Tiny Evolution Adventure by AdventureIslands 2012-09-17T21:00:00
Pretty impressive presentation. I liked the whole concept. Feels quite complete.
Foon → Ludum Dare Explorer → Users → tcstyle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Gardener in Minimalism Spring | compo | 1027 | 2.70 | 2.14 | 3.20 | 3.45 | 2.89 | 3.12 | 2.21 | 3.11 | 77 | |||
| 2012 | 24 | Evolution | Watercolor Wheel Evolution | jam | 136 | 3.03 | 2.78 | 2.66 | 3.00 | 3.89 | 3.55 | 2.56 | 2.97 | 72 | |||
| 2012 | 23 | Tiny World | Bottlecolonies | compo | 60 | 3.78 | 3.44 | 3.49 | 3.60 | 4.22 | 3.39 | 2.09 | 3.42 | 100 | |||
| 2011 | 22 | Alone | Dr. Autofober's Experiment | compo | 511 | 2.31 | 1.93 | 3.28 | 3.17 | 2.07 | 1.75 | 2.13 | 1.68 | 3.44 | 71 | ||
| 2011 | 21 | Escape | Jailed by the Ministry of Project Management | compo | 214 | 2.95 | 2.85 | 3.60 | 3.55 | 2.55 | 2.70 | 2.67 | 3.27 | 17 |
| Year | MiniLD | Theme | Game | Rank | Fu | Gp | Pr | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 28 | War | War of the Flying Fortresses | 1.89 | 2.11 | 2.50 | 95 |
tcstyle leaves an average of 81.4 feedback comments each event.
Pretty impressive presentation. I liked the whole concept. Feels quite complete.
Controls were quite clunky. Pressing space seemed to didn't do much. I liked the look of the game and the basic idea.
Interesting physics and funny story. Just lacks some nice music. The sound effects are good.
Very interesting aesthetics. I liked it.
I really like the visuals. Got stuck in the third level dying at the first flower without seeing any chance to pass.
Very interesting puzzle concept. Getting the right timing is pretty dificult.
This has some potential but totally lacks some challenge or goal.
Looks pretty great. Very steep difficulty curve. Amazingly complex for a LD game.
Great arcade game. Somehow the shop didn't open consistently for me.
Sountrack is great.
Another great game. Very atmospheric.
A pity, it doesn't start here in Firefox on Win7/64.
Nice little game. Mechanics work well.
Awesome concept and a somehow disturbing game. I liked it.
Nice idea. A little confusing.
Great visuals and fluid controls. But what were I supposed to do except from dying?
Interesting concept and executed very well. The whole interface feels very win95 retro-like which is not bad (I still remember good games with similar user interface).
Pretty interesting visual concept. I like that.
The game itself seems a little to hard and progress to the next stage took too long.
Pretty great atmosphere with the audio and stuff the player should do.
But it gets boring fast with that many cats to kill to proceed.
Interesting idea to let the world evolve by player creation. Gameplay and physics is not that good.
I really liked the soundtrack and sprites.
Great game idea for the theme. I liked the sound and graphics. Pretty great mood with this consistent style.
Awesome idea. It was pretty luck dependent. On the first play I weren't able to hide completely in any level. On the second play I immediately found a suitable place to hide in each level.
I like the graphics and sound a lot.
Will definitely give it a try on my android phone.
Awesome idea for the visuals. The gameplay is also pretty nice but get's a little boring quite fast.
Funny take on the theme. The sound effects are great.
Very simple gameplay but looks nice. The music is okay.
The graphics does its job. Nice start for 10 hours. Curious how it would play and look if finished.
This game looks great with the drawn map style.
The mechanics work bt could need some more depth of gameplay. This has some potential for a bigger and more complex game.
I really like games like this. The effects of the different buildings could need better explanations. The graphics are a little blurry on my system (Firefox/Win). Nevertheless it was fun to play.
Pretty decent platrformer with a well done evolution puzzle mechanics. The controls were a bit slow reacting in my case (Firefox/Win).
Funny dialogues.
Awesome intro. Great humor. The controls are a little quirky.
'The colour went out of me' while I am filled with green? Strange.
I really like the basic idea, but there are too few grey stuff to collect to make it work. The enlarged pixelated look is really nice.
That's pretty tough. I like the soundtrack. 1000 kittens were killing me every time after falling down the tower.
Radioactive boxcats with laser eyes. Awesome!
The level design rather looks like being insied a building than outside. Some sound effects would be great. Pretty solid gameplay.
Funny meta game. What's the song playing? And btw, congrats getting this on indiegames.com.
Funny take on the theme and the LD meta. With much better graphics this could be a great flash game.
So, in the instruction the '5' looks like an 'S' which confused me with the controls on the first try. But after rereading and trying again I still couldn't figure out how to play this game. Some of the red ones disappeared after hacking the number keys on my keyboard.
Whoa, the music is still playing after quiting the game. Anyway, nice, but annoying, soundtrack to write this comment.
I liked the idea to pick the right scheme to finish the levels. Got stuck in one of the selection screens, unable to choose the next form.
Well done with the style and humor. Gets frustrating after some time trying around to combine stuf.
This looks and sounds great. Awesome voice-acting. Somehow the shooting in stage 3 broke the game on my computer. It became pretty laggy.
Great idea for a puzzle platformer and interesting take on the theme. I got stuck pretty fast.
