Foon → Ludum Dare Explorer → Users → hirsch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Ecosystem | compo | 880 | 2.88 | 2.48 | 3.88 | 3.66 | 2.13 | 1.69 | 1.94 | 2.16 | 37 | |
| 2014 | 29 | Beneath the Surface | Animal Party | compo | |||||||||||
| 2013 | 28 | You Only Get One | Zombiehirsch | compo | 889 | 2.47 | 2.53 | 2.32 | 1.63 | 2.68 | 2.84 | 2.06 | 3.33 | 37 | |
| 2013 | 26 | Minimalism | Schokoffel | jam | 491 | 2.50 | 2.31 | 3.07 | 3.17 | 2.48 | 2.86 | 2.16 | 55 | ||
| 2012 | 25 | You are the Villain | GoatSoccer | compo | 20 | ||||||||||
| 2012 | 24 | Evolution | Helix - A DNA Editor / Creature Platformer | compo | 255 | 3.18 | 3.00 | 3.69 | 4.33 | 2.47 | 2.43 | 3.17 | 32 |
I enjoyed this game, the nice tune and the wonderfully done graphics. Also good, is that you can press y instead of z (many games in this compo don't allow this :/)
I think it was just a bit too fast to recognize all details in the background ;)
+ The badass reminded me of Duke Nukem :D
Altogether: Well done & 'It's time to kick ass' :)
This game is addicting. Some background graphics and ambient sounds would have created a whole new atmosphere. But anyhow this game is fun and I fairly like it even though the game is a bit similar 'Osmos'. Well done :)
The game is interesting and also fun to play. Although i moved the ship with the rythm, the game sometimes did't count it. Bonus point: It runs on my netbook (resolution & speed). Well done ;)
This game is a nice little game, which convinced me absolutely. I played it nine times, but i weren't able to kill one of the guys :/ (they need three hits to kill me and i need over 5 to kill one of them)
Remarkable are the detailed graphics (e.g. no trees in the background after the impact)
Even though it was hard, it was quite fascinating (I like challenging games). Well done :)
This game looks nice, but is a bit short.
Some animations would be good.
This game has the potential to become a great post-compo game.
I like it :)
This game is interesting and reminds me a bit of snake. Because of the lack of gameplay there's not much motivation to continue playing. Furthermore the controls are a bit confusing. But the approaches can be recognized and if this game gets completed, it will make a good post-compo version. I especially like the the name (:>) and the way the of the double-helix behaves while moving. Nicely done :)
I really enjoyed playing this game. A 'select all' Button would be great. Overall it's a nice and fun game :)
I like this game. The controls would be better if [up] is for foreward and [left/right] for rotation. But it's nice that I can place the weapons where i want. Overall this game is really fun. Well-done.
I survived 50 seconds. This game is interesting. The usage of more audio would have been great. But overall it's a neat idea and fun playing, too. Well-done :)
Well done. At first it was quity tricky to figure it out but then it worked better ;)
If you do not have anyone to play this game with, you can create 4 telnet instances and play with yourself ;)
I wasn't able to pick a villain (Web version <- I have linux + chromium) But the starting screen looks nice ;)
This game made me laugh and facepalm (positive) at the same time :D
It is simple, but i played it longer than other LD games
Good Work :)
Quite funny and nice idea. Seems to be polished. I the details like the little people running around. The music is maybe a bit too "sharp", but overall its an addicting little game :)
The linux version won't run for me and when i try to run the windows version using Wine i get the message 'Large texture support required'. :/
It doesn't run on my Linux x86 machine :/
A black loading window opens and nothing happens anymore.
http://pastebin.com/embed_iframe.php?i=2bzAs2nc
At first it was somewhat hard to get it, but at the second time it worked well. Sounds are missing, but overall really nice concept :)
Hehe, nice little game :)
Survived 53 sec. Funny little game. :)
I had a bit trouble with the controls but overall the game looks good and is pretty minimalistic :)
I don't know if theres any audio at all or if my browser doesn't play it :/
I can only play the game for ~5 sec, then the game freezes (but only 50% CPU usage). I found out that it happens when the big crash particles appear. The moving particles don't influence the game at all.
