Ocean Rig 452 by iossif 2016-04-27T10:53:00
Great puzzle game, but I don't really know why the movement is so slow... :P
Foon → Ludum Dare Explorer → Users → ratking
View on ldjam.com: ratking, rat-king
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2017 | 38 | A Small World | The Treachery of Game Dev | jam | Innovation | 4.61 | ||
| 🥈 | 2012 | 25 | You are the Villain | Tale of Scale | compo | Innovation | 4.72 | ||
| 🥉 | 2011 | 22 | Alone | Soliloquy | compo | Innovation | 4.37 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Something Nugget Related | jam | ||||||||||||
| 2017 | 38 | A Small World | The Treachery of Game Dev | jam | 41 | 4.09 | 3.73 | 4.61 | 3.47 | 4.00 | 3.87 | ||||||
| 2016 | 35 | Shapeshift | Wood for the Trees | jam | 28 | 4.12 | 3.38 | 3.98 | 3.55 | 4.67 | 4.53 | 48 | |||||
| 2015 | 33 | You are the Monster | HUNGRY BUNCH | jam | 986 | 2.64 | 2.82 | 3.33 | 2.58 | 2.59 | 26 | ||||||
| 2014 | 31 | Entire Game on One Screen | Snakkke | compo | 360 | 3.39 | 3.09 | 3.87 | 3.79 | 3.28 | 2.71 | 3.19 | 35 | ||||
| 2014 | 30 | Connected Worlds | > Continue | compo | 536 | 3.23 | 2.91 | 3.89 | 3.24 | 2.51 | 2.88 | 3.07 | 3.46 | 59 | |||
| 2013 | 27 | 10 Seconds | BLAM BLAM PLANET | jam | 58 | 3.75 | 3.62 | 3.39 | 3.13 | 4.07 | 3.23 | 2.86 | 3.49 | 84 | |||
| 2012 | 25 | You are the Villain | Tale of Scale | compo | 7 | 4.10 | 3.74 | 4.72 | 2.55 | 3.85 | 3.06 | 3.15 | 3.69 | 59 | |||
| 2012 | 24 | Evolution | kernel exception | jam | 15 | 3.84 | 3.62 | 3.22 | 2.46 | 4.46 | 3.51 | 2.52 | 3.53 | 72 | |||
| 2012 | 23 | Tiny World | Wunderworld | compo | 104 | 3.60 | 3.36 | 3.49 | 3.14 | 3.82 | 2.35 | 2.29 | 2.96 | 100 | |||
| 2011 | 22 | Alone | Soliloquy | compo | 10 | 3.90 | 3.43 | 4.37 | 3.68 | 3.90 | 2.39 | 2.27 | 3.54 | 3.34 | 66 | ||
| 2011 | 21 | Escape | Bunnies, Back Into Your Cage! | compo | 114 | 3.31 | 2.82 | 3.59 | 2.64 | 3.48 | 3.15 | 2.66 | 3.48 | 11 | |||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Tri | jam | 4.08 | 4.08 | 4.33 | 3.42 | 4.08 | 3.00 | 3.22 | 2.80 | 11 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2015 | 63 | Fusion | Snakoban | |||
| 2014 | 50 | Demakes | Thf | |||
| 2012 | 37 | Not-Games / Real Time | Modeleum | |||
| 2012 | 34 | Aspect | 1x1 color game | |||
| 2012 | 32 | Quantity vs Quality | Wie heisst'n der? Bin ich das? | |||
| 2011 | 23 | Spring Physics | 1930 |
ratking leaves an average of 39.0 feedback comments each event.
Great puzzle game, but I don't really know why the movement is so slow... :P
Hey, this is much too short! Make it longer, because it's cool!
Nice and easy puzzle game. I like that it could easily be extended! Just add a bit of story for player motivation. :)
More than lovely entry, but I accidentally pressed ESC and that ended the game for me right in the middle. :-(
Top-notch writing, and the gameplay is fitting too!
Congrats, a well done entry! I gave it a high rating.
By the way, you do not need to add the *.pdb files when packing the game for Windows.
Pretty much the best entry I played so far. Thanks for making this!
Extremely high production value, wow!
Very well done visuals, I am envious. :)
Wish the gameplay would be a bit deeper, but other than that, no complaints!
It feels so authentic, really cool. It's like I've played that in 1982 (when I was born).
At first I was like "meh that's easy", but with level 4 or so it got an interesting tactical component. Admirable game design!
Better than Snakoban!
Can't wait to see this become A Finished Journey! :o)
Wow, this is hard!
I recommend changing the keys for shape shifting to something more logical, maybe Arrow Key left and right, and 1,2,3.
I enjoyed it for what it is - an short, atmospheric experience. Well done!
Solid entry, but a bit frustrating due to the physics! I like the idea a lot!
Works very well, I would like to see it as a more expanded game with more different things to do (upgrades, enemy types). I was victorious!
The crashes are okay for a jam game, really (I only experienced them when dying). My only nitpick would be the lack of screenshake and particles!
Less bugs that Gothic 5/5
(PS: Could be fun as a two-player game maybe?)
Awesome idea and it looks splendid!
IMHO it should play a giggle sound whenever your create a penis.
Hey, I like the idea a lot - I gave a good rating!
I had a bug though, which made the game somewhat easy. ;-) http://i.imgur.com/wrzovRe.png
I don't think i want to become a barber after experiencing how much working it is. ;-)
Great entry! Wish it would show the photo again after shaving each client.
Very cool entry! I felt with the girl.
Awesome - can't say more!
When is Operator Overload on Greenlight?
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Awesome pixel art, well done! Will play it again!
Great atmosphere! I recommend fixing the mouse cursor to the camera, though.
Great entry - want more levels, and more playtime :-)
Good sounds, well done!
My topscore is 580 (Jaws)!
Too bad you didn't have time for some sound effects, they are fairly easy to make with bfxr, and a lot to the atmosphere.
Anyway, nice entry.
Awesome sounds! Best I heard so far!
A truly great entry. It's really sad you couldn't add sound and music, as it would have made the already good experience more awesome.
After a short phase of familiarization I really liked the controls. I don't think I would have tried it, but it really works well! My only gripe is the low contrast between background and player - but that should be an easy fix. :-)
All snowmen must die!!!
Best entry I played so far! What it lacks in coherent AI it adds double in awesome physics!
Very nice and slick!
Great entry overall! A bit hard to see the path sometimes (because there is no visible grid), but overall a really cool puzzle game. Loved the coop aspect!
That was actually very pleasant to play. Love the writing!
A One-Button-Game with a story ... and then it's not a One-Button-Game anymore ... woah, what a ride!
Wonderful idea. Got 443 points the first try!
Extremely slick graphics and polished gameplay - well done!
"Sos, bekannter und beliebter polnischer Spieleautor, hat auch in diesem Spiel wieder eigene traumatische Erfahrungen verarbeitet. Ein treibender Bass und niedliche Kulleraugenoptik sind effektvoll in Kontrast gesetzt und geben dem ganzen eine feinsinnige ironische Note."
Uhm, what I really wanted to say: awesome as ever! :-P
Wow, very cool entry. Beautiful!
