windowframe by managore 2016-04-30T10:10:00
a job well done!
Foon → Ludum Dare Explorer → Users → EvoGenGames
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2022 | 51 | Every 10 seconds | The Point of Power | compo | Innovation | 4.55 | |
| 🥉 | 2019 | 44 | Your life is currency | One More Year | compo | Innovation | 4.38 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Babymilk Delivery Service Manager (BDSM) | compo | 339 | 2.79 | 2.68 | 2.83 | 2.90 | 2.36 | 2.50 | 3.36 | 2.65 | ||
| 2023 | 53 | Delivery | A Town in Labor | compo | 285 | 3.23 | 3.04 | 4.45 | 3.92 | 3.37 | 3.35 | 3.02 | |||
| 2022 | 51 | Every 10 seconds | The Point of Power | compo | 158 | 3.61 | 3.69 | 4.55 | 3.50 | 2.85 | 3.57 | 3.41 | |||
| 2022 | 50 | Delay the inevitable | World Pees | compo | 622 | 1.86 | 1.86 | 2.22 | 2.75 | 1.61 | 3.27 | 1.75 | |||
| 2021 | 49 | Unstable | Uns-Table | compo | 485 | 2.96 | 2.88 | 3.16 | 3.92 | 3.12 | 3.04 | 2.71 | |||
| 2021 | 48 | Deeper and deeper | 1 in a billion | compo | 879 | 2.46 | 2.21 | 2.82 | 3.51 | 2.14 | 2.29 | 3.31 | 2.48 | ||
| 2020 | 47 | Stuck in a loop | One Can Do! | compo | 592 | 2.66 | 1.90 | 2.91 | 4.04 | 2.53 | 2.42 | 2.25 | 2.99 | ||
| 2019 | 44 | Your life is currency | One More Year | compo | 68 | 3.78 | 3.60 | 4.38 | 3.63 | 2.97 | 3.36 | 2.88 | |||
| 2018 | 43 | Sacrifices must be made | 👥 | Sacré Bleu | jam | 297 | 3.66 | 3.58 | 3.71 | 3.89 | 3.32 | 3.55 | 3.01 | 3.75 | |
| 2017 | 38 | A Small World | 👥 | The Evolution Game | jam | ||||||||||
| 2016 | 35 | Shapeshift | Color Control | jam | 827 | 2.94 | 2.50 | 3.13 | 2.72 | 2.34 | 60 |
a job well done!
Really cool game. like the graphics and music A lot!
quite surprisingly challenging
I like the simple mechanic that made a hard game! congrats!
Amazing how you used the theme! Be proud on your creativity!
actually pretty fun to play :p
induces ragequitting though
very good entry 5+!
cool overall, but I would like to see new mechanics
Good job and nice interpretation of the theme!
I would have been nice if you could choose your own form depending on the type and amount of enemies that are approaching.
neat effect!
great! I like strategy games! ours is one too
cool idea, always like racers
cool idea, and awesome graphics,
but not that fun to play
best racer I came by this LD.
good controls and fine implementation of the theme
cool mood, graphics and audio!
great graphics, great humor, not sure what gameplay is
very good simple entry, wish our game was that simple
awesome entry, would like to see some AI though :-)
nice graphics, gameplay could be better but good use of the theme!
5 across the board, very well done game in just a weekend! Love to see card games!
looks like bots are a bit to powerfull
cool gameplay! awesome implementation of the theme.
Mood/visuals/audio made it even better.
I like this sort of stuff! Good variation of tiles. Would love to see a 1v1 against an AI who get's the same blocks to work with :-)
I really liked to watch them race for the food. :-) I'm very curious on where you take this concept!
This is just great! Good Idea, and good execution! Congrats.
I always like a good puzzle game now and then! I was way to long stuck on level 3 though! hahahaha :p
Hey! Only two levels am I right? Wish there was more because that would give me an excuse to listen to the song! Movement speed when pushing the block is definitely to slow though. Great way to have a tutorial btw! I should work on that in my games...
This is very well done! I like the color war aspect!
