FoonLudum Dare ExplorerLD55 → The Summoning of the Dark Forest

The Summoning of the Dark Forest

By tygrak

View on ldjam.com

CategoryRankScoreCount
Overall1883.4223
Fun3192.6923
Innovation1953.2623
Theme3072.8123
Graphics1273.7123
Audio413.8722
Mood54.3823

Comments

volkolak 2024-04-15 09:33

Wow, I really liked the graphic design and the changing sounds in the locations! With its minimalism it makes the imagination work, cool! I found the potion and returned to the first location.

ugly-robot 2024-04-15 13:43

I'd love the see this game in the enclosed, darkened room of an art gallery! Reminds me of LDS dream simulator. The audio adds greatly to the experience as well. It has such a nice way of leading the player (e.g. grass paths, gaps, etc) I especially loved the wave room, the parallax room, wingdings room. Something uniquely scary about navigating the void, afraid that if you walk off, you may never be able to find your way back. Great work!

thaprofesional 2024-04-17 11:27

Really loved the graphics and the sound - especially the music. Created a great atmosphere.

Found most of the rooms really interesting to wander around, and a couple a chore - mainly the ones where I felt lost and didn't find the backgrounds as interesting (the "shimmering room" being the main culprit).

Got to the end screen but I feel like there's stuff I missed so I might dive back in some time..

tempestcognitor 2024-04-17 11:31

Born to shit, forced to wipe

codbaade 2024-04-17 22:16

i love the alone dark (black- white) theme love it . one question tho does it ever end? i played it for 10min and i got lost lol but great game. sound were good / scary. i was awaiting a jump scare (haha). great game overall.

jvdwijk 2024-04-20 00:24

Interesting game, I got a little bit lost at times, but I really liked the esthetic of the game. The dark backgrounds gave it a mysterious vibe! Found the end but still wasn't sure what I was summoning, could have used a bit more context in a future version ^^

If you want to watch my playthrough back, you can do so on the vod: https://youtu.be/9X9SR_20PuQ

marleeeeeey 2024-04-23 15:05

the atmosphere is great. got lost all the few times I played.

alaah 2024-04-23 15:11

The Yume Nikki vibe is very strong. It's well done overall but the ocean level could have been smaller as it's easy to get lost in, and has no landmarks.

Watching others play your game can be extremely insightful, so I recorded my playthrough. I think I accidentally skipped a stage. https://www.youtube.com/watch?v=l61hZE-myd0

I had to run it from the editor because you didn't export a Linux build. Next time, please make one; it takes two clicks.

dreo 2024-04-23 16:21

that's the style. i really like this game, something i truly enjoyed.

tygrak 2024-04-24 16:32

@alaah thank you for recording and posting your playthrough, it means a lot! and you are totally right, I should have made a linux build, that's on me. actually I am going to make one now!

Oh, and if anyone is interested here's a diagram I made for myself when creating the game to be able to keep track of everything. Obviously, huge spoilers inside, don't look at it if you didn't play the game yet. (I wish there was a way to put spoiler tags on images)

diagram.png

justcamh 2024-04-29 12:35

Hey, I played this on stream, it was actually recommended by a viewer! I did find myself getting rather lost though, and felt that an essential door could be hiding anywhere and I’d never find it. Fortunately I actually did find the end, but felt that a lot of the solutions felt quite arbitrary. Perhaps that was the goal of the game to make you feel crazy as your blindly wandering this huge space, if so I totally dig that artistic intent.

You can see what happened here: https://www.twitch.tv/videos/2131744728

tygrak 2024-04-29 14:51

@justcamh thank you for playing and sharing the vod!

gord10ahmet 2024-04-29 21:32

Impressive mood. I digged the visual style and audio of this game. Black metal vibes delivered with stick figures.

It isn't such a fun game, I guess we are supposed to find correct transition points in a vast area. I thought the transition points were spawned automatically after we get distant from the level's start point when I was playing the game, to create a false sense of being lost.

But I guess this is a game focused on the mood, great job on that.

anton-florey 2024-04-30 12:46

big mood :] The music was very fitting and made the experience complete.

neandi 2024-04-30 13:08

Very atmospheric! I really appreciate that you drew everything yourself. That added a lot of character to the game.