CAVEMAN HARRY by Flatgub 2016-08-29T02:47:00
Definitely has that c64 vibe, with the bouncing stuff and level names displayed. The first screenshot looks a lot like a level in that old game maker game What's In The Box.
Foon → Ludum Dare Explorer → Users → SuperDisk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Robotron: Reloaded | compo | 37 | 4.00 | 4.31 | 2.69 | 3.31 | 3.63 | 4.19 | 3.13 | 3.80 | 30 | ||
| 2015 | 34 | Two Button Controls / Growing | Capitalist FM | jam | 943 | 2.78 | 2.71 | 3.62 | 2.68 | 2.33 | 2.88 | 2.75 | 2.76 | 41 | ||
| 2014 | 31 | Entire Game on One Screen | CoinSlot | jam | 458 | 3.25 | 3.19 | 3.94 | 3.60 | 2.74 | 3.08 | 2.98 | 2.94 | 98 | ||
| 2013 | 26 | Minimalism | DIG QUEST Deluxe: ASCII Mining Adventure | jam | 192 | 3.33 | 3.37 | 2.81 | 2.92 | 3.10 | 3.46 | 3.20 | 3.08 | 100 | ||
| 2012 | 25 | You are the Villain | Obamapology | jam | 267 | 2.59 | 2.51 | 2.93 | 2.58 | 2.18 | 2.45 | 3.48 | 2.46 | 76 | ||
| 2012 | 23 | Tiny World | MiniCity | compo |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 51 | Tool-Jam | Paint.NET Tiler Plugin |
SuperDisk leaves an average of 36.5 feedback comments each event.
Definitely has that c64 vibe, with the bouncing stuff and level names displayed. The first screenshot looks a lot like a level in that old game maker game What's In The Box.
Pretty sweet game, although very difficult in later levels. I enjoyed the Mario Paint plane sprite!
A cool game for cool people.
Really cool game. It's a neat roguelike but I only wish there were better controls.
Great visuals and sound but I'm always trash at these rhythm games. Nice work!
It's a cool idea but I'm not sure how to steer the plant so getting water was difficult. Neat game, reminds me of Sunshine by Kyle Gabler.
Really neat game. The bouncing geometry gave it a fluid feeling unlike a lot of other runners where stuff just disappears.
Although I didn't really notice a marked increase in difficulty I was up to a good 100,000 points and full shield and powerups all over, so I could probably play forever.
The humor is top notch. "What a guy" hahaha.
Game of the year 2011
Pretty cool idea. The game did crash before I installed OpenAL. Shame there's no gameplay, this was pretty creative.
Really cool graphics! There's a bit of a problem with sliding vs dropping down a layer but still cool.
Cool game. The wonky controls were, I think, part of the challenge- the music fit as well.
Actually really cool. Unfortunately I couldn't figure out how to get the lasers or stuff in your screenshots, or how to ride a bee, but it's a really charming game.
Also I recognize you from tigsource!
Neat game. I liked the voiceover guy, he reminds me of a friend of mine who does equally dramatic voiceovers.
I did eventually get the hang of the game, but I found the best strategy was to just grab and then body slam everything in sight; I'm not sure how you're determining who is "too damn crunchy" but it seems like I only went for a little bit before humans became inedible.
Really cool art and atmosphere but I couldn't really get the hang of it; those rabbits kept destroying my plants and I couldn't fend them off faster than they were multiplying. I really did think it was cool though and I remember blipseq from you which was equally neat.
Cool idea but unfortunately I can't really play it due to keyboard chording.. When I hit the jump combination my keys are cancelled out and there's no momentum. Reminds me of Enough Plumbers!
Wow, grade F! I suck. Reminded me a bit of Super Hexagon. Pretty cool game, but could have been better if it were a little more analog... e.g holding left and right would rotate the shape by a few degrees.
Cool nonetheless.
It's pong, what can I say. The recreation was cool, and I like how it's called ping. Could be cool if you had all of the old classics.
Hey, this was pretty neat. The incompetech sound sort of spoiled the mood but otherwise it was really cool. I liked that there's a "secret admirer" and that the text files sort of lied to you. It reminds me of a game I made once (but was much less polished than this!)
Cool stuff.
Real mindboggler. I, for one, liked the main character's swift movements and I thought it was fun to fly around in the open area for a bit.
It really is a shame that you have to start over every time you die. There wasn't much of a theme connection, and the music is terribad. The graphics were very nice, though!
A veritable classic, right here. I played for at least 3 hours. Put it on Steam and rake in the dough, I say.
