FoonLudum Dare ExplorerUsers → Venny

Venny

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableUnstable Alchemyunfinished
201841Combine 2 Incompatible GenresSpace COW BOYjam3.753.123.003.004.003.622.503.16
201738A Small WorldIn space, no one can hear you SQUAWK!jam3.404.004.203.404.003.003.40

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Venny

LD38 — A Small World

In space, no one can hear you SQUAWK! by Venny 2017-04-26T14:30:03Z

@avavt Thanks for the feedback! The levels will be fairer, I was pretty hard pressed on time to finish up enough levels for a demo, only had 2 hours free at the end to do the 3 in the demo. I've spent some time after the jam doing more. The death mechanic has been a concern and many have pointed it out being possibly repetitive. I'm considering making it shorter (right now it takes about 25 seconds, so maybe make it 5 to 10 seconds instead). It is the namesake of the game though, so I don't want it removed. It's also possible to have it implemented some other way though, maybe as bonus stages (ala sonic bonus stages for the chaos emeralds).

Though to be fair the levels are more well thought out now that I have time to refine them.

In space, no one can hear you SQUAWK! by Venny 2017-04-26T17:53:55Z

@avavt I will look into making it shorter, as well as not making you lose all your collected chips, it seems like too harsh of a punishment

In space, no one can hear you SQUAWK! by Venny 2017-05-03T14:59:52Z

@bunnery sorry but the music wasn't my doing! Everything else is though, glad you liked the character!

KeyPuppers by AntaresValdemar 2017-04-25T20:17:48Z

Interesting idea! Though Idon't see the point of the shift key, since there's no reason why you should not have it pressed all the time you might as well not have it there (unless it's to limit you to only having one hand avaliable).

The sounds are music are really cute, they fit the puppies well!

Den by La mecanique du plastique 2017-04-25T15:11:08Z

Really good atmosphere! The music definitely stands out, very fitting. Though the objective of the game doesn't seem too clear to me, I got into a room with a bunch of people and a metal door, but I didn't seem to be able to do much more.

Also one of the body pieces got detatched for a few seconds at some point, might wanna look into that

Floraison by Iwa 2017-05-02T14:02:00Z

Absolutely fantastic ambiance and mood, beautiful graphics and very relaxing!

LD41 — Combine 2 Incompatible Genres

MechaSnek by bluescrn 2018-04-25T22:32:51Z

This is a great example of the difference it makes working with a team, it's astonishing!

DUNK EM UP! by lukbebalduke 2018-04-26T06:18:43Z

Really solid work on the game feel and art! Dunking is so satisfying :D

Crazy Cube by YANIV 2018-04-25T21:38:20Z

What a cool concept, this could definitely go a long way with some more work put into it! It'd be nice if it was clearer how many times you can get hit

Space COW BOY by Venny 2018-04-24T07:43:30Z

@joekinglake thank you so much for playing! I had a scoring system in mind, as well as a boss but I couldn't get them in time. It's definitely something I'm adding to a post jam build, as well as fine tuning the controls(the dpad needs a better neutral zone). And yep, pictures will be going up soon, thanks for the feedback!

Space COW BOY by Venny 2018-04-24T21:59:08Z

@Mega-Glitch thanks for playing it! Will be fleshing it iut a bit in the following days!

Space COW BOY by Venny 2018-04-27T08:26:02Z

@nebbishhacker thanks for playing! Unfortunately the artstyle I was going for meant depth perception was gonna be hard to achieve. It's gonna be one of those things that I'll just have to accept as a limitation of the media.

Space COW BOY by Venny 2018-05-10T21:18:35Z

@AnaGF Hm that's weird, I don't seem to be having any issues with the links. Which one did you use?