug where some town-folks would gather on a point and get stuck, but my head-canon is that they were part of a cult and secretly meeting to plan something Screenshot 2024-10-06 215147.png

Keep It Up Kitty by richjbaron 2024-10-07T02:35:29Z ♥ 2

I like the clean UI. Great concept and execution! I can see myself playing this on my phone.

ISOPODRICK by Dingbat 2024-10-07T02:21:09Z ♥ 2

As others have pointed out, the visuals are great. The game has an early-3D feel to it that I like. The Audio was"great" I'm putting that in quotations mark because I'm still sweating. That hissing sound made me yelp the first time I heard it and the spiders popped out behind me. Kept me uneasy the whole rest of the game too. Its got good horror potential. (Either that or I'm a scaredy-cat)

LD56 by swizzcheez 2024-10-07T01:52:11Z ♥ 1

It reminds me of Pacman, I like it! I don't Know if it's a bug or not, but I got all the stuff rolled up and deposited in the middle and nothing happened. Some kind of win screen would be more satisfying :)

Little Guys! by RamChops Games 2024-10-07T01:35:43Z ♥ 1

Gave me a certain Nintendo vibe for some reason. Great job on Audio and mood.

Snake Sleuth by triggthediscovery 2024-10-07T01:28:24Z ♥ 2

Fun Game, I like the good audio. I got to level 9 :)

LD55 — Summoning (10)

Chefs from the Dead by Linky439 2024-04-18T22:17:20Z ♥ 1

I had fun playing your game, I played 3 rounds and scored an 8 (i blame bad luck on the draws for not getting a 10 :P) Music is great, The art is clear and the gameplay is engaging. I found the game rules to be pretty intuitive, with the two little arrows pointing up and down next to the icons for what each card is good at.

It's just a hypothesis on my part, but I think the reason some of the players found it unintuitive at first is that by default the game window is not very big, and the icons and symbols are pretty small. That may make them harder to notice at first. I often magnify my browser view for my old-man-eyes, which made me think. Anyway, great game! :D

A Particularly Slow Broom Summoning by tykenn 2024-04-17T03:30:42Z ♥ 5

Nice game and clever puzzles! I think my favorite part is last part where you are trying to find your wizard in the Forrest. It contrasted well with the indoor section and made me fee I had broken free, which is a good ludonarrative allignment!

The Acolyte's Handbook by ditam 2024-04-16T22:55:44Z ♥ 2

Nice game, specially for only 17 hours! Trying to sift through the pages in a hurry can be fun. I don't know what its name is but call it the "reference manual" mechanic when I see it in games. The clicking was easy to figure out but It took me a while to realize I'm supposed to type as well. Maybe some UI emphasis could help with that. The sound design and mood was very eerie, and the visuals were clean. Well done!

My final score was 3520 (7 attempts at 247 seconds)

John's Visage by stmate03 2024-04-16T01:50:48Z ♥ 2

The contrast between the tongue in cheek tone, and the dark visuals and audio really work for me! I like the lighting and camera angles too. You were clearly focusing on the visual style and it payed off.

Pokoe The Forest Summoner's Day Off by Mavvy 2024-04-16T01:33:12Z ♥ 1

Like everyone else, I think the Art and music are top notch. I especially like the little "anime run" the player character does.

The Ritual by stmatn 2024-04-16T01:16:22Z ♥ 1

Great game! It initially confused me but in a good way, like I was intrigued and wanted to figure it out. Kind of like the start of Cult Simulator (2018) where at first you're just exploring how cause and effect works, before you can plan out your strategy. It took me 3-4 tries but I was able to get last ritual done. I like the mood and eeriness too, very lovecraftian!

INFINIWITCH by drainkid 2024-04-16T00:41:55Z ♥ 3

Loved the game! first off, the title screen and music are very 90s to me and I approve! great innovative game play. It took me to the 3rd death to realize what was happening and then it clicked. I particularly liked the interaction between the melee copy's shield ability and the range attackers, rewarding you for planning in advance. The art was cute but also clean enough not to clutter the screen. I think I will keep this game installed after LudumDare is over and play it from time to time :D

Exile by LanaLux 2024-04-15T23:19:52Z ♥ 0

Hi, same here. I got a 404 error.

Goblimancer! by phost.dll 2024-04-15T23:02:19Z ♥ 3

Hi! I like the combo matching game play. Reminds me of Arrow Head studio's "Magicka". The enemy health bars didn't seem to work correctly in my play through, but other than that it was a fun game with a neat concept!

