FoonLudum Dare ExplorerLD20 → Loonadrift

Loonadrift

By ryantouk

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CategoryRankScoreCount
Fun163.7617
Theme74.0016
Humor53.9417
Innovation833.2917
Graphics1103.1217
Audio353.4117
Overall293.5917
Community2112.119
Coolness867

Comments

char 2011-05-02 04:02

Love the art!

stigrv 2011-05-02 16:41

300 ABU. I laughed all the way through it. Great game.

fireslash 2011-05-02 20:02

Loved the style, the nice touches (text typing in), sound... heck, there's very little I didn't like.

aymes 2011-05-03 18:51

I thought it was wonderful how the in game objects moved to the beat. I thought the use of the string for the health of the balloon was very inventive! Congrats on a great game!

grungi-ankhfire 2011-05-03 20:15

Haha, that was excellent :D Loved the camels. But I'll be mostly echoing other comments : most of the things in the game were great. The life displayed as the string, the music, the art style... And above all else the totally nonsensical premise :D Well done (also, the Windows version works perfectly with Wine under Linux...)

the-jack 2011-05-04 16:25

A balloon with a machine gun was pretty much exactly what I needed this morning.

Excellent work, congrats on finishing!

frib 2011-05-06 22:28

Good stuff! I loved how things dance on the music beat. The string confused me at first though - I thought you had to avoid getting caught by the cactus dudes or something. Anyway, it's very enjoyable to play. Well done.

someone 2011-05-07 12:57

Haha, excellent game. Well done.
Simple yet very effective.
I did initially think you had to watch out for your string being snagged on stuff. Good use of it being health.

endurion 2011-05-08 07:41

Awesomeness!

Madness everywhere ;) Really crazy and thank <insert deity> also plays very nice!
I love the art!

petzi 2011-05-15 14:32

Pretty fun. It's really hard to actually aim the weapons, so most of the time they just get you killed when you try to use them instead of dodging the enemies. The music and the graphics blend pretty well, but the background is terrible. In the beginning I thought those colored rectangles were solid and avoided them, so you should look into improving that.

The flamethrower was a bit disappointing, I expected the enemies to catch on fire and scream horrifically, in contrast with the cartoon kiddie mood :P

I'm a bit torn in the "Innovation" category. You did make a game about a balloon with guns, but on the other hand it was just a little side-scroller like millions of others. I guess you deserve the credit. Also, shame on you for not posting progress!

mwest 2011-05-15 15:49

Brilliant game, well done!!

About 450 ABUs...

*** SPOILER ALERT ***















Toaster :D! Awesome!!!
STOP into POTS :P...

***************************

ryantouk 2011-05-16 00:31

@Petzi -- Finally some criticism! :)

"It's really hard to actually aim the weapons, so most of the time they just get you killed when you try to use them instead of dodging the enemies." - I agree. Some sort of aiming assistance or indicator would be useful. Otherwise, unless you have one of the better weapons, it's safer to just play defensively.

"the background is terrible" - Bad? Yes. Terrible? Maybe. It was just the quickest background I could implement that gave a sense of movement. Another game I'm working on has the same issue - my friend tested it, and thought the background were objects he could jump on to...

"I expected the enemies to catch on fire and scream horrifically" - Loonadrift 2?

"it was just a little side-scroller like millions of others" - Yep, I know, I resisted it at first but gave in. Not expecting a high Innovation score here...

@everyone -- This was my first competition entry ever (entered the jam once before) and I am surprised by the positive feedback! Thanks to everyone who played!

PS. My personal record is 930.9 ABU - good luck beating that.

matthias_zarzecki 2011-05-22 06:06

Haha! this intire "fun"-world, with the bobbing objects and other assorted nonsense is brilliant.

djcsdy 2011-05-22 19:12

Great style, good use of humour. Love the random messages and the way the whole game pulses in time to the music. Great stuff!