Don't give up pekuja! Some day you will be a game developer!
Nice idea, but feels to incomplete. Expand it!
This is nice!
Top-notch entry!
A great game, only dragged down by its frustrating glitches. Improve it soon! :)
Great entry, I enjoyed it a lot!
I only tried the "Tweaked Controls" version and failed hard. :/
Nearly perfect entry, great idea!
Hmm, I could enter the first portal, but after that nothing was interactive. I just walked and walked until the world ended. :?
Great idea with the controls, but the game itself doesn't really make good use of it, IMHO. I would definitely try this for another game type!
Split/Maze definitely is an example of an entry done right - a nice concept, works without any problems, has a menu and cool music, and it's not frustrating. Awesome!
Well done!
Solid mechanics, could use a bit more sense of progression
Very good entry!
I gave ratking some chocolate, awesome
Nice, but I ragequitted at that red enemy ... At death it sent me back one level! :-(
Also, please put jump on W, the controls confused me a lot!
The collision isn't working at all, makes the game not very enjoyable ... I am sorry.
Awesome idea!
Nice and simple, I love it!
Next time try to invest a bit more in the visuals, the game would be worth it!
Great use of the theme! ;-)
Looks and plays awesome!!
At first I was really taken aback by the beauty of the atmosphere, colour and of course the music, which captures everything quite well.
I like the approach you did with this concept, but I think it would have worked out even better if there were any moving objects to show that this world works really slow.
And it takes too much slow walking, to reach the more interesting places.
Anyway, gorgeous!
Beautiful and very atmospheric! The sound let me feel like playing some epic adventure I'm going on, until...
Although I couldn't beat it, I had fun!
Really confusing gameplay, but it seems to be deeper the longer I play it. If you can't display the instructions in the game, at least write it below the SWF. ;-)
I really, really loved the game. Great job! Although I was suspicious because of the graphic style first (sorry, asshole grahic artist attitude). I get goosebumbs when I see the game over screen and how he turns into a critter @-@
Nothing more to say. Cool concept! :D
Moody, neat little game. I SO love the concept. It's klike a participative Let's Play! I just had the feeling that I had less than 10 seconds :( I just walked a bit and time went off. A speed up, if you want to try it again would be very nice. Or at least skip to the last 5.
I love the settings and the characters. Hilarious!
The graphics and the whole idea are really great. I love the little characters.
What I don't get so far is why I have to put the mouse into the '!'-Icon before shooting and when the cross hairs is green and yellow. There is very much around a game, that would be otherwise even more simple and pure.
The graphics are so beautiful and moody. I liked the whole idea very much.
I ust have a problem with walking the same way over and over again. That makes it a bit dull, until you find out, where you can make the next progress.
Oh no! This game triggers my willingness to clan a level completely. I can throw the queen out and her guards XD Great one. Although I have no idea why I throw things out...at all! But yeah, I can throw things out, so that's what I do :D
Very cool concept. I just love it! Nothing more to say here!
Great idea. I love the visuals, although I have no idea what I see exactly. I think I would have preferred an exploration game more than a platformer.
Haha, this reminds me of some German simulation games, like the Landwirtschaftssimulator (Farming Simulator). And I really mowed the lawn completely.
I see now why such games get played - they are, in a sense, very addictive.
And doing some Unity stuff on the laptop after the hard lawn work was kinda rewarding, I dunno why.
Kudos for the cool idea! :-)
It's like Vine - the Game ;)I like the idea. Although I'm still not sure what you need the large vision view for. Maybe I just never switched because of my German keyboard...A bit more feedback would be nice. A sound or little text animation when you get more viewers.
The concept sounds pretty great. I just had some problems getting orientation in this space station. Due to the lags I often lost the direction I was heading to.
It would be great if the doors you can use have lights, so you needn't try them all, if you lost the orientation. An arrow for the player symbol in the minimap would be great as well.
Great atmosphere. Thrilling!
Haha, Super hilarious game! Getting hit by a satelite is a serious problem astronauts have to face! :D
I just miss some music here, and Ouch!-sounds.
The bulltes should be a bit bigger or a twin-stick shooting would be better to properly hit the enemies. I also miss some feedback with the dead of the enemies. When they reach you in a bulk, I often shoot longer than necessary, because I didn't saw when they are dead.
To display the timer more prominently would be good, because of its importance!
I didn't get the game at all. Okay, red is, where you can't click to flood the room. But no idea how I could manage to press the water in a special room. And where I see when the agents arrive...and why I could click monitors next to the water monitor to fill a rooms..and when not. @-@
Whatever!The whole idea is great. Love the humor and the idle animations..and little monitors. Great work!!
Super hilarious! I like, that you put personal statements into the game. More developers should do that.
This comment/rating is a little experiment, after I ranted on Twitter how non-anonymous comments make honest feedback/criticsm very hard, because the writer has to fear "revenge" in the form of a bad rating in return. Of course, in an ideal LD world no one would have to fear revenge, but we don't live in an ideal world. ;-)
So, yeah, @nddrylliog dared me to write an honest review now, and just to be extra-clear, here's the disclaimer:
THE AUTHOR HAS GIVEN ME EXPRESS PERMISSION TO BE HARSH.
Overall I like the story idea and the interpretation of the theme. But unfortunately this is presented in an unreadable manner. :-P Sure, the font fits the theme, and for the intro it worked, but for the descriptions I hardly could concentrate on what I read here, especially in combination with the somewhat annoying music (which IMHO doesn't support the setting that well). It also didn't help that the background stories, as interesting as they are, don't explain the pros and cons of every presidential candidate (or just show some stats). Good thing it's very fast to try each of them.
I just wish there would have been more diversity than just the look and shooting pattern (I liked the animated gun of Langdon Cheves!), especially as there seems to be only one single level. Smith Thompson is overpowered while other candidates don't have a chance to destroy everything. This isn't a bad thing, as it would be a chance to sort the candidates by difficulty. I also see a missed chance by the developer to add some kind of progression bar which increases with every presidential candidate who won the war.
On the graphical side: The game is a bit ugly, as it lacks consistency. While the ships are drawn, the tiles of the floor look too geometrical. The floor generally is very bland, adding some details would do it good. Also, some kind of colorcode would help the general look, by choosing just 3 or 4 colors and sticking to them for all art assets, with shadings. There are several tools for choosing a nice colorcode; right now, the game's colors are too bright for me or have too much contrast.
Besides of the explosions, there could be more particle effects, especially when hitting one of the bigger enemies.
The screens for death and victory come very quickly, which isn't satisfying. Add some transitions to celebrate these events! :-) Such animations also help to polish a game; think of screen shaking when getting hit.
Some sounds would have been nice, if only for the explosions. Those can be made very quickly with bfxr or so.
BTW, I rated the game 4/5 on Fun, as I thought it to be pretty playable - in my opinion, it's a start for a good game. It mostly needs more rewards for the player, like neat effects and some kind of progression.
Interesting art and nice overall execution.
Very cool game, couldn't stop playing until I beat the deadline dragon! ;-) A bit too easy though, but that's a good thing.
Very nice, a minimalist stealth game! A bit more hints on when the enemies can see me would be nice, but overall it's a solid gameplay.