Capture the Princess by vidim888 2024-04-15T22:19:30Z ♥ 1

Amazing game! It somehow evokes WW1 for me. Clever little flanking maneuvers at the start but then both sides get bogged down and it becomes an attrition war as ludicrous numbers of soldiers fight for every inch of ground. I also liked all the difficulty options, the demo/instructions scene at the start, and of course the sound effects. Very innovative all around!

LD53 — Delivery (11)

The Beer Street by Kreshi 2023-05-13T14:39:23Z ♥ 1

Fun game! I thought your level design and minimal UI were very good. Maybe the minimalist look could have gone even further by removing the counter number, but that would have its own issues as well. I also like the focus on precision, as Tnnv previously pointed out. I would have just slapped time limits on every level and forced the player to run through them, which would have been a mistake. Very impressive for 15 hours!

Baby Juggling by BridgeOnAStick 2023-05-09T04:49:49Z ♥ 1

Fun game! As other's have pointed out the game-play is very fun. I liked the art and sound as well. Initially i tried to balance the babies on top of each-other as i held the bottom one, then I realized you can just juggle them and got to 500 points :)

Balloon Dropper by Anthony Katona 2023-05-07T04:56:28Z ♥ 1

Very ambitious project! I've never worked with procedural terrain in Unity before but this looked pretty good so I might look into it. I flying around and delivering packages was fun, but i had to reload after a bug prevented me from going up. Something else that may not have been intentional, I was able to deliver multiple packages to the same house. To test it, I reloaded the game and landed on one of the rooftops and proceeded to deliver 29 before the timer ended. I liked the 3D models and the Audio. Over all a solid jam game

Contraband Crackdown by PurpledArtFrog 2023-05-07T04:11:17Z ♥ 1

I retired as the head of the institution! The art was great, and frantically running around after the inmates was fun. As others have already pointed out, there were some bugs but they didn't really reduce my enjoyment of the game. I appreciate the audio settings too. Some commercially sold games don't have sliders like that, but you managed to make a settings menu for your timed compo entry, that's impressive!

Is there a story behind the dogos? Do they randomly enter and exit the map for aesthetic value or did you originally have a mechanic in mind for them?

Codename: STORK by Matt Green 2023-05-04T18:37:30Z ♥ 1

Another stork delivery game! Unlike mine, yours is actually good though XD

Great art, fun game-play, and compelling story/humor! I think i ran into the same issue as piano forte (the return to main button), but I had a lot of fun playing your game. Nicely done!

Dire Delivery by AristoRat 2023-05-04T01:40:42Z ♥ 0

Nice art and humor! I was hoping stacking many cows in a long line would do something, but it was still very fun. good work!

Its All in the Delivery by Glove 2023-05-04T00:59:45Z ♥ 1

I can't really say much that others have not already said. Excellent twist on the theme, amazing art and fun game-play. I appreciate the ability to skip the tutorial too. I think having some kind of UI element to restart the game instead of refreshing the browser would be nice, but that's not a big deal. Unfortunately, much like real life, I am not a good comedian and only got a C on my standup. In any case amazing work, I hope you expand on it!

Grocery store by dUmMy432 2023-05-04T00:21:39Z ♥ 0

Nice game! My feedback is essentially the same as the other commenters. Some UI elements to reset and/or quit the game would be nice. Apart from that, I like the core design because it's fun and intuitive. I like to jump into games without reading the descriptions first, and I was able to figure it out pretty quickly. I also liked your game's art style. The icons look nice and are easy to identify as well. I played 3 times and got these scores: 0, 7.69, 10.5 :)

Animaternity by Tex Killer 2023-05-03T01:23:40Z ♥ 1

Fun game! It got a good chuckle out of me too because i started playing before reading the description and quickly mixed up the babies. Long story short, I ended up with a lizard baby that no one wanted. I think I'm legally obligated to raise it now. I assume there will be some lawsuits involved as well... Anyway on my 3rd play through I won :)

I like the art! It's not super detailed but its very clear and clean. I can confirm the sound works now, and the music is relaxing. Over all a very nice game, Well done!

Deliveride by kierogi 2023-05-03T01:00:00Z ♥ 1

Fun game! I went to the red planet (mars?) and made it to the cave but died back on the blue planet (earth?). As others have pointed out, dying and starting all over again can be rough but what i found worse was that i couldn't tell how much progress i was making. Maybe a UI element could tell the player how close they are to their next objective?

