Nothing is my car ! by T-Bo 2019-10-13T17:10:40Z ♥ 1
Digging the surrealist nonsense going on about barreling down a motorway with nothing but the wind beneath my feet. The music loop is a bit short, but I'm digging the visuals!
Foon → Ludum Dare Explorer → Users → Neonlare
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2015 | 32 | An Unconventional Weapon | Saber Disk | compo | Audio | 4.63 | ||
| 🥈 | 2011 | 22 | Alone | 0 ALONE | compo | Theme | 4.44 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Milky Way Mail Day | compo | 135 | 3.73 | 3.33 | 3.78 | 3.88 | 3.90 | 3.88 | 3.65 | 4.00 | ||||
| 2019 | 45 | Start with nothing | Calibal's Curse | jam | 46 | 4.17 | 4.15 | 3.66 | 3.46 | 4.41 | 4.14 | 3.08 | 4.04 | ||||
| 2019 | 44 | Your life is currency | 👥 | Akashic | jam | ||||||||||||
| 2017 | 39 | Running out of Power | 👥 | Trials of the Vapor Lattice | jam | 66 | 4.00 | 3.29 | 3.14 | 2.67 | 4.67 | 4.38 | 4.48 | ||||
| 2015 | 34 | Two Button Controls / Growing | Parascythe X | jam | 245 | 3.62 | 3.68 | 2.67 | 2.68 | 4.15 | 3.97 | 2.53 | 3.63 | 58 | |||
| 2015 | 32 | An Unconventional Weapon | Saber Disk | compo | 49 | 3.96 | 3.81 | 3.00 | 3.10 | 4.62 | 4.63 | 3.19 | 4.25 | 44 | |||
| 2014 | 31 | Entire Game on One Screen | Viper Twins (Alpha) | jam | 214 | 3.59 | 3.82 | 3.27 | 3.77 | 4.18 | 3.71 | 2.75 | 3.59 | 32 | |||
| 2014 | 29 | Beneath the Surface | Beyond our World | compo | 470 | 3.26 | 2.89 | 3.20 | 3.30 | 3.73 | 3.44 | 1.96 | 3.72 | 84 | |||
| 2013 | 27 | 10 Seconds | 10 | compo | |||||||||||||
| 2013 | 26 | Minimalism | Plex | compo | 216 | 3.54 | 3.38 | 2.96 | 3.77 | 3.45 | 3.26 | 1.67 | 3.33 | 64 | |||
| 2012 | 25 | You are the Villain | Sealed Evil | compo | 22 | 3.94 | 3.56 | 3.71 | 4.02 | 4.18 | 3.78 | 3.77 | 3.64 | 100 | |||
| 2012 | 23 | Tiny World | Chisana Saga | compo | 217 | 3.35 | 3.04 | 2.74 | 2.73 | 3.96 | 3.65 | 2.45 | 3.70 | 41 | |||
| 2011 | 22 | Alone | 0 ALONE | compo | 89 | 3.32 | 2.08 | 3.36 | 4.44 | 3.32 | 3.29 | 1.00 | 4.18 | 1.89 | 39 | ||
| 2011 | 21 | Escape | Escape from Leong Mansion | compo | 102 | 3.33 | 3.08 | 2.08 | 3.00 | 3.83 | 3.75 | 2.20 | 1.88 | ||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | S-Raid | compo | 108 | 3.10 | 3.20 | 3.20 | 2.40 | 3.40 | 3.00 | 1.67 | 1.89 | ||||
| 2010 | 18 | Enemies as Weapons | ARCANE | compo | 127 | 2.40 | 2.20 | 2.47 | 2.53 | 2.87 | 2.36 | 1.64 | 1.90 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 32 | Quantity vs Quality | Actari Collection |
Neonlare leaves an average of 36.1 feedback comments each event.
Digging the surrealist nonsense going on about barreling down a motorway with nothing but the wind beneath my feet. The music loop is a bit short, but I'm digging the visuals!
Dig the artwork~ Clicking around with no feedback or indication what's interactable was a bit strange though, would be nice to know what's a surface you can dabble with~ Pleasant style!
I can't play the HTML5 version sadly, could you put up an EXE build for other folks to download and grab? Cheers guv~
very well done for a Jam game, feels like it strays slightly from the concept (I mean, the joke's great at the beginning, you literally start with "nothing") as it's mostly combat crosswords but I'll be damned if it ain't fun. Dig the presentation a whole lot, great stuff.
Definitely appreciate the Star Control vibes, but the camera whiplash from the rapid turning really hurts my eyes sadly. I can't follow it very well with how much it moves. Godspeed with the rest of this!
It's most likely just my machine, but I struggle to run this on my browser right now, it's a shame since the aesthetics look damn solid and really play on the contrast of grey and orange, but it's hitting my ability to play the game, is there an executable I can download to see if it improves it any more?
The ASMR in this really throws me for a loop if I'm honest, I think it's mostly the microphone quality that makes it difficult for me to play this. Reasonable concept 'ere, the idea that you're starting off with no obstacles but if you wanna progress, you gotta make it more difficult willingly.
This is god damn incredible work.
A damn interesting puzzle game, feels like the basis of something bigger here. Loving the concept, the web version seems to run at a stuttered fps here but I really dig the concept a lot! Good stuff :)
The game is INTENSELY loud on startup, damn nice track for this. I don't see where the theme "start with nothing" is implemented in this, but it's a damn nice little racing game. The Ragdolling is a bit much at points, but having a way to restart helps with it~ Is there any more reason to collecting the blue orbs aside from points?