This really is a great idea. But with the current implementation it's quite easy to get stuck. Did I miss it or do the levels lack any goal? I didn't reach a new stage without refreshing the page.
Great take on a classic with a very good implementation of the theme. I really liked the graphical retro-like vector style. Good job.
Awesome mood, great game. I really liked the voiceover and the game mechanics that evolve during the game.
Nice concept. I really like the art style. Seems to become quite difficult at the end and the controls feel a little clunky.
This is a really interesting concept. The controls and camera takes some time to get used to. I like the idea of controling a swarm.
I couldn't figure out what the mutations were.
Nice retro-styled game. Had fun.
Great idea. Somehow there is some feedback missing about the mutations. They feel quite random at the moment.
Liked the music and sounds.
Funny story. Finding the stars via the distance works well but flying around becomes tedious after a while.
What an awesome game. This has great potential to become a real big and complex game. The graohics and sound are great. The controls work well.
Nice idea and great mood. But the mixed cursor/text input control isn't my thing. I'm just not good at this.
The graphics and music are great.
Great take with a twist on Space Invaders. Quite diificult with the jumping but good fun.
I liked it. Very good graphics and a well made ending.
Wow, what a great concept. I really would like to see this game polished and extended.
Graphics are quite simple but all in all very consistent. Sound is good but becomes annoying after some time. The mechanics work great.
Nice idea but it seems to be quite buggy at the moment. The controls are a little confusing at first.
Interesting take on Tower Defense. I foound it quite hard to beat. Maybe the big enemies should award more than just one point per kill. (I just read that they do, probably mislooked during play)
Nevertheless quite fund to play with very nice music.
This is a pretty great idea. A pity there is no sound.
I love the concept of planet combat and space flight and the graphics are pretty good.
Actually this was more frustating than fun. The basic idea is pretty interesting but the level generator gives some rather unsolvable levels too often.
Interesting idea but it lacks a clear goal and user feedback on what to achieve.
Very well made. I like the music and graphics. Gameplay is rather simple though.
Nice idea. But this feels more like a playable comment on game design than a real game. Nevertheless well made and polished.
That's a pretty clever idea. I really like it. The graphics fell very oldschool in a good way.
I am win!
I really like this concept. Some atmospheric music would be great and additional levels, for sure.
Pretty good game. Played it to the end. I liked the idea of shrinking your ship.
The graphics could be a tad more consistent, the music is good.
What did I just play?
Took me a while to figure out what's this about. Very interesting ideam but what's the point in capturing and moving around those planets?
Interesting basic worms-like idea. But the controls are quite counter-intuitive.
Good graphics and basic idea. But please keep in mind to at least pack all the files into an archive at your link. Also it's really important to make a version for windows users that rund without python/pygame.
And, as the others mentioned, there are some crude glitches. But don't despair, it's all about practice.
Pretty clever puzzler. Challenging, well done for a first LD. Why did you choose left hand controls as a default?
The music became a little annoying after some while.
Very good idea. The controls seem to be a little unintuitive first but work fine after some time. But they are still a tad too sensitive for my taste.
The '#' key bug is really a game killer. Out of curiosity, Why did you choose such an exotic key?
Took me a way to figure out a working strategy. Quiet difficult. But I really loke the basic idea and the whole game feels very consistent.
What an awesome idea. I really like games with this "passive" concept of influence on the game world. The graphics and sounds are great even if the soundtrack doesn't totally fit the mood.
Another level of decisions to make would be great and more content/room-types obviously.
Unfortunately after delving about six floors I got stuck in a bug where the player character tried to kill a dead slime over and over again.
Well done for a first LD. The controls feel too slow and clunky but I like the basic exploration concept.
Yeah. Another tiny bottles idea. Very well made platformer. I liked it, especially the soundtrack and the attacking mechanics. I found a bug where I got thrown into the solid terrain after I've been hit by an enemy.
Wow, it's amazing how such a simple idea can make such a challenging game if it's mad as good as this one. Impressive that this is your first game ever.
Only negative is that playing this game after some beer is really annoying at the higher levels ;).
This game is hell a lot of fun!
It feels quite polished even for a jam game. Only Thing I would critizise is that the graphics from intro to game aren't that consistent. Everything else is just awesome. And omg/s is just a great measurement unit.
Whoa! I think those explosions will give me bad dreams tonight. Neat effects and good idea for the game mechanics.
I really like the game mechanics and basic idea of this. With some better graphics and a decent AI this has a lot potential.
What a great game. Double plus for the hand- or rather mouthmade sound effects and music. This creates a real unique mood. The hiding mechanic also is great.
Great idea! The game mechanics are great. This makes an awesome puzzle game. I liked the retro tune. The graphics could be a little more compelling.
This game was real fun. The minimalistic look works great and the game mechanics are awesome. Very addictive. It only lacks some catchy background tune.
It's a pity this is so unfinished cause the basic idea is great. The game's concept feels quite oldschool, in a good way.
Very good idea. Even if the graphics are simple they work quite good.
The mechanics need some adjustment. To me it felt a little pointless as it is.
Very funny idea. Somehow the camera has some glitches which makes the game unnecessary difficult. The graphics are okay.
Very good idea. I like the graphical style with the canvas effect. Took me a short while to get used to the controls but then it worked fine.
What an awesome game. The graphics are great and the whole game feels very consistent. Awesome work. One of the best games I played so far.