I didn't know what was going on at first, but I understand now. Cool game! It would be cool if you could select your own .mid file to play on (kinda like that one game? beatrider or something)
Good art. I'm not quite sure what the story was? Girl goes to the graveyard to lament her girlfriend, then... a snowgirl starts beating up monsters? I'm sure it would've made more sense if you had more time.
The gameplay was smooth, and the special attacks worked well! Neat stuff.
Hey, I got to level 10! It's actually a pretty neat game. The controls were terribad, I'll admit, but it was still a good one in the end.
Love the crazy marquee.
Neato! I didn't really get it at first but once I picked up an arm it all fell into place. Cool game.
"This was made by a disturbed kid"
Hahah, great! I love the dour mood of it all.
Hey pepi! I got around to playing this. It's definitely a novel concept, and somewhat disorienting to move the player and window while the player moves himself. Nice job, I've got to say! I think you could create a level editor with ease and expand the gameplay just by community effort.
Neato.
It's flappy bird, what can I say. It was a pretty faithful clone. I liked the screen transition thing!
Nice concept, but it did get borign after a bit. Neat game!
Great mechanic. Cool graphics! It reminded me of Cave Story.
I won! The graphics were great, though I'll admit the gameplay was somewhat uninspired.
It's no biggie though, it did ramp up in challenge which is a great thing if you're a level designer, as it means you've done the right thing.
Reminds me of the slug game from a couple years ago. (Hermit, or something?)
Good idea, though at the moment it's nigh impossible to beat.
Unfortunately I got stuck since after I restarted a level, a water block became immobile.
I love the face of the slime block! The music was also nice.
Definitely just a clone of Achievement Unlocked, right down to the level design, but it's still neat and a cool java game.
Tired my hand out.
This is a really cool game! I like how the babies follow your movement exactly.
Unfortunately when you get to a two-spike or three-spike swath, you're screwed. Otherwise, a good concept.
Sarcasm is funny. Neat work!
fun
The graphics and idea were good, but it seemed to just boil down to mashing your thumb against the phone while Samuel blathers on about things that sure aren't sex.
Also, when the "r to reply" text shows up, hitting both Q and R just restart the game.
I liked the signs calling you back. It reminded me of a game I made about an unreliable narrator. Weird game. Would've been much more enjoyable with good music.
Great concept, and good art/mood. I couldn't beat it, but oh well.
The mysterious game with 3 names. Is it Faryad, Blocky Deathmatch, or "Educational Beezwackz?"
Despite the intro weirdness, it was actually a neat game. I played it with my friend. Unfortunately there was no score, so we couldn't see who won.
The ending was #deep, yo. 5/5 great mood
Awesome game as always Mohammad. We played this as the music and it fit perfeclty. : https://www.youtube.com/watch?v=AgLzJm83bZ8
Since you don't allow ratings, here is my manual rating:
5/5 overall
5/5 fun
5/5 theme
5/5 mood
5/5 audio
5/5 graphics
This was a good concept, however the various sides of the cube didn't really seem to affect my abilities besides occasionally making me shoot really fast.
It's a good game, though!
Graphics were good. Gameplay was good. Unfortunately, controls and audio were not good. We played until the end and slayed the kraken!
Good game. We followed your updates throughout the competition and looked forward to playing the game; Not bad!
Only the Xbox controller worked, not the generic one. :(
This was a pretty cool idea. Unfortunately, we ran into a variety of bugs:
-When playing in Chrome, when you walk into boxes from the left side, you get stuck. Forever.
-When playing in the downloaded version, Player 1's controls work, but Player 2's just.. don't. He is immobile.
-The punch sound effect is on a weird delay.
-Joysticks are very flaky, at best.
This really was a great concept, killed by bugs. I hope you get it polished up, because then it'd be heaps of fun!
My friend and I played with controllers. The concept is good, but the music is misfitting and the controls are difficult.
I expected it to be a fighting game. Sort of surprising when it was just about getting mushrooms dead. Also, the time limit was a bit small; I'd suggest perhaps adding powerups to spice up the game and then increasing the time limit. A pumping beat would dramatically help.
That said, it's not a bad game, and the graphics were great.
We plugged in two controllers, and it worked just fine the first time around. When we booted the game again it didn't.
Anyway, the game's graphics and gameplay was actually really cool; The music, however, was most bogus.
Good game!
Really good game. Me and my friend played several rounds. First game of the night with good music. Nice innovative idea! Bouncy walls are a must. I wish the spawning blocks would have a cheapness detector so they don't just appear right in front of you, though! Good game nevertheless.