Combat is slightly confusing, especially as you can't cast combos the moment you gain larger ones, and the speed up didn't appear to work? Definitely dig the music evolving as you go along, despite the bass being so dominant in the music balance for a while. Interesting concept, would like to see this more polished up and refined cuz this spell creation mechanic is something I dig a lot! Reminds me of an incredibly obscure PSX JRPG called Nemuru Mayu where the rhythm of spells determined if you passed or failed casting them, I know this isn't a feature of this game, but using music as a basis for combat is always a cool idea!
Pretty darned charming visuals and a nice vibe playing this overall, feels like it could have used a lil more in seeds, but this is pretty sweet especially for the time, good work man!
This is absolutely incredible and uses the theme to the extreme. The visuals are perfect, this is something incredible. Unbelieveable quality.
I couldn't click the ball after a certain size, no matter how slow or fast it went. I'd like to see more of the game and what it does with the theme, I believe the idea's to start with no gimicks (nothing) and they ramp up as you go through it?
Pretty expansive for an LD Entry! I'm a lil stumped at a piece of this but I definitely dig a bit of a puzzle game. The game does seem to slow down on the "overworld" of the island, that's mostly my computer. Do you have a walkthrough ready in case folks get stuck? Pretty chill song that kicks in midway through too.
Gets a lil repetitive but the presentation (specially audio-wise) is pretty damn snazzy. Definitely appreciating the humour in this, enjoyed this quite a bit, the golden rule of KISS definitely prevails with this. Good stuff!
Great style and visuals, the controls are really cumbersome, with the character moving so fast and jumping being really strange with motion, it kind of ends up being really hard to play. Good stuff all around however, and I'm definitely digging the mood this game creates with it's audio and graphics in tow. Thanks for the game!
Relaxing, interesting to see a hybrid of snake and fish genres at once, feels like it really could do with some audio feedback and some ambient sounds. Was a fun jaunt and honestly feels really smooth, definitely one of the better snake games this LD. A cool little project~
Themeing isn't amazingly strong to either growing or 2 buttons, feels like the throw system needs some speeding up and tweaking. It's definitely promising, and way more ambitious than most LD titles, so that gets my vote for sure. Would vote for graphics and audio but there's no options for that. I think the throwing mechanic is fine as a basis, it needs some refining. Giving her a gun would drop some of the charm and make it a little more generic in my own opinion. If you're going to expand the game outside of the jam, maybe have vials or some kind of combination mechanic to compliment the throwing? Either way, interesting to see such an ambitious looking title show up in LD. Looking forward to seeing more in the future :).
Needs some checkpoints in rooms, but it's a small game so I was able to clear it pretty quickly. Pretty damn fun level design and the control scheme was innovative, definite pluses for that! Art felt like it needed more time devoted to it, but beyond that, it's actually real good fun. Good work :).
Pretty basic concept (Fish eating and all). Did get it running after some time downloading the html for it (you need to get this hosted online, not just slung on Dropbox for the html plugins to work properly). It's good for what it is, maybe playing with different mechanics beyond just devouring may help. The whole thing about larger fish getting the jump on you feels a lil strange to me personally, but kudos for getting another game up on LD!
Access denied with link sadly mate :(.
While clickers aren't super innovative I really digged this, something about the presentation and feel of upgrades made it fun and it didn't ever outstay it's welcome. Good stuff, thanks fer throwing this up on LD! :)
You should finish this post jam, what you have is really solid, from the character design to the concept. Sticky controls here as well, but that's part of jam stuff. Looking forward to seeing more from you in the future :).
Surprisingly fun, can't say it's a new concept (it's snake) but the animation and general bounciness of it really makes this stand out, good fun! :)
Lil unclear, but got working in it, the game needs me to spend more time to contemplate it some more, but usually with these pretentious art games is that they end up based in reality somewhere along the line like ye said. I can only interpret stuff as wanting to go home but it depresses the character, pushes him away and gets caught in a cycle, but that may just be me. Needs a bit more polish especially graphically, but could be an interesting theme to explore further in a more fleshed out art game :).
Wish I could play this, but as it's linux I'm afraid I can't get this rocking on my system, sorry dude. Any chance for a Windows export?
Nice shooter, but next time can you export it as a stand alone executable and not an installer? It just makes it easier in the future.
As for the gameplay, it's pretty fun and simple, a lil buggy for a first entry it's pretty damn solid man, impressive man :).
I don't really know how to steer this, are we able to get additional information? Presentation is nice but I wish the controls played ball with me. I don't understand how to control it :<
Very funny. 5/5 Stars for comedy, you should become a writer or something.
Not quite sure what to do, but a good effort for the jam. Controls work but I wasn't sure if I was increasing in speed every time I hit space when I had enough bar for it.
Can't rut he game, sorry chap :(.
Buggy, weird little game, interesting concept but gets a little dry after a bit. Could be good with multiplayer kicking about with it! I do feel like it's not super strong on theme (the car I get but the rest isn't following growing or 2 butons save for that)
Very funny, loved the surreal humour and being able to eat the folks, wish it had some sound but the entire package is really strong with this one. Kudos man!
This is an insane amount of work for 72 hours, the graphics are cool, and the idea is pretty damn solid, it's a shame about no sound, and the wonky UI making it hard to end days, do you think you will be releasing a post jam version to add content or fix some of these issues? Really good work all over! Some insanely cool concepts, I may be playing this for some time :).
