noobman64 2023-01-09 00:26
Fun game, i liked the beautiful pixel-art! :)
Foon → Ludum Dare Explorer → LD52 → Horn of Abundance
By fusionnist
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 94 | 3.70 | 29 | |
| Fun | 65 | 3.79 | 29 | |
| Innovation | 254 | 2.98 | 29 | |
| Theme | 289 | 2.94 | 29 | |
| Graphics | 49 | 4.14 | 30 | |
| Audio | 115 | 3.42 | 28 | |
| Mood | 66 | 3.79 | 29 |
Fun game, i liked the beautiful pixel-art! :)
That was very polished! Is there an ending to this? Is is possible to defeat the thing in the middle?
Anyways, congratulations! Very solid compo entry!
Awesome work! The overall aesthetic and atmosphere is really cool. I also dig the old-school shmup-style over-the-top weapon upgrades - the only drawback there is that the screen can get visually overwhelming.
@lex there is, although it's fairly tough ;) @profundity very fair! visual communication like this is a new and interesting challenge for me :)
I loved the pixel art. It got quite confusing very quickly. It felt like I needed more space and there wasn't much room for strategy besides running in a circle around everyone. Anyway it was still fun, thanks.
Looks awesome, but wont run without .NETCore runtime installed
@bosco you should be able to get it from here: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.12-windows-x64-installer?cid=getdotnetcore
Great job with the pixel art and sound effects. The game is fun but get's hectic really fast. I didn't manage to beat it. Maybe some pickup to replenish health would be a good addition.
@vasco-freitas thanks! whatever works, eh? ;) @vinzbad cheers! That's not a bad idea. I opted on passive healing for this, but never really conveyed it. Ideally, the game would not even have that, but it seemed unfair to share something too difficult for LD :)
That's a strong bullet hell you've got there, great theme and art style as always Fusionnist :)
I really loved the dark theme and pixel art, and even though it becomes quite a crazy bulletstorm towards the end, I enjoyed that spike in diffulty!
Very nice and polished game ! Congrats !!
Love how chaotic it gets straightaway, so you can quickly get back into the action even after restarting. The upgrades & unique health system are also very fun. Nice work!
Woa that was very hectic- it was hard to keep track on what was going on the screen with so many colors. Graphics were nice though, regardless of my troubles figuring out what was what lol. I had fun, thanks for sharing :)
Beautiful art, nice audio, great enemies. Dynamic, but not very unique idea. Enemies are way better than the player in my opinion. If there were upgrades, it would be great, but I understand that the time is the problem.
@ffrusik thanks! that's a really good observation, it might come useful for me later :)
That was very chaotic! There were times where I lost my character and mouse XD, but it was very fun to get upgrades, and have my projectiles get crazy! The pixel art and animations were very well done.
Nice piexl art, a visual feast.
Ah!!! Got to 212, might try again to beat 214.... Learning how the upgrades work does help a lot with the strategy, although I haven't figured out why it feels enemies spawn faster than other playthroughs, does it have to do with how often you use the power mode with the mouse?
The looser aesthetic approach to harvest with gameplay having nothing to do with farming has been a delightful reprieve, one of my favorites so far:) Beautiful accomplishment for a solo dev in 48 hours, congratulations!!!
@cat-chef Thanks! Because there's no real way to figure it out: enemies will spawn off your current score, as well as your streak. It's also very inconsistent, because I settled for the "it works enough" approach ;)
Great game and particularly impressive as a compo entry. The visuals are on point (especially the enemey designs and animations, really cool stuff) and the audio (minimalist but fitting) nicely ties the whole presentation together. All that combined with the high firerate of fast moving projectiles makes for some really juicy gamefeel.
The balancing seems a little "off", but that's a classic jam symptom :D
Also, I'm kind of split on the enemy hit particles (the white ones). They look really nice and definitely add to the feel of the game but I'm not sure if that's worth the additional visual clutter they cause (considering how chaotic the game is).
Overall, really cool game. Particularly the level of polish as well as the volume of content is very impressive for a compo game. Congrats!
I love the pixel-y goodness and the bullet hell effect in this game. The death animations are also top notch. This is the sort of thing that I love to see! Good job! You are really talented! =D
The art style is soo good, and the animations are also very impressive, not to mention how fun the gameplay is. I would like to point out tho that the player's bullets don't seem to scale up as the enemies start to spawn everywhere. It got to a point where I felt like I wasn't doing damage, or that my efforts were insignificant and might as well just try to dodge. Other than that, great game!
Will there be an online version, or is everyone unwilling to install .NET doomed to suffer in never playing this beautiful game? :((
@kikiriki367 I can't compile any web versions with my current codebase. Sorry :') Developers on windows tend to have .NET installed sooner or later.
Well executed game! The graphics and controls were great. I really liked the way the hearts float around your character. Awesome work!
Very impressive for a 48-hour game, hats off
Neat looking graphics! The game feels super smooth. I was a bit confused about the thing in the middle but I think it just gives you extra powerups.
I loved the characters! My feedbacks: - The fire SFX is too repetitive, IMO. I had to turn off the game's audio. - Game needs some more balancing, I know how it's hard to balance a game like this in 48 hours.