I'm wondering what intelligence you gave the AI, it looks pretty good, or I'm bad :p
As you said, AI was stupid. :D Anyway, I still enjoyed the graphics and mood. There is only so much strategy you can do on such a small world but the + box game is some depth! It feels like you learned a lot from this game so be happy :D
This is a really good game concept! Would be awesome if you would provide a 'paper' canvas for us to draw on while walking around! Later on you could collect the maps everyone drew. :D
Really fun game! Thank you for that! :-)
I think you lost a bit of the awesomeness of the TD games. I mean the infinite stronger growing enemies and infinite stronger growing towers. You have the first one but there's a pretty hard cap at your strongest tower composition. It is however much better than I could do in 48 hours! So still great work! :-)
Great work! Nice result after only 48hours. Congratz on your entry
Hi there,
These are great puzzles! Thank you for this nice game!
one remark: * puzzle 2 & 3 are actually the same solution so it was not that engaging. I'm happy I tried the levels after that anyway because they were again fun to solve! If you enjoy puzzles like this definitely try our game as well!
This is just an amazing entry for a Ludum Dare competition.
Thank you for this experience. Great job
Hi there,
Wow, multiplayer is quite a big challenge for a ludum dare game. I think you already know everything I'm about to say, but if not it might be valuable: * You should scope better. This was clearly too ambitious. * I didn't find another player online. If you go for a multiplayer you should also provide some bots to play against. Of course this further increases your scope so take this into account. * I only managed to play my first move, so I cannot say anything about the rest of the mechanics, but the part I did saw was not bugfree. Or at least it felt that way. * What is the point of the junkyard? It looks useless? Or does the junk increase over time?
Anyway. Although I think it's better for you if you decrease the scope next time I have to say I'm impressed at what you deliverd here. This looks like a lot of content for a 72h game! Congrats!
Hi there,
This is one of those games that deserves an all 5-star rating. Nicely done!
Some feedback: * I disliked that the you decided what was the goal 'save as many people as possible'. Because now it was all about getting that people saved number up and I disconnected with the patients. In the real world I think it is much more complicated. I think in the real world you don't disconnect with them and therefor the decisions are even harder. * People you didn't treat the day they come in per definition died in your game. It might have been even more realistic if they had a slight chance to return the next day with a major impact on their full treatment stats. * described injuries didn't really have a link with the survival rate/medical needs/days needed? * on day 2 and 3,... of a treatment you should also be able to reconsider your decision. Since numbers and estimations might have changed, and other patients with maybe better ratio's come in? So survival chances should be updated (getting lower in case of infections etc, getting higher if the treatment is working) each day. And that opens up the possibility of dismissing a patient because chances of survival vanished due to an infection for example. * There was now an indication of survival change. this is really easy to make a decision about. 80 is better then 65. Instead you could indicate a range of survival chances. For example the survival rate of A is between 50% and 60% and for B between 20% and 70%. These values might increase in accuracy the longer they are in treatment.
Just some game ideas and feedback. Again, this is a great game, fits the theme better than any game I've encountered so far. Congratulations to the team!
Hi there,
This is one of the better "choose your faith" style of games. I think the music did it for me. :smile:
This is just a simple well executed game. Congrats.
Hi there,
Very nice entry you have here! I'd reduce the no-choice events because they don't really fit the theme. The music and art is just amazing. Congrats!
Hi @craftlord, you're stuck on the last puzzle then. Try to find the secret room, this might require a specific sacrifice though ;-)
Tip: With some slippery shoes you might slide to your death. (The death you want)
Hi @silvae,
Only 2 more puzzles to go. The puzzle you're stuck is indeed not that clear.
Tip: Remember at the start you opened a golden door with a golden key. And now you're stuck behind a green door...
@disperse Thank you for the compliments.
Here is a little tip: The giant cake/christmastree you unlocked via cutting down the tree is actually a fountain with green paint. And you can use paint to change the color of certain objects.
I really like this game concept! Interesting take on the theme.
And of course your graphics are marvelous, but you already knew that... ;-)
Very nice game!
Graphics are gorgeous. Don't really see the theme in it though and could do with some basic soundtrack as well. Would improve the mood :-)
Very nice card game. Reminds me of the games I play with my real playing cards.
This game is really fun guys! Thank you for that!
I didn't really understand the sleep mechanic though. but I liked the blinking! :smile: Maybe you should add a rub your eyes effect as well xD
anyways, congrats on the great game!
I wanted to use this concept into my game but struggled to find any good game mechanics for it. You did a great job though! really enjoyed the puzzles
Hi there,
* Nice clean small scope! That's always the hardest part * Good concept for the theme with a nice message! That's a plus.
That said because of the small scope there are some negatives as well:
* It's a bit too stale to just shoot some random cubes in the void. * The audio you used is quite remind me of an arcade game that is packed with action. This game however is very slow and empty. Which doesn't really match. Maybe you should have gone for the slow, enmpty and relaxing mood and used audio that reflex that.