Both the 2D art and the music were really nice. I also like the levels' "atmosphere". Was there an element of procedural generation at play? I think I saw segments of map and the seams between each segment so I started wondering if you were shuffling between these segments. In any case, well done and thank you for sharing your game!

Delivery Sim by Bad_B4DGuy 2023-05-03T00:33:41Z ♥ 1

I liked the splash screen and the art style. I also like the puzzle element of trying to decide which item to deliver first. As others have already pointed out, the introduction and on-boarding was a bit rough. I was also not sure if the game had an ending so i played until i had ~1000 and closed the game. In any case, thank you for sharing your game. I liked playing around with the mechanics :)

LD52 — Harvest (33)

Harvest Heist by 3ggplant 2023-01-13T23:07:39Z ♥ 1

Fun game! I liked the core mechanics and your 3d models :)

Nightmare Harvest by cam_wrong 2023-01-10T03:41:59Z ♥ 0

Nice game! It took me a bit to figure out what to do (my own fault for not reading the description) but things got going once i figured out what the symbols meant. As the previous comment has already pointed it out, some audio feedback could make it easier for the player to engage with what is happening but I think you guys did a great job making a fun game, specially considering it's your first entry. :)

Jumping Bean Harvester by therealjtgill 2023-01-10T03:21:24Z ♥ 3

Neat game. I don't know if its the case, but it looked like you were simulating some kind of suspension system with the wheel movement and it looked cool :)

Soiled - A hectic 2D plant-selling game by treenut 2023-01-10T01:13:03Z ♥ 1

Fun game! The web version didn't work for me but that might be because I'm a firebox user. The standalone worked great though. I liked trying to fling stuff into the growing zones from afar/ resulting in a mess that made things more hectic. I liked the art/textures too :)

Persephone by Stormharrier 2023-01-09T23:31:23Z ♥ 1

Great game, I love the Athenian pottery(?) Art-style! As a side-note, i don't know if this is a bug or just a quirk of the unreal engine, but i have a VR headset and it automatically turns on when i start this game. Not a big deal though :)

Frosty Forestry by Martta 2023-01-09T22:56:41Z ♥ 2

Fun game!The art-style is clean, the title screen is gorgeous, and the game-play is satisfying. As other's have already pointed out, Knowing when you can start chopping again is a bit tricky. I think the audio "reloading" sound is very helpful, but adding some kind of visual indicator would also help the players out :)

Useless harvest by JustAdy 2023-01-09T22:37:56Z ♥ 0

Neat game! There is a bug with the UI where the elements (pause screen and shop items) appear bellow other game objects instead of above them. I would also lower the cost of all the items so people can experience the game more quickly, but thatis more down to personal preference. I liked the 2D art and implementation of theme :)

HUMANIQUARIUM by slimabob 2023-01-09T22:08:48Z ♥ 1

Nice game! i liked the artwork and all the 3d models :)

Data Miner by Geek5510 2023-01-09T21:58:32Z ♥ 1

I like the asteroid style controls and the clean visuals :)

Far VVest by Pikario 2023-01-09T21:35:41Z ♥ 3

I really liked the Artwork, audio, and humor. Also, the Possible commentary on consumerism and the "hedonic treadmill"

Harvest Earth by Seagoingmanatee 2023-01-09T21:07:50Z ♥ 1

I like your take on the theme and how it contrasts with the cute art is.

Wheat Run by simsax 2023-01-09T20:34:15Z ♥ 1

Fun game-play and with good art, specialty impressive since you just picked up unity!

Sizzling Harvest by mihkelroomet 2023-01-09T19:13:01Z ♥ 0

As others have already pointed out, the clean pixel art and quick game-play make for a compelling experience. I was also horrible at catching the apples, but enjoyed the frantic clicking :)

Revengetables by adam-gould 2023-01-09T18:59:53Z ♥ 1

Wow you really nailed the audio and humor! As someone who enjoys 80s B movies, the broccoli "high Iron Diet" line got a good chuckle out of me :)

Asteroid Rush by Aarimous 2023-01-09T04:07:14Z ♥ 0

As everyone else has already mentioned the audio and visuals are great, but i wanted to thank you for including Pluto in the list of planets. They can remove Pluto from books but they can't remove it from our hearts!!!