The idea is really nice! I wish I wouldn't float that much and that the light bulb would be as huge as the character, so I can walk the path blindly.
I always love to see what people do with randomly generated content. It's also very cool, that the games restarts immediately after falling.
Music or at least a bit ambient mood would be nice. And as jumping is the main gameplay, it could be more rewarding. Like little particles or the boxes moving, when you lend o them.
Jep, super addictive! A bit more feedback, like splashing or something, when you picked the wrong fish would be nice.
Awww, this is sooo beautiful. I love flying games. reminds me of floating through the wings in Mario 64. And here comes the shit about came constraints - they don't make most games better. So I have to train my skill to see more of the beautiful landscape ;)
I think the line shader is a bit overdone, but I love how the environment got shaded through the distance.
Haha, the character designs are great. There seems to be a strategy for every enemy , but feedback here would be nice, if you poked the right body parts. I just guessed and either the enemy loses nothing or nearly full health bar.
I think lesser options would be better or that you gain new attack styles after battles, so you can get used to the masses of attacks available here.
Reminds me of Battle Angel Alita. Very cool atmosphere.
Really, really cool game. I like what you made of the game of life.
The only that irritated me while playing was the camera movement, it's annoying. And some sound and music would be great.
I also think this game has a lot of potential. But I miss some kind of feedback, I can't really see, what I do and where I put some of the way points. I also pressed randomly Q and E and survived a few rounds, but there happened nothing. I also put every waypoint in the back of the first building and won every time. ...
The presentation really caught my eye. But I don't really get, what needs to be done....was what I wanted to write first, but when I read here about rules and "figuring it out" I took the challenge. Super great, little Idea. Wish there would be more levels, with different colours and maybe harder distance between the colours.
The whole presentation is really charming. Would love it would last any longer. Now I feel sad, and can't do anything in the game to stop it.
I walked through that room, back and forth, and suddenly walked through the wall and everything became blue. End of story? ;-)
I'm a bit disappointed, I thought my monitor would explode.
But the idea is great! ;-)
A great idea! I can't beat level 5 tho. ;-)
Nice entry!
Interesting Framework. What is it, that you used? I liked the mixture of visual novel and dungeon crawler. And the amount of graphics, backgrounds, enemies! Although the novel was a bit lengthy sometimes. But I liked the weird ideas.
Wow, this looks extremely nice! Cool idea to present the progress. Fun use of popular quotes.
Pressing the left mouse button really destroys the quality of my entry. ;-)
Excellent entry, very complex and yet easy to play. Although it was a bit hard for me with my Germany keyboard layout, so if you could fix that, that would be great. :-)
Very interesting idea!
The idea is cool. Always wanted to make a stop-motion game like that. Try to finish it!
Hooray for your first game! Keep it going! Interesting what kind of ideas people have :D
Hah, nice idea! The controls and interface were strange at the beginning, but after a second try I understood it.
I'm not sure how to play this. ;-)
I didn't liked the theme either. Let's replace politicians with stick figures! :D
Wow, very hard and yet addictive. I adore the graphics style!
The car controls are shitty, but I guess that's not what the game is about. Hilarious idea!
Very cool, very playable platformer. I like the concept with dying and still continuing the levels, but somehow being able to replay a level in the same run would have been nice.
Awesome! At first I thought "lame, a game about telling me I can't reach something", but then I tried it again, and again, and then I was all "woah". :-)
Fucking great game.
I defeated the brain! Cool entry, nice difficulty. The dolphin fight made me laugh. :-)
Super-polished perfectly made little thing! Nothing more to say. Like the fast-paced + puzzle style. Warmly reminds me of the Donkey Kong game for Gameboy.
Very cool entry. It's hard, but I had fun playing it!
Ice-cream cargo? m) Imagine Star Trek with that story! XD
Somehow I feel this is one of the entries that could be quite fun if it weren't for the much too harsh time limit. So, please add an "easy" mode. :-P
Very good audio and mood! Also, I really like your thoughts on the theme.
I don't get past the first nom-nom-food part @-@
But I love the idea of using the time constraint for the platforms as well.
Thanks a lot for the windows version. The Idea is super-stupid-brilliant. Imagine the whole life of a sprinter works like that m)
Superb graphics! I was confused about how the game works at first, but got the hang of it quite quickly.
As the game is frustratingly short now, I recommend making a version with a less harsh time limit. ;-)
That face! It scared me! :-O
Really nice idea, you should expand it!
Haha! :-)
Hey, cool entry - nice music too! I like the shop system.
Too bad I had two bugs: Once a kitten was directly spawned inside a seamine, and after I bought something (speed +10%), I suddenly couldn't rescue any more kittens, I just drove through them. :-(
Good music! ;-)
The bombs look more like cherries than bombs tho. Would be nice if the landing spot weren't always on the floor, for more diversity.
Awesome idea! But we had no idea how to play it - the timelimit makes it very confusing! ;-)
Small suggestion for the control scheme: First player should have Enter as Pick/Throw, so it's nearer to their hand.
Somehow this is unrateable. Interesting not-game.
5/5 for audio! :-) Didn't know what to do after my cookie got eaten by vermins, so hmmmm ... Nice game overall!
Nicely done graphics! I especially like the idea with the animated texture for the dragon; I will borrow that idea. ;)
Too bad it's really glitchy, and I get score points when I press R? I wouldn't have used the left mouse button for blowing fire, BTW, because it's the only use of the mouse. This way I tried all keys for more interaction than flying and had to read the instructions afterwards to find out.
Nice entry overall.
Amazing pixel art, especially the beast's animations. Colors could be a bit better. Wish there was more and more interesting stuff to do. Which just means, I had fun with the game and would like to have it expanded. :)
Very nice graphics style. Will you finish the game?
I didn't quite understand what was happening, but I like the underlying mechanics (making people evil and so on)! Perhaps some more feedback regarding what gains "glory" would be helpful.
Nice idea! Could need a bit more feedback, and more editing options, though.
Awesome atmosphere, but the controls were a hinderance. I'd like to see something like that with a bigger scope, but with free rotation. I didn't really see a reason to limit the viewport, especially in an adventure game.
Very nice entry, I had fun building my zombie army!
Only gripe for me are the controls, I prefer keyboard for camera movement, for more precision and less random movement.
Only being able to walk forward is a bummer. :|
Wow, nice one! Two things: 1) You can deactivate the context menu of Unity in the webplayer (search for it in the documentation, it's just a parameter via JavaScript). 2) It was very unclear to me at the beginning which weapon is activated (as there were only two). Highlight the current one with a rectangle or so instead of graying it out.
Really great entry otherwise!
The "previous" thing is genius, I'd like to see that expanded. Otherwise the gameplay is a bit awkward, I would rather make it a twinstick shooter. Nice entry nonetheless!
If it's not finished, don't post it. You don't need it to take part in the mini LDs! ;)
3543 destruction points, yay! Strange game, but fun! I like how you get awesome new powers every time.
Nice entry!
But make the enemies easier, as it is pretty hard to beat the game when they're as powerful as you. Controls are a little bit awkward, as you have to click on something while the character walks.
