Foon → Ludum Dare Explorer → Users → Kifuga
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | TriTurn | compo | 108 | 3.75 | 3.81 | 3.78 | 3.53 | 3.29 | 3.56 | 2.00 | 3.42 | 55 |
Nice one! When I shapeshifted to the first knight and transformed back to a slime, I had no way to pass the barrels :)
Nice game! Simple, but makes lots of fun :) Its often the simplest mechanics that one can't let go of :)
Really cool idea and game! I liked it a lot until I encountered the collision problem:
It is frustrating, that the collision is not pixel-perfect. The red area kills me before I even touch it when I approach it with a flat side first (edge first works find though)
This is the only thing that made me stopping playing it... would've played much longer otherwise :) keep up the good work.
The graphics are cool - the player reminds me of "Number 5 lebt (german title)" (Short Circuit - original title).
Couldnt find out when I shoot into the sky and when not, so it was a bit random when I hit the enemy.
Great work! I really *love* the graphics and the voice :) The puzzles are quite challenging.
Really cool experience playing your game! It's a bit fast, but the concept of the cards to use during the fight is an interesting combination. Enjoyed playing it!
Really good game! The framerate was a bit low, but still playable. Really cool graphics! I'd prefer a third person perspective to see the shapeshifting :) Awesome work!
Really great Game! The controls seem to be the most challenging part *g* (as with my game, too). Really enjoyed playing it!
Nice one! Had really fun playing it! 125 Points :)
Thats great! It took some time to use shift after transforming... but then it went quite well :)
I didn't manage to solve level 5 - seems it needs you to perfectly manouver around every edge... Was fun to play!
There is no way to escape an enemy once it woke up? Good design and graphics, wondered what the blocks are for until I needed one ;)
I had to experiment a bit what works best, but then I got it :) Too bad the game is over so fast... would love to have more health. Maybe put a health potion somewhere? Was fun to play! Good work!
Neat game, and additionally considering only 3,5h and your sick Kids: This is awesome! Hoping your Kids get well soon!
Interesting idea, but I never made it over the third gap (with the slide before it)... the jump was always too short.
It's not fair if you don't know that there just appeared a new enemy and you can't see... a hint that a new enemy has appeared would be helpful. Besides that, a nice little game that works well.
Can't find out how far I am away from losing - so it's not possible to compare actions to find out what works best. Provide more feedback on whats going on and it could be mcuh fun!
Cool idea! The shape shifting would be a lot more useful if the enemies had a limited sight, so you could get in a better position for the surprise attack ;) So I mostly played like a warrior just fighting through :)
Great! Was much fun to play and trying to solve the Puzzles! Thank you for this :)
Promising concept, but I die so fast, I can't even try what the different powers do...
Good idea and technical solution! Found it too difficult and the game-mechanics were not very clear to me... somehow got to the level with the tight gap on the floor, but couldnt get passed.
Very cool concept! The animations could be a bit faster to quicker surround the tiles. After some minutes playing I sadly got an "TypeError: tile is undefined", but the game is really fun to play! Good work!
Promising Concept, but because I didn't see that right-clicking and trying to set the aim does anything I wasn't able to figure out what was going on and adjust my moves... more feedback on the user actions and what the buildings do is really necessary.