Like the concept but it proves unwieldy, having to jump and then press direction ends up missing a lot of platforms and ends to frustration because the two can block each other. Using Up is okay, but kind of breaks the theme? Regardless, that feels like an option for folks who can't press A + D at the same time due to sticky key stuff. Interesting concept, shame there's no sound with it :<
Ratta Ratta Ratta Ratta.
Fun little micro game, the bumping's pretty cool, I feel like the fall rate is a little too fast and it was kind of lacking difficulty when I got large enough. Definitely a cool parent-son collaboration though, looking forward to seeing more in the future ;).
There's no download link here chap. Sorry, we can't play it without a link :(.
Impossible for me to play this as I don't have TableTop Simulator. Isn't this pushing the definitions a little bit? Possibly not, but I can't give this any reviews on account of not having Tabletop Simulator, bummer :(.
Collisions are loose, not precise and makes it a little unfair but the overall game is really basic. No sound at all to speak of on this end.
In the future you should export this as a single exe, not an installer, because it's really troublesome to uninstall these and go through the install process for a micro game like this. Still, if this is your first project it's a pretty good effort, feels like it needed a bit more focus on the project and a lil more polish to get a bit more to it.
Full marks on innovation. At first wasn't too sure if this was going to make a fun game or not, but when I hit stage 3 I realized it actually lead to a really unique and intriguing puzzle game. Very unexpected! Really good work, may play this some more to see ho far I get, this really could be an mobile game at some time and do well from it!
An Ilwrath, Umgah, and Supox walk into a bar...
Name aside, the game's actually pretty fun, I wish there were some explosions after killing ships, the bomb upgrade seems slightly too short of range and doesn't offer a lot of coverage with it's explosions against the homing missiles and machine gun. Pretty fun actually, surprised this hasn't got a review yet, hopefully more check this out soon :).
Sounds are nice, the game does drag a little bit (especially the catching minigame), art was really good especially for a Jam entry, much more of a mood filled, slightly creepy vibe to the whole deal that was really intriguing whilst playing it, but when I hit the young kid age it kept resetting my growth bar and progress :(.
Good work though, I hope the bug is resolved for a post-patch release.
Simple gameplay, felt like it needed a wee bit more (i.e variation with mounted units, some that charged on left click, etc), but the presentation was pretty good and felt fun to play despite some lag issues I noticed when playing it on my machine (alleviated by downloading it). Good work!
Text overlap and issues using both buttons in combination kind of made this really hard for me to play. Did dig the art, but the text made it real hard to play it further. Any plans to put up a post Jam fix version of this soon?
Sounds like a cool idea, but sadly can't get this working. I'm on Windows 8.1 if this means anything. This feels like a concept you'd want to expand on outside of the Jam, sounds pretty damn ambitious for an LD entry, especially with the PvP element.
When I first saw the picture posted as a screenshot I was expecting something that was going to be shovelware or just a joke screen submission, but when I booted up the game I was really, genuinely surprised at how fun it felt. The red around the negative pickups is a little unclear and some things throw you into unwinnnable situations with dodging beams and the negative items, but damn. This has a surprising amount of kinetic feedback that was really unexpected. Very fun, surprisingly so! 5 stars for usage of both themes, and well I must say. Great stuff.
Congratulations on your first game! The game is a simple Feed the Fish style game, but that's pretty good for a starting submission. Keep it up, I'm looking forward to seeing what you can make in the future :).
Definitely a lil rough on the edges (but that's Ludum Dare for you), sound could have enhanced the mood further and the rocks often block droplets leading to uncollectible situations for the player. Left and Right appears to lock up at points as well, but other than these points the game is simple and sweet, keeps with the theme pretty well too. Good job on your first submission, I hope we can see many more from you in the future :).
Names were pretty funny, the game doesn't give a lotta feedback on healing dude, but the concept for a good game is definitely here. Good stuff for a first LD submission.
I'll be seeing you around, Kerl. ;)
Graphics and Music are great, but the gameplay is pretty uneventful (just random number generator and enemies marching towards you). Digging the music, it feels like a remix from something. Interesting!
Interesting game, definitely a cluster of different graphics, icons and a lot of slowdown for some reason on my machine. Wish the jump mechanic was stronger, as getting up the level was pretty difficult, definitely good usage of the theme!
Very good entry, feels like some of the randomness does detract from the strategy of fighting later enemies (no bandaids coming through when needing them, etc) but the game has some seriously slick presentation and graphics, definitely a rocking game indeed!
Sadly can't get this game running, even when following the instructions. Any alternatives to getting the deal running? Looks like a good romp through the old graphical adventures of yore.
Digging the shield mechanic, the audio is a little annoying (a midi loop that's not very well structured) and the game does play a little slow, but the basis for a fleshed out game based on these mechanics are here, good stuff :).
Music's super loud, but the game itself is pretty fun, if the gravity flip mechanic has been slightly over-done. Despite the loudness, the fact that music builds up as you play and progress was a REALLY cool touch. A little more in the way of mechanics and it could be a pretty damn interesting experience if fleshed out to it's fullest.
This is amazing. the flair and style is insane, whilst the theme is a lil weak (it's still unconventional, so that's fine by me) the rest of this is absolutely amazing in terms of presentation and style. One of my favourites so far. Incredible stuff for 48 hours.
Plays well, not particularly innovative (it's Tanks) but it played well and was fun for the time. The rainbow plays more like a flamethrower, but for a first game jam entry this is very balanced on all fields, good stuff, good work, good times abound~ :D
Pretty damn funny, not much to say on the gameplay front aside from the humour, which was great and pretty unexpected considering this is LD. looking forward to the Post Compo additions. One potato... Two potato... Three potato... How many was that again?
