tcstyle 2013-04-29 17:35
O, those colors.
The subtle change in details after some time is a great idea. Game works pretty well.
Btw, yeah HaxePunk ;).
Foon → Ludum Dare Explorer → LD26 → Meat Meets Potatoes
By jacic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 269 | 2.71 | ||
| Audio | 616 | 2.61 | ||
| Theme | 722 | 3.37 | ||
| Fun | 777 | 2.74 | ||
| Mood | 838 | 2.60 | ||
| Overall | 1027 | 2.70 | ||
| Graphics | 1070 | 2.33 | ||
| Innovation | 1181 | 2.15 | ||
| Coolness | 1364 | 46 |
O, those colors.
The subtle change in details after some time is a great idea. Game works pretty well.
Btw, yeah HaxePunk ;).
Thanks, I'm glad you liked it!
*HaxePunk highfive*
The addition of a projectile makes for an interesting (if slight) variation to the endless runner format. I wasn't a huge fan of the tiny "ridges" in the platforms, found myself getting caught on them a lot. Then again, it's worth noting that I am a big baby who is generally terrible at endless runners.
Thanks dreamlogician! The reason for the collision with the sides of platforms is because it would be odd (and a lot easier) if you couldn't be pushed off the screen but instead moved through blocks.
Nice jump sound, I found the fork and potato to be quite humorous. Nice work
LOL, the orange square becomes potatoes after a while :). Loved throwing forks on them :D.
hi there
i liked the pressure one gets, when the distance from the player to the left border decreases and that it's not restorable.
Thanks for the kind words everyone!
Nolojen: Making the sound effects was quite fun!
pvwradtke: :D
kunzbe: Thank you, that's what I was going for! :)
I am having a lot of fun with this, only thing that bothers me is the clipping on your sound effects. You can fix this in something like Audacity by doing a quick ( < 0.25s) fadeout
Thanks for the tip karsyf. It doesn't bother me, but I'll try it out!
nice game, enjoyed the style and sound :)
Nice take on endless run type of thing. There's a nice humorous touch on those projectiles.
I happened to reach a platform I couldn't reach with the jump. It was a tad farther than needed. Maybe it was really impossible, I'm not sure.
PsenFilip: I have a check to make sure each jump is possible. After awhile, you sometimes need to jump at the last possible second. Or it might be a bug. I'll take a look.
Nice though very difficult. I wasn't able to get to the end. It could really use some checkpointing, and maybe a cooldown indicator for the bullet. I feel like the platforming got easier as it sped up, the timing at the beginning is hard to get right.
Would be nice if when you miss a jump and get pushed backwards by a ledge, it would gradually have you catch up to your original spot on the screen.
Cool idea! Sometimes you'd reach an unpassable jump though :(
The sound effects seemed a bit off, but that doesn't really matter. I'm always a fan of endless runner games and I like how you added bullets (which turned out to be forks) to mix it up a bit. Nice graphical progression and good ending.
I got to the 1500 mark. I like it. Not exactly original, but nice enough.
P.S. What did I tell you about enabling anti-alias on pixel fonts? Go to your room, young man!
Well, Puzzlem00n, you told me that quite a bit after this game was finished. Besides, I'm already in my room.
Yeah, yeah...