Stalker : 5; Body : 33; Mine : 20; Thread : 1; ParticleSystem : 3; PolygonShape : 30; Spaceship : 1; table : 67; Fixture : 30; Unknown : 17; Image : 6; World : 1;
The game doesnt work for me (Linux x86; mono, wine, ... installed)
Could not load signature of OpenTK.NativeWindow:get_Icon due to:
Could not load signature of OpenTK.INativeWindow:get_Icon due to:
Invalid type OpenTK.GameWindow for instance field LD26.MyGameWindow:<Instance>k__BackingField
Unhandled Exception: System.TypeLoadException: Could not load type 'LD26.MyGameWindow' from assembly 'MetalDemonLD26, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load type 'LD26.MyGameWindow' from assembly 'MetalDemonLD26, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
Funny little game :D - I will now try to speedrun :P
Really interesting experimental game :)
Nice idea. I would have reversed the gradient so that dark colours have less levels then bright ones like red, yellow, red, etc.
Sounds would definetly improve the amosphrere. But overall this abstract game is fun to play ^^
Well done :)
Circle-Square-Triangle, linear but minimal and fun ;)
The game feels polished and has a repetitive soundtrack that fits to the gameplay of the game. Good work ^^
The controls were a bit to unprecise, so i often hit one of the orange squares which was a bit frustrating. The awesome music motivated me to continue playing. I didn't find the clue so i tried the 26th (LD #26) blue quare and some others but I didn't found the right one. Overall a good sounding nice game :)
I restarted the game twice and played it several minutes. I wasn't able to figure out what was going on :/
I heard some sounds and i didn't knew what they mean.
What should i do? :O
In the first level crouching doesn't protect you and seems to be useless. In the beginning of the second level is a bug where the player gets stuck facing an enemy and can't move or attack anymore. In this state the game isn't really playble.
The graphics are well drawn and the music is awesome and adds much to the atmosphere.
Hehe, nice game. I messed everything up ;)
Sometimes I hit a bubble and died while respwaning and the controls are a bit too unprecise/fast.
But overall interesting mechanics, well done :)
Pretty minimalistic, but it gets confusing ;)
At first I thought "That does not sound to be fun to play, lets try it"
I just knew exploration games like Proteus and Antichamber and believed that only 3D exploration are realistic enough and games can be fun.
When i came to the traffic light I was really impressed and enjoyed the whole (too short! :p) walk. Awesome :) -> Top rating.
Even if i missed much of the game (1024x600 netbook screen) it was partly playable and i would not have recognized it if i weren't told that the game screen shows more than a coloured line, text and questions. Great job, intense story :)
This game works in well in my windows 98 vm ^^
Fun little batch game :)
It would be great, if you could control the shooting direction. Maybe make it rotate to the opposite direction the mouse is moving. Anyways minimalistic enough and fun ;)
It also has a nice background tune.
Well Done :)
- The window is too big for a netbook screen (1024x600)
- [z][x][c] is not in a row on some keyboards (y,x,c here, try to bind multiple keys for one function)
+ Intersting controls. How does the enemy position affect your position?
+ Beautiful graphics (like all of your games)
+ Minimalistic ;)
Nice game :)
Interesting idea, but you can cheat by mashing space.
Fun little game, good work ;)
The usual problem with multiplayer games is:
+ If noone plays it you cannot play --> include AI
+ Lag --> native application instead of web based
This one actually seems to be fun. :)
The collision detection seems to have some issues (you can jump if a line hits your head). Nice little game :)
The game is really difficult, but i found out that you can escape the death rays by flying behind the boss - but this tactic fails when those little f#*cking drones come out :D
Nice tune, really nice game :)
It should be working for everyone :O - It would be interesting to locate the issue. I have not tried it with a x64 system yet, but normally it should work just fine.
Mhh, I shouldn't have had selected Iron Man mode :D
The game is quite interesting and the 3d effect is nice.
