In space, no one can hear you SQUAWK! by Venny 2017-04-26T14:30:03Z
@avavt Thanks for the feedback! The levels will be fairer, I was pretty hard pressed on time to finish up enough levels for a demo, only had 2 hours free at the end to do the 3 in the demo. I've spent some time after the jam doing more. The death mechanic has been a concern and many have pointed it out being possibly repetitive. I'm considering making it shorter (right now it takes about 25 seconds, so maybe make it 5 to 10 seconds instead). It is the namesake of the game though, so I don't want it removed. It's also possible to have it implemented some other way though, maybe as bonus stages (ala sonic bonus stages for the chaos emeralds).
Though to be fair the levels are more well thought out now that I have time to refine them.