Small World by psychopsam 2012-05-13T16:15:00
VERY impressive graphics and sound.
The game isn't actually much fun though. It's annoying trying to aim through the character's head and the aiming controls feel like I'm moving my weapon through custard.
Since the bad guys move so much faster than the player does, and sneak up from behind, and the weapon moves so slowly, it's pretty much impossible to shoot or avoid them all.
LD24 — Evolution (25)
Bit-Craft Evolution by eyehawk 2012-09-18T00:49:00
Five stars all round! This is exceptionally well presented, makes great use of the theme, and it's *really* fun to play! I love all the crazy variations on the player ship :D. Very inmpressive for a 48 hour game.
Ikaruga Devolved by ChronoDK 2012-09-18T00:32:00
Lovely work!
Life is Pietzsche by Rave Radbury 2012-09-17T23:13:00
Nice use of the theme and good graphics and audio.
The music and the semi-abstract plot reminds me a bit of Rez Area 5 (http://www.youtube.com/watch?v=BAyU76Vpr_o). This is a good thing :).
The plot is a bit ironic to me, because the game itself appears to exhibit one of the common faulty assumptions about evolution, which is that the unit of selection is the individual or species, whereas in actual fact the unit of selection is now generally understood to be the gene. That's sufficent to absorb Nietzsche's objections to Darwinism, as I understand them. Perhaps that was your point, I'm not sure. Richard Dawkins' The Selfish Gene is a particularly lucid explanation of the various interesting consequences of this idea, which it originated (and it doesn't contain any of the shrill ranting that he has sadly subsequently become known for).
I don't understand the title, which makes me wonder if in fact I have missed the point of your game altogether :).
It was a bit difficult at first to figure out what effects the different traits had, since it wasn't immediately obvious that my character would also get bigger no matter which trait I picked.
I quite liked the gameplay. I felt it could have done with a bit more variation, although it's not at all bad for a 48 hour game.
The controls were a bit awkward and in particular I noticed that if I dashed without holding down a direction key, then the character would always dash right no matter what direction he was facing. That was quite annoying and kept tripping me up even after I figured it out.
I quickly figured out how to stave off the enemies in the last stage for an arbitrarily long time. You could probably have done with gradually increasing the spawn rate, and gradually starting to spawn enemies from more directions, in order to guarantee eventual defeat.
mintys by mitkus 2012-09-16T18:43:00
I love the premise. Great use of the theme and fabulous execution.
Get the cake Cube Guy by tumoxep 2012-09-16T18:39:00
This is far from being the worst game I've played. I quite liked the msuic and the graphics are nice in places. Shame about the 'gameplay' and the graphical glitches :).
Uberlution by Robotic 2012-09-16T13:33:00
Although this is *beautifully* presented, unfortunately it doesn't really work as a game.
It gets much easier as it progresses, which is very much the wrong way round for a difficulty curve. The theme does make it rather difficult to avoid that, unfortunately.
The 'om nom' sound effect spoils the mood created by the beautiful graphics and music. I think you should have left the humour until the end, which I did enjoy :).
Survivalism by Walt 2012-09-16T13:23:00
Really cool idea, fun to play, and awesome graphics. Innovation points!
It could really do with some sound but otherwise this is a great entry.
I wish you'd made it more obvious that I have to push 'enter' to start though. That's not a terribly common choice and there isn't any clear indication.
Adventures in Text-topia (Unfinished) by Benn 2012-09-16T13:05:00
It's a shame you didn't finish. Come back to Cambridge soon :).
Evulotion : Adventures of Dyslecsia by caribou 2012-09-16T12:54:00
Tip for anyone who can't rate this because they have nobody to play against: ask in IRC :).
This is really fun, although it's confusing that as God you can always drag all the mobs but they don't necessarily spawn.
I didn't really understand what constituted a 'round'. As God, I never seemed to be able to spawn any but the first three mobs.
It seems too biased in favour of God, but as pointed out to me in IRC (too late!) the point of playing as God could be to make the game challenging and fun, not to win.
The World of What? by Kaytus 2012-09-16T12:30:00
I'm impressed that you were able to build something so big and complicated, but I feel like you would have been better off keeping it simple. For Ludum Dare, I didn't really feel like I had enough time to dedicate to this game to really understand what was going on.
It does have lovely graphics and sound, though, so I have rated on those aspects only.
Involucion by elxris 2012-09-16T12:20:00
I can't make any sense of this at all, I'm afraid.
Glider Drop by tomhunt 2012-09-16T12:14:00
Awesome idea! Innovation points!
The controls are a bit confusing but it's fun to play :).
'The Neon Pink Philosophy' by Zed 2012-09-16T10:58:00
Cool! I had a giggle.
I didn't unlock the true ending though :(.
Pink Swarm Evolution by DomNomNom 2012-09-16T10:41:00
Really cool toy. It's trivial to design a winning pattern, though.
SURVIVE by Ragzouken 2012-09-07T16:24:00
Nice! Took me a while to fully understand what to do, but quite fun once I got the hang of it.
Unlike some others I rather liked the sound :).
The Darkness Evolve!! by juaxix 2012-09-05T05:06:00
What's there is quite nicely put together. Good use of sound.
The camera angle is... stylish, but a bit *too* extreme :)
The universe feels a bit dead, even before I convert it all to dark matter. Could do with a little texture animation or something.
Land Evo by flashkick 2012-09-03T14:53:00
Fun!
Slight problem is that it seems to get easier as the game goes on, which isn't the way difficulty curves are supposed to work :).
Lucas's Quest Backwards by Volute 2012-09-03T14:49:00
Nice graphics and cute cut scenes.
The game itself is a chore to play though :(. The controls are awkward and the levels feel really repetitive. If you shortened the levels so the player gets to see new stuff a bit more quickly, that should help. I think the player movement needs some tuning to be fun too, but I'm not sure exactly what is missing.
Unfortunately I got fed up with the gameplay before I got to the end so I guess I probably missed some of the best stuff. Sorry :(.
Social Evolution by Jorjon 2012-09-03T01:27:00
Lovely presentation and quite fun to play.
I feel sorry for all those ladies, though. The player character is a jerk! :)
Evolution Heroes by Rubel 2012-09-02T20:56:00
Great graphics and sound. Good use of the theme. Amazing amount of content for a 48 hour game.
It's let down quite badly by the controls in places.
The worst controls problem is that some of the characters cancel their attacks if you press z again too soon. This is really misleading in the case of the first character, since the attack animation plays but no damage is dealt. Took me quite a while to figure out what was going on.
Space Amoebas by bigbadwofl 2012-09-02T20:35:00
Nice graphics and sound.
Could have done with some more obvious indicator when you gain the ability to eat other ameobas.
Gapaos by mipi 2012-09-02T20:26:00
Baffling.
The text is almost illegible and the 'rocks' are almost invisible against the background. What were you thinking?!
The Kittelutioning by Norgg 2012-08-28T01:35:00
This is absolutely awesome :).
Box vs. Nature by pekuja 2012-08-28T01:32:00
This came out really well.
It isn't the first time the walls of CB2 have made their way into a game :).
Space Ham by FunByJohn 2012-08-28T01:25:00
I'm intrigued by the idea of having to compete with my own offspring :).