Generally I miss a little bit of quality in the execution, though. For example there is no reason why Labels and Buttons look alike (or why the buttons don't have a "hover" state). The houses don't even have a rooftop but are textured with the same window texture at the top.
But overall it's a very relaxing game and I played it through. =)
Wow! Great game!
Very nice for a first game, I think my first game was "guessing the number". :P Controls could be a little bit better, especially at the slopes. Nonetheless, nice idea!
Very nice audio and trees.
The controls were hard to grasp / learn at first, but overall I like the game. :)
Hey, I like the idea and concept, very nice. Music's a bit annoying, though. ;)
Santa sure is hard to kill.
Make it a Jam game and finish it? Adorable music!
High on the humor rating, because of the funny collision! ;-) Otherwise, nice for a first time - don't stop making games!
Awesome idea! Needs a replay function! ;-)
Very nice idea!
I lost and I don't know why. Some deeper instructions would have been nice, or a explanation of what exactly happens on the screen!
Nice idea, after the hint with the second level I even could play it through!
Nice idea!
The friction-less movement really prevented from having fun with this game, sorry.
Very nice game, but couldn't beat level 3? Seemed like a bug.
Nice and humorous little game, although very hard to control.
Hey, very nice! After the mines closed because there were no stones any more, all I did was ramp up my lumberers ... the game is getting slow with too many population though. ;-)
Nonetheless, great accomplishment!
This most certainly is a concept worth to expand it more!
This rocks! Personally I'd ditch the concept of only 3 lives (never make your LD games too hard), and the need to press X (because there is no reason to not shoot), but otherwise this is a great idea.
Nicely done, congrats. I wish there was more enemy variation, though.
Very nice, both from a technical point of view and from the mood.
Yeah, no Pan supported. :(
Nice accomplishment, I like the 3D models!
The speed is a little bit too slow for me, is there an option to speed the waves up?
Yeah, graphic novels! And with such beautiful graphics. The black and white art style is amazing.
The typo could have presented a bit nicer. I didn't like that it often was not well to read or occluding the graphics. A box at the bottom of the screen would have done better.
And a bit more choices, that really matter would have been nice. But I never did a graphic novel, can't imagine how complex this would be.
Nice work, though!
I think I liked the first game most, although I needed very long to figure out, how to get in the next place (couldn't identify the doors). Design and graphics fitted best and I love this old style!
The other games felt more ike prototypes. But the idea was great! Loved it!
I like the overall idea very much.
Although I often missed feedback. For example, I didn't realise when they eat. ( I fed them with apples, but the floor was just full with apples not eaten). Or if they killed someone? Or which Trolls were mine.
ButI liked the Troll designs very much, not so typical!
An atmospheric soundtrack would have been a nice addition.
What a strange game! I iked the idea, although I don't get why you play it in the mountains?! ;)
Cute twin shooter! Somehow some creatures evolved to having only one eye ... o_O
Nice beats!
The biggest loading bar ever :D I liked the astronaut..the anim was so sweet. And the controls for a platformer (jumping) were pretty good, because they often make the biggest problems (after collision detection).
Hope you make more of it!
Highly atmospheric game!
Love the mood and graphics. Nicely done!
Sorry, didn't remember to look at the score. :(
I liked the game! Felt like a roguelike (without rooms). Wish the graphics would give a bit more information. I sometimes had to stop the game to look what each colour in the store means. Little symbols would be nice.
Good work!
The song of this game is sooo great!! Totally loved it! Super style and level design. I just wish the stings would be a bit more visible.
Nice, reminded me a lot of your protest game
Uhm, interesting concept, but ...
I started it. I died instantly. I restarted it. I landed in a level without any bots?! I restarted it again, and died again within some seconds.
Perhaps adding some kind of health would have been a good idea. It's just too hard now. But the visuals are nice.
Nice game, but very hard IMHO. :)
Very funny!
Simple and nice, just the way I like it!
Uhm ... interesting! I don't have any idea what I do and how I do it, but I guess that's how Mother Nature created us, too.
Totally enjoyed the game. Beautiful graphics and intense kood. Helping the robot was sweet, although I never got this far that he evolves a protection field (red it in the comments).
Fix the character controller / mouse movement, and this will become an interesting game! :)
Very nice - love the amount of content!
Unfinished game is unfinished.
MOAR!
Very polished, great job!
It get's too hard very fast. Sadly, because it's a fun game!
I dislike platformers a bit, but this game is rad! Even dying is fun! You achieved being dead in this game is lesser frustrating then in other platformer games.
I just got stuck in on place, couldn't get forward/backward.
I love it, though, will play it again!
W - O - W XD This IS tiny!
The jumping was really hard. It would be better to have some platforms first, where the player could train jumping and then the more dangerous parts come by.
Hahaha...great! I broke with the game several times, but got always back to solve it.
The graphics are just awesome!!! Impressive overall look.
The controls worked a bit hard, because in german keyboards the Z is were your Y is :/
Woah, why has this game so less ratings?! This game looks simple at the beginning, but the level system adds some interesting mechanics.
The german games blog Superlevel wrote about you btw: http://superlevel.de/spiele/ludum-dare-23-reportage-teil-1-von-7
OK, I reached the end, but I don't know if I won or lost. (Probably the latter.) I can't tell because, TBH, this was just too much text presented in a very boring manner.
Otherwise, some very nice ideas here.
What a cute and beautiful game! I liked what you made out of the theme. And the music!!! Wow - highclass soundtrack :D
And your platformer is the first LD 23 game that really gives me the feeling 'I' control and not quirky controls use me.
It would be cool, if you could give markers for the player to know which planet he greened or which class the planet is.
The space mechanic was a bit wierd at the beginning, but since I started to understand how to use it well (stopping for example) it worked quite well.
Nice idea!
I concur, the bullet speed is too damn slow. Will the game end when I rescued all 7 billion people? :-P
The music is a little bit annoying and I don't see the connection to the theme, but otherwise a great game.
I felt like a mad god in this game, haha.
Just loved this overall game. I just had my little problems with the jumping and landing on the platforms I wanted to. But above this: Great! Those little worlds are awesome to explore!
Nice graphics style, but I really don't know if I like it when people upload unfinished games. At least just display a textbox when the last enemy is defeated.
The double clicking is kind of counter-intuitive.
Haha, nice idea. But the lag drags the fun out of it. :-(
Mh, maybe the controls are too strange or I was too dumb or the game was too hard or I didn't get what this game is about :/
But the graphics and the overall style are awesome!! As I read in the comments more people have this problems. Maybe you can fix those (people XD) problems to make it more accessible.
Awesome...if you like platform games. If not the controles are a bit vague sometimes. But polish + sound outweights that problem.
Some Mood in here, but overall not very rewarding. No shooting? :-O ;-)
Nice little idea, wish there were more variation in the gameplay.
Wohoooooo! Nothing more is needed to add here.
Just wow! What a cute and beautiful game..and clever!!!
Who doesn't know this situation...meeting a man you don't know...that was a woman before XD
Sad, that there was not more to ionteract with. Liked the overall game!
I didn't get that far...I find platformer always pretty hard, especiaslly when you can just jump in a certain moment.