Can't say I cared for the music.
The game itself sort of reminded me of a game my friend and I created, except not really the same. Y'know, while I was playing this game my microwave went off and I stopped for a bit to grab the Chef Boyardee (c) Beefaroni (tm) inside of it. Unfortunately, the magnetron in my microwave had broken and the brew was completely ice cold. I keep the cans in my fridge, you see; While preserving freshness, it also renders the unheated cans completely inedible. In despair about the lack of food in the house, I came back to the game in a dour mood to see that my friend had already beaten me in a few rounds, putting me at a disadvantage. Anyway, I digress. The game was pretty neato.
My friend and I busted out the joysticks to play this, but only the XBox one worked. Could be on account of silly driver stuff, but oh well.
Anyhow, the game itself had good music and art, and was an overall nice concept. Unfortunately the controls were a bit slippery and the attacks cheap. The game crashed twice for some reason (Just stopped responding).
Nevertheless, it's still a fun game.
Huh, I thought I had rated this already. Anyway:
The game's atmosphere is pretty great, and the sound effects fit quite well. Unfortunately, the game little sense and I didn't quite understand it. Good job on the other stuff, though!
This was a good idea. Great art. Sadly, the Action 52-calibre controls made it nigh unplayable.
Rad game! Probably the most enjoyable game of the compo. Online networking with a raspberry pi is great. Unfortunately it broke and I got disconnected. No matter, it's great fun.
Actually a really good idea. Reminds me of the old trick with Sonic 2 and 3, where you could go to the debug screen in Sonic 2, then take it out with the power still on, plug in Sonic 3 and you'd have access to the debug screen.
Another thing: the games themselves reminded me of was those weird pirate creations that come on the powerjoy and other NES clones. They share similar music and, no joke, the EXACT same sound effects. It's pretty uncanny!
The music was grating and just bad though. Sorry. Otherwise, cool.
The graphics were good, but the gameplay was rather nebulous. It was pretty neat, though one real annoyance was that you couldn't switch walking path mid-movement. Otherwise, cool.
I liked the aesthetic, however it's easy to die as the character has only one hit-point. I only got to the second stage after a couple of plays, though it seems that you can simply hide in an alcove and win.
I liked it though. Allegro is cool.
It's really hard to figure out what's going on in this game.. I couldn't really figure out how to do any of the button things (pushing 1, 2 and 3 didn't do anything, and clicking on the buttons and bars didn't do anything either).
I feel like there's more to this that I somehow can't get to, since I never had to enter the password (Even though on the screenshot there is a password entry box) and never got to see the room in the 3rd screenshot.
The game just faded to white after I opened Internet Adventurer, which I can only assume is a bug.
I liked the graphics and music, though the gameplay was somewhat uninspired. Very reminiscent of tapper. I'm not sure why you have to silence the soldiers complaining, though it was funny, I'm not really sure why.
The piano music was perhaps the best part.
Cool game. Dang those sandstorms! They seemingly just pounded my farms until they produced nothing. I think the highest I got was day 500. Oh well. Otherwise, the game was nice.
A couple of points:
-I'm not sure what the scrolling did on the planet, except for allowing to scroll out and see the broken landscape
-The tutorial is only somewhat confusing
It's pretty cool to see the different outcomes based on the combinations of tubes! The soviet tubes are kinda funny.
The graphics were definitely this game's strong suit. The different enemies and their actions were definitely cool; If this were an NES game boss rush it would be great. Unfortunately, bad physics combined with having to pump each enemy full of crazy amounts of lead makes it nigh impossible to defeat the game.
I liked it, though!
Graphics were good. I always liked the sharp polygons look. Sound was annoying though.
I lost, but it was a good game anyhow.
Dude, this game rocks. I don't know why you just showed a picture of the settings as the main screenshot, since the game itself has a very cool aesthetic.
What really made the game was the sort of broken-english phone calls and the equally broken level names. Reminded me of VVVVVV. I don't know if that was on purpose or if you're just french, but it was neat anyhow.
Broken on chrome, but works in IE. The score collision doesn't seem to work very well, but it's a good idea otherwise.
Nice little game. I'm not going to lie, the phaser sound was grating. Otherwise, cool.
It is what it is, eh? Neat for a first game. I didn't grasp trigonometric stuff until much later after I created my first game (and still don't fully).
Neato!
Definitely one of the better games of the Jam. I love a good puzzle. Unfortunately as soon as I started to get into it, it ended :(
Good stuff!
