+1💰 (the game) by thristhart 2017-04-26T12:23:05Z
Like the dezoom-tutorial. We didn't understood immediately some systems (ex. top slider) but the mechanics are working great. Bravo !
Foon → Ludum Dare Explorer → Users → La mecanique du plastique
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Hadecken | jam | 118 | 3.99 | 3.65 | 4.00 | 4.23 | 4.51 | 4.22 | 3.80 | 3.66 |
| 2017 | 38 | A Small World | 👥 | Den | jam | 34 | 4.13 | 3.55 | 3.90 | 3.52 | 4.55 | 4.27 | 2.90 | 4.29 |
Like the dezoom-tutorial. We didn't understood immediately some systems (ex. top slider) but the mechanics are working great. Bravo !
Very beautiful game !
I loved your general graphic direction, it is simple but very expressive. What pleased me also was the way all of your image moves and vibrates with this pixel art grain, it's very elegant. I felt a litle bit clumsy with the controls though and it discouraged me at some point, but as I'm not the most experienced player in the world (to say the least) you should not take this observation too rigorously. Your animations and gameplay concept make the whole game feel pretty complete and polished and you're right to be proud of your first jam submission. I hope you'll take it further (especially adding some music will be great)
It's rated <3
The graphics are pretty cute, like the simplicity. The fly swatter is a little too effective. Bravo !
Simple and efficient ;)
We did it ! Great final battle :)
Congratulations for all the content, that's amazing that you managed to get to the end of the storyline, make different environments, and to do different puzzles to explore your core mechanic. The final one is a nice touch. Note that it was a bit hard to play on a laptop, especially on the clouds level (a checkpoint would be great), and the fireflies were a bit harsh to manipulate. Bravo !
Wow, that was unexpected ! Congratulations, this is a totally playable and enjoyable couch game. We were impressed to discover more mechanics during the session (raiding the nest and stealing eggs !). There is a small lack of clarity, and it was a bit long to have someone gaining control of the map to reach 200, but the graphics are lovely and the gameplay is amazing. Bravo !
This is very pretty. You could totally express something beautiful with something like that. A slight pinch of interactivity, a pinch of slow, inevitable cosmic narrative, a great quiet music...
Bravo !
Liked it :)
Nice art and music, congratulations !
nice one :), really cute
Good job on this one, I found the progression ladder well done and had a good time playing it. The art is also quite pretty. Loved the little sound of the walk cycle, very cute ! Congratulations for your game !
Good, maybe the game does not have the best graphics possible but I must admit that the way Winston communicates with other extraterrestrial species, and especially the trees, is ... interesting. I particularly liked my first game in which I committed suicide by shooting myself in the back, a special way to die ^ ^. Sometime the character stay stuck in the ground, and the last level is really hard, I succeeded, but so hard. Nice job, bravo !
A simple gameplay but everything is working properly. Very hard after the 1 min mark :) Bravo !
(╯°□°)╯ 💵 💵 💵 💵
Interesting and fun idea, great feeling to throw away the money like that: P I was going to say something about not seeing that much connexion with the theme and then I re-read your game's title : ) Nice one guys ! As for the negative spot, I'd just say that I wasn't sure to see the point of the game, apart for the fun context of it, maybe it lack achievements of some kind. Outside of that congratulations !
It's rated.
Nice game ! I liked the graphics, and you did a pretty good job with this complex storyline. It was a very enjoyable little point and click, quite polished and complete, congratulations. I just rated it !
Unfortunately I wasn't able to play your game correctly , the right click on my mac didn't had the proper result and the shooting didn't occur as I planned. But seeing the graphics and animations, rather simple but pretty effective, I think you did a good job if you managed to produce something that decent in only 6 hours, So RIP your card game and well done on this one !
Cool ! Rated
Nice game ! Pretty complete and clean. Those kind of games can be addictive and yours is very efficient. You did a great work with the graphic part also ! Rated <3
That was amazing ! Everything is so simple but so perfect. The visuals compositions, the world space, the camera moves, the backgrounds... you even managed to add multiplayer.
There is probably a lot of possible things to add gameplay-side, level-side, even the ball animation could express a lot more. But there are several things that are probably not features but that seems to me partly responsible for the game mood : the minimalist game duration/content/presentation, the staggering movements, how the ball is lost out of screen sometimes and... the silence, in total contrast with the visuals. Every one of them increase this visual experience. Keep them.
80 seconds by the way. But I'm sure I can beat that. I dive in again.
Bravo !
edit : okay, I just discovered how to Reverse space and elevate my View. I can do more than 100 now. I feel complete.
Nice game, very simple and pleasant to play. I didn't read your gameplay notice and it was very instinctive and clear, my progression in comprehending how it works was quite smooth. Well done ! The sound design is pretty clean and efficient too. I think it would make a good mobile game. The only thing I would say is still lacking is an indication of how many cows you'll have to gather to win. It's rated !
I Made it ! My fish escaped... Yet I'd not be totally betting on a huge life expectancy for it : ) Without mentionning the previous 15 I murdered :P ! The idea of your game is quite funny, but I'd say it is a bit too harsh and the keys of each puzzles are not perfectly rewarding when you figure them out because they dont feel very logical. Anyway you managed to produce a complete and amusing game. I just rated it !
Congratulation ! Your game is truly gorgeous, it's really impressive to have done that in an "almost compo" time. It's true that the controls are really harsh to handle though, and at several occasions I had kind of an unpleasant impression of dizziness because of the lost of landmarks. But anyway it's great and very promissing work !
Just rated your game <3
Woah, this is pretty impressive. The graphics are great, the music is great, the gameplay is great. Loved the evolving level space. We can felt that you didn't include everything you planned or been able to balance it fully, but this is a totally enjoyable in its current state. And damn, you even made a pretty ending. Bravo !
Solved it !
Amazing game, beautiful and fun, from the graphics and sound to the plot, everything seemed so much clean and polished ! Great work, congratulations!!
Rating done <3
Cute and fun !