Just my two cents. Overall I think you did a good job! Congrats!
Dude!
It's the fourth entry that uses this theme and I first wanted to do this as well but hesitated because I couldn't find any good mechanics to make a fun game.
This however is the best of the best! I honestly sad here smiling. Pat yourself on the back! This is an awesome entry.
Congratulations!
This is one of those games that deserves an all 5 star rating.
action packed, great music and good concept! Thanks for this entry I really enjoyed it.
One small change I would make: You should be unable to fire your suicide bullet. Because now it's hard to judge if I have enough juice left to shoot or not. Also people want to see their score and post screenshots of it on twitter so next time think about us competition animals!
Hi there,
Love the music and graphics. I like the overall idea that the island is crumbling, that looked nice. The overall game mechanic itself of pickup stuff up and using it was not so satisfying.
Good job overall though :slight_smile:
Hi there,
I like the mute music button, but I didn't use it. The music was fantastic! However this game I think should really go for a zen vibe. Try to use some more relaxing/softer tones. That would really kick the mood up to the next level.
Gameplay wise this reminds me of the 2048 tile merging games. And i'm a big sucker for those games. your version of was worth it to play. The tutorial was very nice and is something I need to take more into consideration for my games. What I didn't really understand was the balance between evolving or crushing 2 of the same type. I only played up untill the 4th color so maybe that's why evolve mechanic had no clear purpose to me.
Anyway, you did a great job here! thanks for the game!
yeah but do they earn more points than the total cost of them? It looked like in the end I lost more points than I invested in them. Didn't really do the math so I might be wrong on that.
Thanks for the reply though
Hi there,
Nice take on the theme. Although the inputs and actual way the mechanics worked made it quite slow paced. To make it more action packed you could instead of dropping armour, shoot some glue arms in the direction of your mouse and make it attach to the first thing it touches. After you pass the object you have to sacrifice that sticky arm to be able to move further.
Ofcource it's easy to talk about the ideas instead of implementing them. xD
Overall: Very good job and innovative design. A+
Hi there,
The main selling points of this game are clearly the audio and art. The game mechanics didn't feel that well designed and therefor not that fun either. Try to work on that the next time. Also try to give the user some visual clues on what he can do, for exemple put little indicators on where pirates might be put to work. It took me a while to realise that I could move them...
Anyway now I've got that tune in my head for the rest of the day... Thanks ;-)
Hi there,
Thanks for submitting! This jam is a good way to force yourself to deliver something, anything. And I'm glad you took this opportunity!
* I like that you added music, sometimes this gets skipped for first timers but just a simple tune like this does wonders! Great job * I can give a lot of feedback and puzzle ideas for this game, but the way you described I guess you have a good picture of what you wanted in your head. It was just the execution that needs a bit of exercise.
So my main advice: continue with your work, take what you learned in this jam and try to scope a little better next time!
Hi there,
Really nice little concept you've going on here. I think you can make some really tricky puzzles with this mechanic. Even a nice story line is possible.
You really did a good job with this one! :-)
This is just and overall perfect game!
Thank you for this fun little experience!
I was thinking to use this concept in my game aswell, but couldn't figur out any cool mechanics. The mechanics are not super fun of this game either BUT you compensate a lot with your humor.
I love that the brakes are in the DLC! You could have added a micro transaction for it that was coming soon. :smile:
The speed references were great too. Overall a nice job taking this concept and making something out of it
Hi there,
I find this quite a good entry. I'm a bit sad you weren't able to implement the whole story. Unfortunately scope kills us all xD
The only thing that bothers me a bit is that I cannot find the link to the team. Yeah there are some dudes who get killed. But I as far as I got I don't think I was ever forced to kill someone to be able to progress?
Anyway, I must be missing something.
Thanks for this entry, I enjoyed it!
Wow, nice slay the spire parody that fits well in the theme!
a card game in 48 hours is really hard! Impressive work you did here :smile:
Wow, It's not easy too make a fully fletched card game in such a short amount of time.
This is really nice though! Congratulations!
good game :smile: had fun playing it
Very nice clever puzzle mechanic here! the difficulty scale was also very well put!
Only weird thing is the way you coupled the theme onto it by giving the score based on your remaining life but as far as I see there is always only one solution, which makes the score a bit weird, either you succeed or you don't and everyone who succeeds will have the same score.
Maybe you could change the mechanic so that you can place multiple life tokens on the same tile. Which makes it possible to solve the puzzles in multiple methods and then the score will have a point :smile:
Nice Carmaggedon parody xD Loved it, thank you!