Personally I found the flying monster too difficult.
That was hilarious. The whole mood is great even with this simple mechanics. Level design was okay, too.
I'm totally for a well made squares/rects graphical concept and this is one. The soundtrack is great and complements the visual style. Unfortunately the controls and physics aren't that great.
I liked the player character's animation. First two world were too easy after that it was too difficult.
First java game I couldn't run. Windows archive, after unpacking, doesn't even start.
No,the link definitely doesn't work. A pity, cause the name got me interested.
The graphics style is awesome. Unfortunately the masking of rocks isn't that great so at some areas this breaks the mood.
Some atmospheric sound would totally help.
** spoiler **
I just saw a tiny alien once but couldN't found it again.
I really liked this game. The physics work great and the whole idea is fun. The music is very good.
The background somehow didn't fit the mood.
Both versions didn't start on my computer in Firefox :(.
There was just the rules explanation and nothing else to see.
Very interesting idea but this is really difficult. I tried to make pixels as fast as possible but the enemies got me pretty fast.
Interesting concept. But the controls make it very difficult to play. Mouselook would have been more intuitive.
Pretty little game. The mood is great with this graphics and sound. The slow movement makes it quite tedious to run along.
I personally don't like games like this but it's very well executed. The soundtrack is great.
How did you manage to record some music like this within 48 hours?
Wow. Awesome idea. This game feels very consistent. I like the retro concept and the mechanics work pretty well.
I like the basic idea, the physics work, the graphics are good and the sounds fit. But the controls make it really unplayable to me.
Hm something's wrong here. Display.py wants to import some screen module which isn't existent.
It's really important, if you make a game with python/pygame, to make some sort of reasonable packaging.
Ah, I'm quite bad at text adventures. But this is great. I love the visual style and soundtrack.
Great idea is the Programmer at work mode.
Very interesting idea. I really like this kind of game.
The graphics look totally blurred on my computer which make it kinda hard to play.
This looks so pretty. I love the concept and overall mood.
Unfortunately I couldn't manage to progress ingame.
Good basic idea but too much glitches to be really playable. I got stuck in the solid envorinment (walls/floors) more than once. The re-entry point after a dead seemd quite random.
With some bugfixing this has a lot potential.
Very good game. Neat idea which works great with the pretty good level design.
The sounds are too minimalistic for my taste.
This game looks interesting and quite good visually. I wasn't sure what the goal could be. No matter what I've done I couldn't lose or win. The controls work pretty well.
Simple but classic gameplay. Solid work. The sound effects form some sort of strange soundtrack while you play. The graphics could be a tad more consistent.
Well done for first LD.
Great zelda-like game. The enemies are challenging visuals and sound are good and the level design is solid.
I liked the pixel art of the world map more than the sprites and tiles.
This rather "simple" idea works pretty well. I liked the controls and the progressing difficulty. The visuals are also pretty great.
Some sound would have been good.
Very cute little game and great basic idea. Unfrotunately I had to look into the walkthrough to find out what to do.
It lacks some more content but well done for a 48 hours entry.
Great idea. Unfortunately the controls and physics feel quite rough and there are some glitches. The visuals and music are pretty good.
Awesome you made this with python and pygame.
Great idea and concept. At first it felt a little too hectic but after some time the gameplay was fine. Very depressing parallels to real life.
Overall a brilliant game.
Great visual style and concept and very good level design. Pity there is no sound here (Firefox).
Funny idea but the controls feel somewhat sluggish. The graphics and sound are nice.
I really like the basic idea, the graphics and sound. but I couldn't see how the different blocks had a real influence on the game.
Being on a a slice of toast is one of the more creative ideas around here. Well done.
Very simple gameplay but it works well. Adding the data of other players is a nice idea.
After seeing the start menu I expected something 3-dimensional on a sphere :(.
This game looks great visually and idea-wise but it seems quite unfinished. I didn't know what impact my decisions had.
So as it is now it's unfortunately quiet pointless but has potential for something bigger and better.
Have to find me someone to try it out. This looks pretty interesting.
Kudos to you for making a board/cardgame.
The basic idea is great. Took my some time to figure out what's this about but after that it was fun. I felt like being in a nuclear reactor or something. Unfortunately I had no sound in Firefox. Don't know if there is none or if this a technical issue.
That was funny!
The overall appearance totally fits the mood of this game. The graphics are a little inconsistent at parts but the simple visual style totally works. Great sound and music.
The movement of godziall could've been a little slower imo.
Wow! What a beautiful game. It took me some time to figure out the mechanics. The comments of the robot definitelly helped but could have been said a tad earlier for the impatient.
All in all, if you have some patience, it's just a great small game.
Great and very polished game. The gameplay mechanics are quite unique. It takes some practice to coordinate Big Bill and Tiny Timmy but after that it works very well.
Walking backwards if you missed a moustache is quite annoying.
The basic concept works well and looks good. It's a pity you couldn't achievae more of a game with this.
A tripod bretzle! That's strange.
A little too hectic for my taste. The graphics of the city look pretty nifty.
Great idea but way too difficult. Often one bad jump at the end of the level kills.
The graphics and music are nice.
Nice idea for the theme. The car physics are quite unrealistic which makes steering really difficult. I like the music.
Interesting idea. I like the visual concept. Becomes quite difficult once you start building stuff.
Neat game mechanic and lovely retro style. Quiet short.
