taxol 2023-05-01 02:30
It would be better if you give a high resolution version. Anyway, it's a very juicy game!
Foon → Ludum Dare Explorer → LD53 → Entrega
By dysleixc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 90 | 3.86 | 28 | |
| Fun | 117 | 3.69 | 28 | |
| Innovation | 96 | 3.71 | 28 | |
| Theme | 299 | 3.51 | 28 | |
| Graphics | 181 | 3.63 | 28 | |
| Audio | 32 | 4.01 | 28 | |
| Mood | 89 | 3.74 | 27 |
It would be better if you give a high resolution version. Anyway, it's a very juicy game!
This is a tricky game, balancing the health against delivery. I enjoyed playing. Thanks.
It took me a while to understand what I was supposed to do, but it was pretty fun to play. Love the color scheme and the sound design, and it feels super smooth.
The music's so good, the graphics so colourful and the sound effects add so much texture I just want to keep playing. Everything feels so juicy.
Really love the way the camera slides around.
Took a little bit to click but when it did it was great.
This is so unique and has so much going for it. The sound music is a real bop, the sound effects are brilliant, the gameplay is a fun challenge. The art style and camera(?) are an aesthetic. Nice! Again.
Simple and addictive gameplay. Well done ++
This was interesting, but the mechanics were a bit confusing to be honest, it wasn't really clear at first what causes damage and what heals, since it felt like almost everything decreased health until I understood what the images in the description actually meant. Audio and sounds were great and the simple design was nice, controls felt smooth and it was actually pretty fun once I got used to the mechanics, but they still feel a bit awkward at times, especially when having to shoot the black blocks in the middle without being able to heal since they keep blocking the way, so balance could be better in my opinion.
Mechanics were a little confusing, but the info on this page resolved that. Once I figured it out it was pretty fun and a little addictive! Hard to tell how well I'm doing though, and balance could have been better.
I really enjoyed this! A nice gameplay loop and quite stylish, in that minimalist indie sort of way :) I feel there was a bug where the last package for your life didn't heal you if you hit the "mailbox" target, as it seemed to do otherwise. Maybe I misunderstood something. But other than that, good stuff! :D
The core gameplay is a lot of fun! I found the controls and the spinning camera kinda hard to wrap my head around, but it made it challenging in an interesting way where I don't think that it would have been the same without it.
Also the music is a banger!
Stylish minimalism at it's finest, great focus on a simple but engaging gameplay loop, and the music and SFX are great to boot. Good work!
Love the feeling of the game! Wished there was a better way to clear the enemies, feels like they eat up a lot of your health even if you are able to make every delivery (melee attacking them via moving felt fun but not sure on balance on it) Love the tilting and flow of the game, good job~
Interesting game. Love colour schemes and the way they alternate; music and audio just superb; and the gameplay simple but very addictive. Loved the slow rotation of the "road" as the game progresses. Well done!
I think the concept and the funky style are brilliant. It's fun to play, but I think the enemies should disappear after one hit or be a life indicator. I also don't quite understand what power and kill brings. I have always collected everything but I don't see that I can kill enemies with one shot. The area that increases I assume means that the bonus is stacked? For example, if everyone in the area was killed I think it would be even more fun. It has a lot of potential, maybe if you explain it a bit more clearly (for stupid people like me :D ) then it will be a great game. I really enjoyed it but the enemies that were always in the way and the feeling of not really getting stronger reduced the fun a bit. You like to feel like you are in control or overpowered :D (Even if only for a short moment).
Fun game, really like the style of it. Reminds me of a game I did for ludum dare 48 where you also descended into a pit by sticking to walls and picking up powerups & shooting, though this is a much better implementation of it. For me, the bullets very often went straight through the enemies (not just me missing!) which was a bit frustrating. Since it's a Unity game, perhaps the rigidbodies need to be set to "Continuous Dynamic" instead of "Discrete" to register hits more often, alternatively you could try changing the packages to use circle colliders (I've had problems with box on box collisions before). And maybe the powerups could be a bit more visible, I didn't understand that they were powerups until I read the instructions, for me it blended in with the background. One of my favorite things is the rotating level, that is a really small effect that makes it a lot more interesting, awesome work!
Very simple visual language but effective! Interesting design, I liked it a lot.
Lovely game, I guess this is what the modern Atari would be like if they were still in console business! It took me some time to understand what's going on, I really wished there was some kind of in game tutorial or something. It helped when I read the description, but I believe it would be much better if that stuff was in game integrated with some demonstrative gameplay. It's not something I hold against the game since it's a compo entry, I'm just suggesting that you should add it if you plan on making a post jam update or something. The game itself is wonderful, I loved playing it! Very addicting, yet very challenging and overall really fun!