Disregard All Humans by Fireblend 2012-04-24T23:00:00
It's a little weird that the buildings can't hit you when you're right next to them. Otherwise it's lots of fun.
Foon → Ludum Dare Explorer → Users → BenW
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥈 | 2007 | 10 | Chain Reaction | Finally | compo | 4.15 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2013 | 26 | Minimalism | People | jam | Audio | 4.36 | |
| 🥇 | 2007 | 10 | Chain Reaction | Finally | compo | Audio | 4.44 | |
| 🥇 | 2007 | 10 | Chain Reaction | Finally | compo | Innovation | 4.35 | |
| 🥉 | 2007 | 10 | Chain Reaction | Finally | compo | Fun | 4.00 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Te | Jo | Ef | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Spacetanic | jam | 2.00 | |||||||||||||
| 2017 | 40 | The more you have, the worse it is | LD40.io | compo | 4.00 | 3.50 | 3.75 | 4.50 | 4.25 | 3.00 | |||||||||
| 2014 | 30 | Connected Worlds | Trade Empire | compo | |||||||||||||||
| 2014 | 29 | Beneath the Surface | Arctic Desert | jam | 566 | 2.86 | 2.73 | 2.68 | 2.86 | 3.45 | 3.00 | 2.79 | 37 | ||||||
| 2013 | 27 | 10 Seconds | 10 Second Tower Defense | jam | 305 | 3.09 | 3.14 | 2.33 | 2.82 | 2.67 | 2.67 | 10 | |||||||
| 2013 | 26 | Minimalism | People | jam | 37 | 3.86 | 3.32 | 3.80 | 4.44 | 3.63 | 4.36 | 2.76 | 4.25 | 46 | |||||
| 2012 | 25 | You are the Villain | Terminal | jam | 34 | 3.73 | 3.37 | 3.40 | 3.90 | 4.30 | 3.93 | 1.94 | 4.07 | 36 | |||||
| 2012 | 24 | Evolution | Super Evolver Boy: Turbo SD | compo | 148 | 3.41 | 3.22 | 3.81 | 3.93 | 2.30 | 2.56 | 2.86 | 2.61 | 53 | |||||
| 2012 | 23 | Tiny World | In The Beginning | compo | 498 | 2.86 | 2.30 | 3.04 | 3.71 | 3.49 | 3.71 | 1.93 | 3.09 | 100 | |||||
| 2007 | 10 | Chain Reaction | Finally | compo | 2 | 4.15 | 4.00 | 4.35 | 3.96 | 3.15 | 4.44 | 1.56 | 3.77 | 2.96 | 3.06 | 3.31 |
It's a little weird that the buildings can't hit you when you're right next to them. Otherwise it's lots of fun.
I had a hard time putting this game down.
It's like the Tony Hawk of flea circus games.
Was a bit too slow paced.
I like that one of the ships goes faster in reverse.
It looks great and the music is really nice. Unfortunately the fact that there were no sound effects and that the jump timing was so difficult made this a chore to play. I feel like it would be really good with some gameplay tweaks.
You need to find some other way to break up the player just running in a circle than those rocks
It's a bit difficult and some of the levels could use more checkpoints. Otherwise I enjoyed it.
I didn't really feel like it was necessary to use the generate option much and as such I didn't like building a lot of shrines. I feel like if it we're balanced a bit more it would be great.
I killed all the rabbits.
Each area could have used a second checkpoint and there were a few weird collision things when switching from wood to stone tiles.
I wish I could spin the world with the mouse instead of just the keyboard.
I really like the restart animation.
SCIENCE CHEESE!
I really want to be able to rotate pieces.
Platforming elements were good and I liked the coherent color scheme. The hitboxes could use a little work though.
Best music I've heard so far. I don't like that I have to go slowly to the spot that I want to start running from. I wish there were some sort of key I could hold that would keep me stuck to the planet so I can line up my launch.
Really fun
aHHHHHHHHH, can't find my little dot.
Best description ever.(the game is fun too)
Very nice day night transitions. My only complaint was that the gravity felt a bit steep.
I wish I had some sort of control while I was in the air. Getting stuck jumping endlessly was frustrating.
There's no message behind it. I'm actually an atheist. I just thought that the creation story was a perfect match for the theme.
There's no real goal. It's honestly more of a toy than a game at this point(Will Wright would be proud). I'm thinking of expanding it and doing a post compo version.