Funny dialogues and great visual concept and good level design. One of the better platformers around here.
Lovely little game, especially the music. But what am I supposed to do on the planets except shooting stuff?
Pretty atmospheric. But is there anything supposed to happen?
The concept of this game works well. Balancing could be better. It's quiet difficult at the moment. Sound, music and graphics are very good. The particle effects are great.
It feels like inverse "space invaders". Quiet difficult to stay alive.
This game feels so oldschool and reminds me of my old quickbasic development days.
The ascii look and keyboard control works surprisingly well. The path of the enemies felt quiet random so it took three waves until my towers got something to shoot at.
How did you put all the stuff into one exe file?
The game looks nice graphically, but it seems not to work properly.
If pressing w, the level switches to some cloud area where I just fall to nothingness. Otherwise I got stuck in the first level.
Great idea.
Some sound would massively increase the gaming experience. I like the graphics.
Hooray for pygame!
Btw, what did you use to build the exe?
Really a lot content for a ld48 game. The music gets annoying quite fast (the hint by the bunnie on the second map seems visionary ;) ).
The game mechanic works well and the game is quite challenging. The overall execution is very good.
It's a pity this game lacks a goal. The basic idea is very nice. So there is potential to make this a real game. The music is great.
Great idea. I suck at the more "dangerous" levels so only finished the first three. The game feels very consistent. For a computer screen a 2x scale option for the graphics would be great.
I like the basic idea but the controls are not what I excepted. Some accelerate/decelerate/turnleft/turnright controls would probably work better.
As it is this game is far to difficult to play. The graphics are nice.
Very good work. Fits the theme very well and has an interesting mood. The game mechanic is great for a puzzle game.
The only negative is the shadowy spot to select pieces which kinda obscures them.
I like the stat based rpg-like approach. Could be quite an interesting game with some additional work. At the moment it's quite difficult.
Well done for first time LD and first finished game.
It looks very good on first sight and it's a pity that the game is quite unfinished. I spot some potential.
This is an awesome idea!
Besides of that I like the graphics of plants and aliens and the music. Some movement animation would have been great.
Glad to see more Ludum Dare output from our city. :)
The gameplay is just too simple for such a great art style and sound mood. I like the drawings and surreal story.
This is great. I like the whole concept but the controls are a little clumsy.
Unfortunately doesn't work in my browser. Any chance for a downloadable standalone to fix thi issue?
This is an awesome game.
I found just one flaw. You could run out of ressources forever. If you wasted all your iron, you got stuck cause building iron mines needs iron again. This is something a game like this has to avoid.
I really liked the tile shifting at earthquakes.
Couldn't start it. "vector expression out of range"
Tried on Win7 64, i5, Intel HD3000
It's a pity cause it looks so great.
I was running quite a while without finding anything. A sign on the map where the player is would help to make it less tedious. I liked the music.
Haha. "Gnome Over"
I had a bug where I was forced to run right regardless which key I pressed. It ended with the next powerup I collected.
The graphics are great.
Funny. Nice water physics but how to control shoot direction?
Great idea. The controls really take some practice and probably could be best realized with an anlogue controller stick. The music ist awesome.
Something is wrong with the controls (got stuck regularly on corners). And I couldn't open the doors.
It's a pity, cause the game looks nice.
And while I scan the comments... what the hell did I do wrong?
This has great potential. Unfortunately the genre classic mechanism of gravitational switching jumps is countered by the controls.
I like the graphics.
I think I killed my space bar... just kidding. I killed a keyboard some 15 years ago playing Tekken or something on PC. This game wasn't that bad in button mahsing ;).
Unfortunately there isn't that much to do. I guess there is some subtext with the Hangul and the red rocket...
It's tiny The Sims. There are still some graphical glitches and it's a pity 2 of the 6 sides are unused.
I like this game. it reminds me of a quiet unknown game I played about 15 to 20 years ago.
Unfortunately I couldn't figure out when the money refills. It happened one time but not again.
The sounds end graphics are above average. Well done.
I really love games like that. I was able to keep the system stable for quite some time. Pity that there is no sound (some environment sound for the mood or shy music would be nice).
Funny that I had a very similar basic idea with my game (tiny bottle world).
A pity, doesn't work so far in Firefox on Win7 64. (Both links)
Nice. Quite challenging but would be better with more meaningful death penalty, I like the look and music of this. The ending was... well... surprising.
Neat idea, works pretty well. The increasing difficulty doesn't seem as consistent as it should. I like the sound atmosphere.
This is a great game mechanic. The shifting scales of world and movement work very good.
I like the minimalistic look as well. Unfortunately there are some minor issues with collision detection.
This game is pure genious!
The controls are such an interesting game mechanic that even the simple graphics and sound doesn't matter. Great!
Wow, that's impressive for a first LD. the game feels quite complete and consistent in its style.
I could be more challenging with earlier puzzle elements using the free-fly curves caused by gravity.
This looks really promising, but I totally didn't know what I was doing. That's a pity.
Great game. Quite difficult but the whole game (graphics, sound, mechanics) create a consistent mood. Unfortunately my browser crashed while collecting the upper right crumb in level 1.
Nice. I like the mouthmade sounds and the writing but the graphics aren't that great imo.
It reminds me of Tiny Hawk with enemies and without the nice skateboard pysics.
A great prototype for a level editor and game, but not a game in a strict sense at all. I really like the visual look of it.
I like it. Nice use of physics.