Good for 8 hours. Reminded me of TagPro!
Pretty good, but hard to play with a touchpad. That's my fault though.
Gahaha. I love how it's a subtle jab at LD by actually including real themes (Potatoes and Kittens, Entire Games on One Screen) as well as the satirical ones.
Not a game, but it's really funny.
This was a great idea. Unfortunately, I couldn't get any money. :(
Maybe it was just because I was playing on a laptop with a touchpad though. The music was nice, but I was mentally starting to get frustrated with the paintbucket and my lack of mixing skills by Customer 3.
Great game. You might have a winner on your hands.
Nice game. Unfortunately, the menus don't open sometimes, even after I push the icons multiple times. Song's good, as well.
I figured I'd stop by and play your game since you played mine :)
The game's pretty cool, though a bit small and fiddly. I think the music is the best part. My only serious objection is perhaps that there's no list of things you did wrong at the end so you can rectify it on the next play; I was sort of in the dark about how to progress. Otherwise, good stuff.
I played it until it looped, and it's pretty neat. The changing level is the game's main interesting thing; The enemies are just annoying. They get in the way and you can't kill them without having your health slaughtered, as they each take at least 1 billion swings to kill.
You could've made some sort of game where the level tries to shake you off somehow, but this is fine too.
While the game did boot for me, it didn't render anything. I'm on a Mac and the screen just stays gray and unpainted (though the console did emit a lot of messages indicating that the resources were loaded)
Don't know what to say, since apparently other Mac users have gotten it going.
I liked the idea too, though I think the voice acting threw it off a bit. Overall a neato experience.
I hate to sound so harsh, but your female voice actor sounded more like a young hairdresser than a man's mother. The guy's voice was on point mostly, though.
The audio is one of the game's strongsuits; How it changes to fit the item you're inspecting creates a cool effect. Tell your composer well done!
Nice music! It's pretty simple, but it does what it does right.
Hi Hempuli. The art really is fantastic, as well as the atmosphere. I'm afraid it's really a visual novel of sorts though, but the excellent art, sound, and overall experience makes it forgivable.
I liked the graphics, but unfortunately it was too hard to really get a good run through. Neat anyhow. Nice work on developing a game engine!
The dying is annoying, but otherwise pretty good!
Haha, this was actually pretty funny, which I wasn't expecting it to be. The meth pants made me chuckle.
Yeah, it does have potential. I thought it was hilarious that those mobsters must have brought a freakin' parade to this guy's office, and the only logical thing for him to do is just mow them down (with a pistol, no less.)
Humor 5/5, if not unintentionally. :)
Sheep walking around with a big bite out of them are funny. Unfortunately, I don't think this game is lose-able? I intentionally gunned down all of my sheep at one point and they just came back.
Kinda funny, it reminds me of a game I once made.
I got 12 done. I like the concept, but I've seen it before (Though in a collaborative way in Cursor*10).
Overall pretty cool. I do wonder where the story was going. I might come back later to find out!
It's a neat concept, but I just ended up standing at my gate and mashing the X key.
Once I got the hang of it, it was pretty neato. I found that a handy solution is just to create an array of ropes at the top. Just like real life, it seems that the kids are useless, but hey. Good game!
I keep dying for seemingly no reason. Other than that, it's actually nice. Meteors seem to come in pretty often.
You can definitely tell where you were going with this, what with the seemingly nonfunctional items on the map. It's a good game for what it is! I wish the bombs had sped up though.
The title is funny and the game works well; My only complaint is that the game would be a lot better had the player not been a one hitpoint wonder. Just popping back to the beginning, while minimizing restart time, is jarring and somewhat annoying, especially when you didn't even know what you hit.
Apart from the controls and retina-searing background, it was cool. You should have had ghost players that you can see going around doing your previous run every time you start a new round.
This could've been pretty cool had the movement / collision been a tad better. I liked it anyway. Hope you had a fun first LD.
Yeah, this is really hard, simply because of the controls. Otherwise it's a quite good concept; I can only think that it'd be better if you ditched the "platform creating" aspect and just had premade levels with puzzles being colorshifting. I digress, though.
The name is awesome.
Cool for 9 hours. Unfortunately the postprocessing messes up my mouse positioning, and it wouldn't register that I was shooting (apparently it only works in the web version, which is laggier than the download one?
Pretty cool, simplistic as it is. You can sort of cheat the system by just being near the top and shooting the hat straight on.
Don't beat yourself up man. It's a good game, just a tad laggy. Having trouble is expected for your first LudumDare.