This is just a straight 5 star game man! Great concept, great take on the theme! Congratulations :smile:
This is a straight 5 star game :smile:
Loved that there was some manipulation of the dice.
The art and variety of cards is really impressive for 48 hours
congratulations
looks like there was a deeper meaning but I missed it I think :confused:
Nice first entry! Good thing you kept the scope small. This enabled you to finish a decent game that is quite polished. Congratulations!
Ha, this looks a lot like my game except yours is much better. :smile:
Great work!
Nize puzzle game! and if that biology stuff is right, it's a nice fit into the theme man! Contratulations
This is a very nice first entry! You should be really proud of this.
I loved that you put some story in this platformer :-)
This is a 5 star game I've played this game longer than I want to admit xD
Thanks for this really adictive astroids parody
Hi there,
This is a very nice first entry! Very clean implementation of the theme. Very good that you kept the scope small. This way you succeeded in finishing a decent product! Good luck on your following projects.
Wow, this is a very nice first entry!
Good job on the company names as well :smile:
I played this longer than I care to admit XD Great job!
Crazy that you did this without frameworks. Nice job.
Only remark like other people pointed out: lack of visual aids on interations with mobs.
What a unique game, I would have expected 'another one bites the dust' as the song though :smile:
Great job and thank you for the game!
Sorry dude, I had to draw a dick, it is tradition in online multiplayer draw games! :-)
Enjoyed it a lot and people made really good art!
You should post some of the best you can find on this page/in an album!
A zoom feature would be nice as well :-)
Thank you for this game, I really enjoyed it!
Cool song!
My head exploded on one of these levels. I think this game would be better without the time limit. The difficulty come from the coordination not the speed/timing
Anyway I really enjoyed it, thank you for the game :-)
Congrats on this nice entry, as you said I think you did a great job on the scope! :-)
The game in the end was more about keeping your cars aligned so they wouldn't trigger balls for eachother :smile: I liked that :-)
Well done and thank you for the game
Ofcourse I'll pick hexagon! There is not choice! :smile:
Thank you for making a game with my favourite shape in it. A little more polish, sound, in game tutorial (controls), and this could be a thing!
this made me laugh out loud. I was really engaged to see what what's up next, and you kept on delivering with interesting stories.
However the end itself was pretty disappointing.
Good job and thank you for this game! :-)
If there is one time you should use procedurely generated soundtrack it's when the theme suggest using a loop... :stuck_out_tongue:
That being said, it was a very good soundtrack. the explosion sound was a bit to harsh though compared to the music.
I also don't like that I couldn't move mouse while moving
Other than that it was a very good entry!
Thanks for the game
haha, this is a cool idea :-)
Really enjoyed this version of frogger
I agree with Scraggle that it was hard to find the exit, not only because of speed but also the camera zoom level
Thank you for the game
I had no idea what was going on so couldn't really 'play'
The visuals had me tripping to so I think goal achieved? :-)
Thank you for the game!
Oh the she dead track was amazing! :-)
Art, music, concept was really good. It quickly became kind of stale though. Maybe the pace should be slower, that way you could introduce some other mechanics, like a tracksplitter that you have to toggle that gives you more time or something like that.
Overall really enjoyed it! thank you for the game
Hi there,
This is a very neat entry. Sound was a great addition. For such a 'simple' game, it was very challenging in the end to get a good score :smile:
I agree with rhoff, that this concept really lends itself well for adding things on to it and eventually make it in one of those mobile games that are great to pass the time with.
Good job and thanks for the game
@danielcmcg That is actually a great suggestion! Thanks for the feedback :-)
Definitely needs the possibility check xD
Other than that I think it is a great concept and considering in only took hours I wonder what it could have been with the full jam timing :smile:
Congratz and thank you for the game
I cannot start the game up on itch, I get the error: "Cannot read property 'GetParameter' of undefinded. Hope you can fix this, I'll check back later cause I want to play this :smile:
I already had a comment though: Who picked these controls? xD
In chrome I get the error message above, in firefox the loading is much quicker but I get: GLctx is undefined.
Hi Rost, Is it made with Godot? I just noticed I'm having issues with other Godot games as well, so it might just be on my end. I'll check later on another pc!
Kind regards!
Neat little incremental game.
Nice web design. As of incremental features is not very innovative though, try to come up with your own little game mechanics to make it more unique compared to all the other incremental games out there.
Great work overall though, thanks for the game!
