@archaeometrician Thanks! Definitely spent the majority of my time on the art, still feels like programmer art, but maybe polished programmer art?
@Mufm Thanks Mufm!
@Simon@LD Thank you, definitely had (like everyone else) bigger plans for a longer game, but that time management...
@voidqk Those dependencies... bah, I added OpenAL32.dll to the zip file, hopefully it'll work now.
@Xeke_Death :( I'm using in a development engine, there are quirks yet, this was the first time I used it to try creating a release version.
@mrspeaker I definitely envisioned multiple paths, an idea of the you (as the robot) deciding a multitude of end choices between rage and destruction on man-kind, love and peace, etc. (IE hitting the theme even harder, with it being all in the mind of the AI). Definitely still a puzzle based game though, but with multiple choices.
@sudorossy :/ did you try the one without Audio?