volkolak 2024-04-15 09:33
Wow, I really liked the graphic design and the changing sounds in the locations! With its minimalism it makes the imagination work, cool! I found the potion and returned to the first location.
Foon → Ludum Dare Explorer → LD55 → The Summoning of the Dark Forest
By tygrak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 188 | 3.42 | 23 | |
| Fun | 319 | 2.69 | 23 | |
| Innovation | 195 | 3.26 | 23 | |
| Theme | 307 | 2.81 | 23 | |
| Graphics | 127 | 3.71 | 23 | |
| Audio | 41 | 3.87 | 22 | |
| Mood | 5 | 4.38 | 23 |
Wow, I really liked the graphic design and the changing sounds in the locations! With its minimalism it makes the imagination work, cool! I found the potion and returned to the first location.
I'd love the see this game in the enclosed, darkened room of an art gallery! Reminds me of LDS dream simulator. The audio adds greatly to the experience as well. It has such a nice way of leading the player (e.g. grass paths, gaps, etc) I especially loved the wave room, the parallax room, wingdings room. Something uniquely scary about navigating the void, afraid that if you walk off, you may never be able to find your way back. Great work!
Really loved the graphics and the sound - especially the music. Created a great atmosphere.
Found most of the rooms really interesting to wander around, and a couple a chore - mainly the ones where I felt lost and didn't find the backgrounds as interesting (the "shimmering room" being the main culprit).
Got to the end screen but I feel like there's stuff I missed so I might dive back in some time..
Born to shit, forced to wipe
i love the alone dark (black- white) theme love it . one question tho does it ever end? i played it for 10min and i got lost lol but great game. sound were good / scary. i was awaiting a jump scare (haha). great game overall.
Interesting game, I got a little bit lost at times, but I really liked the esthetic of the game. The dark backgrounds gave it a mysterious vibe! Found the end but still wasn't sure what I was summoning, could have used a bit more context in a future version ^^
If you want to watch my playthrough back, you can do so on the vod: https://youtu.be/9X9SR_20PuQ
the atmosphere is great. got lost all the few times I played.
The Yume Nikki vibe is very strong. It's well done overall but the ocean level could have been smaller as it's easy to get lost in, and has no landmarks.
Watching others play your game can be extremely insightful, so I recorded my playthrough. I think I accidentally skipped a stage. https://www.youtube.com/watch?v=l61hZE-myd0
I had to run it from the editor because you didn't export a Linux build. Next time, please make one; it takes two clicks.
that's the style. i really like this game, something i truly enjoyed.
@alaah thank you for recording and posting your playthrough, it means a lot! and you are totally right, I should have made a linux build, that's on me. actually I am going to make one now!
Oh, and if anyone is interested here's a diagram I made for myself when creating the game to be able to keep track of everything. Obviously, huge spoilers inside, don't look at it if you didn't play the game yet. (I wish there was a way to put spoiler tags on images)
diagram.png
Hey, I played this on stream, it was actually recommended by a viewer! I did find myself getting rather lost though, and felt that an essential door could be hiding anywhere and I’d never find it. Fortunately I actually did find the end, but felt that a lot of the solutions felt quite arbitrary. Perhaps that was the goal of the game to make you feel crazy as your blindly wandering this huge space, if so I totally dig that artistic intent.
You can see what happened here: https://www.twitch.tv/videos/2131744728
@justcamh thank you for playing and sharing the vod!
Impressive mood. I digged the visual style and audio of this game. Black metal vibes delivered with stick figures.
It isn't such a fun game, I guess we are supposed to find correct transition points in a vast area. I thought the transition points were spawned automatically after we get distant from the level's start point when I was playing the game, to create a false sense of being lost.
But I guess this is a game focused on the mood, great job on that.
big mood :] The music was very fitting and made the experience complete.
Very atmospheric! I really appreciate that you drew everything yourself. That added a lot of character to the game.