Excellent. A few times I accidentally combined items without realizing it and had to go back and replay to see what actually happened.
The text needs to stay on screen longer. If you hit anything at all it disappears.
Really polished but I found it very difficult to collect the particles.
Graphically it reminds me of Ikaruga. I love the shifting ability but I wish there were some giant beam attacks to dodge with it.
Needs music, otherwise perfect.
I was expecting the katamari intro music with "meows"
Very cool concept. Would love to see more levels.
Not bad, second level is broken. Also when I save enough guys I wish I could just end the level.
A lot like agricola. Love how polished it is.
Phenomenal game. Some of the puzzles were a bit unintuitive but everything else makes up for it.
Interesting concept but ultimately I didn't feel like I had enough control over what was happening to play well. Also the sound is a little harsh.
Auto restart would be cool when you fall off. Boxes and lasers messed with my head. Fun game.
I was laughing while playing this. I thought it would be just more of the same but it became awesome when you went down into the secret base.
I made a tunnel through the earth and I like how the nebula in the background looks. The sound was a bit harsh. It could be fun if you do a bit more with it.
I had fun but I missed the tutorial at first which made my first game interesting.
Really enjoyed it but I felt like there was too much downtown waiting for resources to build up.
Really fun to play with. Not sure it fits the theme though.
Neat game, I wish I got something more than a high score for building planets though.
Tons of fun, but the controls can be frustrating.
I had a lot of fun playing this and taking over the universe. I didn't like that I had to open a popup for each planet that I visited. It should have just displayed all the options when I got there. Also I didn't see much point to upgrading my home.
Definitely has a tiny wings vibe to it.
Some castles can't be crushed without crushing forests. I also had a weird bug where when I started a new game some of the casles were pre-stomped.
I wish I could see where I was placing buildings, but it wasn't really a big deal. I had a lot of fun and it was challenging.
That was depressing.
Catchy music. It could use some sound effects though. Also I think you can just spawn blocks and destroy them to abuse the score system. Also it would be nice if there were some sort of end goal.
Really really really good. The only thing I think didn't fit was the theme.
Extremely well put together. Loved the music.
It really needs some sort of projectile animation to provide feedback to the player. Also I couldn't find out how to get the ammo pack behind the flashing light.
Lots of fun in a super meat boy. My only complaint was that it was hard to judge the turns sometimes. And because it was random sometimes it was easier to die and restart.
I hate the cats.
Fun game. Made it to 11.
Doesn't seem to have much to do with the theme and I couldn't find a way to boost my morale. I thought the plot points that occurred every once in a while were neat but there was a ton of text.
Lots of fun but sometimes if a single enemy gets to the end it won't disappear and your hp just keeps going down.
It gets easier as you get later in the game, which is the reverse of most games. It would be nice if there were some additional challenge as you got larger.
The art is incredible. The only things that I didn't like were that it was difficult to see what was coming at me and that I couldn't see how well I was doing without scrolling a lot. Also, it wasn't clear what some of the upgrades did at first. Maybe tooltips would help. Fun game.
Neat game but it could really use some sound.
It was fun but I feel like it could have used music. Also, moar helicopters.
Probably the most unexpected entry so far.
I am win.
Awesome game, I did however feel like there wasn't enough feedback for when you were being hurt.
I like the idea of the game but the whole bounding box thing needs to be reworked. It could be neat if you made removing them less effective and if the game was a bit longer.
Wish it was a bit longer.
Reminds me of LLTP. The only problems I had were that you could get caught between the teleporters occasionally and that the final teleporter is too close to the flux capacitor.
It could use some sound effects, and pants....
Neat concept. Maybe it's just me but if I didn't kill most of them at the very beginning it felt like there was no way I could make a comeback.
Love the graphics, the music got a bit annoying after a while and it didn't feel particularly challenging.
Looks really good. I could never evolve past fireballs though, it just got too hard.
My biggest complaint is that you seem to start taking falling damage as soon as you pick up the wings on the first island which led to me dying a few times before I realized what was happening. Also the text on the first island is very difficult to read while moving around.
The really loud and jarring sound effect was me yelling at the top of my lungs. I figured it would hurt if parts of him were being torn off.
Collisions are very glitchy.
Very nice game. It wasn't clear to me when the smaller balls were supposed to be absorbed instead of just sticking to you. It seems like it was based on size but I wasn't sure. Also it would be nice if the up arrow key moved you forward.
