FoonLudum Dare ExplorerUsers → Octoborg

Octoborg

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCm
201121EscapeThe Shadows Hungercompo1633.142.363.073.073.072.541.672.00
201019DiscoveryLurkercompo543.333.462.852.773.082.362.911.60

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by Octoborg

LD21 — Escape

The Shadows Hunger by Octoborg 2011-08-28T17:37:00

Yeah, if I had managed to work faster I would have smoothed the lights more and took the time to get better sound effects out of sfxr.
Running out of bombs shouldn't make you get stuck, as I designed the game to never require bombs to progress, only to get certain powerups or to skip keys. Bombed objects should also stay gone if you re-enter a screen. Did I miss something?
Doesn't really manifest itself too much in a game this short and simple, but I like it when a game offers several solutions to a problem, and that was my motivating factor behind being able to bomb most doors.
Looking back on it, I probably should have made doors open with a key simply by touching them...