Nice casual game, Since you could only die when the yellow blocks started appearing it was really frustrating to go through the first part of the game again and again after dying.
Pick up the pace faster or make the early game more interesting.
Overall nice entry! Thanks for the game :-)
This is a very good game!
First few seconds I was like, how boring, but than I realized the controls were VERY interesting. Great job!
I agree with BoltKey that the game itself was very polished. Controls, level design and timings were well thought out. And it was FUN
Congrats on the game and thank you!
Hi Fab, this is a great entry.
I always enjoy a good gravity defying space game xD I didn't really understand where or why my spaceship was being pulled though, were bigger planets stronger? was it just the center of the screen that was pulling?
Apart from that it was very enjoyable
congrats and thank you for the game
Maaaaan, this was so grim! :smile:
Great sound effects and music, they added to the mood! I loved the little mini games, they were just the right kind of simple to add to the cruel reality. For example I expected the filing to be drag and drop, but the fact that is was just clicking and it sorted automatically was just perfect!
Thank you for the game!
Nice,
I went up to about 15 sticks, became really challanging then :up: I played with 1 ball though, didn't really see the point in making more balls?
Thank you for the game!
This is a 5 allrounder! Great entry
I'm happy for the 'easy' mode though
1 remark: I don't like being unable to move my mouse while moving the ship.
Great work and thank you for the game :-)
This has the potential of becoming a great mobile timewaster! :-)
Very nice
Thank you for this entry! :-)
Great mapping! Loved that you could just go through the landscape :smile:
Good racing game, was very easy :-)
That water shader :smirk: Great job and thank you for the game
Almost the same concept as mine just a way cooler looking execution! :id: Thank you for the game :-)
Capture.PNG
I think this is the start of something beautiful.
This was an awesome entry.
I had following thoughts while playing the game, maybe they are right maybe not, up to you: * Game should start with some basic values filled in, as soon as you connect some nodes there is stuff already happening, instead of starting from scratch, this could give the player an easier time getting things started * It wasn't very clear to me what sort of values you were expecting in the nodes (especcially the RGB one) Above point might also help with this?
Thanks you for the experience!
Feeding the house really? :smile:
Thank you for this game! :-)
Nice first LD entry!
Looping with the plane and therefor controling it was a fun experience. The graphics are very nice. You kept a small scope which ended in you making a pretty good polished game.
Great job and thanks for the game!
This is a very cool concept.
The controls of the pads felt really clucky and the impact on the game was very little I think. Most just came down if you hit a x3 by accident early on.
I really enjoyed it though and it really fits the theme
Thank you for the game
Maaaaan, I think my pc doesn't like Godot games for some reason. Daaaamn, I was really looking forward to it :smile: . I'm building a deckbuilder on the side as well and I KNOW how ambitious it is to build it in 48 hours :smile: .
I might open it up on someone elses pc later just to see it! Good luck and thank you for you vote!
That cheering sound when I answered right was amazin, I really felt happy :smile:
Great drawings too The soundtrack question was pretty annoying though since I didn't know it and had to listen to it several times. Good that it was a nice song at least! :smile:
Thank you for your game
@yangying, yup, I know the feeling! The song did what it had to do :smile:
Wow, this is a great entry.
Easy to learn but hard to master. This was amplified by the score system where you as a player are put before the choice: do I take that last color now or do I go for another round of increasingly difficult levels just to have a higher score.
This would make a great mobile game for some timewasting.
Great job on this game and thank you!
Nice reference to Pink Floyd, would have expected a moor PF's sounding soundtrack :smile:
The sword stabbing was really cute, but not really necessairy? (no extra points for killing?) So goals was just to stay in the daylight which was really easy. Game could have ramped up faster to keep the player focussed en engaged.
Overall was a really fun experience, thank you for the game!
This is a great game!
I loved the sound track. I loved that the other folk just kept pushing you aside I loved the chat I had with Dave I would love to buy a new printer since that seems to break quite a lot. ;-)
Very well done! Thank you for the game
Aha! Good to see someone from the other side, I'm can program but I suck at art :stuck_out_tongue:
This game looks really beautiful. Great to have it in your portfolio as an artist.
Some feedback on the few game mechanics there are: * I couldn't rotate and walk at the same time, maybe look up some movement tutorials and try to remake that, there are a lot of tutorials for movement out there. * I think you should look at the camear/playerview together with your level design. I think the heightdifferences in the level didn't really work with the way your playercamera was designed. There are a lot of blind corners, holes I couldn't see. I'm not an expert on that either, but I think it needs some tweeking to give the player a better feel for where they are and what surrounds them.