The game's pretty basic and straight forward from what I've experienced so far, but the usage of the theme is hilarious and I'm hoping there's a few more games like this from this LD. The game is a bit unclear at the start but it's fun for the time it lasts. Good usage of the theme!
Wish I could play this in English, as the presentation of this looks pretty solid from what I've seen from the screenshot, but the game won't load beyond 35%. I'll come back at a later date and see if I can get it running properly.
Music drove me CRAZY. The midi instrumentation is kind of wild, erratic and just not composed well, which is a shame, because the art style, presentation and general simple to pick up but fun to do gameplay was really sweet. Definitely enjoyed my time on it, the art is really something else, good stuff all around~
A pretty darn solid stealth-em-up 'ere. Really digging the ice cannon in this, some of the angles are a little weird, especially on the second guard in the first stage (aiming at him past the corner of the wall). If enemies stayed aggro'd after being blasted by ice again for a while that may also add to the difficulty but for a 48 hour submission this is some very solid, very fun stuff. Good work :).
This was really solidly made, the bouncing lasers is a good touch, not 100% unconvential weapon wise but the Light-cycle style approach to them made it very fun and tricky indeed. Presentation is very damn good as well, enjoyed it a heck of a lot, thanks! :D
Am afraid I can't get this to work. You say we need to have 4 players in the same room, connected. Any additional information on this? Can't rate the game without a way to play properly sadly.
This is pretty damn amazing, love the art style, love the feel of the weapon, definitely a very very solid game here. Amazing work!
This is great, I love the idea of ammo also serving as health, he magic orbs last too long but other than that the game's a very solid concept. The little touches such as the rib cage changing was a really cool. Good stuff!
Sorry, can't grab this game. Will you put it up on a site that isn't behind a pay wall? Cheers.
Pretty darn funny (minor inconveniences being the doom of the world), but I don't see much game in this sadly. No music and no progression does hut this sadly :(. I did like the presentation of the idols though.
This was a real surprise, from a simple concept you've made something here that's pretty intriguing. Definitely fits the theme very well, feels like a concept that could be built upon more in the future (directional speaking, attention levels, etc). Wish there was some music, but the audio itself wasn't bad and the overall feel of the game was really good. Kudos!
Don't submit stuff like this. Pure and simple.
This was actually really fun! It feels like the audio balance needs a little bit of tweaking (sfx are a bit too loud), but there was a decent bit of diversity with the enemies, if there were upgrades available somewhere it may help to make the game a bit more engaging as a result, but it's a fun entry none-the-less! :)
You move a little too slow, it's a simple game, with a little more time and polish on graphics, sound and the balance of gameplay this could be a pretty fun thing to play.
Really innovative and simple to grasp, definitely a test of multitasking abilities! Awesome stuff :)
Interesting game, felt like it needed a little bit more in terms of mechanics but it was fun for a good while, good work :).
Fun and really addictive getting a higher and higher score in this!
Interesting little mini game, feels like with a bit more time and polish it could be a pretty fun beer and pretzels style thing.
Pretty damn mood-driven, it's a shame there wasn't any sound to add to this and the characters were rather static throughout. I think some of the themes could be explored a bit more, it was an interesting experience though for certain! Did find the themeing very intriguing.
pretty darn ambient, the photography mechanic felt a little off at times but it was definitely an interesting jaunt. Good job mate :).
It's all right, I end up getting a repeat error which I'll post below. The graphical style is pretty cool but I didn't notice any gravestones. On death, this is the error I got:
Push :: Execution Error - Variable Get -5.averageScore(100012, -1)
at gml_Script_calculateLevel
Shame I can't enjoy this, this looks really, really polished!
Really liked diving through levels, but it's a shame firing isn't in. Could have used some sound effects too, but the concept is pretty damn cool! You should expand on it sometime :).
Very nice work for a first Javascript game! Simple gameplay, but it's not bad at all. Graphically the game could be improved and some sound effects would help, but this isn't bad at all :).
Nice style both visually and audio wise, but it felt a little sparse in terms of content. Cool entry for sure though!
Pretty darn easy but damn the visuals really helped this along! Audio was a little bit loud but other than that an interesting take on tower defense.
Sadly crashes on start up :<
Reminds me of old ZX Spectrum and other old computer games. Shame the DDR elements don't actually form a melody, but it's a neat mini game for a while.
Interesting dive into the eyes of an ant, feels very empty and lacking sound and animations, but with a bit more in this it could be a very interesting sim.
Cool art style, nothing out of the ordinary but still a bit of fun for a while!
Not bad for a first time, but the graphical presentation could be a little bit clearer. Keep at it! :)
Trying to play the game this end and it keeps crashing very much repeatedly sadly. Can't get too far, it's a shame, it seemed pretty interesting :(
Intriguing deal here. I also had the issue where I tried rebounding a shot and it went missing on the side. I guess this plays more like Space Invaders? Either way with a bit more tweaking and content this wouldn't be so bad at all. It's pretty decent as it seems to be one of your first submissions into LD, definitely not a bad basis at all! Good job.
Took a while to get this loaded but when I did it was a surprisingly relaxing experience. Definitely very interesting to dive (dohoho) into this game, cheers for putting it out there!
Good starting entry into LD, there's really not much here but that's the whole deal of LD is to learn! It's actually pretty impressive for a first game, keep at it and you'll really get some impressive stuff done one day :).
Absolutely great mechanics here. Later levels did get a bit clustered but the concept is pretty damn fun and unique in itself. All credit to you, this is pretty damn good!
