Illegal Summonings by FFenril 2024-05-06T19:53:43Z ♥ 1
I loved the idea and would like to play more of this game in the future.
I agree with koolruz's feedbacks here. I hadn't noticed the ghost, it was the last option I tried in the second level.
Foon → Ludum Dare Explorer → Users → gord10ahmet
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Play With Me | jam | 168 | 3.97 | 3.68 | 3.75 | 4.18 | 4.19 | 3.29 | 4.34 | ||
| 2024 | 55 | Summoning | Fiend-Zone | compo | 246 | 3.20 | 3.17 | 3.00 | 3.81 | 2.67 | 2.48 | 2.23 | 2.92 | ||
| 2023 | 53 | Delivery | De-Liverance of a God | jam | 984 | 3.15 | 3.20 | 3.94 | 3.09 | 2.57 | 3.17 | 2.83 | |||
| 2023 | 52 | Harvest | A Harvest Story | jam | 764 | 2.75 | 2.28 | 2.89 | 3.08 | 3.06 | 3.42 | ||||
| 2022 | 51 | Every 10 seconds | Ten Seconds A Demon | compo | 173 | 3.55 | 3.40 | 3.50 | 4.18 | 3.68 | 2.98 | 3.17 | 3.11 | ||
| 2022 | 50 | Delay the inevitable | Cursed Unicorn | compo | 482 | 3.12 | 3.08 | 2.82 | 3.53 | 3.15 | 2.39 | 3.41 | |||
| 2021 | 49 | Unstable | 👥 | Ciftlik Bar | jam | 407 | 3.77 | 3.73 | 3.74 | 3.86 | 3.56 | 3.92 | 4.05 | 3.64 | |
| 2021 | 48 | Deeper and deeper | 👥 | Yerlik | jam | 886 | 3.53 | 3.37 | 3.31 | 3.64 | 4.10 | 3.93 | 1.80 | 3.85 | |
| 2020 | 47 | Stuck in a loop | 👥 | POKKO | jam | 121 | 4.10 | 3.94 | 3.66 | 4.14 | 4.63 | 3.95 | 3.29 | 3.96 | |
| 2020 | 46 | Keep it alive | Protect the Earth | jam | 1752 | 3.26 | 3.21 | 2.26 | 3.33 | 3.05 | 2.48 | ||||
| 2019 | 45 | Start with nothing | I Was Nothing At All | jam | 857 | 3.13 | 3.09 | 2.84 | 3.59 | 3.46 | 2.28 | 2.73 | |||
| 2018 | 42 | Running out of space | Tetris with Physics | jam | 580 | 3.40 | 3.59 | 3.11 | 3.62 | 3.20 | |||||
| 2017 | 38 | A Small World | He Was My Reflection | jam |
gord10ahmet leaves an average of 18.8 feedback comments each event.
I loved the idea and would like to play more of this game in the future.
I agree with koolruz's feedbacks here. I hadn't noticed the ghost, it was the last option I tried in the second level.
Fun and intuitive gameplay! Lovely pixel art.
I liked the idea of not auto-collecting the money, but maybe it could be better if hovering mouse would collect them. I'd love to see a wider variety with more challenging enemies and a UI element that shows progress.
Great job here.
I loved the mood of this game and highly appreciated how you prevented backtracking.
Spoiler: I was expecting the player character would somehow be punished for his Faustian crimes against the innocent.
Impressive mood. I digged the visual style and audio of this game. Black metal vibes delivered with stick figures.
It isn't such a fun game, I guess we are supposed to find correct transition points in a vast area. I thought the transition points were spawned automatically after we get distant from the level's start point when I was playing the game, to create a false sense of being lost.
But I guess this is a game focused on the mood, great job on that.
I liked the interpretation of the theme here.
I couldn't understand some parts of the game. What does the star upgrade do? I assumed it would increase the slot of the skeleton spawns, but it didn't. Does it increase the fill speed? Do the crystals drop from destroyed enemies?
Sprites look too small on 4K screen, as the game isn't scaled according to screensize. So I played it in my 1080p screen.
Mechanics are genius!
Besides being able to see the next berg to be created, maybe the game could benefit from a button that erases bergs in last-to-first order, in case of soft locks.
Nice game.
In addition to what other jammers said, it would be better if our summons were blue and enemies were red, I think.
