This game is very complete as far as gameplay imo. Music, art, design etc are so good! I think this could already be a working game prototype, I can't really consider this as a "jam game". I truly love this.
I. Question: it looks like if I don't pay a penalty, it will double up in 1 day (clone itself) right? It's not explained anywhere so I don't know if it's intended or a bug.
II. The Queen mission is a bit underwhelming. Coincidentally I played a game very similar to Ravenhaul in this LD named [Chain Mail](https://uppon-hill.itch.io/chain-mail). There's a similarity that both Ravenhaul and Chain Mail have multiple zones/partrons and then 1 "big" final mission. I think both has similar fault that the "final boss" is not impactful enough.
The 2 patrons before the queen were a lot more impressive to me (distance, time and package size constraints destroying my current party). And then the queen being so easy make the game end in a low note, didn't feel very satisfying.
III. There are still some bugs in post-jam build (Windows). Not very important for jam version but listing in case you want to fix them:
1. Permanent progression block: at the end of the day, when you sleep in the nest, instead of press `E` to go to next day if you press `Q` or `Esc` to close the windows then you can no longer sleep to pass day.
2. `R` to receive payment never worked for me.
3. Upgrading bird food max size sometimes cost more than it says, even bringing my money to negative (had 1k6, paid the 1k5 upgrade, ended up with -300 somethings)
4. Occasionally when I sign a new contract the item doesn't come, so I would lose that contract for the day. Happens near the end of game when I sign multiple contracts per day, not sure if that's related.
5. After meeting the Queen the play area is shifted upward, not game blocking but new mails on the ground is out of camera.