Neat idea but I felt like I was fighting with the controls the whole time.
It's a neat toy. I had fun making spinners and a few of the times I picked battle royale it devolved into a bunch of spinner islands with no winner.
This game was incredibly well made and I love how it forces you to think outside the box. I just wish it made more use of the last two modes.
Pretty simple once you figure out the timing. There doesn't seem to be anything to drive the gameplay forwards after the first couple of levels.
Just played way too much of this. Please please please refine it a bit more and release it on ios/android.
Very nice looking. I didn't find the challenges particularly difficult though.
I wish there was some way to easily tell where the center was. Also it would crash before I could complete an objective.
I really dig the atmosphere of this game but I ended up having to look up the solution for the jellyfish fight. Also I was frustrated by having to re level up each time I died and by the fact that my progress in an area wasn't saved. I finally gave up at the piranha part.
Neat game. I couldn't bring myself to kill all 1000 kittens but I did make it about half way.
It was a bit on the easy side, I also wasn't sure what the syringes were till I looked at the help screen.
Crashed a lot on windows and I got stuck as a blob for a long time. Once I evolved wings it started to pick up.
After a while they would all just run to the sides. It would be interesting if the ones that managed to destroy a ship had more offspring rather than the ones than that ran away.
I had blast playing it. I couldn't figure out what the second form was.
I honestly couldn't get past the first section because the controls felt so floaty. I constantly missed platforms and slid into things I didn't want to because I had too much inertia. Love the mood though.
Controls relative to direction feel weird.
No way to restart
Wall of text instructions
Boss just seemed like every other enemy.
Other enemies seemed to get the same upgrades as me so the game never felt like it progressed.
You move faster diagonally so I always did that.
Invisible walls at the edge of the world are annoying.
Despite all of these complaints I feel like the game has the potential to be fun but it's going to need a lot of tweaking.
It was neat. It wasn't clear to me how attacking worked at first also I liked the kitten collecting mode.
Really great game it took me a while to get a good feel for it and I'm still not sure which weapon pickups are which but it makes me want to play more.
Awesome, movement worked fine for me. Also yelling "Yo" also seems to shoot the lasers.
Sweet game. It's a little frustrating that its actually hardest right at the beginning before you get any abilities and while you're getting used to the controls.
I love the artwork, I just wish there was bit more gameplay to go along with it and the lack of sound is even more obvious when the artwork is so great.
I have failed great leader.
Neat game I feel like it goes on a bit too long though.
Sweet game, the shooting noise gets a bit annoying though.
My only complaint is that sometimes I felt a little rushed to pick a new guy and place them after a battle
I wasn't clear how that I needed to reload by going to the barrels or that I could shoot down till I read the instructions on this page. You may want to consider conveying those in game somehow.
I would have liked to use the keyboard to control my rotation, otherwise nice work.
This was really fun. I wish the enemy shots were a bit more varied though.
If it were any other theme than minimalism I probably would have added a few more UI elements like a timer or crowd counter of some sort. As it stands though I kind of like it without any of that since speeding through the game isn't really the point. I'd rather people just enjoy the experience.
Neat little game, I was confused by the ui, health was relatively easy to figure out but since I didn't run out of ammo on the lower difficulties I had a hard time figuring out the ammo bar. I'm still not sure what the lowest bar is for. Also it looks like you're collecting money or currency but I think they may just be points. I think it would be a fun game if you expanded on it a bit.
Neat game. I really enjoyed trying to piece together what I needed to do with the least amount of clicks necessary. Turn that frown upside down.
Neat little game. I tried to explore as much of the world as I could but it's hard to get very far because the enemies move at the same speed as you. It wasn't very clear that I was hurting them at first. Also I managed to clip outside the world somehow.
I played way too much of this. Nice job making a fun tower defense game. I had to stop myself from spending way too long getting all nuclear towers. I wish there was a little more graphical differentiation between the towers.
I liked the game. I had a hard time telling if I was teleporting or not when I picked up the cubes and I couldn't find a way to exit. Also I don't think I ever saw the maze branch but maybe I wasn't being observant enough.
I took me a while to figure out that I was supposed to be smashing the buildings but once I realized that it was really fun. This game would be a ton more fun with some audio to go along with it. My only real complaint is that is was a bit too easy to keep going infinitely.