Great retro look and also retro difficulty ;).
Simple but great fun. The presentation is great.
What's the goal of this game? The concept is nevertheless quite interesting but the presentation is rather poor.
This game has an interesting m.c. escher like look. I like that minimalistic style.
The introductory texts are displayed to short to read completely.
Great platformer. Is there no real ending? This has a lot potential for a longer and more complex game.
A pity that it's not finished. Looks good so far.
Lovely little game. Sometimes the field of view was buggy (already collected coins were shown). Full points for humor with this story.
I really like this one. Very unique look and feel and the game mechanics work well. This concept could grow into a great combat system for a party based rpg.
Not very innovative but everything else is fine to great.
I liked this game. Quite difficult but a nice basic idea. Putting the oil on fire was fun.
Solid tower defense game. A little rough but well done for 48 hrs. The third wave feels quite tough.
What is the goal of this game? I found the red guy and tried to follow him but he got lost.
Great idea, quite difficult. Like the minimalistic look.
Innovative idea, but quite unintuitive to control.
Great music. The jumping mechanic isn't that good.
Quite unforgiving. I like this kind of concept for a space game.
Yeah, found the end. Great game, great use of 2d physics. Not much to complain except missing sound and that the ga,e is quite short.
I liked it. Very classic platformer. Some of the background/foreground contrast could be improved.
What the did I just play?
Whoa, newtonian spacecraft physics. I don't know what's the goal of this game. Looks nice.
Nice graphics. Took me a while to figure out to jump while falling.
Superb stereo voice acting. I liked the end and also the epilogue.
Level design inside the mothership was quite annoying.
Works. The physics make this more difficult to control tha necessary. The sound effects are a little "extreme" imo.
Great mood. Unfortunately I got stuck quite soon.
Good first try.
Great puzzle concept. But why to click every puppy at the end of the level. Seems to be an unnecessary mechanic.
What a great idea!
Great soundtrack, lovely graphics, but the game mechanic is quite tedious.
The art looks good but it's sometimes hard to recognize zombies on ground tiles. Are you really supposed to kill 250 zombies in the game? Seems quite tedious.
Really interesting take on the theme. Lacks one or two more features to the game mechanic to make it really fun to play.
There's something annoying about the controls.
I like the look of the game. The altering colors for the floor tiles work quite well.
I really like the look of this game. Unfortunately you can get stuck with elevators and the death collisions are quite unforgiving.
Key layout is quite bad. Pressing shift multiple times causes windows to suggest key-locking.
The graphics are nice. It ran quite laggy on my machine. Without the bugs this qould make a good game as the jumping works quite fine.
What to do about the zombies?
Could make a good game with additional work. So far it's more like a tech demo.
Good entry for you first ld. Unfortunately gets quiet boring after a short while.
I like the music.
Very atmospheric. The game totally transports the mood of being alone with its look and music.
Nice little game with one flaw. There is no collision detection for end of the world.
Good idea for a puzzle game.
The mood totally fits the theme (by music and story). Why didn't you implemet "enter" as submit and auto cursor in the command line? Would have made the game more convenient to play.
I got trapped in an error loop after some time.
I like the basic idea, but why do you get money for destroying a wall?
As a prototype, it's okay.
But there are quite a lot flaws. Interaction player/walls (should they kill?), player/lava (doesn't kill but hurt) and what about the potions?
Great visual aesthetics. Where is the sound? And why last LD's theme :P.
Like the visuals. It's kinda hard to control with the water physics. Using an analog stick of a gamepad would be great.
Wow! Great sound and graphics. I found the kitten btw :D.
Nice. Quite cheap execution but I had to smile reading the texts.
That was fun. Solid gameplay.
Very solid platformer but the controls felt quite imprecise. I played it till the end so ther was some fun.
Impressive. Worked very well and is a nice take on the escape theme.
Bulett Hell! I really sucked at this. The music is nice, the weapon sound rather annoying.
Nice take on tetris. The sound was somewhat delayed and the game is quite difficult.
That soundtrack! Great! Everything else: solid platformer. The occtopy part on the moon was tricky.
Nice puzzle game. I like the look and sounds. Controls were annoying because you could get stuck on open doorways quite easily.
Nice old school adventure game. For me the reaction based fighting felt quite difficult so I didn't get that far.
Solid plattformer. Extremly difficult in the second level. Lacks sound and the graphics should be improved.
Very difficult controls and unnerving music. I like the retro look of the game and the basic idea is good, too.
Failed the first level. Couldn't figure out what to do. Controls are quite unforgiving and falling into a pit didn't kill me. I had to restart the game.
Quite repititive. With some variation, decisions that make a bigger difference and sound it would be a far better game.
Short but very good. Took me some time to figure out that I can jump and walk on walls. The jumping was quite tricky eith the tile-based movement. I like the lo-fi black, white and red look of the game.
Great atmosphere and soundtrack. The running around was tedious sometimes. I liked the end, so it was worth it.
Such impressive graphics but I really don't like the gameplay that much. You should make this a proper more complex game.
Good use of ascii. The game itself lacks some additional features. Gets boring quite fast.
Your source is amazingly well structured.
Meh. .NET Framework error. "Requested GraphicsMode not available. SetPixelFormat error: 87."
On Win7 64, C2D E7600, AMD HD5670, Native screen res: 1920x1200
Interesting idea. I liked the story and the randomized levels.