Nevermind, the entry looks great, the sound is awesome!
Nice minimalistic gameplay.
Black screen here, too. (Firefox, Win7) I extracted all the files.
Very nice, the first LD entry I saw that does the spherical thing pretty well. More feedback, please, perhaps with particles?
I generally recommend making easier games, especially when there character controller doesn't work perfect like in this game. The less ragequits I have to do, the more stars I give. :-P
Wow, very polished platformer game!
The collision had some problems sometimes, getting stuck at an edge e.g.
I liked the idea, but sliding so much after landing makes it abit difficult to stay alive or plant. Very nice graphics, though!
Nice little game, the feedback could be a little better and the health display larger. Also, I didn't see the screen when I died, probably because it restarted instantly because of holding the key.
I liked the general idea of finding out afterwards, what you did some klicks before quite interesting. Very unique. But after three plays I wish I would have understood more.
Very atmospheric, congratulations. I guess it's too complex to beat it in one round, though, only one of my crewmembers survived. :-|
Sorry, unplayable. I can't buy much with the small amount of money at the beginning (can't see any prices?), and when I'm finally done, I fight against a "Test" world with no defenses, as my guns always shoot straight forward - never reaching that world.
This is sooo beautiful!
The visuals and weather are so beautiful! Although I had to watch the video to know what to do. That's a pity for such a little game.
Reminds me of my entry "Bunnies back into your cage", but you improved some things I didn't solve that smothely (http://www.youtube.com/watch?v=srfwlTqbwLs).
Interesting idea.
Can't rate, I don't have a smartphone whatsoever.
I don't like rating unfinished projects, but the idea really is good.
Fully animated, has sound, works bugfree, and winning is possible. One of the better Ludum Dare entries so far. :-P
IMHO a little bit TOO minimalistic. But I think I beat the game, at least I got out and wasn't trapped any more! \o/
MORE NOT-GAMES PLEASE!
Very cool game, but also very frustrating. And why the time constraint?
The characters are the best thing! Loved your style...kepp this up!
Extrem nice designs...what should I say - it's fun to play!
Wow, this is highliy polished! It's just fun to place all the stuff and see the random disasters.Like the game very much!
Yeah, weird is the right word. Cool idea, though.
I just reached a dead end, don't know what to do...sadly.
GREAT GAME!
BTW, you have to upload the code for the compo version.
Simply awesome...I loved this adventure.
What a sweet game.
What a satifying end ;) A little bit too much text at the end. But I liked playing it :D Loved the idea.
I always loved Sokoban :D
Really good entry, and I like the basic idea, very innovative!
Wish there was more control over the humans, though, only five isn't enough, and they get eaten too quickly!
OK, the idea is nice, the main char really looks a little bit retarded, this could be a good game, etc.
But why did you even upload it if it's not finished? :-/
Nice little game, very complete and stable. :-)
Sometimes annoying audio (shooting), but the rest is just teh awesome!
Touching story ... :)
Very creepy, but overall much too dark to see anything ...
Also, is it just me or does the light source really falls through the floor everytime I try to push it? That's why I couldn't play any further, I think, and I really tried more than three times. :-|
Nice idea, but I don't really know why I always lose. :-P
I think I "played" the game, but I didn't know what I did there. Hmm, does the building do anything? I think I made some music blocks, or so.
Uhm, do those lasers do anything?
The joke at the endscreen was nice.
Very Bennilistic! :-)
The gameplay mechanic with the laser is nice, but bad for my slow brain ...
Wizards ain't have it easy. :-)
Really neat style!
Cool, a minimal RTS! I like it the way it is, you shouldn't add too much stuff. :-)
Perhaps different colors for the player bullets / enemy bullets would be nice.
Hey, nice idea!
You should use Quaternion.FromToRotation() in order to make a real movement on a sphere, without having to create strange collision spheres at the poles. ;-)
Very nice style. :-)
Interesting ideas, somehow. I rescued the ant! \o/
Perfect atmosphere, and polishing one can only dream of! Really cool, 5/5 overall.
Cool SHMUP, very playable and fun, but I don't have a 1080p monitor. So I couldn't enjoy it fully, I suppose. :-P
Also, being microscopic is the exact opposite of "Tiny World" for me, haha.
A platformer with witty dialogues! :-)
Please change the pick-up sound, it's pretty annoying! But I liked that hitting enemies isn't too punishing, I hate it when I die every step. Keep jamming!
I loved the graphics, neat style!
Very cool, and very playable! The music is great, too.
But those black holes are really nasty. :-(
Nice think, but a little bit too random. At least I couldn't find out why I never seemed to catch an electron. Ah well, such is the live of an aggressive atom, I guess. :-)
Interesting enough, it doesn't become dull after quite some time, even though all you do is clicking around. Cool!
Cool entry, although I found it very hard to aim in a meaningful way, and therefore died very quickly. I love walking on planetoids in games! ;-)
Well done, really polished and nice to look at!
Why don't you make make a post-compo version with bugs fixed? *This* is the real shame here ...
Perfect entry and participant. :)
Interesting beginning, but the game unfortunately fails in the further execution. A little bit more polishing would have been nice (like colors - anything would have been better than just grey), and more feedback regarding enemies and winning situation.
Keep on making games, it's a start!
Very unique gameplay and graphics (I like the idea of using flat polygons for the characters)! I'm not exactly sure what I did right when I chased a rabbit away, but this is just a minor gripe. :)
You do well on the mood side, and I encourage you to delve deeper in the fields of storytelling, but please give me a game with gameplay. ;)
I like it, especially Audio and Mood, but the controls ruin it for me.
Nice platformer, unfortunately nothing new. Big plus on the mood side!
Really interesting idea, but unfortunately that's about it. The carrying mechanic didn't even work in my case. I liked some of the pixel art. :)
I had the same problems, not really knowing what's going on is frustrating. Nice achievement overall, though. Also, time goes too fast IMHO.
PS: When I press ESC, it always crashes.
Crashes after a few seconds, always. (Win7, 64bit)
Not very motivating to play longer than a minute, sorry ...
Urgh ... this game isn't playable, it's either too fast or I don't know why I can't change the room. :(
Can't download either. Please send me a message when you fix this, so I can change my rating for your game.
Same old, same old.
After dying too much, I ragequitted. Not very fun, the jumping feels strange, and there probably wasn't much thinking about the theme.
You can do better!
I gave a point for innovation, because sometimes the exit was on the left side of the screen instead of the right side. ...
I don't want to sound like a spoilsport, but please, people, don't bother uploading a game when it isn't much of game and it only was a learning experience. Think of those who want to rate games and have to dig through hundreds of unfinished tutorial projects. Also in this regard: next time, please make it more convenient to play your game (there are tools to create a .exe for LÖVE, i think).
Unplayable, even with 800 fps "only", even the patched version. :(
Interesting concept IMHO, but the controls regarding the lasers are somewhat awkward.
Haha, nice idea! Is this based on experience? :)
A little bit frustrating, though, as I didn't know if I'm seen or not sometimes. Oh, and it works on Win7 64bit without a problem.
Cool idea(s)! Is there any goal?
