zemmi 2011-05-02 02:17
Almost forgot to mention, I used FlashPunk (thank you Chevy), FlashDevelop, SFXR, and Audacity for what little audio I did.
Foon → Ludum Dare Explorer → LD20 → Das Sad
By zemmi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 45 | 3.54 | 24 | |
| Fun | 123 | 2.96 | 24 | |
| Theme | 261 | 1.79 | 24 | |
| Graphics | 152 | 2.88 | 24 | |
| Audio | 170 | 2.17 | 23 | |
| Humor | 270 | 1.59 | 17 | |
| Overall | 123 | 3.04 | 24 | |
| Community | 173 | 2.42 | 12 | |
| Coolness | 142 | 4 |
Almost forgot to mention, I used FlashPunk (thank you Chevy), FlashDevelop, SFXR, and Audacity for what little audio I did.
Interesting concept! Can't find the relation to the theme, though. ;)
Well I see how it might be hard to find, but the relation was intended to be that when you are alone and die, you lose the game, so it's dangerous to go alone. The number of enemies also increases when there is only one player piece.
There's nothing to "take" or being "taken," but cool game anyways! It'd be cool to expand it to like 10 different keys so that you need 2 players on the same keyboard or something.
Thanks for your feedback, and I see what you mean by nothing being "taken". Although I do feel like I need to make one last defense for theme, more or less as food for thought I suppose.
If I had re-skinned the game to be, I don't know, an (A)ssassin, (S)orcerer, and (D)ruid running through a dungeon, made the enemies into monsters charging down the corridors, and put up a little message when you spawned a new character saying "It's dangerous... take this". In retrospect I probably should have done that, but if I had would you still question the theme?
If your answer is yes, by all means rate theme how you see fit, just wanted to get that out there. Oh, and thanks again for the compliments! Looking forward to trying out your games. I should stop commenting on my own game now...
Nice idea, bit hard to start with. Could do with a longer window to dodge which gets progressively shorter.
It is indeed a bit of an abstract take to the theme, but why not after all ? Anyway, very fun and cool mechanics. The graphics suited the purpose and made it very understandable.
Very cool concept, took me a bit but when I got it I really liked it.
Excellent work.
It is a very interesting game, I like the graphics and concept but there are some issue, for instance sometimes the new unit spawns into an enemy and dies instantly.
This was very well done, kept me entertained for a while, it was a bit of a challenge keeping all three pieces on the board at once :)
Didn't really fit the theme all that well. Only other complaint I had was that when spawning a new piece, it would sometimes die instantly from an enemy, but you just have to time it right to get away from that.
It's a clever name, but I can't find much tie it into the theme.
Neat concept, gets quite frantic with two or three letters. However it's too easy with only one, so you can basically play endless.
Well done!
Quite a cool game mechanic - I enjoyed it! Well done!
Theme adherence wasn't as bad as everybody made it out in my opinion, maybe making the enemies much harder when you're alone would've gotten the point across...