Creative and addictive. I'd keep playing this game as a mobile game.
Great idea and art style you have here.
I was confused when I wasn't able to summon new skeletons, because the UI prompt still showed me the key pattern and the keys could get highlighted even if I wasn't allowed to summon. Took me a while to get 1/1 shows the limit.
The level is a bit too large, but not such a big problem by itself. The boss could kill me instantly, I wish we could restart from the boss fight start point.
Good job!
Fun game. I liked its art style, as well.
My DualSense didn't work with this game, but playing with keyboard was still enjoyable. The Itch name of "ld48" was a bit confusing.
Good job!
It seems that you forgot to remove the old build (which the 'SampleScene' can't be opened) of the game from the LD page.
Game jams are great places for gaining experience for matters like management. I'm sure you'll do better in the next jams.
Great idea!
The game would benefit from the left half that we can spawn our letters being visually different. And maybe the blurry letters at the background would disappear once the game begins, because they make it a bit hard to focus on the game itself.
I'd buy this game if it was in Steam. Good job!
Screenshot 2024-04-18 215354.png It froze at me at this 4-4, though.
Nice idea!
I think the issue which other players described as "laggy" is the pixel snapping. A camera that moves inside the pixelated game world doesn't look smooth.
Great idea and art! Nice apple reference, too.
The issues I see is, restarting the game takes too much time and sometimes bubbles can spawn from out of nowhere, just right at the player. It gets impossible to restart the game after 2nd (or 3rd, not sure) game over, it even happens in the Windows build.
Great potential this game has.
Lovely and fun!
How does the score get calculated? Do you compare how many pixels matched with the rune?
Great atmosphere here
Lovely graphic style! Summoning the golem was a delight.
Is this your own engine?
That's an amazing idea! It's so cool that this game can be played with a MIDI keyboard, too.
I loved the idea of playing as a spirit.
I couldn't understand the controls much at first, like we needed to bring the planchette to YES to end our word. Maybe there could be an UI button for that?
Controls are my only critique. Fun game!
I liked its innovative gameplay once I figured out how to play.
My critiques are, the player sprite and background's colors are too similar. It's hard to see the player. The window size stays too small in 4K screens.
The music was kind of repetitive.
Lovely idea you have!
Fun game.
Do the colors of non-purple balls have meanings?
Lovely idea and sprites! I especially liked the wind effect. Some points,
* The game would be better with more clear visual feedbacks when we drag mouse to create the winds. Even a simple line could work. * The background (sea) looks bland and dark compared to the sprites, I assume you hadn't time for background. * I thought the white ships crashed when they reached the temple and played that particle, in a sense that the Faith score decreases. * Hard to read the title screen.
Your idea has a nice potential, good job!
Lovely and hilarious!
My critique is, it's hard to focus on the game, especially at the part we read the game rules. Not being able to play the game fullscreen makes it harder. At some point I started to ask the jurors random questions just to see the game content, rather than trying to win the game.
5/5 for Innovation, Mood and Humour.
Amazing game! What attracted me first was the visuals, then I saw the impressive game and level design.
Screenshot 2024-04-15 194526.png I encountered a bug here. Respawning at this level causes the player unable to continue the game.
Loved the omnious and insane atmosphere!
It felt like an anti-adventure game. We are given puzzles, but it's hard to understand the logic of the puzzles (if there are any). It's unclear how to use the inventory items, either. But all these ambiguity works perfectly for such a game.
Well done! A game I'd love to see in mobile.
My only complaint is, some colors get too similar.
Creative interpretation of the theme and great visuals!
I didn't understand there was a time limit, though. Or did she leave because she was bored?
Haha, great interpretation of the theme! And as said before, I wish it was easier to read the jokes while playing the game.
Lovely visuals! The game was too hard for me, though, I couldn't pass the 3rd level.
Lovely and interesting idea! I wish it would take the game shorter to restart when we failed, though.
Impressive work! I'd like to see this turn into a full game.
By the way, the link to the source code doesn't work. I guess the repo is private now.
Nice game! I especially liked the dynamic music pitch. Honestly, it made me think that there would be a creepy twist later.
I loved the visuals and music.
My feedback is, our units can be visually more distinctable against the background. And I didn't understand they were our units till I selected them.
I loved the story!