I liked your game ! I found your concept strong and very efficiently executed. It's allready very enjoyable even though it would lack a bit of UI (health bar, stuff like that). Also I'm pretty sure some sound design/music would have underlined the nice expressivity and huge cuteness of your animations and designs. It's rated <3
I like the idea of your game but I did'nt manage to build anything. I survived 15 days with stones and wood etc. What did I miss ?
Ah yes ok, this was the last part that wasn't so clear to me I think, I understood I had to come back to the camp but not that I must go to the tools. Rated <3
Really cool, 2d old style overcooked :)
nice one :)
Thx to your webgl link we were finally able to test your game, and it was just super great, congratulations ! The graphics are beautiful, love your little character and the animations are lovely. The gameplay is great, the level design, the references and the polishing of the whole thing is pretty amazing.
The wall jump is a bit tricky though, the required orientation of the character in direction of the wall created for us a difficult timing to learn and was a slightly infuriating pattern. Allowing to wall jump when you just flipped and have the wall in your back would be appreciable.
Just rated, much love, bravo !
Loved the bonus level at the end of the credits. Bravo for your game !
Very good game, I liked it a lot, simple and efficient, the controls are totally instinctive and the art direction is great (visuals & musics). Congrats ! Rated <3
I really liked your game, those mini artworks really speaks to me, and the concept puzzle is nicely constructed. Well done !
rated <3
32 : P !
Nice little game, It feels clean, quite complete and fun. I had kind of an hard time understanding how to drop the abducted though, maybe because the "hole" is a little bit ahead from the place it seems that you can drop them, it feels like you can only crush them on the ground. But anyway it's a good work !
This is pretty, and love the idea. The ivy growing is working great, the GI/lighting is neat. Would be amazing to have a peaceful music and subtle SFX, and interpolated/fluid grow. Bravo !
I totally agree with everything that have been said before.
But I couldn't just not emphasis the fact that this is without a doubt, and widely, the most beautiful game that I've seen on this jam. You deserve a rain of stars.
Congratulations for finishing your game. Same that @quoclon, I haven't been able to pass the third wave though, as the framerate totally dropped :/ (Webgl)
The sfx are, of course, hilarious. I would have loved to see more of that.
Bravo !
A score of 256 on the second try, very addictive. I like the setting up of the elements, especially the big score in the background. The idea of using the enemy shots and deflecting them with the attraction of the earth is great. Personally I think the game may be a little too easy, soy I play longer ^^. Bravo !
I made it !!
It was simple and beautiful. I loved your atmosphere so poetic and expressive, it really got to me. I apreciated the originality and personnal touch of the mixed technique, I think that it participates greatly in producing the moving ambiance that produces your game. But above all, huge congratulation about the sound design, the guys next to me are totally overrating all the jam games right now just because your music is playing in the background : ) It is for sure extremely touching.
It's rated <3
I won :)
killed random guys/10
Well, your game looks interesting, the idea of the little soldiers is great but ... I'm sorry, I never managed to go to the second phase. Maybe there is a problem in this way ?
I liked the design of the small aliens, nice !
The story was not very clear to me though, I didn't understand when and why the mood changes occurred. And also I couldn't grab any of the little things on my path, like the small flowers in the pic above. If those are part of the background I couldn't figure out what to do beside that.
Anyway good job for your game !
Wow ! I was deeply addicted to your game ! I played and it run in the background intermittently since yesterday and I just won ! I liked it very much. A first glance it gave me a really good impression, as the UI is very clean and well made and the art in general is beautiful and gives, with the animations, a peaceful atmosphere which is really pleasant. I would love to see more to it, like types of population, new kind of factory etc. I'll follow your good work <3
Very addictive game ! It was hard, but it felt like the progression ladder is well balanced. I reached in the end the honorable score of 1150 points :P Your idea is really clever and produces a very simple and efficient gameplay. I could easily imagine myself playing it quite often on a mobile device. I liked it very much. Congratulations !
Wow, congratulations for your game, I found it amazing !
First it's damn beautiful, charismatic and elegant, reminded me a bit of sword & sorcery, especially for the long and thin leg character design, and for the delicate and dreamy atmosphere. Also your narrative is strong and deeply moving, and I was impressed by the fact you conducted it so fully right to the end. I think It's pretty rare for a jam game to find a real and that polished story combined with a nicely fitting and rich art direction. So once again huge congratulations, we'll follow your good work !
It's rated <3
Nice atmosphere and storyline, I liked the personnal and rough style your drawings give to the game. It is quite rich for an LD, especially with your ear popping-drilling fans neighbours ;)
Rated <3
nice one :)
Nice experiment ! The idea is good and well executed, we liked it even though it may be a little obscur sometimes to figure out the relation between the icons and the tiles reactions. Bravo !
Great entry ! I enjoyed playing your game a lot, and the only disappointment would come from not having more features and asset to play with (and that's only normal with a LD jam game). You did an amazing job on your own in 72 h ! Just one detail maybe, it would have been great to have something to remind you the goals. Rated <3
Tried the compo version. Have been stuck on my first try by creating a building in drill mode, as the inputs are the same for switching the robot modes and interacting with the building. Always building in move mode allows to continue. It's interesting to see the ressources decreasing, and I would love to see the world itself reducing its size by drilling. I found the ressources accumulation and general rhythm of the game too long, and didn't have the patience to go trough every building requirements. I'm sure that by accelerating drastically the game rhythm (robot speed, drilling time, productions times...), it could be pretty fun. Hope you'll continue !
This is great to see a bit of animation on those plant-towers. This is pretty hard, but the multiple paths and damaging towers is a nice touch that may create interesting mechanics by pushing to adapt or fix the currently chosen strategy. Would be great to have more sound design, but despite that the game is working well. Bravo !
Good job on your game. Like you said, it lacks a little bit of gameplay the way it is, but I know what it is in such a limited time : P Bravo !
nice one :)
Fun idea but it is rather difficult to achieve. I agree with @aumbra that it may be related to the perspective. bravo !
Very beautiful game ! I always loved those kind of tiny sets, there're so pleasant to watch and to evolve in. In your case it's very nicely done and the whole idea perfectly fits in the theme.