Soul Harvester by fullmetal_automaton 2023-01-09T03:51:06Z ♥ 2

cool concept! I also like the models. They have an eerie quality them, specially the player character's

Graveyard Shift by Natiki 2023-01-09T03:39:07Z ♥ 1

Nice, game. I like the sense of speed you get zipping around, chasing after the ghosts :)

Space Harvest by MachWerx 2023-01-09T03:34:35Z ♥ 1

Cool game! I like the spinning planet visual :)

Necrotic Harvest by TheJookerful 2023-01-09T03:09:08Z ♥ 1

Great audio and visuals, and pretty easy to pick up as well! :)

Bloodflail by Untitled Studios 2023-01-09T02:38:32Z ♥ 1

I think you've really hit something special with this!

Farmtown Mowdown by Stevie257 2023-01-09T02:18:53Z ♥ 2

Solid game. I like the Audio and visuals!

Reaper of Souls by agentparsec 2023-01-09T01:42:01Z ♥ 1

I had fun playing your game. I saw a couple of people get into fights and one got injured which let me take them. that was a nice set-piece :)

Injured Harvester by YourFather_Milk 2023-01-09T01:21:24Z ♥ 1

Fun game, I like the AI characters!

Super Plant Farm by superpokeunicorn 2023-01-09T00:44:47Z ♥ 1

nice game, I like the gun variety and the colourful art :)

the farmer by haztro 2023-01-09T00:38:29Z ♥ 1

I liked the little hop carrots do when you finish digging them out. Gives the player good feedback as when the process is over

Horn of Abundance by fusionnist 2023-01-09T00:26:41Z ♥ 1

Fun game, i liked the beautiful pixel-art! :)

Fallowtide by Jeremy Ryan 2023-01-09T00:17:26Z ♥ 1

Very polished and fun! satisfying game-play and pretty art too :)

Self Detective by Scribbl_Games 2023-01-08T23:16:39Z ♥ 0

I like the art direction. Also, good on you for finishing it in 12 hours :)

Harvest of Love by Mariavalcam 2023-01-08T23:02:02Z ♥ 3

Well done folks. I liked the artwork and humor

PS: Full screen seems to resolve the clipping issues. at least, it did for me PPS: Ivy is best plant.

God Control by chlu 2023-01-08T22:29:13Z ♥ 0

Hi, I like the way you layout information in the game, and the art on the little icons is great too!

Look Closely! by Xamora 2023-01-08T22:14:17Z ♥ 1

Congrats on finishing your game. It looks great, specially for your first completed entry! I got a score of 4, not sure if that's good or bad :)

Harvest Season by DrunkardWolf 2023-01-08T21:56:35Z ♥ 1

*spoilers warning* You knocked it out of the park with the Audio and visuals, and i got a chuckle out of the "not today" ending too. That's usually the first thing i try in games :)

Mind Harvest by APG 2023-01-08T21:27:13Z ♥ 0

Hi! I really enjoyed Mind Harvest. The game-play is compelling and the music is catchy!

LD50 — Delay the inevitable (7)

=< 1001 Nights by alpacalypse 2022-04-05T02:28:49Z ♥ 3

very Nice bit of interactive fiction! it must have been a lot of work coming up with all those combinations but also lots of fun. I wonder how randomizing the order of those prompts every night would have changed the game. On one hand it could make the tale crafting more engaging, but on the other hand it could have distracted from the story telling.

focus by r_p 2022-04-04T22:10:17Z ♥ 1

Nice game! it was a little confusing at first but then it clicked. I liked all the slow moving blobs with their own movements, they reminded me of lava lamps

For the players: When you start the game i recommend clicking on the white circle a few times in a row before you start moving with WASD. that helped me orient myself better at the start

Gladiator Graveyard by tahamimarlar 2022-04-04T21:40:21Z ♥ 3

Well done! Really nice art, both with the visuals and the music.

Don't Melt by jogy34 2022-04-04T21:29:54Z ♥ 1

I got the ticket to Alaska! Very cool game (no pun intended), i particularly liked the level design and the natural way you get players to explore

From Dust by tater-hater 2022-04-04T20:03:26Z ♥ 1

I made it home! Well done, I particularly liked the dust/sand effect on the left side of the screen

Death is The End by Wren Erickson 2022-04-04T19:23:48Z ♥ 2

Amazing work! Both the theme and game-play were top notch

HERE COMES THE HORDE by FootLettuce 2022-04-04T18:31:05Z ♥ 0

Cool game. I liked the destructible walls