FoonLudum Dare ExplorerLD20 → Das Sad

Das Sad

By zemmi

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CategoryRankScoreCount
Innovation453.5424
Fun1232.9624
Theme2611.7924
Graphics1522.8824
Audio1702.1723
Humor2701.5917
Overall1233.0424
Community1732.4212
Coolness1424

Comments

zemmi 2011-05-02 02:17

Almost forgot to mention, I used FlashPunk (thank you Chevy), FlashDevelop, SFXR, and Audacity for what little audio I did.

ratking 2011-05-02 13:26

Interesting concept! Can't find the relation to the theme, though. ;)

zemmi 2011-05-02 19:51

Well I see how it might be hard to find, but the relation was intended to be that when you are alone and die, you lose the game, so it's dangerous to go alone. The number of enemies also increases when there is only one player piece.

radiatoryang 2011-05-03 08:04

There's nothing to "take" or being "taken," but cool game anyways! It'd be cool to expand it to like 10 different keys so that you need 2 players on the same keyboard or something.

zemmi 2011-05-03 22:11

Thanks for your feedback, and I see what you mean by nothing being "taken". Although I do feel like I need to make one last defense for theme, more or less as food for thought I suppose.

If I had re-skinned the game to be, I don't know, an (A)ssassin, (S)orcerer, and (D)ruid running through a dungeon, made the enemies into monsters charging down the corridors, and put up a little message when you spawned a new character saying "It's dangerous... take this". In retrospect I probably should have done that, but if I had would you still question the theme?

If your answer is yes, by all means rate theme how you see fit, just wanted to get that out there. Oh, and thanks again for the compliments! Looking forward to trying out your games. I should stop commenting on my own game now...

winterblood 2011-05-04 13:53

Nice idea, bit hard to start with. Could do with a longer window to dodge which gets progressively shorter.

yrael 2011-05-04 15:54

It is indeed a bit of an abstract take to the theme, but why not after all ? Anyway, very fun and cool mechanics. The graphics suited the purpose and made it very understandable.

the-jack 2011-05-05 14:28

Very cool concept, took me a bit but when I got it I really liked it.

Excellent work.

elbowroom 2011-05-06 05:01

It is a very interesting game, I like the graphics and concept but there are some issue, for instance sometimes the new unit spawns into an enemy and dies instantly.

gambitsunob 2011-05-09 16:54

This was very well done, kept me entertained for a while, it was a bit of a challenge keeping all three pieces on the board at once :)
Didn't really fit the theme all that well. Only other complaint I had was that when spawning a new piece, it would sometimes die instantly from an enemy, but you just have to time it right to get away from that.

hamster_mk_4 2011-05-11 01:15

It's a clever name, but I can't find much tie it into the theme.

endurion 2011-05-16 16:51

Neat concept, gets quite frantic with two or three letters. However it's too easy with only one, so you can basically play endless.
Well done!

mwest 2011-05-21 16:52

Quite a cool game mechanic - I enjoyed it! Well done!

Theme adherence wasn't as bad as everybody made it out in my opinion, maybe making the enemies much harder when you're alone would've gotten the point across...