I agree to the other comments that it is a bit harsh at first to see where tiny Tony is, even in full screen, and I'd also say that you could adjust the difficulty a little bit, especially for the beginning (the snakes are already very hard to pass, it's kind of intimidating...)
Loved it anyway, very enjoyable, hope you'll have the opportunity to polish it ! Bravo !
Huhu, I would love to see a longer take on that, it may be pretty fun.
I did spread the love <3 <3
Nice experiment ! I liked the visuals and the music, it's simple and expressive, congratulations ! With some more time I think your gameplay could have gain a lot, it's true that how it is right now it's a bit repetitive, but it's a good and solid base for more if you'd like to push it further.
Good job, it's rated <3
Nice game ! I'm surprised no one commented it yet. It is pretty polished and complete for a jam game, with a lot of UI, different ennemies, rich environnement, congratulations ! The only thing I could say is that it may be a little too difficult, or at least it was for me. But considering the fact that I'm definitely not the more efficient player in the world it is maybe a good point for your game :P
It's rated !
Okay, that's a wonderfull idea and very well executed. The moment we discovered how to play with the perspective we were captivated. Maybe it's a bit complicated to see where you aim though, something about the character being too big or the camera too low ? The doggy thing with a knife strapped on its head is the best enemy ever <3, Bravo !
...and also the cover art is amazing.
Wow, that was unexpected. How did you guys manage to do a great movie in such a short time ? The writing is amazing, the direction-models-animations are perfect, the voiceover is glorious and we can only imagine one of you trapped in a closet with a microphone for the whole 72h.
Mother provides.
Rated <3
Good graphics, and I liked the voice recording, it gives a pretty funny touch to your game ! The gameplay should gain in being more diversified though, as it is it becomes quickly repetitive and dull, but I know what it is in such a short time of production. Congratulations !
Really cool, made me laugh
Nice one ! We like the way it moves and the graphics. Special mention to the little "puik" ! The aim of the game is a little bit obscur though, we did'nt really get what to achieve and how (but maybe we just suck :P). Bravo !
Ok, seeing the description you added, I see that we had the goal all right after all, it's just that it's a bit harsh ! Rated <3
I wished I could have discovered your game more but playing in webGl I had the same error as @drag0mir two times in a raw...
Not being able to play long I can't say much about the plot or the gameplay, the one thing I could say is just that I'm not a huge fan of very long dialog in a point and click, it quickly makes me want to skip it all. But apart from that I feel you did a great job with the atmosphere and art, the illustration and music give a very nice touch. I'll be glad to play it further if you'd have the opportunity to fix this version a bit after the vote.
Congratulations for your entry !
That was pretty strange ! Congratulations for the content you were able to put in. I was stuck during the zombie war though, I think I killed one when he was talking to me, and couldn't close the dialogue frame after that. Bravo les mecs !
Babylonjs ! nice !
Whaaa ! Great atmosphere, graphics and game ! I love this kind of puzzles and yours is pretty fonctionnal and complete for a 72h production ! You did a amazing job those three days. We'll follow your work les amis, best wishes for the next step !
Just a tiny detail I noticed (but I'm sure you're already aware of): the letter E sometimes goes Ǝ when you change direction.
En tout cas encore bravo !
Cool game ! I liked the atmosphere of it, plot, music and visuals are great ! I found it a little bit too difficult though, essentially because I had the impression that filling the dome was going too slow and would take me hours to complete with this simple and in the end a bit repetitive task. Anyway I spent a long time playing and appreciated the moment. It's rated <3
Funny game ! We liked the way it jumps. Too bad that it is instant gameover if you're catched. It may be less harsh if it just reseted the current item. good job !
Congratulations for the gameplay, it is pretty neat. The three levels and their learning curve are nice, as I did understood every step pretty much as expected. I would have loved to be confronted to next levels with additional mechanics, so it's a good indicator that it works.
The controls are not perfect indeed. Moving selection on a 45° space with a straight keyboard wasn't very easy here. It seems that click/touch interactions would have been a lot more appropriate.
Anyway, with an extended gameplay, some animations and relaxing sounds, it would make a nice puzzle game. Bravo !
Great game, congratulations for the good work !
I had a some troubles figuring out the fourth puzzle in the quest mode though, the logic of it still don't appear too clearly to me, maybe the gap between this and the previous one is a little bit too high.
Also we enjoyed reading your post mortem review, some tools we didn't know that could be usefull. Thx !
... and now rated <3
I didn't pass the third level after several attempts (I sucks though :) but the level design seems great, I didn't expected these buttons/teleports mechanics ! There seems to be some glitches with the platforms/jumps, but it is totally already playable and enjoyable in its current state. I totally want to see some friends more competent than me try it, so it's a pretty clear success, bravo !
Liked your game. I agree that the controls may be improved but it's enjoyable as it is. Rated <3
The art is beautiful, it gives a very good impression at first sight. You're right to say that the difficulty is too high, so we didn't play very long but we enjoyed it anyway. Good job on your compo ! We just rated it !
Nice little game ! It lacks a little bit of goals and polishing, but the art is good ! I liked the animation, especially the walk cycle which feels like the character is a "happy-dancing-little-fellow". Bravo on your first LD !
Love your graphics and color palette, it expresses a very tender and cute atmosphere ! Also it make a good twist contrasting this prettiness with the action of the "newbie god". Nice entry !
I liked to do a fight in the backyard with little boys and their wooden swords, it's really a funny idea. However, maybe the gameplay is not perfect, maybe it's sad that childrens must stop moving to hit. Anyway it a really nice game, bravo !
Interesting experience. I liked the idea and it would be great to polish it a little further if you have the opportunity. As it is now I found it a little bit too slow and the graphics and sound effects could be improved but it is already pretty convincing. Bravo !
The pet-raising-adventure genre is a great idea indeed, and the game is very cute and clean. A small environment that you expend and discover more and more trough your pet competences, like what you have with the jump height between the first and second generation, may be pushed further. Bravo !
I walked, went around the world, planted a tree, killed the tree. I planted a tree in a well, planted one hundred trees until I couldn't move anymore. I didn't want to kill the trees. That was pretty. Bravo for your day of stuff.