Neat game. Unfortunately, bad collision detection can be the death knell for a platforming game, and it seems to be the case here. Otherwise pretty neato.
Don't mind the newgrounds guys tearing you apart; they do it to everyone.
Good game. Music was crazy annoying though, but hey. Music is hard to do/get in 48 hours!
The collision detection is a bit silly but for the most part alright. I died more times from hitting walls than the enemies, though.
It'd be nice if you could just provide a .LOVE file to run, instead of either source or a Windows binary.
Anyhow, it's a funny game. The ending is pretty realistic as a parallel to real love, no? Plus the excellent coincidence of being made in LOVE.
GWAAAA-HAAA-HAA!
I like it, man! The music is a strong point. It has a certain beepy charm. The graphics were also nice, reminiscent of a newspaper cutout or something, which fit well with the tunes.
My complaints are that the enemies are a bit finnicky and you can get killed very easily by them. The bomb's sound effect is a tad grating, but otherwise a pretty solid bomberman game.
This one's a lot better than your last entry! Nice work.
It got pretty hard, but this is one of the better entries.
Really funny. Mostly consisted of just randomly smashing mousebutton though.
I won! Ending sucked though.
Still, great recreation of Windows 3.1 and the initial surprise of closing Dragondrop.
Good one. Ending sucked, though.
Hilarious.
Wow, great game. Final boss was quite hard.
It's ok.
Kind of like the "runner" games (canabalt, etc) except in a different format.
I'll agree about the "too hard" part, but it was a cool game.
Very polished and such. I got stuck in a room. My only complaint?
You seem to be suffering from a case of "music clashes with the game a lot" syndrome.
Creative use of Swing buttons. There's not a time limit, so it was quite easy, but still. Nice!
Neat story, but not a game. Nonetheless, pretty deep.
Not really an RPG. You could have spent more time on it (if I recall, you actually finished on the first day)
It's really hard, in my opinion.
This game is deep, yo. Not really, but it's quite fun to play.
We're playing this on a projector in a dark room, and it's pretty freaky. We expected some sort of demented screamer when we touched the amassing cloud of stuff so we quit.
Incredibly weird game.
Controls were quite nutty.
Game was good. Couldn't muster up the strength to beat it, however. Why does the technician have some sort of painting corrector? Why do the paintings need corrected, weren't they perfect from the artist's point of view from the very start? It's all very deep.
Graphics were good, but you can just get stuck in an endless thing with no potatoes and no way to get any more.
The polish was great, but we kind of failed on a puzzle.
Footsteppings reminded me of chibi-robo, but the game can be summed up in basically this:
-Catch fish
-Deep quote
-Goofy question
-Go back to step 1
I guess it was deep, or something.
Weird, but also not a game.
It was nice to slap your face into the ground though.
Fun puzzle game. We beat it completely.
Scary. We wussed out before we even got into the game at all, so we left some generous ratings. Sorry.
The controls and camera were kinda fiddly, but it was a good game and a good concept.
Incredibly hardtown (we do not play shooters) but the music and the polish was actually incredibly nice.
It was incredibly hardville, and we couldn't beat the first level. Concept was good, and the controls were good if the gravity wasn't so powerful.
I liked the Cancel Christmas game, so I decided to try out this. I was not disappoint.
No idea what was going on. What was the actual game? What is life?
Really though, I couldn't figure out how to play the level with the spheres and the X's, so I randomly mashed keys until the cursor was on the right one.
Also: Is this actually a console? If so, nice work!
The version I downloaded is nothing like the screenshots...
It's some sort of 3d world I can pan around in, and the controls you specified don't work. All there is is just 2 3d planes that I can't control.
Cool idea! Sometimes you'd reach an unpassable jump though :(
Weird/fun game. The sounds kinda hurt.
Graphics were nice.
Simple game, would have done nicely with some music. Neat visual style.
NYERGH
And I thought it'd be easy...
I got held up on the one with the three stick and the small triangle.
Nice game!
I learned that you can just spam the clicker to make a shower of bullets in front of your fort and just go forever.
That was rather hilarious.
What a glorious game. It kind of reminded me of Slayin' (http://www.pixellicker.com/games/games_slayin.html) and even somewhat of my warmup game.
Great polish and great mechanics! 5's all around.
Not really a game, but the graphics were nice.
0_0 This seems like something from glorioustrainwrecks.
It's rather funny.
I can never get very far before running out of fuel. Cool game, and neat musics and story.
It seemed really easy to me for some reason.