The rotation of the camera after changing direction gave me a little motion sickness, though (I'm too sensitive for that). And maybe clicking anywhere on the screen would start the giving direction mode, and mouse up would start the flight mode?
Great idea and game!
I solved the first riddle, but then the "Solve" button wasn't responding anymore. Is it intentional or a bug?
Fun and unique game, I loved it! I also loved the game wasn't punishing the player.
Nice visuals. My feedbacks: - The ending was confusing. No monsters got spawned after I killed some monsters. I wasn't sure if that was a bug or really the end of the game. A screen that shows we finished the game is necessary. - It was too easy, the enemies can be more challenging. - I liked the visuals, but they would look better if the pixel size was consistent in all sprites.
I loved the characters! My feedbacks: - The fire SFX is too repetitive, IMO. I had to turn off the game's audio. - Game needs some more balancing, I know how it's hard to balance a game like this in 48 hours.
A game idea that made me wish I thought of before. Brilliant!
I loved the visuals and audio, they reflect the mood perfectly.
My feedbacks are about UI/UX. * I had no idea what the icons at the left top meant. Maybe there could be names next to them. * It took me some time to understand that the green and red buttons meant "yes" and "no". * A more readable font could be used. * The "close game" button.
I liked the sprites and music. The game confused me, though. At first, I thought the other characters were enemies. I guess the deers are our enemies, but I couldn't figure out if there is a lose condition in game. The game should have been clearer about its mechanics.
Innovative and fun game! I also liked the visuals.
I think it would be better if the camera didn't rotate as we moved. It gave me nausea.
Fun game, I loved the idea! The lines were funny, too.
Lovely story and visuals! I wish I could vote this game.
I enjoyed the game so much as someone who loves the split personality themes in games. I got stuck in like Level 5, I wish the game was easier. Excellent visuals and audio!
I loved the idea! Fun game. I won the game at my second try.
To be honest, I found the game too hard and unfair, especially because of the time limit and blind jumps. Some visual consistency is needed, but I liked the character sprites.
I liked the idea and the music. I wish I had someone to play the game with.
Loved the visuals and the idea!
Great game! I loved how fun and original it is. Also, loved the sound of your cat, too.
Fun, original game! I agree with @nicholas-maddalena and the suggestions about making the castle types visually noticable (rather than just colors) here .
Also, the timer don't have to cover the whole game area, but it can be at somewhere like the top of the screen.
Such an interesting idea! I loved the art and the story.
I was waiting for a visual novel, due to the image in the description. Nevertheless, I had so much fun playing the game, I liked its humour. Nice job!
Nice game. My suggestion about the visual side is adding a simple background, even if it's just checks.
Nice game, I especially liked the pixel art. As other people said, the connection with the theme could be stronger. And maybe we would fire the missiles automatically, rather than keeping the mouse button pressed?
Haha, nice game! I like chess based games with stories.
Short and fun game. Great visuals and music!
I liked the visual style!
Great interpretation of the theme!
Nice game. It would be better with feedback for enemies getting harmed, they could get temporarily red.
One of my favourite Ludum Dare entries so far. Excellent work!
Fantastic audio and visuals!
Fantastic game!
I gave 5/5 for all, great work! The ending made me giggle.
Fun game! It would be better if there was an exit button. And if the game would restart instantly, rather than the waiting for the murderer to approach us.
Such a beautiful game!
Nice game.
I tried playing the game with my gamepad at first. I don't know if the problem was with my gamepad, but the aim sensivity was too low. I played it with keyboard & mouse then. As said before by other people, audio from the zombies that approach us from back would help the game.
Haunting game! I especially liked the music.
One of the most original ideas I've seen in Ludum Dare! Loved it.
Such a creative idea! 5/5 for innovation and theme.
Difficult, but cute game! 5/5 for Innovation, Graphics and Mood.
Nice game, I especially liked the visuals. Is there a lose condition? The character didn't die even though she got hurt too many times.
Nice game, I especially liked the visuals and the story. Some suggestions: * Let the game restart from the game scene, not the main menu * Dashing with right click would be easier than shift key
Hilarious!
I'm in love with the art style.
Great job here! I especially liked the ending message.
Such a great game that reminds us the inevitability of the death. I especially loved the usage of the music, how its speed changes.
Nice bullet hell. I enjoyed playing it. I couldn't restart the game after I died, though.
Did you upload the game to itch.io?