The controls were a little slaggy.
Simple but very likeable. Especially liked graphics style.
That was fun. Missing sound.
Neat idea. And it even is 3D, which I didn't notice at first try. I was wondering about the strange parallax scrolling of the rectangles ;).
With some fitting music and sound this would be very thrilling.
It's a pity you couldn't make a "real" game out of this. The basic idea looks promising. The controls, especially turning, of the car should become improved.
Nice take on tower defense. I wasn't sure about the winning condition. In the first level the win came fast. In the second level I played for some time and then quit.
Very minimalistic, easy and short. Basic concept works.
Yeah, escaped! It was very close.
I like the mouthmade sounds. Got stuck once in a wall after changing the screen.
Quiet difficult to avoid getting beaten. Great idea and concept.
I'm a little bit confused atm. I played this game shortly after the compo and it was a different experience (easy, few levels, as the first few commenters mentioned). Is this a different post-compo version?
Will hold my rating until a clarification.
I like the depressing atmoshpere but got stcuk very soon.
Nice idea, but most of the time I weren't sure how the tilt angle influenced ball movement. That makes the game very difficult.
A more consistent batch of colors would be more likeable.
Figured out the solutin, but it was too buggy. At some point I was just floating around. after jumping below the rope.
The basic idea is very good.
Looks great. I was really shocked at my first contact with a poltergeist. The game is very hard. You have to be so cautious to avoid the ghosts.
I really enjoyed this game. Graphic style and sound is great as is level and enemy design. I hope for more levels to come.
I don't have an XBox controller but with keyboard the game seems to be quite difficult. Especially the cling and jump mechanism requires some planning. Nevertheless a fun game. The soundtrack is great.
It's a pity. My browser just froze (Firefox 6, Flash 10 on Win7 64 w/ AMD HD5670)
Control precision is good for this type of game. Good soundtrack.
Interesting idea. Quite hard to solve and the sound is too quiet.
I like the oldschool look of this game.
Great soundtrack. I like the style of your sprites. But the gameplay gets a little boring quite fast.
Simple, yet a lot fun.
Could need some thrilling soundtrack. The maze generator works great.
Great idea and soundtrack. but the controls are to fiddly.
At first I thought I would control one of the cars and the controls were totally wrong.
Anyway, like the music but gameplay needs improvent to be more interesting.
Great sound and graphics but tricky and imprecise controls. I couldn't even get past the first platform jumoing part.
Impressive game. I like the overall look. But what is the raising fuel supposed to mean?
In my first play I got stuck on top of an enemy tank which I couldn't should but was shooting my bottom side.
The basic idea (as far as I got it) looks nice. But there are so many graphical bugs and no goal, it seems.
Btw: Highend on Win7 64 with Radeon 5670 worked fine.
Great graphics. But the controls and the enemies' bullets behaviour should be much improved.
Also it seems like the player is invincible with his unlimited rewinds.
Too short. Would like to have played more of it.
Happy End.
I would have like a more zoomed out view. Aside from that, a great game.
Great sound and graphics. It's a pity that it's kinda "wasted" to such a simple gameplay.
Nice little game. An by little I mean: Small screen! Glad I didn't play it on my 24' desk screen.
I like the mechanics of the game and felt quite lost in the maze. So the atmosphere was right.
I really suck at this game, which is a pity cause the impression is great.
Great approach. It's a pity that it's becoming sort of a zombie shooter quite soon. Would have made such a good suspense game.
I totally lost. Very fun approach but the interface should be much improved.
Great idea. Somehow the controls were a little bit difficult (picking up blocks while just wanting to walk/jump).
Nice take on the stereotypic room escape games. (I really don't like em)
I'm impressed. Quite a deep game for being made in 48 hours.
Unfortunately the interface and choice of colors isn't that good (pathfinding also an issue). With improvements in that part, this could made a great game.
I like the concept of this game. But the level generation should be improved. I got stucked once right after the start.
That's a neat puzzle.
I know, time constraints, but the drawn scenery could have needed a lot more details to have something for the eye to catch.
Great soundtrack and story, but having to restart the level with every dead, inability to skip dialogues and the tricky mid-air control kills a lot of the fun.
Great idea, unfortunately quite buggy. I had one guard stuck in an reopened door and one other ignoring closed doors.
The command system seems quite authentic but could be more streamlined to make it more convenient to use for the player.
Nevertheless a lot of potential.
Great idea and graphics style, but I couldn't make any recipe.
Great idea, but quite difficult in higher levels. I like the graphical presentation.
That was ... strange. Annoying music, good ideas.
Seems you are creating to many new image object in some cases, which fills the memory. (Haven't checked the code, just the errors wally posted)
Impressive. I played some similar game back in the old dos days ('Nebulus').
I had some trouble with the double jump for soft landing so I got stuck in level 2. Liked the story.
Nice game. I like the basic game idea. +1 for spoken manual. Too short.
Quite buggy, especially the hit collision is really unforgiving.
Funny fact: I made a very similar game for two players in QuickBasic about 15 years ago ;).
Pressing keys once and in game restart would have been great. But the basic game works okay.
Maybe I'll fix it in the source by myself ;). Yay for pygame!
(+1 Humor for the exe-file's name)
Mouse doesn't really work.
A pity I haven't figured out to start it yet. Have to check the pyopengl lib again.
Have you tried building a windows exe with py2exe or similar?