Congratulations on your first LD! It's not bad at all especially for a first entry. Concept is solid and could easily be built up upon. Good work!
Very good basis to a sim-game, graphic could do a little bit of touching up but honestly for this to come out of an LD is really impressive. Good job!
Interesting concept, controls were a bit fuddled for me but the sfx were good. Graphics had highs and lows, the scaled pixels of varying sizes didn't really help with the look of it. Was an interesting jaunt!
This game is absolutely charming, and a blast to play. Congratulations on such an amazing entry!
Dadaism as a game. Well, this certainly was a thing.
Nice idea, but Willy kept falling through the ground uncontrollably for me. He'd climb up a ladder before falling back down againn :<. Really digging the colour palette in this!
Doesn't fit the theme at all. Fun, but totally not in key with what this LD was about though.
Excellent use of sound and ambiance. Awesomely detailed and pretty surprising to see such a polished game done for LD! Great work.
I got stuck on a cliff-side section but the concept is fascinating. Has a very mysterious vibe about it, and whilst some of the grabbing mechanics were really weird and felt kind of hokey, the whole thing has a very good feel overall. Very damn good entry.
Awesome game, the camera felt a little bit off at times but it was pretty damn fun, amazing you got this done in such a quick span of time!
This is great. This is simply great. Amazing concept and hilarious when you screw up.
Love this project. It's got a really ambient feel to it, and I'm surprised this got cooked up for LD! Great work man.
A+ for effort.
Oh hey it's Snake Rattle and Roll! Not original but daaaamn the visuals are crazy in this, very very good usage of visual effects and sound too! Wish this would get finished, it's a real trip. It doesn't seem too related to the theme at all but the whole thing has a serious sense of polish to it, great job!
Interesting concept, pretty basic but that simplicity helps the game. Veeery trippy visuals. Enjoyed it for quite a bit!
it's really trial and error, could have benefited from sound as well. The concept is interesting, I just feel that a little bit more strategy could help a lot with this! The animation was pretty damn endearing too.
Interesting observation game, loved the art style. Managed to find the dude who did it in one go, but I do agree there has to be something more animation wise as a hint for it.
Pretty damn fun! Pretty awesome, didn't feel too close to the theme but it was enjoyable none the less, awesome :).
Fell down the pit and couldn't climb out, but the piano music definitely set a good mood to this.
Really intriguing game, gotta give it to you, very damn impressive for a concept and execution. Two thumbs way up!
Game crashes entirely for me when I run it sadly :<
Coulda used a tutorial, didn't feel too much in kind with the theme but the game had a interesting concept (you don't usually see stealth based entries). Did enjoy it for a while, loved the presentation style.
This was pretty intriguing, stuck on the same level as the screenshot too but the concept ain't half bad! Good work.
Took a while to get this running on my phone, when I did it was pretty hard from the get go, but it was still fun! I'd say balance out the difficulty a little bit but it's honestly not a bad piece at all! Good job.
Surreal as all hell. Nice job, totally insane.
Ahahaha, this game has a great sense of humour! Dig the isometric styling, damn fun over all, great stuff!
Not really a game, but it was interesting to toy with for a while. Love the graphical style.
Good aesthetic, short and sweet, the controls could use a wee bit more work considering how funky they are but not a bad submission!
Neat concept, interesting mechanics. Presentation is a lil off but it doesn't detract from the design work of this. Good job! :D
A lil bit more work and clarity would help this along, It feels entertaining but I honestly can't figure out what to do with a lot of this... Sorry mate :(
Interesting graphic style, got stuck in a checkpoint resulting in a looping death. :< Tried to get through it again beyond this point and managed to, the use of tools was simple and aside from the light (which made it harder to see for me) the whole thing actually felt pretty damn good.
Nice, short, sweet and simple. It takes a bit to move vertically, but it was certainly a charming little game to play!
Game felt like it needed a bit more testing, there's a few bugs (you can cling and permanently hover in the air if you hit your head on a wall and hold the jump button doing so, and I ended up getting stuck at a portion where the ground was turning to grass, my character didn't seem to spawn or appear). The music was nice, but overall it was a little bit simple. It's not a bad thing! It just feels like it could have used a little bit more in the game (unless more lies beyond the point I couldn't progress). Cheers for the game!
Loved the graphical style of this, simple gameplay but pretty darn fun for a while. The sounds were a wee bit loud on my end, but all in all a pretty good jaunt, awesome!
Intriguing, simple little game. I feel like some more colours could help with this, but the basis of this game is fun in it's simplicity. I think this should be built upon sometime, since it seems to have something here that could be pretty interesting to explore with a larger scope :).
Digging the art style, couldn't get very far sadly with this.
Sadly can't get past the intro text, but it is pretty intriguing from what I was able to experience. You should try fixing it, you're allowed to address basic errors like this after deadline if I recall correctly.
Well, this is pretty damn depressing... But as a dev I definitely know how this feels :<.
Sorry man, still can't access this game because of GoogleDrive permissions :<
Very hard to figure out how to play. Did get into a bit but it is a really complicated piece of game, takes a while just to get started in understanding, but still very interesting in term of design.
Very fun, audio was really loud at parts but didn't detract from the humour of it all, presentation schemes were very nice too, did enjoy this a lot :)
Reaaaally not in key with the theme, BUT was pretty fun for the most part :D. Pretty awesome feel of multi-tasking.
Minimalist, to a T. Lovely game.
Combat was a little slow, but still pretty fun for a while! Enjoyed it for a bit :).