I had almost no idea what I was doing.. :L Graphics were really cool and sound was nice as well, though!
This game's a nice one. Graphics are great, Sounds are ok. The only problem is that you can just rapidly click while moving your mouse up and down and left and right (like a sine wave or something) and it would just spit out an impenetrable wall of colour and you'll pretty much just go on forever.
Weird. I tried following my finger on the river and the display slowly collapsed then dumped me back on the title.
Controls made me want to kill innocent children and boil their eyeballs.
Excellent game though.
I like it, however the controls were quite fickle, and it was really annoying when I had to backtrack when I could turn around.
Great idea! I play an instrument so this kind of makes sense. (up/downbeats)
Music was ok, but as the others said, gameplay was a bit repetitive.
Yup, windows binary is quite fickle. Its framerate is ridiculous on my computer.
Can't play it, but the picture looks absolutely hilarious.
This one's really cool. I was ready for more, but it ended on me :(
Nice work, though the guitar was kinda repetitive.
Neat little game.
What a glorious game. The music really made it. Too bad I couldn't beat the first level, it was so big and time was so short. 5star overall.
Bwagh! I thought I'd finally figured it out, then it spontaneously killed me. Fun.
Cool game! Sad that there's only 4 games.
Actually, I had this EXACT same idea, it's scribbled on some graph paper. It involved going from PONG up to modern day games, but we decided on an ASCII thing instead.
Fun little game! It seems like you can get into one position though and pretty much just make minor movements to go on forever.
Agh, why am I so slow *FOOT*
Not a game, but funny.
Wasn't much of a game, but more of an editor. Weird.
Not quite sure what I was doing.
Controls were quite wacky, but fun game. Stumbling over the enemy legs was a bit annoying, however.
I, too, remember you from the last LD, so I came to rate your game.
Great! Concept is quite original. Sometimes it seems like you'd get stuck behind a couple of cacti and the gear wouldn't let you dodge them, but other than that it was quite nice.
It got tricky trying to match up the color with its counterpart. Also, the fading thing doesn't really work that well. Cool game anyways.
The starting timer was kind of long. The jump physics were a bit weird as well, but still enjoyable.
Wurrr....
Neat game, however the controls and sound were atrocious. The concept was cool, I just couldn't really get into it, sorry :(
Also, I've seen you on Tigsource! Did you make this with the Frank engine?
Cool little game. Got 193.
Funny idea, but the sound effects were loud and evil.
Doesn't seem to be a way to lose, but still a cool concept.
Ho ho, I guess it's something. Neat for a few seconds.
What a weird game! I like it, however there's not much to do but spam the left side of the screen. Like texel, I couldn't figure out what towers do. Cool anyways
Great idea, bad implementation.
The collision detection is awful and the scrolling needs work, but I liked the idea.
I also kind of figured JEB's speech would get more slurred as the parts came off, but I suppose not.
I like it quite a bit. The "crap-ify the world" theme was interesting.
Menaces are funny!
Really funny game, but the art was rather bad.
Also, restarting at the bar every time was not very fun.
Cool game! I really like this one a lot.
Can't beat the puzzles, but I get the idea. Cool!
Hey, I won! Cool game, though it seemed to take forever to destroy the color blocks. Is it even possible?
It was a neat idea, not so neat execution.
It mostly involved running around randomly and throwing down mats until you beat the level.
Also, the beginning instruction texts only stayed for about 0.5 seconds, so I couldn't read them, I had to look at your screenshot on what to do.
It's quite weird and stuff. Fun for a bit, but once you've seen the powerups that's all there is to it.
Nice game nevertheless!
Neat game, but rather confusing on the first go.
Weird. Level 3 seems impossible..?
Really fun game! The concept was very well implemented and it's quite addictive.
It's too bad the level doesn't seem to be randomly generated, so it's the same thing every time, but it's still quite fun.
Wrugh. I had a hard time knowing what I was doing, the instructions were rather cryptic! Also, I had a hard time picking up those light thingies, but it was a neat concept anyways.
This is a nice game. I like it
I, too, brute forced the Modulo thing.
The SQL attack didn't work for me. I tried multiple times your walkthrough for that problem, but still no dice, with the response:
Unknown character "'"
I think this is the ' located in your original SQL query, so I couldn't change it :(
Erm. I'm not really sure why it gets all the raving reviews it did. Most people comment stuff like "You made a game congrats" signaling that they're voting on it for you rather than the game itself.. anyways
The game was.. not themefitting at all, and actually quite weirdly put together. It uses MMF2's built in 8direction movement, you get stuck on walls, the theme doesn't make sense, the graphics were subpar, and the stars look stretched out by MMF2's resizing tool. Sorry :\
Once I beat the first level, I could bear to play on because it was really just clumsily floating through a maze.
