FoonLudum Dare ExplorerUsers → 100GPing100

100GPing100

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201225You are the VillainDevoncompo7512.031.681.521.831.871.792.042.0061

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by 100GPing100

LD25 — You are the Villain

Escape by mokujin 2012-12-18T10:36:00

I was able to play the game after downloading the source code and fixing an error.

The reference to the OpenTK library in the Escape project was faulty. Go into the source and re-add this library as a reference by choosing the file that is in the BlueberryEngine.

Devon by 100GPing100 2012-12-17T12:59:00

I downloaded it and it was ok, a friend of mine also downloaded and he played it so I guess his download was fine.

I don't know what the problem might be.

I've uploaded it as a rar file to media fire:
http://www.mediafire.com/download.php?2r729yeqr0vz16i

Devon by 100GPing100 2012-12-17T13:24:00

Thanks :D

I forgot to add a step into collision so when you collide with something your position is only fixed in one coordinate and the other one is left unchanged, this can get you stuck.

I really am disappointed for not being able to have put in the score system, you would get the score screen after each level and the level transition wouldn't be less "wtf just happened". It would also give some objective to the game.

Next time I shouldn't go to the cinema in the 48Hours lol

Devon by 100GPing100 2012-12-17T13:45:00

It seems you do not have the required java version (J2SE 7).

Download and install Java SE 7u10 (JRE) from:
http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1880261.html

Devon by 100GPing100 2012-12-17T13:54:00

I agree, collision detection could be improved, but I really didn't have enough time to do so. Had fun making it thought! :D

Devon by 100GPing100 2012-12-17T15:44:00

I agree. I practiced pixel art before the ludum begun and sometimes I can create decent things, but I take too much time to do it xD

Devon by 100GPing100 2012-12-17T16:52:00

On the starting screen: You have to click inside the window because the canvas doesn't acquire focus automatically.

The jumping high is because you both kill the enemy and he deals damage to you, it is easily fixable, but I didn't have the time.

The screen shaking is because of the dirty physics system I implemented.

The handling of the players death was thrown in at the last minute and thus I didn't test it much, I'm sorry :(

I know the game isn't even mediocre, I wasted quite some time on Saturday :/

Devon by 100GPing100 2012-12-18T10:56:00

The "Devon" folder inside "Source" is an Eclipse project which means you're able to compile it in Eclipse.

I never really got into studying and using makefiles, so I really don't know how to make one :/
I can't really create the jar file because I've worked on the game after releasing it :S

If you install Eclipse and open the project you'll be able to compile it though (to run the game from inside eclipse, to debug it, you need to add the data folder as a class folder and go through all the files and change all the strings that are paths to files and remove "/data", this because the executable jar I compiled to release wasn't working right with the resources being inside the file).

Devon by 100GPing100 2012-12-18T13:52:00

@MaTX Yes, I know. All of the bugs have been fixed in post production. There are more features too now! :p

Devon by 100GPing100 2012-12-31T00:26:00

The dead enemy attacking was a failure in optimization. I assigned the same instance of an enemy sprite class to all the enemies which means they would share the same frame, therefore killing an enemy makes them all show the dead sprite.