Good luck, and thanks for the game!
This is an awesome polished entry! Congrats!
I really liked the gun deploying sound effect xD
I'd be harder to balance but I really wished this was some kind of infinite tower defence, cause I was really getting in to it and suddenly I won xD
The fact that you could move the guns as well made it very interesting, I'm looking forward to multiple spawners in 1 round where placing of towers will be more and more important
Good job and thank you!
I love the character design. He really looked cute.
The game itself was not really fun. Went to 5 or 6 cycles but it just ends up spamming x and up as fast as you can xD
Overal a good job! Thank you for the game
Holy shit this is hard :smile:
I almost quit without ever moving the water, but than I finally saw what to do. And how man does this require some serious thinking xD
I like it! :smile:
Could use some point and click controls because sometimes you really need that tile the other side of the board xD
Overall good entry! Thank you for the game
I LOVED these graphics. The green blob that changes scenes is awesome to look at.
The game it self was to hard though, the blob controlling was very frustrating and in the end I just decided to smash the right turn button and hope they get there :stuck_out_tongue:
Good job and thanks for the game!
This is a allround 5 star game.
Great concept and level design. I spend way more time in it than planned xD
Thank you for the game :-)
Nice little entry for a first time LD-er :-)
I suppose the goal was to go through the ring? I would have expected a nice victory screen when I did it. :-)
Other than that I really enjoyed it
Thank you for the game!
Nice art, music and awesome lore.
The game itself was lacking and a bit unclear. Maybe as you said the scope was a bit to big for 48 hours.
OVerall I really enjoyed. thank you for the game!
I thought about the code loop immediately with this theme, but struggled to come up with an interesting gamemechanic. You really did a great job on that!
I think the game was really FUN except the part where you had to count the number of '-' or '|'. That was really frustrating, but I see no easy way to fix that while keeping the puzzly attitude.
Great work though and thank you for the game!
2 games for the price of 1 deserves a 5start allrounder :smile:
I really enjoyed both games. Building a deckbuilder in 48 is really impressive.
At base difficulty it was really easy though, just go for some high end search strength and search everytime you can. So I think it needs some balance: There was no real insentive to fighting since the reward for killing a monster was just you losing time to get to your goal. I get that fighting should cost energy themewise but for balancing I would make it free (the cost is having attack cards in your deck). Maybe even give the player decent rewards when they defeat enemies.
Overall enjoyed the games very much. Thank you!
Hi Rick,
Congrats on a finished/playable game on your first LD. That is a great accomplishment. The game is really hard though. Might be a good thing to have multiple levels, where the first ones are really easy, so the player can get to know the controls a bit :smiley:
Thanks for your game!
Not super easy to understand what was going on at first but REALLY enjoyed it when I did.
The mobious warehouse concept blew my mind and is a great implementation of the theme.
Congratulations and thank you for the game
I must be fair, I didn't really enjoyed this one,
The ball jittered while moving, even with the explanation on the side it wasn't very clear on what the game was about and how to do it.
I did like the color scheme :-) Very soothing
Kind regards and thank you for your game
Cool concept,
In my opinion there is a bit of a flaw in the design though that the closer you are to losing (aliens close to the earth) the harder it is to hitting them. Which quickly turns into a snowball xD
Overall I enjoyed it, thank you for the game!
* I couldn't turn the sound back on after turning it off * the game was too slow at the start * When the speed was there it was pretty fun but I think it would have been better with continuous movement instead of discrete.
Still enjoyed it! Thank you for the game :smile:
Very cool mechanic and it is well executed!
The only remark I have is that the mission goals were not correctly detected. Several times I had to catch more than was stated at start of mission.
Overall very cool entry, thanks for the game!
This is a very cool entry.
Could do with some additions: * Some sort of visual indication of cooldowns/zap ready stat. (Since you need them both ready to fire at magenta. * Some light dripping xylophone sounds when popping the bubbles would really set the mood.
OVeral I had a lot of fun playing this! Thank you
Great game!
Crazy how well you could balance this in such a short time! I was hanging on with the skin of my teeth multiple times throughout the whole campaign.
Well done!
Nice concept :-)
AWESOME soundtrack. Some minor feedback: Had to restart a few times since I kept accidently moving my mous over me and therefor (later I realised) 'Started the game' and got rid of the tutorial before I could read it.
Also, the screen turning black is a nice concept and matches well with the getting more in focus, but had the unfortunate side effect that I could no longer enjoy the beautifull graphics you were throwing at me :D
Overall great job!