Good looking indeed. The voxels are a clever choice with this rotating system. It would be great to have a defense system for the fights, but the die&retry gameplay is pretty funny on its own.
This is a beautiful croissant by the way. On valide à Paris, bravo !
Good idea, nicely fitting the theme. Yet I had some troubles with the controls, that gave me, maybe because it goes slightly too fast, kind of an unpleasant impression of dizziness. I got also sometimes a little bit confused by the cliping, especially in the labyrinth. Good job with your game though, I just rated it !
That was great ! We love the idea, we loved turning around the character (which is awesome). It may have some possible improvements on the gameplay, some polishing, but it's already gorgeous.
We would have loved to have this idea, there is so much visual possibilities. Congratulations !
Nice one :)
133923 in 01:43 ! Super great game, very addictive, we loved the gameplay, which is pretty well finished and nicely underlined by the art choices and animations. The whole thing looks completely polished, it a a damn good job for a jam. Congratulations !
The simplicity was really appealing. I succeeded the first time but then went a little bit extreme on the pheromones I think, poor ants went a little crazy, completely stuck at the food's place. That's an interesting base for something more, I'm sure you'll be able to push it further with more time. Bravo !
cool zen relaxing game :)
Nice art :P !
Without joking, the game is too hard but it is really fun !
Rated
Whaou ! Amazing graphics and cuteness. We loved it. Would be great to see more ! Bravo <3
Rated <3 Visually one of my favourite game of the jam so far !
Cool little game ! Made in "15 hours", wow that's very impressive ! The visuals are great and the whole things is very efficient and polished. Good job, it's rated <3
Nice one :)
Voice recordings really adds smthing.
Graphics are nice too
Really good game, the atmosphere is very pleasant and it's really nice to think about the different puzzles. I was sad it's so short...
The character movement is great, liked the sensation of moving around, and the arbitrary planet shape. The space rotation adds an interesting confusion of shots direction that could be pushed further. The indicator seems not to point to the closest wave though, and I think you can decrease the planet health, as i didn't notice a fading at all. Bravo !
Wow, your graphics are beautiful ! It made a great impression at first glance, very soft and moody. I loved the idea of the game as a graphite drawing, very cute and quite fitting for the theme. The difficulty is too high though, but I think the previous feedbacks told you this already. It would be great to play a more balanced version. Great work !
> ‒ Houston I'm going way too fast, I think I'm gonna crash on some planet in the way here. > ‒ That's okay Jimmy, that's totally the flight plan. Bounce on it. Bounce on it really good.
I'm not sure it was the ideal path, but I did some pretty cool 360's with a spacecraft.
That was great, bravo !
I didn't found what to do with the showel nor the wood, or if there is any interaction with the written stones :/
As I understand there is no action key, we can only move and switch inventory, as we can chop trees by walking on them and as I didn't see other key on your source code. I didn't look further, as the terrain tiles codes are not very clear.
I chopped all the trees I could though, so let's say I have enough wood to build a raft :)
Your character design is nice and funny, liked the music also ! Maybe your game lack a little bit of fluidity in the jumping mouvement from one planet to another though, I think if that part was more polished it would have make the whole wandering-around-space-with-felicette-experience more enjoyable. Anyway it's good work ! I just rated it.
Congratulations for overcoming your struggle ! That's really interesting to see how spectating the thoughts and making of a game or level design creates a more engaging feeling and response to the details of these designs.
I would suggest to add a skipping (or acceleration) mechanism to written monologs though, to fit the reading speed of the player. Texts slower than your reading speed are always a bit infuriating :)
Bravo !
Nice game. That's great that you succeeded to have such a pretty polished point and click. UI is pretty, everything is well made and clear. Bravo !
Nice work ! Clever distortion effect indeed. I could totally imagine this owl traveling the galaxy and have other short adventures. Bravo !
Very good game. Fun, efficient concept, pretty polished and above all... very hard ! We never came close even a bit to the par times :) But you succeeded to push to retry and improve times. Also the static background is pretty confusing sometimes, some parallax would have made the challenge less harsh for us. That's impressive for a first approach of Unity, bravo !
<3
That was great ! Didn't go further 9, but I did have much fun trying several times :) I agree with pretty much all have been said : the gameplay is elegant, the visuals are great, everything is pretty polished, it's just a bit difficult to understand the effect of some jumps and contacts.
And there is some triangular birds chasing me. That's adorable.
Bravo !
Good name indeed. It would have been great to have mouse controls. Bravo !
Oh my cuteness feeling was totally destabilized at the end :'( !
Nice simple and efficient game, congrats !
I thought a bit of frustration came with the jump the bee automatically make when you leave a flower, it add difficulty with something you don't have control on. You also have a little bug with the power bar at the end, the honey overstep it.
Good work !
... Now rated <3
Wow, I definitely would like to see it continued ! You really succeeded in making something both relevant to the theme in an original way and very profond and expressive ! I liked the calm rythm of the narrative, and the graphics and music are both elegant and moving. Good job !
We made it to 100 years ! Quite fun game, we played a long time with our strange little body. Nice one, it's rated !
Soundtrack made me think of Bill Wurtz's music style, loved it ! I had some troubles with the controls, very tough to get used to but your game is based on a fun idea. Nice work !
That was very beautiful. We loved the experience. The mix of such poetic moves and clever gameplay idea was amazing. The last level was maybe a bit too large and sophisticated, and would have been more enjoyable with the addition of a different mechanic. But the previous ones were incredible, especially the way you confront the player to this dance of two. We totally remember Elmer :)
"Thank you Hanzo mains" ; P
It was very hard, but after two or three shots I managed to reached the island with two men nearly alive. I think what made it even harder was that I was embarrassed by the colliders of the environnement and the characters that kept be blocked many times, it was a bit infuriating. And also I think it's damn harsh to take them all alive to the island as their resource come down so quickly, I had the feeling at some point I should sacrifice two of them to get to the end (but maybe it's the hard reality of it !).
It's a good job overall, I definitely had a good time. Congratulations !
Nice one, the graphics are great ! Good job on producing a quite polished game.
Rated <3
Nice game !
