FoonLudum Dare ExplorerLD24 → Advolvolution

Advolvolution

By charlie_hadden

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CategoryRankScoreCount
Humor1462.88
Fun4712.61
Innovation4862.59
Audio5081.95
Overall5582.64
Theme5612.41
Coolness58248
Mood5932.18
Graphics6412.18

Comments

Ligh7zIncrement 2012-08-27 15:47

Good game, cool take on the theme with the evolving environment and nice humour with the kittens :)

thewiseguy99 2012-08-27 19:41

Pretty fun to play the 1000 Kittens. The WASD keys are not so good for me being strongly right handed so Survival was too fast. The addition of the arrow keys would be great!

charlie_hadden 2012-08-27 22:49

Ligh7zIncrement: Thanks!

thewiseguy99: Yeah, I understand what you mean, and I should have thought about that while making it, it only would have been 4 more lines. Sorry about that.

vigrid 2012-08-27 23:38

Evolving board has potential. I wish there were more complex rules for it though.

timsterstudios 2012-08-28 01:40

Can't run in Firefox 14.0.1. Just displays a black screen and doesn't change.

uberi 2012-08-28 01:44

Couldn't figure out how to do survival, but 350 kittens later I'd consider my time well spent.

mdkess 2012-08-28 01:45

Cool! Would have definitely benefited from some animation for attacking, but good work. I like 1000 kittens mode best.

One thing - your physics is a bit buggy, and you can sometimes clip through walls. Not game breaking by any means, but shouldn't be too hard to fix.

timsterstudios 2012-08-28 02:00

This is a nice little game. Took me a few seconds to figure out what was going on at first, but it's an interesting concept.

charlie_hadden 2012-08-28 02:06

Uberi: The best tactics I've found so far is just to run away and spam space bar whenever anything comes near you.

mdkess: The animation was something I had planned to include, but I ran out of time unfortunately. The same thing for the buggy physics. During early testing it seemed to work fine, but by the time I noticed the issue there was already a lot of things based around it that would have needed to be ever so slightly tweaked in order to fix it which, again, I didn't have time for. I'll consider fixing it up and posting a post-compo version sometime soon though.

Timster: Thank you for playing :D

benw 2012-08-28 03:00

It was neat. It wasn't clear to me how attacking worked at first also I liked the kitten collecting mode.

hirsch 2012-08-28 12:44

I survived 50 seconds. This game is interesting. The usage of more audio would have been great. But overall it's a neat idea and fun playing, too. Well-done :)

x-0ut 2012-08-28 21:59

I'll second that spamming the space bar worked well :D

conflictivelabs 2012-08-29 01:13

Nice entry. Had problems running it on the website. offline worked better for me (although with slight screen flickering). At first it was kinda confusing (the evolution of the stage) but then it became something really neat. Space bar FTW :)

vaelzan 2012-09-03 11:24

I think this really needs some sort of feedback when attacking.