I somehow doubt this was completely made in 48 hours, but if it was, you are some sort of legend.
Didn't make much sense at all? I am the enemy? Eh?
No idea what I was doing. Controls say that I use space to use items, but it seems like Z and X to me.
Kinda neat, but your d00dz get in the way a lot and would have just been better if they were gone. Also, some of the towers start firing like crazy and there's no way to shoot them.
Kicking animals off of your bridge sounded fun, but it's rather finicky and hard to tell when you're kicking an animal or not.
Generic gameplay, but nice polish.
It's a really buggy tower defense. The text was unreadable and the game crashes when an enemy passes my turret.
The controls were fluid enough but it's ridiculously hard. You walk out of that dungeon and immediately get slaughtered by blueball throwing guys.
The music clash was hilarious.
It's just a convoluted maze that requires no strategy because you don't know where you are wandering. Could use more polish.
The gameplay was rather bland, as it's just clicking random crap with a cursor with an awkwardly place hotspot. I couldn't get past the balloon one.
Thought I already rated this, but I guess not. It's broken now but when I played it last I remembered it was really easy and all you had to do was basically hold down one button to win.
The controls were kinda doodley, but overall a quite polished game.
The mood was pretty ok but it was treacherous to get commands to register.
Cool idea but that darn lady catches you all the time.
I'm not really sure why you submitted this.
Neat game. I won in about 3 tries though.
Ridiculously hard. It seems that you kinda ignored the theme then slapped in some "I'm a villain" at the last minute. You could have easily renamed this "Block Parkour" and no one would have noticed a clash.
The gameplay was rather fun, however unoriginal. Seemed like an extended version of Spuck.
One of the better games. The writing was great, and the concept of a town obsessed with crime was really funny. RPGMaker was a nice choice as well.
Works on Mac too. The idea was cool, but there were some bugs. If you are touching around and you make a Blok it will fall through the ground, wasting your RP. Also, upon the second damage that Bytt receives, he just pauses for about 3 seconds, then the game proclaims he wins. Still, the idea was great.
The idea was cool, but the graphics were rather horrid and you could just spam the right ladder to the top and win forever. Still neat before you discover that trick.
This is one of the better games. I dunno what "Vixen" or the fox means though but whatever, still a very cool game.
Might be some sort of bug. I'd defeat the protagonist once, the game-over screen would show up, count down about 4 seconds, then the game would restart. After I defeated the protagonist again, same thing would happen except it would only count down 1 second before it replayed. It did this infinitely. Shame because the games were quite neat. Idea wasn't very original though.
Controls were awful. But it was a neat concept. Dunno how I felt about defecating on plants though :P
Makes a loud noise, the screen goes brown then is unresponsive. I'm using Windows 8
Quite a funny concept. The 'bwaaa bwaa' coming from the pastor thing was very humorous, plus PSY capturing brides from a tree while the groom doesn't even notice is hilarious.
Was a great mood game, but after a long while of text and reading, I did get a bit bored. I didn't really know what to do once I got control so I grabbed the phone, called Anderson and reported Richard as the killer. An exception occured, then Anderson said that Richard WAS the killer and the game ended...???
Neat game. However, the controls were kinda erratic and while mashing space to get the soul, the cutscene would show up and I'd accidentally skip it. Still cool though.
Quite a funny little game. The instructions font was the most ridiculous thing ever and I couldn't read it, so I just kind of skipped past and winged it. Still pretty cool, kinda makes you feel bad to make smilies feel bad :O
Music helped the mood.
Quite a weird game. The graphics were ok but the music was kinda yick. I guess it's sort of fun but there's not much more to do than just run around and grab little vectors. :\
Kinda cool but nothing was really explained. Who was the character I was controlling? Why did Mr. Plumber fall down? Why was he surprised in the first place? Why am I going to a castle? Still, art was nice and the music was neat. Fun while it lasted.
Quite cool, the art was nice and the gameplay was great. I didn't really know what the goat is relevant to the plotline, but whatever. The ending was great.
This is a great puzzle concept that would fit right in with Portal or something. Nice job.
Quite weird. Seemed like all art was ripped and slapped together within an hour... Quite buggy as well, if you walk into trees you get hurt, and if you just stand still in a crowd of ghosts you're fine.