Pretty darn good for a first LD, and good overall. Could use some sound and a bit of more depth/perspective to allow for more gauging of how close/far the objects were, but it's still a pretty damn good job well done! :D
Didn't really feel too in key with the theme, the presentation was nice and despite the really, really slow start it did pick up after a while. Did enjoy something different for a change from Ludum Dare!
The left and bottom arrow keys stopped working three months in, making this impossible to play. Was alright for the most part, I did enjoy the presentation style but it did feel a bit lacking in terms of feedback and finding things.
Definitely a panic attack or two when enemies come out at you from the shadows. Very basic in terms of "characters" but that adds more to the game I feel. Certainly a fun romp for a while, plays a bit like Pac-Man in a more Labyrinthy, Scary sense :).
Was a bit of fun for a while, felt like it needed more tie to the theme and the dialogue was a bit too fast and jarring for my tastes, but it's something that's more personal methinks. Do love the animation style, it certainly has a cartoony, not serious vibe to it! I dig it :).
Nice concept, very unresponsive at points though. If there was some form of audio feedback or confirmation of a correct action vs a mistake (just for clarity's sake) it would definitely help this a fair amount. Could make for an interesting expanded concept.
Hit collision is terrible. Running into a wall and jumping flat out stops your vertical movement dead and it shouldn't, it feels pretty unnatural that way. However there's a lot of content in this and the gameplay was otherwise pretty damn nice.
Fun for a bit, felt like it could have used some more juicy elements but it's certainly minimalist to the core. The additional batons on the field made it more difficult, and that was pretty fun, it did feel like some kind of audio-based response for collisions would have helped in this game. Overall, pretty darned nice.
Potential for a damn fun 2 player game as said above, but it needs more feedback for actions of the player. Controls get wonky when you move around the board, and the issue with being unable to stun or see a collective score means its more or less a sort of toy at the moment. Definitely could be a very invoking game with some upgrades you fire at to collect, some variations in terms of painting the canvas and good ol' competitive highscores. Good stuff otherwise :).
Definitely minimalist, not a game so much, but a basic kind of collection of game concepts. Was interesting to try, I didn't quite get all the game mechanics within it but there is a fair bit of content in this to enjoy for a time. Cheers!
Timer felt really out of place as the puzzles seemed to often have very little conveyance to them. I just didn't understand what was going on most of the time, but that doesn't change the fact that they're very cleverly designed and very well presented with the minimalistic style. Audio is fantastic and really adds a lot to the game's mood, very good job here.
This. Was. Hilarious. Funny old game, but the puzzles didn't quite gel for me. But hell if I didn't laugh, Great job.
I really wish I could connect to another host on this, but for some reason it's not letting me, it's a real shame :(.
What a damn chill game. And a very inventive one too, I enjoyed the whole gravity/billiards mechanic running through this :D.
Feels quite disturbed and I like that. I indeed received pleasure from this.
I have no critics of this game at all, it really is a brilliant piece of work. Damn beautiful work at that.
Game was fun for a while, definitely. The turning took a little while to get used to, but overall the game was pretty snazzy. I did have to mute the music though, sorry :(
Did enjoy this quite a bit, wasn't quite minimalist for me but damn if it weren't a fun game. Thanks for this!
Interesting, but overall very damn difficult. The same colour blocks approaching at the same time causes some serious carnage. Interesting concept though :).
Took a lot of time getting this working (not compatible with the newest version of Visual C++ Whateveritis apparently).
Damn this is a dark game. Gorgeous visuals and some serious attention to detail. Pretty much a downer in terms of plot, damn good use of the theme.
Collisions are a bit glitchy, and the player needs some boosts to their movement speed. Good entry for a 1st Ludum Dare, keep up the good work! :D
Looks good, but would love to play it so I can rate it :).
Sadly, the game would not launch, it said this:
There should be 'Minimalism_Data'
folder next to the executable
Very fun game, loved the minimal control scheme, wish there was some music but the presentation makes up for that :)
Animations in this were brilliant, and it's a pretty darn cute game.
Damn that slap though. Damn.
Slick, a bit sticky on the controls (one tile corridors become hard to navigate considering how fast you move per tick). Digging the presentation and music! Good job :)
Not really in key with the theme, but still interesting for what it's worth, did like the use of perspective, the instructions were a bit confusing but I got it after a while.
Pretty inventive use of the theme, the music did get a little bit repetitive but it's definitely better than some of the midi stuff around, good job :D
Damn good use of the theme, and pretty puzzling to beat the challenges within. Felt a bit random at points but then again, I'm not too good with these puzzles D:. Good job! :)
Looked good, but did need a little bit more speed and content like others have said.
The fact that you got this all done in Assembly and running on Gameboys is amazing. The game has a bit of a wonky detection system but other than that this is pretty darn brilliant.
For stealing such basic amenities, the music was very, very inspiring. Awe-Inspiring. Oh, the game was a hoot as well :D.
Enjoyed the minimalistic style in this, was pretty darn hard a bit of the way into the game, but simple good fun here~
Very very good game here. Beginning was a lil slow but damn the mechanics are something awesome.
Definitely very, very different, but going left constantly was a bit weird :/.
Enjoyed the series of mini-games and the humour. Needed some audio though to compliment the game, but god damn was this game sadistic :).
This Glorious Game made me realize what a Villain really is.
Web version doesn't work, so downloaded the Windows version. The game is very glitchy, but the art style is really, really slick.
Love the art style, loved it! A little repetitive at times though, but hell this is very impressive.
Innovative, could use a little more polish but a fun concept indeed :D.