Nice art, music and gameplay.
2 issues during my playthrough: * the charcoal burner stopped producing charcoal but kept taking my wood. (Think it stopped after I upgraded it twice in the research lab * I got wood, stone, copper, charcoal and bought every building, upgrade I could with it but I never unlocked the pickaxes (tools?) So I got stuck at that point
OVerall nice entry, well done!
Amazing art and sound
Gameplay was pretty fun as well
Overall great, well job!
Very nice visuals and audio! Well done!
Gameplay wise it could be more fun + it being a bricks game I spend the first 5 minutes trying to move the paddle before realising i wasn't supposed to.
Thank you for the experience! :smile:
Just wauw!
perfect Ludum dare entry! Interesting take on the theme, fun simple game mechanics, great atmosphere.
OVerall amazing, well done!
Man this game had me hooked! Very well executed!
I would have liked a clever little ending though, this one felt a bit underwhelming.
Overall very nice entry! Well done
nice entry! great music :smile:
Loved the character design. Game itself was a bit boring though (although having the rest of the party follow you, might be a cool idea: you can switch the leader (the rest of the group follows you, and every leader has it's own special ability that is unique and helps in specific situations)
on that side note,
congratz on the game! well done
Classic game but with interesting mechanics.
Overall nice entry. Well done!
Very good game. Not every upgrade was that usefull though
OVerall very enjoyable, well done
Hi there,
the itch page is behind a password. Can you notice me when pasword is removed? I really want to try this one :smile:
Very good game! I really liked it.
Took me a while to figure out the tech tree though.
Overal very nice entry! Well done
Very good game! Loved the sound effects, the story/dialogues
well polished and nice ending!
Well done
I really like you background art!
Gameplay wise a lot is lacking though. (I played untill 100 Diety
No tool tips for upgrade costs and what they do. Buttons seem to have a visual that should highlight when you can afford something but it only worked half of the time. Somehow went super negative with fuel, can only assume it had something to do with the upgrades I bought a bunch of and don't know what they do.
The art is really amazing, Shame I couldn't vote on it.
Very nice game, I deffinitly enjoyed it.
the unpredictibility of the directions of the roots when you split them got me enraged! I like :smile:
Well done!
I see cats, I rate full 5 star! :smile:
No serieusly, nice game, funny and original, excellent take on the theme. :-)
Congratz!
I'm so gladd I didn't go for this idea, your execution is way better than anything I could have made.
Well done!
Fantastic!
Original idea, simple game concept, cool graphics and awesome sound effects/music!
Perfect entry! Well done
Man this is mind bending!
Got it to the 6th level but than my brains exploded xD haha
Well done though!
Nice concept but it's pretty much up to chance right now, or am I missing something?
Nice art, sound effects and mood!
OVerall very good, well done!
Very nice, Thought I would beat you but I didn't, I died at lap 166 best time: 5s504, guess that's something xD
Very beautiful and unique puzzle.
However I think people just try out some numbers and get to the solution on accident.
Maybe this could be avoided if instead of using predefined values, you use sliders? That way, you can see the shape changing as you slide a value and therefor start to understand what effect the changing that specific value has.
OVerall very nice entry, well done!
Nice entry. Enjoyed it, Minor feedback: in my opinion it would have been cooler if you would keep progressing on the same ground from run to run.
Full 5 star for an amazing concept (check my game out ;-) Guess we weren't so unique as we thought!
Your implementation is way better though! Very nice and enjoyeable game
Well done
The beginning was so boring, it could really use a steeper difficulty curve. Just when it started to become interesting, the jelly popped out of nowhere xD
haha made me shit in my pants.
Overall good entry! Well done
Great soundtrack choice. really sets the mood :-)
Thank you for the game! Well done
Well done, simple concept perfect fit with the theme. thank you for the game!
The sound effects and music are on point! Well done! :smile:
Very well done! Enjoyed my little time in the kitchen! :-)
@gus-the-shark, I mixed the music and sounds together but I did not make the samples myself. Which is why I decided to opt out. About 50% of my time went into the music mixing though xD hahahah feels a bit silly
@barrier, I have done my tests for this since I sometimes also had this feeling. BUT all calculations should be correct. It is just that the momentum of the balls once the table is fully slanted, makes it difficult to come back from.
It's a bit mopping with the tap open. While you dropped a new ball on top of the highest side of the table, all other balls just moved that much closer to the lower side of the table and in the end the table did not budge :smile:
I hope despite the difficulty you still enjoyed? :smiley:
ha, nice! I had the same game idea. :) Yours is just better executed :smile: Congratz!