The whole thing is simple and efficient, It's true that music and sound design would have add some dynamisme and underlined the ambiance you developped with your plot and graphism, but it's allready working as it is and it nicely fits the theme. Small detail : I had trouble with composing the code as I couldn't with the numerical pad.
Congrats and it's rated !
Fun designs and atmosphere ! Your game is pretty harsh though, at some point I thought it was a bit frustrating. Yet it is a pretty nice work. Rated !
We loved your game ! This is beautiful, both the visuals and the idea. Simple but thoughtful, and pretty hard but very engaging. I would love to see some insight on the trajectory prediction.
Congratulations !
Very pleasant, fun and enjoyable game, you did a great job in three days especially working solo, impressive ! With the solid base you have and if you want to push it further I think it would be great that your game gets its own graphics/music, although the one you used fit pretty well allready, I'm sure it would definitly gives it the personnal touch and the homogeneity it maybe still lacking. We wish you all the best for what happens next, Bravo !
Just rated your game (commented yesterday) <3
No solo mode ? Hum... Never mind we had fun ;) loved the funny stranges "quack" sound :D
Neat ! Really loved the musics and all the sound design, the way the different cats speak is hilarious. If the shader was painfull for you to code, it definitvely worth the effort, the graphics are so damn cool and cute. I played it a very long time, 30 min or so, your game is so complete that i really wanted to make it throught the end. Bravo !
Ahah, I laughed a lot !! Loved the "splurch" sound effect when poping out the baby.
Good job, rating done <3
The combination of idle and puzzle, with the management of a limited set of spaces and building bonuses requiring different patterns to optimize the current needs is neat. Hope you'll be able to get it further ! Bravo !
really impressive, all html5 and compo :)
Your game is damn addictive ! I must say that I didn't expect that after reading your post presentation saying that this "might not be much a game" : ) Nice work ! It's simple and quite efficient. What could be great if you'd have the opportunity to take it further is to make the upgrade with the keyboard rather than with a click, which is kind of harsh considering the difficulty of grabing the little spheres. Also you may have something to improve regarding the clarity of the objectives and failing reasons. But overall it's already a good experience. We just rated it !
I loved your game ! Once I had taken the controls in hand I enjoyed myself a lot throwing away my little ragdoll humans ! I think it would be a great mobile game, something about offloading violence I guess :) The art and music are both beautiful and in general your game feels really polished and clean. You did a great job during those three days, congratulations ! I just rated it !
This is wonderful. The mechanisms are clever, perfectly executed, the visuals are great. This is especially fun to discover the game without reading the instructions. Bravo !
good job !
That was... minimal :)
Cool idea to have an "small elevator world", we had something like that in mind at some point too, but didn't know what to compose from that. Yours is nice and funny ! Maybe you lack a little bit of clarity though. Despite my reading of your gameplay/controls, I wasn't sure in game what to separate and what to group/how to do it. Maybe it's something about the way of moving characters around that is a little bit confusing and don't allow much control, I don't know. Anyway it's good work !
Maybe it's a little difficult to control this little fly. I did not manage to do a lot of thing but I think there's a good idea of gameplay. Bravo !
The game is fun and quite clean. The big inertia and fixed aiming angle make the game pretty hard, maybe tweaking those may make it more dynamic. I don't know if it's against the rules, but the top score is a pleasant touch. Congratulations to you and your wife :)
Congratulations for finishing it ! I tried my best but I cannot survive the single-ants-line-of-the-death :p The right click menu is very unnecessary, as it seems to me that there is no time to reorganize a strategy. An immediate right click to upgrade would have been more appropriate. The frenetic-action-tower-defense result is pretty fun, bravo !
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Thx for all the good feedbacks ! There would have been indeed a lot to improve, especially regarding the gameplay and the clarity of the last puzzle where its seems unfortunatly that everyone get stuck... It's clear that we lacked of time at the end and had to put aside a lot of corrections/improvements that we thought were needed. This is a first and very rich experience for us doing such a jam, hopefully next will give a more playable game :P !
You sure guys are amazing, thx for the kind comments :)
There are some issues indeed with the controls, the physics and the game goals. We fixed the critical bugs these last days (the transparency report is at the end) but we won't fix anything more or add anything, as they're not blocking and are things we just didn't succeeded to do in this short time. That's the game ! We'll keep that in mind of course if we see that a post-jam release may be appreciated.
For those who get stuck in the last room **[spoiler]** the plot twist is : *you can crush everybody, but should you ?*
That's the surface of what we had in mind for the narrative and characters relations, that should have been explored further in later scenes.
We're working on a postmortem, thanks everyone for the precious feedbacks !
@move127 : we did implement keyboard controls at some point, but it didn't made it until the end, as we rushed for global controls (mouse/touchscreen). We fixed some major issues with the mouse drag though, it may be a little less weird now :)
@pixelstuff : merci ! On va de ce pas explorer ce petit pub.
@remco : oh ! we totally missed that typo. We shouldn't have given the keyboard to the dyslexic one. Thanks for your kind post !
@Matoux42 Merci du feedback !
Oui y a plein de choses à revoir concernant le gameplay/gamedesign, surtout maintenant qu'on a eu pas mal de retours. Pour ce qui est du click and drag et utilisation de la souris comme contrôle c'est lié au fait qu'on a assez vite voulu un jeu qui soit jouable sur mobile, ça nous semblait important vu l’atmosphère et le genre du jeu auquel on pensait. On voulait implémenter le clavier aussi pour la direction mais c'est passé à la trappe faute de temps.
Ah mince, pour "From scratch" on avait pas pensé que ça pourrait être compris comme ça :P En fait on voulait dire qu'on a suivi le principe de la LD compo, cad ne réutiliser aucun asset et tout faire pour l'occasion. Dans tous les cas on avait qu'un seul vrai dev dans l'équipe, donc créer un moteur de jeu pour l'occasion aurait été... suicidaire :)
Pinaise c'est vrai que ça fait du bien de commenter en français pour une fois !
