This is not a minimalist game by Volute 2013-05-03T18:33:00
Impresive
Foon → Ludum Dare Explorer → Users → mikel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Virus | jam | 946 | 3.60 | 3.50 | 3.81 | 3.53 | 3.60 | 3.08 | 2.94 | 3.03 | |
| 2017 | 38 | A Small World | 👥 | A world too small and no jetpack | jam | 506 | 3.15 | 3.00 | 2.50 | 3.76 | 3.63 | 2.92 | 2.92 | 3.00 | |
| 2016 | 37 | One room | One classRoom to teach them all | jam | 634 | 3.07 | 2.93 | 2.86 | 3.46 | 2.96 | 3.25 | 3.54 | 2.79 | 55 | |
| 2015 | 32 | An Unconventional Weapon | The Way of the Unconventional Weapon | jam | 398 | 3.36 | 3.00 | 2.67 | 3.59 | 3.95 | 3.38 | 3.46 | 3.35 | 71 | |
| 2014 | 31 | Entire Game on One Screen | SnowBomber | jam | 569 | 3.13 | 2.83 | 1.93 | 3.80 | 3.48 | 2.83 | 2.65 | 3.00 | 54 | |
| 2013 | 26 | Minimalism | EpicQuestEssence | jam | 431 | 2.73 | 2.56 | 2.06 | 2.81 | 3.42 | 1.86 | 2.61 | 2.32 | 58 |
Impresive
Short but very nice
I liked it very much. Nice blood-like particle system. It feels short :-). But in the Maniac level I nearly got stuck after the maniac is dead because I didn't consider that possible exit [to avoid spoilers]... that puzzle looks a bit unfair... I don't know if it is intentional . Anyway great game
Really minimalistic !!
Funny :-) 4 endings, are there more?
Liked the concept and cool graphics... Very dificult at first, one bad keypress and you lost... :-)
Thank you all for the comments, just added a port that uses arrow-keys instead of wasd for the benefit of non-qwerty keyboards
:-D a bit strange but funny
Nice, you have to kill them very fast, but it can be done :-)
Great ultra minimal game... I was starting to think that the cake was a lie...
I liked it very much, good idea and great graphics and humor...
I miss some indicator of how far I am from dying...
Thanks for the comments to everyone we would have likes to be able to compile a windows and linux version, we will try again this week, meanwhile we have nearly ready an android version and will publish it very soon (also iOS but it will take some time to be online I imagine) :-)
I got an android version, if someone is interested. Although a touch control system has to be made for it so it is not exactly the jam entry version. So hope more people can play it :-)
:-D awesome... I control 2exp-42 of the galaxy !!! the game makes you feel great with a simple and self-explained mechanics... and get you addicted easily ... how much I have to wait to have all elements? :-)
needs a save state option :-)
Very nice puzzle, but it's too short !! you should get a mobile app whit it
Very good, I could't left till I finished and didn't understood why, it left me wanting more levels
Looks simple in the beginning but i kept me trying until I got it! Fun
Good job!, it took me a little but finally I found the last orbe. Nice game!
Its a nice game, but I think more speed would give more fun. All enemies come to me and I couldn't run!! Art is nice
Nice graphics effects for the shooting, I also had wanted to vibrate the screen on explosions and didn't get it :-)
I found it too easy at first waves just by staying in the center... why no enemies appear from upper corners? i didn't complete enough waves?
3 days ... very fun... the strange sunrays mean i was not reading enough magazines? :-)
makes you try again...
Anyway to pick the tarp again?
Cool... great story... but definitely too short :-D
Thanks everyone for the comments!!!
About the fail in Firefox, I have not been able to reproduce, in my Firefox it works fine. Are you using an old version? Does it hapen all the links provided?
Ouch, true, thank you
Je je, funny theme... sounds familiar :-) those black cards :-) you are from spain by chance?? :-p
The enemies get a little stuck at corners which makes easy to kill them.
Nice work
Interesting concept and nice puzzles but I agree going back one level after dying feels bad. It takes time to pass it again when you want to think in the new challenge :-)
funny
my record 415 ... wait 432 :-)
Very nice game. Not much to do with just one player, but nice job!