I liked the pointy tree. :)
Interesting concept, I'm sure. But somehow it felt like I couldn't do anything relevant. The sound effects are nice, though. ;) Booooooooom.
Really great atmosphere. But is there anything other to do than pressing the right arrow key?
Hahaha. Oh boy. After many too hard platformers, I just love easy games!
Inspiring idea, but unfortunately not my type of gameplay. I prefer to play the "lone hero" instead of trying to be a leader of worlds. :-)
Perfect atmosphere I gotta say. The setting reminded me of System Shock (2). Not bad!
I couldn't open the door with the room full of questions (which were really well-written, BTW) and didn't know why. Surely it's not because I chose the wrong answers?
Nevertheless, spooooky game, 5/5!
Nice thing (especially for 5 hours)! But I'm not particular patient for such gameplay. :)
That game is so sadistic hard, I ragequitted. :(
Really, make your game easier!
This is a great idea, and executed well. Make a full iOS game or something like this out of it!
Hahaha, great idea, very good implementation! 6/5!
Currently my favourite game of LD22!
I kinda like the style, especially the use of a 3D background for 2D gameplay! The running animation could need some more love and the buildings could be more colourful, but altogether the idea and the sound is neat. :-)
Nice idea! The controls felt a little bit awkward, that is all. Also, is there supposed to happen something when you're out of food?
Yes, very laggy. But the idea is nice, you could be on to something!
Sorry, I have no idea how to start your game, even with Python 2.7 installed (Win7 here). Please explain. :-P
Woah, normalmaps!
Very atmospheric, indeed. Could be transformed into a great survival horror game!
Nice and proven concept, nicely done. A little bit too short though.
Very nice graphics, but a little bit lacking on the gameplay side. I didn't read the text below first, so I was disappointed that the characters that follow you aren't an actual gameplay element.
The game certainly has atmosphere! :)
Solid gameplay and implementation, I like it. Too bad I suck at this kind of games, so I didn't play it through. Also, I don't like respawning enemies ...
A little bit more variety would be nice.
Very straightforward game, not bad.
But it's a little bit too hard - would be nice if the tanks wouldn't make so many damage, or at least give us some medpacks.
Nice start for a full game!
One bug I spotted: You can get the key for the window twice, if you look under the bed again, after opening the window.
I just couldn't get past one passage, where the only alley was one block high ... I got stuck (jumping didn't help) and had to die. :-(
Other than that, nice style and solid gameplay.
Great game, one of my favorites so far. Good graphics, music, and - of course - gameplay.
Seems like I died too often (I'm bad at platformers) - the game just exited with an error suddenly after I was hit by an enemy. Here is the log:
Traceback (most recent call last):
File "main.py", line 1485, in <module>
File "main.py", line 1401, in loop
NameError: global name 'exit' is not defined
Traceback (most recent call last):
File "main.py", line 1485, in <module>
File "main.py", line 1424, in loop
File "main.py", line 1277, in update_all
File "main.py", line 1164, in update
File "main.py", line 560, in hurt
File "main.py", line 393, in touching_wall
File "main.py", line 59, in get_touching
TypeError: range() integer end argument expected, got float.
This is a good game, well done. Somehow I think it even would be much better with real levels and without endless mode. And I often just cannot rescue the little blue guys, so the "Died" counter doesn't make much sense in this case, as they get constantly respawned. (Ditto for the "Killed".)
Other than that, great achievement, try to make a full game out of it!
Cute little game, I even made it with 20000 gold. ;-)
I liked the boomerang sword, and with some music and a more animated dragon (at least for the fireball - could be good for some visual feedback) and better collision (I ran into the boxes even though I didn't touch them for sure), i.e. polish, this could be a good game for smartphones.
Slowing the car down really is unnecessary. Other than that, some visual hints for the exit would be nice.
But nice, a micro GTA ... :-)
Nice idea for a game, but too bad the execution lacks a bit. For instance, having only three lives/tries is really unnecessary for such a game. Especially because you sometimes just can't prevent losing the level because you don't know what the map looks like and inevitably will run into a guard. Who can catch you instantly.
Without this, this could be an outstanding game, really!
I think it would have been more than enough of a game if I could see the changes I make as a shapeshifter. :-) Nice music, of course, and the story begins promising.
So don't stop, continue working on it!
Cool game, I like the general idea very much.
I concur, the trading is a little bit tiresome as they always want things from me I don't have. Also, I traded a battery - I had two of them - with a toothbrush, and suddenly I had two toothbrushes and no battery. This shouldn't happen ...
I didn't craft anything, unfortunately, as all my attempts failed. Are the recipes that silly, or am I that stupid? :-)
Altogether I'm eager to see the Flash version with graphics!
Hmm, feels more like joke game with advertisement for your EpicWorld site ...
Nonetheless, the collision with walls needs works, but I like how forgiving the game is when you die. Overall it could be much harder, the last level doesn't even have enemies. :-?
BTW, why do I have to enter my name when the protagonist's name is Bob anyway?
Nice game, although nothing new. The contrast could be better, I'm dying too soon because I can't see stuff. ;-)
I like the general setting though. There are too few games where you play a skeleton on a street. This is something you should explore more!
Oy, that was a tedious experience. At least I played it through! The step sound really is horrible, but I liked the atmospheric music. Graphics are good enough, too.
My Pro-Tipp: If you're going for a long and sometimes boring game experience with many dead-ends, just add a little bit story, e.g. some text fragments here and there and in every blind alley. It makes the game instantly artsy, because people get something for their efforts. Also it wouldn't be hard to implement. :-)
Installer is a big no-no ... and with this kind of gameplay and presentation, you could have learned and used Flash in the 48 hours. ;-)
Perhaps it would be cool if the chips would fly and bounce off the walls, that would be something new.
This one is really great! Just some minor complaints: You use the Axe with X, but it is marked as "(A)xe" - this may be the reason why some people think it doesn't work. Also, the orange @ is nearly invisible on the gray tiles, and at the beginning of a level I have to search it with eagle eyes. This is a bit frustrating.
But altogether a great idea. Please work on it some more, so it isn't just luck if a level is beatable or not. :-)
Nice little game, but even it was made in only 11 hours I'd like to see some more stuff (e.g., animated eyes or a moving landscape). Please change the keys for the introduction, I hate having the Num key activated. ;-)
Well, too bad you didn't deliver an executable or anything finished. ;-) I like the idea, though.
This was the most psychedelic text adventure I ever played. The music didn't work here, too, but I played it in WinAmp.
Very nice platformer with a twist and a good pace. The graphics could need some improvement (but not much), but the music is cool. I don't think I would have implemented an ending like this, though. ;-)
Nice little game which noone should underestimate.
But I have problems with the bomb too. First, running into the explosion after the Boom shouldn't kill me (it doesn't feel natural). Second, it's sad that you lose the bomb if you die and the bomb was ticking on the floor.
But overall nice work!
Everything I wanted to say is already in the comments. :P
So, this is too random, of course, but not "good" random like in a color-matching game, but bad random, so that the game punishes you just because of bad luck.
But somehow this is a nice gameplay. I think I would ditch the randomness as a whole and just make levels with different layouts and times spawnings. Of course, this would need some more tidbits, like guards wandering around which you may not knock down. Or so.