Thanks again everyone, we're overwhelmed by your love ❤
You're all right on the pointed issues. We did a serie of postmortems where you may find some insight : - [#1 : about themes and lack of game designers](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-1) - [#2 : illustrating and integrating the environment](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-2-environment-and-ambiance) - [#3 : pixel art animations](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-3-pixel-art-animations) - [#4 : the beast, the music and the sound effects](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-4-the-beast-the-music-and-the-sound-effects)
@tinyworlds ok, you almost worded word by word what we had in mind. You're amazing.
@timtipgames those confined spaces may lead to lose one's head... let's call it a feature !
@xxdoombox @togimaro @lepatryckduffy @thefunattic merci !
Thank you so much guys, all of your feedbacks and comments are deeply encouraging !
Hey @wan @mitus @venny @mundell @huitre @broken-matrix @matita @gumboot @alexhoratio @crazi456 @move127 @firewill @m-1 @pixelstuff @remco @move127 @pixelstuff @remco @saurabh @ladybenko @takusan @picapica @reinhold-strodel @king-kujito @nuebomundo @gozz @mmason @matoux42 @Matoux42 @xxdoombox @sagarpatel25700 @realitycheck @togimaro @chloravirgo @takusan @antaresvaldemar @lepatryckduffy @nomaki @dennyrocketdev @timtipgames @tinyworlds @heinrix @mathijsvissers @thefunattic @tinyworlds @timtipgames @xxdoombox @togimaro @lepatryckduffy @thefunattic @demyhallar @angiemon @zsoltbartok @james-dunlap @homineludens @earthcollapse @simonhutchinson @hadik @dgspitzer @davda @geckoo1337 @rosinaivanna @zelos @epicsoft @tony-godfrey @chronosv2 @tacomabert @kunonooni @listonos @flukeshot @yukonw @sun-wukong @kodiqi @poffle @drestuff @julien-foucher @nofuel @ooku @fatpenguin @daisy @jojocanard @micahcowan @radmccool @axoona @mitus @careface @annet @diptoman @iluvatar @siryakko @mikea @arcticmattekar @spyispie120 @dejvo @larzan @failedstarfish @stupidpawn @fran-segura @grena @pcmaster @gris @sean-s-leblanc @rongo-matane @ethereal-psyche-games @bitofgold @pragmascript @toonteamj @samusoidal @gamechoy @flipsy @rodrigo-denubila @fenwick @manou @zaibakk @sir-magic @korvyashka @teslov @tommyflower @fangzhangmnm @bajarymi @siegfriedcroes @meenners @cenullum @jordgubben @rialgar @philomory @aaranos @fuko @dusho @ryan @acuity @alexdonazzan @szimano @richard-michael-smith @garethiw @jorbits @glimaleite @feips @pixlwalkr @nathan-humphrey @fiery-squirrel @ianmorrison @peachtreeoath @shubham-gupta @chauchau @andre-micheletti @samlo @plumepox @kurekurecicz @pecc0r @gozz @rahtainka @yami-no-tenshi-8 @sebastian-lague @kaisean-games @kcreanor @icxon we just want to say again that you are amazing. We read and discuss every one of your comments, and every one is overwhelming for us. Do you know you're wonderful ?
Nice tiny piece ! Love the art <3
That was very good ! The gameplay is great, the ennemies are nice and the difficulty well balanced. It's very engaging. I got pulverized at first tries, and finally succeeded on fourth one when understanding the balance between self preservation and objectives raids.
The placeholder-minimalistic graphics are very efficient, I feel that you could either push it further in that direction or tend to a more detailed art, every path would probably be great as you managed to do a great work on gameplay and level design.
The camera could adapt to some situations though, like on the bridge to the boss where opening the top of the frame could emphase the encounter.
Speaking of the tank-boss-of-the-death, I don't know if it's beatable, but I totally fled and got around him to reach the last crystal.
Bravo !
Nice mechanics, rated :)
I really enjoyed the game, I replayed until I managed to win ^^. I love graphics, music works well with pixel style and the idea of building houses on a guy's head is just great. Bravo !
It's always great to see neural networks and generations selection improving over time. In that case though the very limited grid space and lack of genetic traits representations made it very difficult to spectate the evolution and discern behavioral patterns. Using a floating 2d space and physical representations of traits may help. Bravo for your experiment though !
Great idea and minimalistic visuals. It would have make use of more dynamic movements and some balancing, but I already see a great base for something pretty fun. Bravo !
Hmmmmmmmmm, what a game babay, a lot of pleasure went on playing it <3
Very funny game, loved what you came up with this "I'm an elevator" concept. Your scoring was a little bit to harsh on us though (a love and hate thing maybe), I played a long time and couldn't end up with more than -200. I know I was bumpy and all but damn it's tough !
Nailed it with your real life prototype also !! It's rated !
Interesting experiment, it could be nice to add some real gameplay into it, as it's a great base for something more, hope you'd have the opportunity to take it further.
Very simple game but quite efficient ! I was very bad at it as I couldn't do best after many retry than 36... Your fat hamster and its tiny wheel were a nice fit for the theme, very funny. Congratulations !
Great entry !
Your game is amazingly polished and complete. You did a great job on every aspect of it and we can only see the attention you had on details to make it a very pleasant experience. The only regret I had was maybe not to be able to stop for a second and quietly appreciate the art, animations and music. Anyway I think you make us forget this has been made in only three days. Congratulations !
It's rated <3
Very clean and expressive little game ! I liked the simplicity of the gameplay which is instantly intelligible and clear (which is pretty rare considering the time we had) and also the atmosphere. The anxiety level totally worked on me, I was pretty nervous any time I was too far from home, so good job with this agoraphobia metaphore !
The mechanics are great and everything works properly. Some instructions are missing at start indeed, that's amazing if you're updating that. Bravo !
I didn't quite see the relation to the theme, and would need a bit of balancing as I won on day three at first try, but congratulation on the writing, and finishing up !
Congratulations for the content and the voiceovers, this is a nice touch.
The puzzle path is a bit unequal though, and would gain some polish. I blocked on how to finish the dreamcather (thanks for the playtrough !), when the rest didn't require very much thoughts from me (ex. clicking every ingredients until finding the correct ones).