Original idea. I didn't find the controls intuitive, though. Maybe we could choose the side of the hands with left-right arrow keys and use up (or down) key to use the both hands?
Lovely graphics! I'm not entirely sure about how we stun the death, though. Is this like Simon game, or are we supposed to press the keys right after they are shown?
Nice take on the theme and genre! My only complaint is the repetitive sound effects.
Great game, especially considering this is for compo. Such an original approach to the theme.
Great visuals, well done!
Lovely interpretation of the theme. The UI could be better, though. And more game elements can be added if you want to develop the game further.
Brilliant idea!
Great mechanics! The game's controls would be better if we could move the existing elements, though.
Nice game! It would be better if we could restart the game after the failure.
I liked the idea and the graphics. Some levels were too hard, though, I gave up after a Flappy-Bird-like level. A skip button would really help.
Nice idea. I loved the graphics.
Screenshot 2021-10-10 00.47.25.png I'm stuck here.
The best game I've played in LD49 so far! Brilliant.
My only complaint was the puzzle at the end. I had to play the post-jam version to be able to beat it.
Loved it! It was a funny trip.
5/5 for mood and graphics! Also, great interpretation of the theme.
Nice horror game! I think the controls can be improved.
Great game!
As someone else said, I wish the text was faster.
Great mood and visual style!
I don't have a phobia of insects, but the enemy creature genuinely scared me.
Great interpretation of the theme!
Haha, fun game! I especially liked the graphics.
The mood and graphics are so lovely. I hope you continue on this game.
Great game! I loved the atmosphere and mood, amazing work.
Amazing visuals and audio, it's polished enough to be a Steam game!
When I defeated the demon, nothing happened, the game froze. Then the game restarted Was it normal or did I miss something?
I liked the idea!
Fun game! I especially liked the layer effect.
Interesting game! I loved the idea.
Nice game, I liked the interpretation of the theme.
I loved the visuals, atmosphere, idea and music. But as everyone else said, the game is really confusing, I didn't have so much fun clicking random buttons. More feedbacks would help.
Also, is the video you use not compressed?
I loved the graphics and mechanics. The mechanics reflect the clumsiness and despair of the tiny protagonist, who has to fight against a dragon, very well.
It was too hard for me, though, I had to quit the game and watch a walkthrough on YouTube to see what happens next.
Lovely graphics!
Great game! I loved the graphics and musics, especially.
I liked the idea!
stop.PNG I'm stuck at this stage. I press N, O and all other keys but nothing happens. Is that a part of the game?
Nice idea! I liked the game's aesthetics and the execution of procedural levels.
Hilarious game, I had great fun playing it!
Great game!
All I didn't like is the restart part not being instant and executed with any key. I think it's an important thing to consider in a game where we keep dying.
I loved the music and visuals, it gives a great 80's vibe.
deeperinsideerror.PNG I am interested in this game, but I can't play :(
Interesting execution of the theme! I liked the music, as well.
Interesting concept!
Lovely idea and execution! I had great fun while playing.
I loved the music but it seems like there is a problem with the looping (maybe there is some space at the beginning or the end of the music file).
I couldn't find out how to get the upgrades.
Great game! I was addicted to it, I had to force myself to not play it anymore.
At the first time I saw this game, I thought it was like a 3-match game, but I see that we have a unique game here.
Cute graphics and mood!
The game looks very nice. I couldn't figure out what to do after I clean the blue cup and put coffee to red cup, the game rewinds when I go to the left after being done with the cups.
The graphics can be better. It seems like that you haven't used Point filtering for pixel art. Also, some of the assets (like cups) are inconsistent with the other assets.
I'll rate the game once I can complete it.
The best compo game I played in LD47! Perfect combination of memory and action.
Cute game!
I really liked it! It reflects how depression feels like.
Though, I didn't hear any music, I would think the game had no music if I didn't read the comments.
It kind of reminds me of an old psychological horror game I made, "Self". It was about a man who built an underground jail for himself and harmed himself. He was trying to get out just because he wasn't sent food anymore. I can leave its link if it interests you.
I liked the game in general, thank you for making it also English. Maybe the option buttons could be numbers, instead of A-B.
It seems like I'm the only one, but the fisheye effect discomforted me, I couldn't play the game :( Maybe an option can be added?
Great game! I loved the usage of the theme and the humour.
Relaxing game!