Hey, I love stealth games! Although I wish the AI would be a tiny bit better - after being discovered all you have to do is running behind a wall. After being back to normal guards don't do anything. But of course this way it's good casual stealth gameplay (even killing the guards works fine!), because you don't start right from the beginning after being hitten.
Good work! I'd like to see this explored and made into a more deep game!
I played it on Opera ... feels like a good game already, but when I leftclick the player graphics disappear and somehow I'm dead (Distance counter stops). Don't tell me the only thing I can shoot is myself? :)
The game is cool for a first LD entry and you should continue working on it.
Especially because this is a very original idea. The first time I started it (without reading the manual), I thought it's some kind of Tetris/DrMario/etc. kind of game (of course, I didn't know what to do, e.g. that I have to escape through the hole in the north). But after reading the description I saw that there is more to it.
TBH, two things can be improved: 1) The rate the gnomes are shooting from every side is too high, and it destroys the tactical potential the game has. 2) I think it's a little bit strange that the color of the floor defines the color of the next blob. Why didn't you just let the gnomes shoot different colored blobs? Well, of course, this would change the gameplay, so I don't know if you already considered it.
These are my thoughts to it.
I love this game idea, and I concur - more more more! And then, please, let the magician explain his tricks! ;-)
Good game, would be nice of there was a scaling option (in order to have a bigger window). Walking through mazes isn't my thing though, I like rooms and corridors more. :)
Really, this is better than VVVVVV!
A mouse trying to escape - a classic! :-)
Technical a little bit wonky (sometimes I see black lines of pixels between the tiles) and graphics could be more interesting (e.g., tiles with textures, especially most on the screen is darkness). Hopefully next Ludum Dare you will have more time to add some more gameplay elements, "Mouse Trap" would have deserved it!
That's really cool! A complex, deep and yet complete sandbox game! Great job done here!
The only problem is the high resolution or too small objects. I once had at least 10 souls following my light beam, and I led them all to a Hellrose because I thought it would be the Gate of Hell. ;-) Well, clearly my mistake, but I think setting the contrast a little bit higher and zooming in would help to make this an outstanding game!
"Here, you cannot save both of them." - Well, I could! http://dl.dropbox.com/u/10650964/_trash/LD21/devenger.jpg ;-)
One of the best games of LD21 I played so far, good job! (Although it's a bit too hard for me.)
Hey, you've got a great game here! Too bad it'*s too hard for me, the Checkpoint thing would be awesome. Sound problems here, too.
Hey, this is a very good idea, congrats!
It's a bit lacking on the tactical side, as you can't see everything from the beginning and getting new food is too random ... but I played it several times, which tells something. (I also beat the "Insane" mode, which wasn't much harder than the other modes.)
The only thing I didn't like was the graphics, or better, the choice of colours. The music is cheap, but sets the atmosphere perfectly ... but the bright ground just doesn't fit. If you would fix that + more interactivity / tactical gameplay, it would become a nice little coffe break game. :-)
Thanks for this game experience. :-)
Splendid game, good job! Reminds me of an old C64 game ... don't remember the name. :(
The only thing I don't like is that the gray characters don't fit with the 3D background, but the overall presentation is superb!
Very good entry, I liked it.
The only bad thing is the sound of the gun. But 5/5 for Theme and Graphics!
Nice 3D effect!
The gameplay reminded me of those old handheld electronic games with vacuum fluorescent displays. :)
Nice game, very solid. But the intro is hideous, perhaps text-only would have been better ... ;)
Couldn't beat it. :(
Cool, I'm a hero!
Somehow I randomly used the buttons and I still beat the game. ;) Perhaps some more conflicts/obstacles/gameplayelements? Also, it would be nice if the teleporter beams would be more visible.
Very complex game, huh. I like the building aspect of it, but the presentation is lacking a bit. There is seldom feedback for my actions (particles! sounds!), and the tiles are not so nice to look at - and there are so many of them ...
Perhaps zooming in a bit would be cool? Having a tutorial is great BTW, although the font was too small.
Nice idea and concept and execution! Really top notch!
But it really is too hard, from the beginning. (Or it isn't too hard but just "too much" - try to reduce the amount of blocks in the first levels, that should help.)
The idea of playing a mini game in order to defeat an enemy is nice, but the game itself (Pong) is just too slow. Also, the ugly endboss(?) is unbeatable, more or less. Dunno, I stopped trying, sorry.
First I thought you have to escape the dungeon, but then the ugly guy said something about a princess, so I think you missed the theme. ;)
Fazit: It would have been nice if you had some more polish in it, it just feels incomplete as a whole. Which is said, because I like Dungeon Crawlers. :)
Interesting concept, but it severely lacks interaction. Having the player to make choices before the game even starts never is a good design choice, IMHO. Also, I can't see how much I bought the different items before the game starts. It just isn't very rewarding. :(
Other than that, I like the general idea, and somehow the atmosphere.
I always liked games with gravity change, and this one is no exception. A shame there is no sound.
The lack of lighting/shadows makes the game pretty hard. :-/
Yay, four games in a row. All of them nothing new, but nicely done. I enjoyed this one. The idea with the exit code is nice, even though I would have done it with more overall story.
Bummer there is no sound!
Hmm ... the beginning is tedious (registration with captcha) and the animations of the boxes are just timewasting. It doesn't help that the game hasn't any graphics nor story (calling your red box enemy "red box" doesn't help my imagination). Also, it's kind of sad that the labyrinth really is just a maze. Thinking of roguelikes I'd like to see some more interesting room-corridor-constructs.
As a whole there isn't any reason for me to play the game further. Sorry!
Would have given more on "Overall" if I wouldn't fall out of the level at the end ... looks broken, sorry.
Yeah, couldn't play it either, sorry.
Unity3D does 64 bit .exes?
I'm in a room full of posters and don't know where to go. :(
The idea is great, but sadly I don't see much connection to the theme. :-]
188.617 seconds, yay!
Nice, solid gameplay, even though I wished for constant fire! ;) Do you plan to extend it in the jam?
Gave me a BSOD. :( (Win 7)
Interesting gameplay idea, but as DrPetter suggested you should increase the difficulty slowly (bees taking hits, own hitpoints, whatever). The sound could be a little bit more fitting, too.
But I liked the atmosphere (bees in the night, what's not to like?), and the theme was served well. :)
Nice gameplay, played it till the end!
I laughed!
Haha, yes, very hard. Could not play more than a few seconds, either. ;)
Nice nonetheless.
Very nice puzzles and story idea! But I really dislike the music and the fact that pressing escape just throws you out of the game.
I really like the idea, even though it lacks a little bit feedback (e.g., didn't know if I hit a zombie or not).
Great one!
LD38 — A Small World (35)
RoboLand by slovakyan 2017-05-09T19:21:27Z ♥ 1
Didn't know how to use the teleporter, but apart from that it seems like a fine game.
I concur with those who said that it is a bit obscure that you have to click the robot to start. I'd just put a small tutorial text at the beginning, and also make it impossible to place an arrow on the robot's start tile. I'd also make the camera movement a bit faster.