Yay for random levels.
I got stuck once and couldn'r open the door. The controls are a bit difficult especially if confronted with enemies.
Wow. Graphics and sound really work great with this game. The sudden change of scenery and playstayle is a neat idea.
Couldn't start. Just some cryptic error on win7 64.
That was fun.
That would make a very good postcompo game. Add some nice sprites and check the jump controls. They somehow seemed quite unprecise. But the basic idea is fun even now.
Wow the music continued after closing the window. Which isn't that bad cause I like the mouth made music, even with coughing.
The starting screens art is... you know. But in the game it's okay. I really like the unusual concept of the hame mechanics.
Great game. But to short. Would like to play more of this.
Took some tiem to figure out I control the bridges (haven't read beforehand). At first try I thought there is some crude buggy delay in my jumping. Anyways, nice and unusual idea.
Really mature game. This should get some postcompo improvement love.
Great game! The controls with only 8 directions are working surprisingly well. I really could steer the small ship between swarms of moving enemies without collision.
There is a lot potential to make some bigger game with this postcompo - especially with the focus on flying.
+1 for voiceover. Liked this game.
The narrow ways in which you can't see anyone make it unnecessary difficult.
Interesting control of the player.
It seems to get easier in the later levels.
This would be quite tough if the bullet collision were implemented.
Somehow I am unable to kill one of the guards or to flee.
LD26 — Minimalism (59)
Flingler by Folis 2013-05-20T21:00:00
Great idea. The controls make it unnecessary difficult.
SeedLife by shawn42 2013-05-20T20:53:00
Didn't really know what to do. Liked the atmosphere.
Minimal Annihilation by Zener 2013-05-20T20:49:00
That's a true minimalistic game. Great idea and fun to play.
Somsnosa by Mase 2013-05-20T20:41:00
Wow. Awesome graphics, sound and overall mood. Great game!
Staring Contest by timtimtimtim 2013-05-09T20:32:00
Ouch, I blinked. Intense green eyes.
Shape of shades by allinlabs 2013-05-09T20:27:00
Really unique game. Great mood and concept. Maybe the player's square (or the whole presentation) is a tad too small. Everything else is great.
Steve Can't Zen by DaanVanYperen 2013-05-09T20:08:00
Game looks great. Had to laugh. Kills my 'E' key ;).
Minianimalism! by lorancou 2013-05-09T11:47:00
Great game. A lot of trial and error but also a lot of fun to play.
Leaf Me Alone by Claw 2013-05-09T11:36:00
Beautiful game, nice mechanics. The level design could be streamlined a bit. Didn't like the end.
Mini Mix by echokain 2013-05-03T21:11:00
Solid platform puzzler. Physics felt a little clumsy, especially in combination with the level design.
This is not a minimalist game by Volute 2013-05-03T21:08:00
Awesome game! That was so much fun to play.
Invertigo! by unusualcadence 2013-05-03T20:52:00
Good mechanic and level design. Fits the theme pretty well. I liked the music. The game feels very complete.
Potatoroids by lpcustom 2013-05-03T20:45:00
Interesting take on asteroid to add gravity (and potatoes). The controls are too sensitive.
OnlyOne by mrexcessive 2013-05-03T20:38:00
Great puzzle concept. Was fun to play. Sound was okay. I liked the misguiding pieces.
Seventh World Problems by N427 2013-05-03T20:34:00
Good game. The graphics and text create a very unique mood. Platforming was chalenging, sometimes the shots seemed to get initialized before the platforms.
Fantasy RPG #58 by Martze 2013-05-03T20:27:00
Truly a minimal rpg. The fights seems a little random. I like the humor in it.
The Forgetful Little Square by Idovoodoo 2013-05-03T20:22:00
This game was pretty fun to play. Great idea and well done. Fits the theme perfectly.
A Couple of Questions by Brian Corr 2013-05-03T20:16:00
Funny game. Good work and fun to play (even if it's not my kind of game.) Looks pretty polished.
Line Knight by berareu 2013-05-03T20:10:00
Fun little game. Did I get stuck in an endless winning screen?
Great sound and graphics. Controls copuld be improved (jumping was not so intuitive and zxc is bad for German keyboard layout where y is the z)
Fade by jomomomo 2013-05-03T20:05:00
Interesting game mechanic. The introductory text ended to soon, but I yould figure it out anyway.
Formless Reliquary by PsenFilip 2013-05-03T20:01:00
Pretty neat game. Quite simple, well executed and totally fits the theme. The sound is great.
Minimalistic Life by wonderwhy-er 2013-05-03T19:57:00
What an awesome and minimalism like idea. The drag and drop was a little off. Everything else is great (and quite mind-boggling ;) )
RGBism by Hyaku 2013-05-03T19:51:00
I like the basic idea of this puzzle game. The sound is a little annoying.
Join by Perry 2013-05-03T19:46:00
Very interesting take on snake. Totally fits the theme. Worked in Firefox, btw.
TunnelVision by wzl 2013-05-03T19:39:00
Great game!. This is sooo retro, which is awesome. I had some trouble to get used to the controls and wished for my joystick back from the 90s ;). Game feels very complete in style, gameplay and appearence. Good job (again).
Fragments of Him by Aceria 2013-05-01T20:49:00
Sad but with a nice ending.
The mood transported through sound, stroy and graphics is great.