Bugs aside, this game was a heck load of fun. Be proud, sir :D.
A lot of these graphics are taken from other sources and the key bindings are really, really weird, but the game was pretty fun over all. Wish it was easier to handle though, DEL and END are pretty funky as far as keys go.
Sadly can't play this on Windows, it looks pretty darn good though!
Bit all over the place like a few folks have said, the game felt a bit unfinished and the metaphor at the end didn't really seem to gel for me, but I did dig the concept of flipping the field around. Controls were stiff, but unsure if that's a Stencyl thing or not sadly.
Delays on the controls made it a little hard to get to grips with, but definitely enjoyed the presentation scheme with this. reminded me of some doodles you'd see from school, had that child-like art feel :D.
Quick and fun, could have used with some music, but was a very fun spin on the theme~
Very fun for the while, felt like when I got to the second stage of the monster that things slowed down a little though.
Can't play this sadly, even on LinuxEMU :(.
Seemed a lil unstable but that might just be me, loved the interpretation of the theme with this~
Simplicity. Brilliance.
Superb, words can't describe how awesome the presentation of this is. Shame it doesn't come with Singleplayer but holy hell, this is something else.
Digged the style a lot, movement felt a bit stiff at times though :(.
Well wow, this came as a surprise. loved the creativity behind this and the presentation.
Pretty darn good, loved the presentation and the twist at the end.
This was brilliantly unique. I loved the comedy as much as how just, -out- there it was.
Bit too easy, bit too simple, good submission for a first LD though! :D
Fine game, graphically could use some polish but pretty unique as far as mechanics go~
Pretty darn fun once I got the hang of it, does need some more tutorialness though ;o.
Pretty fun, graphics need a bit o'tuning, but a good romp nonetheless :D.
Didn't feel to villainous but was fun, did take a while to run and crashed a fair amount :(.
Run around, destroy stuff, fun, but not too unique. Still enjoyable, a good submission for LD :D.
Liked the twist of villains, licorice is never ever sweet. Funny, charming, and just, fun~
It's a nice idea but it is unfortunately a bit glitched at the moment. Gameplay was pretty unique for the while I was able to play, before it crashed sadly :(.
Avant-Garde. Witty. Deep. Philosophical. French Fries. I cried 20 minutes before starting this game.
Pretty fun and simple, reminds me of some of the older arcade games like Defender.
Very darn good entry fro a first run on Ludum Dare. Ye should be proud mate!
Victims were a bit few and far between, but I liked the look of it, very retro-esque 3D in and abouts.
Very slick game, damn fun and good presentation to boot! Rudolph is pretty darn powerful.
Atmospheric, but very vague and a bit hard to understand. Still enjoyed the atmosphere a lot though.
Sadly, could not get this to run on windows 7 :(.
Can't run this sadly :(.
Music is nice, but I got a little confused when one dot stopped moving entirely when it turned black, and yet the other kept moving away from my beacons.
Bit confusing to start, but was an interesting little game. Psychopathic? Yep.
Press Z to win. Physics were a bit strange but for a first entry this is pretty good. :D
The idea? Genius. A Loan Shark-Shark. Well I'll be. A LOT of grey though in the colour palette though :(.
Was pretty good for the most part, felt a bit vague at times though. Movement was way too fast so it was hard to see stuff coming and blast it in time.
Pretty darn cool, but easy to just chip away at the planet and shield once in a while.
Nice concept, I seem to have gotten stuck when selecting the healing unit though, I couldn't swap to anything else! :(
Funny little thing here :D. Making noises so bad they stun even yourself was pretty darn fun.
Great game for the mood and theme it created, but the dominant strategy of a can full of zombies was something I ended up using as well :(. The rooms didn't have too much function. Still very impressive for something made in 48 hours!
Really struggled against the controls in this, it seemed as though they were flipped and was just very very hard to get used to looking left for HJKL and right for ASDF.
Well, I lol'd. Addictive.
Good little game, this is. Lots of enemies and upgrades. :3
Very sleek. Very smooth. Very fun! Got addicted to this for quite some time. Love the presentation style too!
Fun little game, the ball got a bit annoying after a while, maybe a bit of variety would help with this like spikes or pygmies?
Bit on the easy side, but really enjoyed the audio and theme of this one! Felt quite unique.
Well if that wasn't sadistic I don't know what is! Good job :D
Very innovative, creative and pretty darn fun!
Welcome to Ludum Dare! Good first roll mate, but a bit hard to control.
This is some seriously ambitious stuff! Not bad, if a lil unbalanced.
Did enjoy this a damn lot! Loved the presentation, just needs a bit more, well, more :D.
Sadly, I can't play this because it's for iOS only. :(
Controls are really hard to get to grips with, but I did enjoy the presentation and music! :D
Game is pretty confusing from a gameplay mechanic. Interface is really, really hard to understand :(.
Game remains at a constant difficulty level, same throughout :(. Did like the art style though.
The Wario-Ware of Evil. Enjoyed it quite a bit! :D
Art was lacking but the game is pretty darn polished and a pretty darn good entry! Enjoyed it!
Customizing is fun, definitely, but the combat was a little static. Would have loved some more interactivity.
Definitely digged this, a very unique take on Tower Defence! Loved the system.
Not really to do with villains but still pretty fun for the while :D. Long time since I've seen a Telnet game.
Didn't really strike me as supremely evil, couldn't quite get into this game sadly :(.
Very funny, shame about the game being very hard to play because of hit detection issues and clashing sprites.
Definitely has a lot of potential, do like the bullet hell aspects but it is a little sparse.