I liked it! We had also used the ghost mechanic for our game, but your puzzles are better.
I loved it!
One of the most original entries!
I loved the graphics! I wished the ghost's movement was faster.
I liked the game in general. I also agree that different options than suicide would be much better.
Besides that, I would use a pixelated font to match the pixel art of the game.
I loved this game! I got stuck after getting wire cutters from the machinist, though. Is there a walkthrough video or something?
Nice interpretation of the theme!
It's a great game! I had fun dragging the cowboys and making them hit things.
I liked the visual so much.
That's a creative idea, I loved it.
I loved the visuals and the mood!
I loved this game in general. Graphics, mood are excellent. I couldn't manage passing a level with spikes, though, I'm going to wait for a walkthrough video to see what happens in the end of the game.
I liked the idea!
Cute game! It was hard for me, I wish there were more frequent checkpoints.
The graphics and idea look great. I wish the game could be played with keyboard, I don't have a controller.
It needs a tutorial, I think. I liked the idea.
Great game for compo!
Great graphics, original idea!
Awesome visuals! I don't like clicker games, but this was one of the best LD46 games I played.
Nice game! I also made an Earth defense game.
I loved the game. I couldn't play it fullscreen, though.
I loved the slo-mo!
We both made space games about protecting Earth. Yours is much better.
Great idea!
I found the gameplay a bit confusing, but I liked the visual style.
I couldn't get past the first enemy. What should I do?
Exe won't start on my Windows 7.
"Mono path[0] = 'C:/Users/Ahmet/Downloads/Deep Root/Deep Root/Deep Root_Data/Managed' Mono config path = 'C:/Users/Ahmet/Downloads/Deep Root/Deep Root/MonoBleedingEdge/etc' Initialize engine version: 2019.3.0a10 (d046aa12c0d7) [XR] Discovering subsystems at path C:/Users/Ahmet/Downloads/Deep Root/Deep Root/Deep Root_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 d3d11: QueryInterface(IDXGIFactory5) failed (80004002)."
It was such a beautiful game! I loved the visuals, mood and mechanics.
I have no idea about how to play this game. All I can do is fly around.
I couldn't find where to hide. The game restarts from right the beginning, I wish it didn't.
I liked the idea, but didn't like how we have no control over where the items will be spawned. I had to leave the game after the 3rd or 4th level.
16797 is my score. I liked the game.
Impressive game!
Nice game, I enjoyed it. It was too easy, though. My condolences.
Cool game! 5/5 for Innovation.
I couldn't pass the guards. But I liked the graphics.
I liked the graphics.
Such good graphics and mood!
It has potential, but I didn't like the controls and camera movement. I got stuck while jumping on the walls.
It worked for me in Firefox. I wish respawning took much less time, I kept dieing.
Cute game, great mood. The collision of the ground is a problem, I died just because the game didn't understand I wanted to move.
Nice visuals.
Cute game! 5/5 for Mood.
I liked it! Humorous, fun. The only thing I didn't like is waiting too much when we die.
Great art! I think you should set your Ludum Dare entry page's cover picture, I thought this was a game without graphics the first time I saw it in Games section.
Cute game, I liked it!
Cute game!
My favourite Ludum Dare 45 game so far! I loved the graphics and gameplay.
I couldn't pass the first room. I clicked on everything for several times.
Graphics are %/5. But the controls are buggy for keyboard, Q moves and A swaps. The game is confusing.
The camera was too shaky, but I loved the story.
I liked the idea, it was fun.
I liked the graphics and the humour.
Nice game.
I liked the music!
I loved the idea. I didn't like it takes too long to restart when we die, because it's very easy to die.
Interesting idea. I wished we could see what items do, like it's said before.
I loved the idea and visual style, but couldn't pass beyond the 13. Am I missing something?
The idea has a potential.
Nice idea.
I loved it. A question, do the memories change (like we don't see some) according to if we made mistakes? Or do we see all the memories at the first play?
Nice game for the first entry.
I loved the message of the game.
Nice game! Is there a successful end condition?
Great game for 48 hours, I especially liked the graphics.
Such an innovative game!
Nice idea, but I really hated the controls, there were no reason not to use the up and down buttons. I wish we could simply press any key to continue the game when we died.
Interesting idea!
Innovative game!
A nice execution of the theme. I think the bombs were too rare.