Note that the character sprite wasn't flipped correctly with the movement orientation, resulting on a lot of moonwalks from Alida :)
Good idea, nicely executed ! All the mechanics are very instinctive and well designed. It way be a little too punitive though. great job !
Okay, this was really fun ! I thought that it would be similar to TEXT AND DRIVE, but the idea of literally approach someone on the road is a fantastic twist. The surrounding gameplay/art details are nice (the road panels, the road curvature, the increasing speed...). Would have loved some sound design.
The angle allowed to look at the other face is maybe a bit too permissive, as we can find a sweet spot where the questions are asked and the incoming traffic is visible. It would be evilish but maybe nice to force looking straight to the face, forcing the player to make quick stressed looks to the road.
2018-04-24 13_08_11-Speeddating by Spab.png
Amazing ! Loved it.
Congrats to the 3d/level artist, and great weapon concept. Some performance issues, but that's obvious in the timeframe.
Probably not by design, but I love how this type of game allow a sort of native "couch coop", one player managing the fps side and another the writing one. You totally could imagine set that as a "2P mode" which only change the difficulty, without touching any controls pattern :)
Bravo !
Amazing ! Loved it. The two-handed control pattern is great, the various feedback/highlights on the ressources are neat. A bit more clarity on the craftable items may be a plus, but everything works well and is really replayable.
Congratulations !
Good game, I enjoyed it ! The graphics are quite appealing and make, together with the sound design, the game looks pretty polished. I was a little confused by few things : first it wasn't clear to me if I had any influence during the boxing phase with my click (I kept clicking furiously but couldn't identify my boxer or see if that did any difference, maybe I got the control wrong). Also some of the surgeon techniques seamed a little weird to me, but at the same time, that's what makes it funny :). Great job ! This could make a good mobile game with some small UI adjustments.
Congratulations for finishing up ! I would have liked to see more levels to really realize the potential of such a combination. The physics are a bit strange though, especially the friction on the surfaces. Maybe by increasing the contrast between the two moving feels (sharp controls on moves/jumps and physic-based feel with gravity and bounces in projectile phases) ?
Good job on the art part, your graphics makes your game look pretty polished for a jam game ! The rythme of the gameplay and movements of the character is a little bit slow maybe, but overall nice adaptation of the theme.
Nice game, pretty polished !! It's a shame though that you didn't really integrated the theme to the gameplay, like choosing the ingredient for instance to compose a recipe while keeping up with the rythme. It would have definitly added to your game. Really good work anyway !
Encore un bon jeu, comme pour la Ludum dare 38 (le badge que vous nous aviez envoyé de Wake up est toujours sur notre bureau <3). C'est cool de vous retrouver pour celle-ci ! On a pas fait des scores de fou pour celui-ci, pour l'instant c'est plus "non mais tu t'fous de ma gueule", mais on y travaille. Manque peut-être quelques petits trucs en plus, des touches pour pogoter, boire des bières nous mêmes (mon premier réflexe). Bonne idée la sortie qui quitte le jeu, c'est simple mais efficace ! En tout cas vous êtes forts pour les ambiances. Bravo !
Wow, nice one ! I understand why you have so many positive comments. Great idea and execution. I was surprised by the difficulty given by the crossover gameplay, I didn't make it through the second stage but it loved to try !
Good game and nice concept, and your graphics are beautiful, I like this papercut aspect ! The gameplay feels a little clunky and sometimes unclear though; especially the fact that you can't place any bubbles in a totally blank area (I had that when I destroyed all the bubbles by mistake, I couldn't find anything to do except to relaunch the game). You also have some bugs: when I fell on the first hole (Yes... I'm not precisely good at platform games :P) I was sent much further in the game. If you could fix those issue your game would be really great. But as it is, it's already really engaging !
I loved your graphics ! Beautiful pixel art, color palette and animations. Good job !
@woergbi @croewens @kensou Thanks ! We'll go and try your games !
@blu3bird We're working to make a fix for that right now, thanks for the feedback !
@elhombrebanana Thanks :) We'll probably release the tracks in a few days and talk about that in some post mortems, as we did for Den : https://ldjam.com/events/ludum-dare/38/den/den-postmortem-4-the-beast-the-music-and-the-sound-effects
@jcwelgemoed @juju Thank you so much guys !
We have on paper a lot of ideas to go further with this game, but we limited its scope to fit in the time and have a functionnal primary gameplay. So we'll totally think about continuing development depending on your feedbacks !
(We quickly made a single player mode to release today, that didn't fit on the 3AM jam deadline. We're spectating right now two IA fighting each other :)
@gvs, @greymouth Thanks!
@carvster Thanks! The keyboard controls are indeed less worked than their controllers counterparts. Do you remember what kind of clunkyness you saw ?
@samupo You're totally right. We tried this time to build a gameplay/system with more depth, allowing replayability and experience building, and as a result a tutorial/training would be needed for players not at ease with the versus fighting games core concepts. It was on our todo list but we didn't had time to implement that correctly :)
@pranjalbisht congrats for the double ko, not everyone on the team reached that :p
@honey Some important things didn't fit in time of course :) Above all, as everyone said rightly, such game require a strong tutorial, even if the initial overwhelming feel is strongly attached to what we wanted (and what made us laugh when designing the "few-seconds-to-think slightly-no-enough-to-plan" side of the game), but we had to drop it definitively a few hours before deadline. Some important mechanics didn't made it too, like character position related ones. But we were pretty close on overall.
@hagamosvideojuegos Thanks ! Indeed, apart for the missing gameplay features and balancing, room for numerous characters/cards/environments has been planned and coded from the start and would now mainly require a lot of art production, bot that's at the top of the list !
@honest-dan Thanks for the live test !
@atelier-duchu @merzlot @nash @goat-toaster-games @fabian-pohl @drell Thanks a lot !
It's a decent puzzle game, congratulations ! The levels are well designed, this is quite catchy. Some polish on the controls may be useful, the mouse/keyboard seems to me a bit complicated for the simple required actions.
Polishing side, I would love to see this game with an emphase on the soccer feel, maybe with more animations, ball weight, and crowd shouts !