Pixi : The pixel that is not a square ! by Panda313 2013-05-01T20:29:00
What a great combination of game mechanics. Fun to play. The color controls took me a while to get right.
Islands in a sea of blood by Andrew 2013-05-01T20:25:00
Ha. I had a very similar idea at the start of this LD. Wasn't sure how minimal a 4x game can be made. Your's is pretty minimal. Good job.
I really like this idea and it was fun to play.
Mini-Malicious - when the bit bugs byte by multitude 2013-05-01T20:18:00
Pretty confusing first, but simple after one figured out what's going on. Very solid presentation and sound.
Three in One? by ndssia 2013-05-01T09:41:00
That's an humorous one. I had to smile alot. Nice parody on 3 classics. I liked the third one the most. That doesn't have to hide behind the new SC, mechanics-wise ;).
Coder by RealyUniqueName 2013-05-01T09:37:00
Great idea. The inversed Tetris mechanic works pretty well. The story is also pretty funny. Sound totally fits the game.
VTanks by jpverkamp 2013-05-01T09:33:00
It works. Had to get used to the terrain behaviour.
Mini-gun by pragma 2013-05-01T09:31:00
Pretty solid game for your first entry. The shooting seems a little buggy with changing distance.
BLOB by Kvisle 2013-04-30T22:19:00
Great game. Couldn't solve the level with the shooting stuff on the ceiling.
Anyways. Fluid puzzle-platformer mechanics. Sound an theme fits. Good job!
Hurdles by dreamlogician 2013-04-30T22:14:00
Too much quick reaction for me. Sounds very interestong, but I didn't get it :(.
Linemalism by Rubi 2013-04-30T22:12:00
Great idea. The text about what's next could be in the middle of the screen.
Nothing Left by Gremlin 2013-04-30T22:07:00
Wow. Great concept and idea. Makes a nice game. Fits the theme. Well done.
Taking Sides by jamioflan 2013-04-30T21:10:00
What a sudden start. I like the basic concept and the music. Player feedback could be improved.
Bipolar by Squared Muffin 2013-04-30T21:04:00
Great idea. Physics and control could need some refinement. I didn't realized the glass wall in the first room, took me some time. Jumping was pretty difficult.
Robot X Mutants by Brunodev 2013-04-30T20:59:00
So diificult eith that collision detection. I liked the basic idea. Heads up.
Cyan by graytest 2013-04-30T20:57:00
Nice little platformer. Good job. Missing sound.
My Little Robo by m64 2013-04-30T20:54:00
I really like the basic idea, but the controls are pretty tough to get inot.
Minigames Octacade by bvanschooten 2013-04-30T20:50:00
Interesting concept, but those colors!
I so missed the music in digger ;).
Trapped by Hopps 2013-04-30T20:46:00
Solid text adventure. Not my type of game but the presentation fits the theme ;).
Procedural Island Happiness by nonatomicpaul 2013-04-30T04:47:00
Not a game yet, but interesting start for a level generator.
The ship has some strange behaviour.
Free by vladimirdlc 2013-04-30T04:44:00
Very difficult to control even though it's an interesting concept. Wasn't sure what to do. Liked the music.
A Trigger Darkly by azurenimbus 2013-04-30T04:42:00
Hu, no graphics? Interesting concept. I'm too slow in reacting. Very minimal game.
Drug Hunt by kill0u 2013-04-30T04:24:00
Nice concept. Works pretty well. Sound is good, graphics totally fit the idea. Good work.
Glow by LeReveur 2013-04-29T20:40:00
Very interesting game idea. I'm not 100% sure about the rules, but it looks pretty nice. Definitely fits the theme.
Save the potato! by loxo 2013-04-29T17:58:00
Waah!?
Guess I killed my spacebar. Nice minimalistic reaction game. I liked it. Too difficult for me.
Get The Potato by invaderJim 2013-04-29T17:55:00
GET THE POTATO!!
And I cannot reach it in time :(.
Nice idea, well executed.
OggOrbis by Michael Hall 2013-04-29T17:51:00
I love experimental simulation games like this one. Even if it is quite a lot trial and error in some of the levels. The background track totally fits the game. Almost gave up in level 8. Played all 12 levels.
Mini danmaku by CogComp 2013-04-29T17:44:00
Bullethell!
Nice soundtrack. And only boss enemies. Great!
Meat Meets Potatoes by Jacic 2013-04-29T17:35:00
O, those colors.
The subtle change in details after some time is a great idea. Game works pretty well.
Btw, yeah HaxePunk ;).
Duds by nexantic.com 2013-04-29T17:31:00
Great game. Core mechanics work very well. Totally fits the theme.
Ultimate is funny :D.
Btw, yeah HaxePunk ;). (Made also my first game in Haxe/HaxePunk, worked pretty well).
Zombies Ate My TItle by billybombill 2013-04-29T17:25:00
Fun little game. Quite difficult after some rooms running out of ammo. Guess that's supposed to be.
Btw, yeah HaxePunk ;).
Bird's Eyes by galman 2013-04-29T17:22:00
Fun game but the level seems quite dependent of luck.
Collision feels a little imprecise. I liked the music.
Togglio by Zemmi 2013-04-29T17:18:00
Very interesting mechanic. Works very well. The game feels quite complete (and minimal in its appearance ;) ). Good work.
shon by bitnenfer 2013-04-29T17:14:00
Great atmosphere. More difficult than it looks in the beginning. Gets a little boring after a while.