I loved the idea :D I'm sharing it with my introvert friends.
Such a nice game with a great idea. I don't know if that's only me, but sometimes he didn't jump when I was running at edges. It felt like a bug to me. You don't read input in FixedUpdate, do you?
Nice, unique game. I liked the art style.
It's the most polished game I've seen in LD42. Everything looks great, I just didn't like the game doesn't restart instantly when we die. I died a lot, mostly because I stayed too long using melee attack.
I think the difficulty is too harsh, I wish we restarted the level when we died.
Nice game, I just didn't like the movement, it has too much acceleration.
I loved the artwork, the gameplay is interesting. The game needs instructions, even if it will be on the game's web page. I still have no idea how to surpass the blocks, they stopped getting removed with mouse click after a while.
Maybe we can have a score, which adds the feeling of progress in the game.
Also, win64 version somehow didn't get allowed by my AVG protection, I needed to play x86.
I loved the idea of the RAM consumption and the music. It reminded me of Hotline Miami, as well.
I loved it! The only thing that bothered me is "Presss space to continue" button, it wasn't pixelated, which harms the pixel art effect of the game. I think grid based walk would fit the game better.
I could like the game if the sound effects were better. It put me off. I wonder why you didn't use another sound effect.
Kudos for creating your own engine with a game destructible spheres.
LD56 — Tiny Creatures (14)
Five Feet Under by Saumon 2024-10-18T19:46:22Z ♥ 1
Nice game, I especially loved the visuals. This game has a unique feeling.
It's a hard game. If there is actually a pattern in feet movement, it's hard to notice, it felt too random.
One thing that can be easily improved is directly restarting the game scene after failure, instead of turning back to the main scene and clicking a button to restart.
Keep up the good work!
Familiar Bones by barryrichter 2024-10-14T21:53:56Z ♥ 1
Cat, rat, bat... That was such a cute game, I especially loved its 1-bit aesthetics. Well done!
Shrimpy by Kultuk 2024-10-14T21:35:39Z ♥ 4
Fun game with lovely visuals and music. Great job here!
Carrot Patch by Historymaker118 2024-10-10T20:28:02Z ♥ 1
Fun game here! The drunkess mechanic made the game even more interesting.
don`t get caught by flojiq 2024-10-09T17:51:03Z ♥ 1
Loved the visuals! Nice entry.
Blobbies by tuism 2024-10-09T16:15:15Z ♥ 0
That's so satisfying to play!
Silky Slinger by Shlolo 2024-10-08T18:40:04Z ♥ 1
That's so pretty...
Oh God Please Don't Kill Me Mr. Frog by crushedsummers 2024-10-08T18:31:12Z ♥ 2
Great art and atmosphere!
The minigames were too hard for me, except for the fishing one. I couldn't find out which animals to trick the customers, either.
Wish Town by Iwant_Pizza 2024-10-08T15:48:42Z ♥ 6
I liked its weird ambience. I got stuck in the sheep part, had no idea what to do next. The story piqued my interest.
An issue is how large the game world is, it takes too much time to reach anywhere we want.
Keep up the good work!
Sammich by ColeSlaughter 2024-10-08T15:26:09Z ♥ 5
Haha, great entry! Top notch mood and creativity. And it's amazing how hundreds of ants can be in a WebGL game here, did you use DOTS?
For some reason it didn't run on Firefox, but works in Chrome.
Keep up the good work!
Mini Beaker by LePeridot 2024-10-08T14:16:21Z ♥ 5
Great work! I especially liked its humour and art style.
I couldn't get past the catapult level, either, though, I'll try this game later again.
Hardened Chitin by Stames 2024-10-08T14:00:44Z ♥ 4
I liked the art here.
An issue about this game is its UI/UX. The biggest issue is card texts are hard to read, because they are too small and the cards are moving. An indicator that shows player can click on circles when game asks player to choose a position would help, too.
Keep up the good work!
Tinygotchi Creatures by Vinicius Veronese 2024-10-08T10:49:04Z ♥ 3
5/5 for graphics and theme, I loved them! I had difficulty in controlling Tinygotchis at first, mostly because we also did a Tamagotchi game, but we used a different control scheme.
My only critiques are the music volume was too low and the UI was small in my 4K screen.
walking pet by MegaHana 2024-10-08T10:21:27Z ♥ 1
That's such a fun and cute game :D