Was fun for a while but very hard to get into interface-wise.
Enjoyed this! The game was a bit hard to follow with the Interface though.
Very nice level design, just needs a bit more to it right now :3.
Loved it! Really liked the kind of combination of Missile Command and just, mowing down everything in my path!
Definitely fun for a few minutes~ Wish the controls were a little easier to use, but it's pretty good! Got to level 7 Villainy
Definitely a good play, enjoyed the innovation on this but the sounds got really really jarring at points. Awesome stuff! :D
Very very innovative. Shame the controls are a little weird to get used to at the start. Definitely enjoyed it!
Didn't really feel the controls with this one, and the gameplay was a bit basic for the most part. Did like the hook idea though!
Game doesn't seem to boot up on Windows 7 :(.
Definitely one of the slicker games about, love the aesthetic! Pretty simple but it works :3
Not too shabby, some of the hit detection is off but it feels all right for the most part. Good work~
Pretty fun and cute! Knight seems to have a fair bit of health though, makes it hard to beat him in close situations.
Ominous, spacious, but beautiful.
LD53 — Delivery (19)
Cave Couriers by Wevel 2023-05-14T04:10:09Z ♥ 2
Cool aesthetics in this! Definitely a lil blury and difficult to see what you're doing initially, but after a while you get the hang of things. Feels like some monsters might help this if it's revisited at a later date! Cheers for the game!
Good News by Fnkee 2023-05-11T14:14:03Z ♥ 1
Great soundtrack! Digging the aesthetics and gives it a good ol' quasi-retro vibe.
Eggs Delivery by yoddaa 2023-05-11T13:49:10Z ♥ 1
the control scheme is very confusing to begin with, and the game's a pretty simple nice lil game, digging the music in it.
Ricardo's Busy Day by Floke 2023-05-11T13:45:36Z ♥ 1
Took a bit of time to get used to at start (turning could be easier if it was a hold input check versus a press), but a cool lil concept, enjoyed my time with it, cheers!
Box Rush by Phyrocast 2023-05-11T10:37:47Z ♥ 2
I dig the art style in it's minimalist 3D approach, but the camera is hard to control because it doesn't stay locked to the game screen and some of the pick-up ranges are a bit difficult to gauge. After a bit of experimenting around the room I figured out what to do.
Good work all in all, cheers for the game!
Soul Weaver by ollie_d 2023-05-10T21:46:26Z ♥ 1
Interesting and unique take on the theme, was a little confusing at first (the layers of hell being marked as red circles with numbers, but the goal is to hit the aqua tile confused me at first). AI seems a little random and sporadic at points, but damn impressive for the compo, good work!
Sermon Delivery Simulator by nczmoo 2023-05-10T21:38:13Z ♥ 1
Curious game and a unique take on the theme, took a bit to get used to but it's definitely got some legs for further expansion and exploration on the theme. I definitely feel there's a lot of potential here.
Arcana Express by Joe Cowman 2023-05-10T21:32:04Z ♥ 0
Took a little time to get used to, but the game eventually got underway and I basically became a speed-fiend with the speedup spell to clear the race. Dig the concept, definitely looks like something that'd be a good spring-board for a more developed concept later down the line. Love the work!
Delivery Squares by Elementary 2023-05-10T21:27:18Z ♥ 0
Nice little jaunt, good clear concept that has a fair bit of potential to build up from, good stuff!
Entrega by dysleixc 2023-05-10T21:19:47Z ♥ 0
Stylish minimalism at it's finest, great focus on a simple but engaging gameplay loop, and the music and SFX are great to boot. Good work!
Deliver letters... IN SPACE by Phoenix Fireflower 2023-05-10T21:16:13Z ♥ 1
Great music, incredibly inovative take on Space Invaders here, loved it!
Morse Deliverer by SurWeaver 2023-05-10T07:47:31Z ♥ 1
Fun lil runner, I do like the idea of collecting the morse code snippets as you go, the resolution is a lil small due to the play window on LD, could do with a bit o'music. Feel bad for the poor guy's thighs with all the sliding going down, good fun, good work, cheers!
Pronto Velozza by StormSword 2023-05-10T07:41:15Z ♥ 1
Good presentation, the loop for the music is a lil short for this and the controls don't feel quite tight enough for turning, but I dig the Crazy Taxi vibes! good stuff!
The Nearsighted Mailman by ick 2023-05-10T07:35:31Z ♥ 0
Good lord that's intense the faster you go. I never got to a delivery point here, but from what I saw in the traffic we're just completely going the wrong way up a one-way street. Surprisingly tense and fun, digged this a lot!
Robin Hood Christmas by cavedens 2023-05-10T07:29:32Z ♥ 1
Some strangeness with the guards (seeing through walls, et al mentioned above), but I did enjoy this a lot sleuthing around and avoiding detection. Good work all around!
Good Boy! by DJTequila 2023-05-01T12:24:22Z ♥ 1
Sadly can't play this due to the link being a 403 error. Let us know when it's all working and we can give it a ride!
Atrius by Lucas LaMarr 2023-05-01T12:22:43Z ♥ 1
Interesting experiment and concept execution here, Could be interesting with varied 3d shapes to navigate across if you wanted to expand on the concept!
The Infernal Trail by Tudvari 2023-05-01T12:19:51Z ♥ 1
Interesting concept, would love to see a post jam submission with upgrades included!
PigCulture by sami822 2023-05-01T12:15:42Z ♥ 3
Wonderfully atmospheric, slightly slow in gameplay but a damn solid project for the Compo. Cheers for creating this!