Nervous Breakdown by bradleysmith 2017-04-25T07:43:46Z
Agree with everything else here, I really like the aesthetics of it, and I think the simple gameplay works pretty well.
Foon → Ludum Dare Explorer → Users → tempestCognitor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Unlock | compo | 2.00 | 2.25 | 2.25 | 3.20 | 2.40 | 2.50 | 2.00 | 2.60 |
Agree with everything else here, I really like the aesthetics of it, and I think the simple gameplay works pretty well.
@veralos Thanks for playing anyway, this was from an old Ludum Dare, I haven't gotten my act together enough to finish a game for the recent dare sorry. I'm just playing everyone's games and commenting for fun. Yours was amazing though!
Interesting platforming, although it felt like the second level was doing too much too quickly, and it was quite punishing if you fell off early. Cool sounds effects and models!
Made it to 2120! Neat little game, fits the theme really well too. I found it a bit easy to get stuck, but that's possibly the Threes influence, a big part of that game is strategy around not getting stuck :stuck_out_tongue:. Nice work!
Cool to see a game that also teaches programming, controlling via the console is a neat idea and reminds me of games like Duskers. I wrote an infinite loop and crashed the game once, sorry, but I'm glad it started me at the level I was up to before I wrote dumb code. Great music, and a fun ending!
Amazing experience, the wonderfully coloured fractal landscapes matched well with the chill guitar vibes, and I love the story of delivering to a far away galaxy. Would have loved to see more landscapes with motion, like the bubbles, but it was a good length as it was.
The music was really fun and complemented the game really well. I love the Banjo-Kazooie-esque team up character and that this is just the latest chapter in their story. I got a bit lost in some of the levels, but for starters it's rare to see more than level in a Ludum Dare, and I felt like I could see the time trial potential with some of the honey boosts.
Driving was great, loved the controller support, and I thought the jump at the end was a fun touch. Would have been cool to have more of the jumps and physics based stuff in the route.
These heckin' souls! I love how there's a risk/reward mechanic, where you can make it harder for yourself by trying to collect more souls before going back. I really want to see a run where someone gets all the souls in one try, but I did enjoy delivering some and getting more stamina, to make it easier.
Loved the dog animation and sounds, and the woof music, even if I'm a little frustrated that I can't do better than 2/4. Oh! And really liked the menu with the backstory.
Really fun, the zombies were satisfying to kill, and seemed quiet harmless until I had to start waiting for the dialogue to be delivered. It felt like it was very hard to win with some upgrades compared to others, and I didn't really feel like I needed to use dodge that much. That said, I really loved the ending!
Wow, holy crap. This game is atmospheric as all heck. The controls were really awkward to begin with, but by the end of the game I'd gotten used to them, and it just made all the rooms to clear that much more terrifying. The music really adds to the tension as the enemies spot you, and even though I could cheese them in some corridors, I felt like I needed that to get used to the shooting and the movement. Great game!
The car explosion effect was visceral, and the sound design was great, the whoosh of cars passing, and the incessant whine of my engine as I approached speeds unsafe even had I perfect vision
Which I did not
The graphics really sold the lack of glasses, and I appreciated the desert bus like drift so I couldn't stay straight easily.
The voice lines were amazing, loved hearing Postman Battle! Classic controls were quite easy, random controls broke by mind, but I really enjoyed the individual battles - it's almost like a dance-off. Could be cool if the drop off point was randomised.
The physics worked really well and made it a lot of fun to try to get good at the game. My fingers were cramping by the time I got to the end, but I had to hit the leaderboards. Great work!
The coop mechanic was a fun twist, as were the events leading up to it, and the music really added to the mood. The mirrors/cameras were a good touch, it would have been hard to understand what was going on without them.
I was forced to choose between sacrificing a cold pizza to someone who had waited patiently, to give a hot pizza to a new order that would tip me better. Such are the cold realities of pizza delivery during the apocalypse. Great music, and struggled to stop playing!
Really fun platformer, I enjoyed the bouncing of enemies with dash mechanic a lot, I thought it added a fun dimension to movement. Likewise the "player" corpses around to show difficult bits.
Enjoyed the speed mechanic to stay airborne, and ZipLine is a great company to showcase, first heard of them in the Mark Rober video. Would be cool to see the drop off points as indicators when you're too high to see.
Love the idea of deliver us from a religious context, and the prayer powered beat-em-up. Also quite funny when the red-eyed dudes stomped me.
Loads of fun smashing zombies, love the music, the combo meter, super crunchy. The pixel 3D was great, can't believe this was made in 48 hours. Great work!
Love the sprite and the animated propellers, and the wiggly rope. Would have liked it if the walls were a little forgiving, but it's realistic for flying a drone.
Really captured the existential horror of being a delivery person in a capitalist society that cares only that we consume. Also the music was really chill and made me feel like a space trucker
Love the pixel art and the colours, the itch page is just nicely put together too. The van is fun to drive, I kept wanting to go fast, but my old/young people weren't having it. And the screen wrap was a nice touch, made it feel less impossible in some of the situations.
Would have loved music, even bad music can be fun for a game like this. The driving was really satisfying and fun, and I loved the art style, did not expect the meteors to ramp up anywhere near that fast.
Really enjoyed it, the combos were fun to play with. The music is chill but kind of ominous, I felt like I was in a last stand sort of situation. Made it to wave 17 in the end! image.png
Amazing to play, super fun controls and found myself wanting more!
This was amazing, really lovely music and a clever puzzle mechanic. Reminded me of the old Flash game, Today I Die.
Such a lovely little game, thank you for sharing! I'm glad more people are trying godot too. The level design was fun and the music and sound effects were a joy to listen to.
I loved the cutscenes and the characters, ThaProfesional had to help me finish the game though, although I was proud I worked out the fridge on my own. Followed, looking forward to more amazing games!
Born to shit, forced to wipe
I loved making and dropping bigger and bigger cubes! The ambient sound was a little odd, especially when it stopped on level up.
The sound effects were pretty good, the achievements were a good way to track progress. Was a unique experience for sure.
I loved the hand movements changing with each symbol activation, and the game was really fun once it had sped up, being able to control that pace is an interesting touch, but it felt like it progressed a little slower than I would have liked. I didn't really think the options between showing off added much, and I was sad I didn't get to do an ultimate dance off to summon Leviathan at the end, but had a lot of fun doing funky wizard dance moves!
Kinda liked the slow movement, gave me time between fights. The unusual screen size was a lot of fun too, kinda kept things minimal but still really accessible and enjoyable. Music was a bop too.
Was fun to explore and level up the snek, and finding all the bugs gave you a good reason to level up movement. Was satisfying to see 'em all on the end screen too!
Yeaaaaahhhh! Wooo! These fairies are way too happy and I love it
ANTS
What a bop, loved the intermission sections too
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The last guy shredded me, but it was fun making my cute lil' bunny blob. Really interesting mechanic, building it up to play with like that.
Only managed two socks, too difficult for me