I couldn't tell how long it takes before it's nighttime or how hungry I was. Since killing animals doesn't feed you I really didn't engage with them. They were really easy to dodge so I felt like I could just ignore them. I could only eat sometimes but there wasn't an indicator of when I was hungry. I feel like this game would be much more enjoyable with a bit more of a UI.
By the far the best use of audio of any game I've played so far. Please, please, please do a writeup on the audio for this game. The sound effects in particular blend extremely well with the music. I have a few small nitpicks. Once you get to 3 stars it becomes easy to tell where the music loops which is a little jarring when the music is so good all around and I felt like it drew me out of the game. It would also be some indication that the planet is rotating even when there are no blocks on it just to establish what the controls are at the beginning of the game. I wasn't sure what the limit was on how high I could let the blocks pile up without being punished until I actually tried it. It would be nice if there were some sort of visual indication of that limit. Finally if I could change one thing I would knock the music back to a simpler version when the player stacks up too high. It would be a much more tangible punishment than just losing a heart.
One last question, is the block clearing noise in any way related to the game over song? They sounded similar but I couldn't tell.
I had a hard time getting used to the controls since they felt unresponsive when I was initially choosing my color. I also had a hard time differentiating between the walls and the floor. I tried to repair a barrier but I didn't see much point to it since the level was so open to begin with.
That's a really cool puzzle mechanic and I felt like I got it fairly intuitively and that it was well paced. I felt like the story was going somewhere but unfortunately I got stuck on one of three cube puzzles. I'll try and give it another shot sometime.
This game has a really nice look to it and I appreciated the references in the level design. Unfortunately I didn't feel like there was any challenge to the game. I'll keep an eye on it if you do stick with it.
I like the alternative take on the theme but I didn't find it particularly fun to minimize a window a bunch of times.
Fun game. Unfortunately my characters movement speed was too slow in chrome so I had to play it in a different browser. It would have been even cooler if reducing the minimalism affected the gameplay somehow. Also, I really didn't see that ending coming.
Congratulations on making a great game. If I had to pick out a few minor complaints they would be that I wish the lure hitting the water had a sound a bit different from the walking noise and that it stand out a little more. Also I had some trouble judging depth because the water eventually just became white although I'm not sure how you would address that without ruining the wonderful art.
Neat little game. I couldn't tell if there was an end to the powerups you could get and overall the game felt a bit on the easy side but I did enjoy it.
Fun little game. Two quick things that I think would make a huge difference. There needs to be more of an indication when you are injured and there also needs to be some quick way of seeing how close your spells are to recharging.
Crashes for me in windows 8.
Yeah, I decided to balance it on the more difficult side because there aren't many levels. I may have gone a bit too far.
I am the ultimate thief.
It wasn't immediately obvious what the colored zones were. I also really feel like the audio and graphics aren't doing your gameplay justice. Overall it was very fun. I felt like the third level was much more difficult than the last one. Also running back to the exit gave me a pacman vibe.
Comments - My favorite game so far. Everything about it is fantastic. If I had to complain about anything it would be that the music is a bit repetitive.
This was incredibly fun but I wish I could have kept digging more even if the ending was awesome.
I got caught on few checkpoints where I would just repeatedly die as soon as I spawned. Also I thought it was a bit weird having all of the actions mapped to the same key.
It was fun but it was really frustrating restarting at level 1 each time. Dying in one hit wouldn't have been so bad if it weren't for the restarts.
I liked it but the resolution was way too low and it made it difficult to see my guys health bars. Also I couldn't figure out what would cause the water levels to go down. Sometimes it would go down without people in the room and other times I needed to send my guys there.
Fun but simple. I liked how much the cap physics added to the game.
Not bad. It recreated the sailing from windwaker decently well.
I really like the game but I felt like everything was way too difficult. I also felt like the movement speed was way too high which caused me to miss a lot of simple jumps.
Daisy's father is a horrible person. His daughter can't cope with reality because he ran over her dog.
I like the concept but I found it frustrating to play because it wasn't apparent which pentagons were filling up where. Also I didn't feel like the different color values added much to the game. In spite of that I still really liked it.
I really liked it but it was extremely hard to harvest everything in the third level. Might want to make it a bit easier.
I thought the puzzle design was really clever. I'd love to see this built out some more with some interface tweeks. Also WASD is really broken with the console interface.