It looks great in any case!
littleBLASTplanet by gamepopper 2017-05-09T18:52:58Z ♥ 1
Well done! It's cute and hard and looks good - nearly perfect.
I recommend adding a bit of particle effects when killing enemies, to make it even more fun.
SHAKEDOWN by LancesCaterpie 2017-05-09T08:00:34Z ♥ 0
Awesome mood! I didn't beat it but will definitely try it again.
Entropy by SleepyStudios 2017-05-08T20:35:25Z ♥ 1
Awesome idea. I love when games explore the possibilities regarding multiplayer, and goals in a game.
I'd love some zooming option though, or being able to fullscreen the game. Not only the world was small, but the window too ;)
Statera by Kristian David 2017-05-08T17:06:02Z ♥ 2
Nice ideas in this one. Would have never thought that too many rhinos could be a problem ever ;)
Conquestia by juxipolo 2017-05-08T09:55:27Z ♥ 0
Nice entry - I love Risk, and Dicewars. This is a great addition! Would love some sounds as feedback, and a small manual for the first steps.
Alone by mhaton 2017-05-08T09:30:26Z ♥ 1
Great mood!
Party in Buntingville by hectigo 2017-05-07T18:48:29Z ♥ 0
Very creative! Couldn't find out how to beat level 2 already, though. Somehow the winning condition was too obscure for me...
World Keep-Away by dracominer 2017-05-07T17:18:52Z ♥ 2
Awesome story ;) I liked the intro scene.
The jump/run part was a bit clumsy, but overall I'd like to see a concept with turrets as defense mechanism in a platformer expanded.
This Game Will Die Eventually, and So Will You by Yondermore 2017-05-07T17:00:09Z ♥ 1
Nice idea! Is it possible to see older messages?
REDBOW by PixzleOne 2017-05-07T13:05:21Z ♥ 2
Nice entry! I like the generated levels, and the gameplay works well.
For your next game I recommend adding a few particle effects as feedback for hitting/killing enemies. Also, I don't think having a screenshake for every arrow hitting a wall is a good idea, and without any sound a screenshake is strange.
Some power-ups would be cool, too, to make the gameplay a bit more diverse. :)
Space Race by feips 2017-05-07T12:59:07Z ♥ 2
Well done! - although much too hard for me. I'd recommend slowing the astronaut a bit down, at least at the beginning.
Tell Tjum the music is good. ;)
congamoeba: the amoebic friendship simulator by Kev Adsett 2017-05-07T12:43:04Z ♥ 2
Nice little conga simulator =) Feels polished, now I'd like an objective please!
A Minor Madness by pi_pi3 2017-05-07T09:10:19Z ♥ 1
Cool, I didn't know you can do 3D games with LÖVE.
It's an interesting start und certainly a working game, but ingame feedback for anything you do is seriously lacking. Like hitting enemies or getting hit by enemies or moving to the next level. It was annoying that the intro sequence is unskippable and always plays when the game restart.
AS Mall World by Sean S. LeBlanc 2017-05-07T08:00:55Z ♥ 1
Funny idea and I like the style with the billboard characters and items. Wish there were a bit less post-effects, and something to do. Could have been a little adventure maybe, you got the mechanics for it.
Gnome Digger by Pixelgel 2017-05-06T22:22:12Z ♥ 2
A solid entry. Could have a bit more variety in the gameplay, but the upgrade options are cool enough.
Run Cola Run by valiap 2017-05-06T13:22:49Z ♥ 2
Couldn't get past the door with the pressure plate, but doesn't matter. =) Awesome ideas in this entry!
A Tiny Place by grahhhhhhhhh 2017-05-06T12:54:24Z ♥ 0
I am sorry but I couldn't play it. I die pretty much at the start without knowing why. And shooting doesn't seem to work too.
Hugely Unpopular President Simulator by CliffracerX 2017-05-06T11:49:40Z ♥ 0
Well, it's a start. Try some character models next!
I always recommend putting a bit more work into the GUI. In this case I often couldn't read what it said because the font was too small and too light.
Mimosa Fizz by khaotom 2017-05-06T10:19:09Z ♥ 2
This was quite something.
Interesting idea and concept, and the world was quite eerie. Love the trails!
Be Like Bee by athomicus 2017-05-05T17:58:33Z ♥ 1
I was like bee
Daily Routine: the smallest worlds are the ones we get stuck in by Samurai Spark 2017-05-03T13:50:31Z ♥ 2
Nice experience with a message. I really liked it, even though the sound was a bit sparse.
Flight Club by dj_pale 2017-05-03T07:51:33Z ♥ 0
Very nice, reminds me of a frantic MiniMetro! I didn't understand how I can circumvent hurricanes in such small timeframes, but overall I really liked the idea and the gameplay.
Horizons by Joseph Benton 2017-05-02T19:47:17Z ♥ 1
A good game, there is a lot of gameplay value and most of it works well, although I often jumped by accident. I don't mind if you got the graphics from somewhere else, but you should try to make the stuff more coherent; right now some assets don't fit to the rest.
Wrong Delivery by g12345 2017-05-01T21:05:14Z ♥ 2
Fun little metroidvania, plays like butter.
Love the fact that I don't need to kill enemies again when I die!
For Eternity by holgk 2017-05-01T20:46:20Z ♥ 1
Solid entry, but I missed a lot of feedback. I never knew what was happening - probably because I usually don't play such town building games and would need a better tutorial.
The Mother of All Games by sorceress 2017-05-01T17:35:38Z ♥ 1
Definitely a delightfuly Ludum Dare entry. I enjoyed most of the little games, but my favorite part is the overworld with all the details!
Our little island by tinyworlds 2017-05-01T16:45:47Z ♥ 1
Pretty and picturesque entry, it absolutely succeeds in creating the right kind of mood. :)
Krilgor by Sheepolution 2017-05-01T15:34:00Z ♥ 0
Cool idea for a world/setting in a game, and how to approach it gameplay-wise. I think this could be expanded somehow.
I have no real complains about this entry, I enjoyed playing it through and the humor was great.
Dwarf World by rnlf 2017-05-01T15:32:10Z ♥ 0
Amazing entry overall. Puzzle mechanics are well done and the levels are friggin' hard. The only problem I had were the slow animations, but they actually annoyed me less than I thought they would.
Hopper by TechnoNugget 2017-05-01T15:22:34Z ♥ 1
Very polished entry, congrats! I love the minimalism. Would play it on mobile!
3D Vector Space Cab by Fell_TRSi 2017-05-01T15:06:29Z ♥ 0
Awesome idea to make a game for VECTREX, and testing it on actual hardware. Kudos! I wish the gameplay would progress a bit over time, but overall I enjoyed it. Got a highscore of 1788 ;-)
Paper traveller by vede 2017-05-01T12:58:42Z ♥ 1
Really great idea for a game. I also like the execution a lot. I didn't hear any audio though, I wonder what the problem was.
Dot by euske 2017-04-25T11:16:23Z ♥ 1
I loved the ending!
[edit] I rated your game now. Enjoyed this entry a lot. It felt polished and like it could be a real game from the 80s.
Signal? by voxel 2017-04-25T11:06:57Z ♥ 1
Best game of LD38 I played and didn't make