Works on an iPad and was still fun :)
Still though, you can just tap the top left then he bottom right and just own. Neat though.
While the idea was ingenious, I got some megalag when connecting to localhost with 4 telnets. I must examine the source and see how it was done however!
Played it on Newgrounds and came here to rate it officially.
The screen is too stretched out to see what's going on, and the title screen is half cut off.. it seems like a bug.
While definitely unfinished like you said, the idea was pretty neat. There was some bugginess though, like dead slimes 'attacking' but it was fun
This was quite depressing! You really hit the mood nail on the head. The theme was well played as well.
This is probably one of my favorites. The graphics and the gameplay were quite funny. When do all the police show up though? Once that happens you're guaranteed to lose.
O_O It got crazy after a bit. Just imagining some kid sitting at a picnic and burning hoards of enormous ants shoving his sandwich down a hole makes me laugh inside. Didn't really conform to the theme though.
Quite a weird game. Neat idea, but I can't really get it to go anywhere.
Quite good, except kittenman was some sort of hulking beast that was indestructible. I blocked his attacks but he killed me every time. :O
Maybe you should try to soften him up.
Was actually kind of cool to see the transition from peace to ultimate destruction.
Your download doesn't seem to be working for me.
While funny, it's not really a game.
It's very nice eye-candy but not much in the way of gameplay. You kind of randomly swing your arm while pitifully slow bullets come out.
The plane things just came too fast to destroy. Also, once you've been hit once, you get knocked back and can't shoot in a proper direction, so once you've been hit you're pretty much dead. Could use some work, but the graphics are definitely nice.
Feels very nice with the platforming and such. The concept was rather funny as well, and the flowers going 'Woo!' whenever they sprout was nice. Very solid.
The art was quite nice, and the concept and implementation are great. Very nice and polished entry.
I liked the villain graphic but the sound was quite grating. I agree that the main game aspect is kind of a bug. Perhaps you should polish it up a bit.
I liked the monochrome palette and the art. At first though I thought the cat was the guy's hair and we were viewing him from a topdown perspective.
I'm not really sure what I was supposed to be doing here. There are some options at the bottom that don't seem to respond, and eventually when resorting to mashing random keys it just took me back to the title screen. Might want to write a readme.
The concept is actually pretty good. I played it twice. I also liked the funny sound effects of 'sh sh sh' and 'choo choo'. The chocolate coins were pretty humorous as well.
It was actually pretty nice, but I couldn't seem to get past the third level. There seemed to be a huge difficulty spike there. The main frustration comes from the bomb's timer; if the bomb just detonated when it hit a robot, it would be far more easy to play and more fun. I can't evaluate further because of the difficulty spike in room three.
Pretty ingenious idea in my opinion. Fun game.
LD37 — One room (9)
Tanks with Friends by blubberquark 2016-12-24T03:48:00
We flipped a lot and fell through the map at the end, but it was sort of enjoyable as a 3 player team. Needs AI.
Tangent by rxi 2016-12-24T03:30:00
Pretty good. wOW.
A normal teenage life... by Tipyx 2016-12-14T19:21:00
Neat game. It's surprisingly easy to actually keep yourself in balance. I enjoy how the sex meter is a male and female sign yet it is replenished solely by whacking off.
Space Mail Room by StarshipTrooper0589 2016-12-14T18:52:00
https://www.youtube.com/watch?v=5-79mMCkNbQ
ScareBear by Mr_Field 2016-12-14T17:15:00
Really awesome aesthetic here, reminded me of Undertale or that one weird game mushroomificationified made a while back but then deleted. (NDE I think.) I also got stuck in the dancer section, I think it might have been a bug.
One Room Personality Test by columhiggins 2016-12-14T17:02:00
Lol, very interesting game. I enjoy nontraditional entries. My order was white, black, pink, blue.
Blubje by Decentsauce 2016-12-14T16:54:00
Hell yeah, online functionality! Dig it. I tried to make a level but unfortunately I am a mere trackpad user, and it was incredibly sensitive so I couldn't really select what i wanted to use. Good choice of music, BTW.
Fireskulls by Jupitron 2016-12-14T16:46:00
Yeah, it's just asteroids with some controls, but I love it.
Also, if you just don't fire your weapon they don't fire theirs. Makes it pretty easy to avoid 'em.
The Coward by Adam Gould 2016-12-14T16:42:00
Charming little game. Friday was the only level that gave me a bit of trouble, but I cracked it eventually.
I will say the music is a little misfitting, but it's a nice composition anyway so it's still good.