Well done :)
The lost-one-health-sound scared the heck out of me for a second, overall interesting idea, even though it runs a bit slow and the collision seems to be a bit unbalanced. But maybe its just my slow computer :D
This is .... abstract art :D
Neat idea, reminded me a bit of the million dollar homepage, but there you have to pay for a pixel :D
The lighting is really nice and the gameplay is really entertaining. The music seem to be a bit improvised though :P
I really liked the isometric perspective, and the game is quite good for this short amount of time. I just got a bit confused, because i did not know why the whole city explodes because of killing one human :D
Otherwise nice game :)
A really neat idea, but it would be nice to be able to scale the window as the resolution was too big for my netbook screen (1024x600). :)
I get a loading error (Chrome saying WebGL was blocked) and get referred to this site: https://support.google.com/chrome/answer/2905826?p=ib_webgl&rd=1 - Reloading doesn't help either :S
Really nice game, works with wine (except the music). One thing that was a bit disadvantageous is the [z] key to shoot (german keyboard layout) - beside of this the game is really fun to play! Good work :)
+ The sounds were really nice
This is a really interesting way to show the environment, even if its a bit confusing though :D
But who never wanted to "see" 360°
Really nice game :)
Well the theme is not the main part in a Ludum Dare game, so i think this game is just fine :)
It ran a bit slow because of WebGL, but it has a nice tune :D
The idea of a bouncing bullet is nothing new, but an idea is always just as good as its implementation and regarding this aspect is just really fun. The catchy tune is great. :)
It works fine with WINE (except switching desktop, then the whole game zooms by the factor of two each time)
+ Bonus Points for the auto resolution, so it even fits on my netbook screen. Thats the first game of this LD i played that supports it.
The game is hard, but challenging. For me the movement speed was a bit too unprecise and the angle of the square was not identical with the angle to the mouse cursor.
Overall nice game :)
Sorry I meant "Hard and challenging" (but in a good way) ;)
I accidently killed the mole twice, he trusted me :(
I like the puzzles that sometimes have multiple solutions and are a bit tricky.
Nice game :)
Interesting idea. I think the deaths occour pretty abrupt. However its nice to play and the web UI helps to keep track of the things around you.
Well Done :)
Looks like you lots of effort into the game. The game is fun to play and has a nice tune. I would wish that the boats could collide :D
Besides of that I encountered a bug: The music stopped and ~30 seconds later all boats went out of the right screen starting an infinite loop that drew 100% cpu power and crashed the game/system. Unfortuanently i can't provide more debug info. I hope that helps :)
But overall well done!
I am on Linux and can't play the game as the framerate is too low (~1 fps in 5 sec.). The löve2d version is the newest, other games seem to run just fine. I noticed that the framerate even lowers in the beginning with the alpha blending. Might this be the issue? Sound is running without any problems.
Thats a nice casual android game. Small and simple and does not need extra permissions. A (local) highscore list not bound to Google Play Games would be nice :)
Seems like it is not completely finished yet, but i like the initial idea about changing the past. What i also like is that the terrain in the future is based on the action in the past :)
This game is a great example how people make completey different games based on a different approach of the same theme. I really like the idea of controlling the game with PCB connections.
Well Done :)
I am playing the Linux build (+1) and I encountered an issue: If I add my own path and write an "r" in the textbox the whole game resets to the first screen.
Beside this the idea is really interesting and I want to see how this approach will develop :)
This game creates an incredible atmosphere that will make you think.
Awesome!
I do not really get the game mechanic. Can you explain it in the description?
I also found out that it does not work with chrome (with firefox it does).
I really enjoyed the audio, which definetly reminded me of Hotline Miami. I noticed that your key checking/movement is wrong. Make sure to always check every key (if someone presses the right arrow key it doesn't automatically mean that he does not press the left arrow key). Then diagonal walking would be possible, which would create a smoother gameplay experience. Otherwise i am sure that if you had a bit more time this woud have been developed even more maybe even with more levels etc.
Overall thats a nice and fun game to play :)