Good idea, but as @besmundu said, I didn't understood how to embrace the platformer side. Strategizing on the ground seemed to be the only way. I didn't get far though, maybe you introduced it later ?
I totally see room for a great gameplay though, like starting with very large waves of slow-paced zombies on ground which do little damage to the main tower but a lot to the player, forcing to use platforms as a high ground and firing down (defensive towers may fire down too), then gradually introduce ennemies breaking this pattern, walking on the platforms to attack the tower and, lastly, juming around the platforms to attack the player itself.
Would love to see new versions of it anyway, congratulations !
Nice job guys ! feels pretty polished for a jam game, especially the art (graphics and music). Very fun !
Aujourd'hui j'ai conçu le riz au lait le plus bizarre du monde.
I didn't succeeded to cook a dish though. Wasn't expecting the whole level/hunting side of the game, and the wild vegetables with special attacks ! I got `-154%` health at some time, it didn't finished well for me :)
Bravo les mecs !
This game rocks.
Great game ! Well balanced, there's room for the gamer's improvement, the controls are pretty simple and instinctives, the graphics are appealing. Nice job !
Good concept and the gameplay is instinctive enough. Perhaps there is something better to find with the placement of the rythme game that would enable to actually have an eye to the tower defense screen. As it is I had some huge difficulties to see what was happening on that part. Nice job overall !
I failed at *not to die a lot*.
That's a good sign.
Liked the Superhot feel on the art direction, and the pace is amazing. Had a lot of stability issues on WebGL though, especially huge freezes on first room loadings, making every first tries of every rooms a bit complicated. Moving boxes felt a bit slow for the game, especially with the delay needed between two pushes. A bit of pathfinding issues are breaking the fast pacing sometimes also, as the ennemies may stop rushing the player around boxes.
But even in this 72h gameplay state it's very fun. Add room numbers / scorings / records / leaderboards / shadows of past runs or other players runs, a bit of visual polishing and it may be amazing.
Bravo !
Nice little game ! I was appealed by the graphics showed in your post : the art in general (sound and illustrations) is charming. Maybe the bouncing of the character is a little too much (or is it the speed of it) ; it gives a sluggish feeling to the movement. Also I'm not sure that I understood what to do to defeat the big worm, I keep being sucked by it in the end. Apart from that, good work guys!
Great job on the graphics, it looks very nice ! The gameplay is enjoyable, just a bit laggy on my computer witch at some point became pretty difficult to handle. Also I'd say that the controls feels a little bit clunky, like the jumps are maybe to wide or something. Other than that congratulations, you managed to submit a pretty polished game !
Great game, you totally deserve the number of comments and grades ! Those graphics are terrific. Maybe the difficulty is a little too high but the polish of the game make you forget about it and want to try again. Good job !
Wow, you managed to achieve a really bright little game ! It's super polished, regarding both art and gameplay. It felt great to play and I can't think to something really problematic to tell you about, which is kind of rare for a jam game (EDIT : moreover for a compo !). The only thing perhaps (but maybe that's just me), the effect of the "shield" card seemed unclear to me. Anyway, congratulations for the good work !
Sans-titre-1.jpg
Good idea ! I'd love to see your game more finished. In the meantime, I had some pleasure doing my own little replica.
Beautiful graphics and ambiance, congratulations, the art is gorgeous ! I had some bad lag though, as @blooobird say you may have a bit of optimisation to make. I also had 2 crashes during the time I tested it. But anyway congratulations, you did a great job !
Congratulations, the system is pretty much working even if the music should help a lot more to be in rythme, with a noticeable beat, and it would be great to have some feedback on the wolves states and initial routes.
Bravo !
Nice idea, well made ! The game is quite difficult, but just what it takes to make it challenging. Good job !
Good idea to mix real time and turn based, it produces an interesting gameplay.
Maybe you could improve a little bit the UI, I'd say you could gain some clarity. Also maybe your game lacks a little bit of sound atmosphere.
But it's already a pleasant game overall. Nice job !
I liked the art style a lot, those papercut watercolor characters are cool ! Your game is already really fun as it is, just lacking maybe some UI or sound effects to make it even more pleasant to play. Nice job for your first LD !
Really good job ! Loved your concept and the graphics are beautiful ! I sucked though, all I could spell was GAG and MAIL... :P
I like your graphics choices, nice and sober. Your concept is very cool, it would make a great game if you'd find the time to polish it a little bit further. Congratulation !
Ahhhhh, game over ! I managed to apease 8 babies though, that's kind of a great success considering the apocalypse contex and those creepy yelling !
I had a bug at the first launch of the game, I could'nt do any action on the babies.
Nice game concept and execution, and good cinematography (the moment when first zomby appeared work fine on me).
Congratulations for finishing up ! You pretty much managed to get those two genres working, and that's surprisingly hard ! There is some bugs though, like the saucer reappearing on top of the screen (when the player is also reappearing) and so being unreachable, or the player reappearing and dying endlessly behind a pile of spooky ghosts :)
Arrgg I suck at typing... and sucker is not my thing but it's a nice concept for a game. I could'nt get my eyes away from the right row though, it made me miss a lot of the actions ; maybe the typing area below the image woul'd have been more confortable (but maybe it has something to do with my dyslexia).
Fun concept, but the maneuverability is a bit frustrating. The ingredients placement on map could be improved too, as sometimes you don't get the required ingredients on the track.
With fast and reactive controls, a bit of polishing, and maybe some local multiplayer to steal some fresh salads leafs from your friends routes, and I'm sure that could be a very fun game :)
Bravo !
Ha, congratulations ! Loved the montage of the different gameplays to build the tension/humor before the fight. The cut with the obtained fish took me by surprise :) The fight ending was a bit hard to comprehend : I got an animation close to a Dosukoi, but I don't know if it was a fishy move (if you see what I did) or a kill-feedback.
Good job overall ! It took me a lot of time to figure out how to "flappy", maybe the smart phone screen should be visible from the start. The gameplay is quite difficult but also challenging as it is. Fun concept, congratulations !
Really nice little game, simple, well made and efficient, good job ! Perfect for a driving prevention campaign :P