109 moves. At first tries I assumed you have to save batteries for the trip back :-)
Nice old-style plataformer :-) Having to walk in order to not fall from platforms feels a bit retro. I have to keep playing a bit more, still in level 3.
The mac version does not open as it is. The executable has not execution permissions, probably lost because of rar compression. To fix do this once downloaded in mac os x
chmod +x Mac.app/Contents/MacOS/Mac
Impressive
I was not able to finish it, i got stuck trying to pick up the mushroom. Got stuck in the nose with a too far jump to reach the mushroom and no way to go back... probably I am missing something
Up till that point I liked it very much
I like the concept, but I miss sound and that you can crash with a big explossion...
I agree with previous comments having a farther more zoom out view where you see more planet would be great and make it easyer to control... but I would like less air resistence and let the ship enter orbit
@takusan :grinning: true... I don't know why @inigo always draws enemys loving you in the end screen... looks like an artist mark :grinning:
@caterein sure, the jump delay will be reduced. Not having control while jumping was intentional (at least at the begging) I wanted to play a bit with giving the fell of low gravity jumps large but with no control... but it is true that at the end it doesn't feel so fun
Oooh really nice and intriguing. Kept me playing to see how it ends
It just feels a bit easy to solve :-), the puzzles are good but too few
I like the graphics and sound. The movement is fast controls feels responsive. Also the vibration of all screen when hit feels very nice
The gameplay is too difficult because new enemies appear very fast. I think this should be tuned making new enemies appear at lower rate or if they died with less hits. With some gameplay funning
The physics of bullets is a bit strange. I don't know way they stop stop and keep floating at some height. It is cool when a lot of them keep there floating and you jump into them. I discovered that I can jump that way :-) Were you trying to move the bullets with gravity and not in straight line that whould have been cool
Oooh, I liked very much playing with orbits, the concept is very cool and visuals and audio are very nice
But I don't see clearly how modifiying planet velocity just after creating works ... I feel like I have preferred to be able to not change velocity after creation... that way I can think that the planet will came back to same creation point and that may feel easier to play (but not sure).
Anyway I like it very much.
Interesting game.
At first I missed a key to wait a turn and let enemies move. Seems a bit unfair but I understand some puzzles are based on not having this moment.
I liked the puzzles.
Took me sometime to notice that rocks can be pushed. And feels a bit strange the behaviour of rocks they cannot be pushed over keys but can be pushed over enemies or empty spaces outside...
I got stuck in level 5 ...
Addictive :grinning: but I just got to level 2.
After some time it feels more a game about remembering what is going to came than skill to avoid the things But it would be too dificult with random dangers...
Anyway good work
And just in case you feel like trying games ... https://ldjam.com/events/ludum-dare/38/a-world-too-small-and-no-jetpack
I really like the game concept. Animation and movment feel very good even done just with letters.
I agree that explanatory text is too quick, I had to restart because I missed that words can be dragged.
But I got stuck in this screen... I don't know if it's unfinished or it should scroll but I exit to the right and die without seeing what killed me (it is not the stomp)
s1.png
Nice graphics and great animation. The game feels to short :-)
I was about to think it was unfinished because I run out of bullets and didn't find more because I didn't notice the sign has information.
oops duplicate post
I like the concept... I have also explored making games with orbital mechanics in 2d and wonder how realisitic is your phisics but it feels very good :-)
I understand there is no way to win or lose the game... at least I didn't finish it in the linux version. But spend some time playing with it.
I missed to be able to fire a rocket with less speed so that the rocket stays in orbit... that would allow different tactics like keeping a shield of missiles flying by. For example if you fire prograde the rocket escapes but if you fire retrograde the missile stays in a high orbit. I think your phisic allows that, just well choosing the veolcity
Good work
je je interesting concept :-) I reached level 3 but still couldn't go back to the door from the button
I once get locked seeing a closed door and a button on level 1 but having left behind the object... the scroll didn't go back. Have to reload game to recover. But on second level the player went back to the start of the level after touching a wrong placed elevator.
The concept is good and and the art nice. But I didn't clearly recognized the mouse icon at first, I thought it was an enemy or bullet and was a bit confusing :-)
Good work