Very nice game, I like that it is difficult! and I love that you put the 'i'-feature in the game xD
Thank you!
Nice original concept.
I think with a few more mechanices to interact with the balls/walls this could be a fun timewaster (reminds me of the miniclip games)
Thank you for the game, well done!
This is my first all 5 stars game this LD :-) I enjoyed it very much, thank you for the game!
Well done!
Just wow!
Most unexpected game of the competition! <3
Thank you for the game, well done!
Wow, This is a full 5 stars! done is 48h is really impressive and perfect fit into the theme!
Well done! Thank you for the game
Hi there,
The gameconcept is well thought out, and really fits the theme. However I think you should reduce scope next time. The complexity of this game requires a clean user experience and you clearly had no time for that. :-)
Thank you for the game!
This is a very beautifull entry.
Gameplay wise it was a bit too random for me though, there was no way of knowing how my choices would affect my chances of survival so in the end I just started clicking cards
I still enjoyed it for the storylines though!
Thank you for the game, well done!
Nice game. Really lacked some relaxing music/sounds though
Well done overall!
Magnificent! People create such wonderfull art, Good of you to use that to your advantage :smile:
I love it when you limit yourself engine wise and try something different. I made a game in powerpoint, great minds think alike ;) Yours is more beautifull though
Very innovative idea! and well executed!
becomes loads of clicking though :smile:
This is one of those entries that is just perfect.
Thank you!
I had fun playing this one. figuring out the mechanic and optimizing it (combining houses first)
Thank you for the game.
The animations are really on point here, very snappy :-)
Hi @jimbly,
Thank you very much for the ported build for Google Sheets! Indeed the tutorial is not completable, was mostly to explain the mechanics, I built the first level more of a beginner/introduction ;-)
Thanks a lot for trying out the game :-)
Kind regards
Good stuff. Love a little traveling salesman problem :smile:
Found 3 out of 5 teeth and 1 star, but got no further unfortunatly
I'm giving all Stork games 5 stars!
This was really fun. Well thought out levels, great music and perfect fit for the theme.
Well done!
What a banger! That track is ready for lift off!
I give a baby delivery games with storks 5 stars. But this one deserved it! great cruel baby fun!
thank you for the game
Good difficulty curve and nice amount of levels.
Good job!
Another Stork game! love it :-)
I rate every game with Storks 5 stars! Well done! :smile:
A game with cat toys as sounds! Amazing audio and mood setting work! Best entry so far :smile:
That skiing mechanic is just fun! great implementation and nice graphics!
Thank you for the game.
Very ambitious and nice end result.
All 5 stars for every Stork delivery game :smile: Great entry!
This was surprisingly fun xD
The busy background made it a bit hard to notice almost run out but that made it a bit more challenging :-) Thank you for the game!
Awesome interpretation of the theme and amazing how you build all this in 48 hours.
Great job!
I loved the movement. Felt really smooth Good job!
Wow! This went deep. Well done on making such a touching story that is a 100% fit with the theme. Also the drawings are beautiful! Impressive!
Ah, this was pretty fun, and really impresive that you did all this in such a short amount of time.
Well done!
had a similar idea at first but was unable to make it concrete, so I went for a more fluid version. Your implementation is pretty neat though! Well done!
Not my type of game, but liked the feel and sound :-)
Well thought out unique take on the theme! well done :-)
Wow, That's a lot of work in such a short amount of time! impressive!
Was pretty fun, but difficult to decipher how the stats are calculated Well done!
What a very nice puzzle game. not only were the mechanics very innovative and fun, the puzzles were also very well thought out and the difficulty scaled nicely. Top it all of with nice visuals and sounds and you have a 5 star entry ;-)
Hi, looks like an interesting game, but I am pretty sure something is wrong in level 2:
I had as layout:
R2 - R1 S2 - S1 S2 - W1
And as agenda: dwarf 1 : R1 R1 R1 R1 S1 W1 dwarf 2 : W1 S2 R2 R2 R2 R2
Nice graphics and concept. Could do with some game balance though :-) Well done!
Best entry I've seen so far. Well done!
Cutest game so far! Well done :-)
Hi, very interesting concept. Can it be that your inputkey maps are not done correctly? 'K' made me into a square for example
I love the fact that the world shrinks. Works well with the theme and creates a bit of a battle royal vibe.
Well done!
Well done! Graphics are impressive!