FoonLudum Dare ExplorerUsers → ryantouk

ryantouk

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
20132710 SecondsInky Breedingcompo10
201121EscapeChemical A-21compo1783.082.693.773.152.852.771.672.331
201120It's Dangerous to Go Alone! Take This!Loonadriftcompo293.593.763.294.003.123.413.942.117
201019DiscoveryMagnon Daysjam5

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by ryantouk

LD19 — Discovery

Where am I? by Benn 2011-01-15T23:48:00

Clever idea, and well done! I think adding a tiny bit of momentum to the "player" would make the controls feel a bit nicer though.

And that sound is definitely from an old version of FL Studio, no?

Trip (n.) - an exciting or unusual experience (source: Merriam-Webster) by ThatSnail 2010-12-23T14:41:00

I like this game as well, but I ran into the rocketjump wall glitch multiple times and finally gave up... then I read your walkthrough and it sounds like I was trying go somewhere I shouldn't be. I like the audio, and the controls remind me of Super Meat Boy from the little bit that I've played.

LD20 — It's Dangerous to Go Alone! Take This!

... Take This Triangle!!! by Jacob 2011-05-09T03:52:00

Ah! I actually enjoy this a lot. Spring physics are always fun, and you somehow made launching triangles into polygons very satisfying. It would be nice with levels that got increasingly more difficult (maybe).

Bad Hotel by jonbro 2011-05-06T03:11:00

Nifty concept and interface. The 'Next' indicators make this feel like some sort of construction/destruction tetris game. Cool.

Attack of The Heavenly Bats by Sos 2011-06-19T01:44:00

Oh man, this is great! I don't know why I waited this long to try it. (I played the post-comp version.) I like the graphics and audio, and the gameplay is fast and usually smooth (and does remind me of Jazz Jackrabbit!) Personally I think this deserves a higher spot in the results! Good job man.

Frustratingly though, I got stuck in a cloud right before the boss! http://img.photobucket.com/albums/v634/kenmo/heaven.png

Take this! (and everything else) by Petzi 2011-05-10T03:23:00

Nice debut - it becomes a sort of reflex/memory game pretty quickly.

Some simple sound effects would be nice. Can't be too difficult to add, can it? I've never used GameMaker, it is on my long list of software to mess around with some day...

My Minions by treeman 2011-05-04T03:55:00

I have a soft spot for audio generators, especially oddball ones like this. With some more features, such as changing the speeds of individual minions, this could be expanded into a very diverse 'game'! It's fun - but like Gobo said, where does the theme come in?

Tornado by devinmoore 2011-05-07T01:54:00

The clouds and tornado actually look pretty stylish... the look is cool, if only the character wasn't a spread-eagle stick figure!

Sonar by Nugsy 2011-05-07T01:46:00

The concept and presentation are great - it is difficult though, I have not yet gotten past the jump around the middle bottom. You are truly sadistic for not putty checkpoints of any sort in this :O

Sonar by Nugsy 2011-05-07T01:47:00

Putty? Putting. Also what language is that source?

Appy 1000mg by deepnight 2011-05-07T02:14:00

Awesome job. Amazing style as everyone has said. The abrupt camera took me out of the moment sometimes though... and the whole thing was a little slow in Firefox, especially during the Appy transitions. Fantastic overall! (Definitely reminds me of the game Eversion - have you played it?)

Ascent of Kings by ladron 2011-05-07T01:18:00

Well done! I like the look and feel of it, and the characters. It just needs some more ending/difficulty (the tasks seemed to get easier, rather than harder!) and you've got a cool little game here.

Loonadrift by ryantouk 2011-05-16T00:31:00

@Petzi -- Finally some criticism! :)

"It's really hard to actually aim the weapons, so most of the time they just get you killed when you try to use them instead of dodging the enemies." - I agree. Some sort of aiming assistance or indicator would be useful. Otherwise, unless you have one of the better weapons, it's safer to just play defensively.

"the background is terrible" - Bad? Yes. Terrible? Maybe. It was just the quickest background I could implement that gave a sense of movement. Another game I'm working on has the same issue - my friend tested it, and thought the background were objects he could jump on to...

"I expected the enemies to catch on fire and scream horrifically" - Loonadrift 2?

"it was just a little side-scroller like millions of others" - Yep, I know, I resisted it at first but gave in. Not expecting a high Innovation score here...

@everyone -- This was my first competition entry ever (entered the jam once before) and I am surprised by the positive feedback! Thanks to everyone who played!

PS. My personal record is 930.9 ABU - good luck beating that.

Heroic Cat! by Frib 2011-05-06T02:06:00

I get this error, after installing XNA: http://img.photobucket.com/albums/v634/kenmo/xna.png :(

Heroic Cat! by Frib 2011-05-06T21:40:00

Bonus points for customer service... Non-hi-def works for me, and it was totally worth it! Best storyline I've come across yet this LD. I like the style of humor, graphics, and music -- I think you'd like my game actually.

Forever Alone by Fizzik 2011-05-07T00:36:00

I didn't have any glitches, and the audio was fine for me, on XP. Although the particles did lag me a bit too. But otherwise, it was enjoyable and extra funny for me, since I was about to go "mingle at a coffee shop" :D

Mittens by VascoF 2011-05-10T03:37:00

Haaa, what a chump prince, thinking he gets a kiss for doing nothing. I like the monsters too - weird land-crustacean thing and flying green shrimp wasp?

Pludum Dary by raver1975 2011-05-07T01:28:00

I played it with the keyboard at first too - much better with mouse. I also thought (for no real reason) you were supposed to lead the missiles to hit the planet... then I re-read the instructions. Good game, once I played it right!

SINGLEHANDEDLY by Elpizo 2011-05-09T03:05:00

I was pretty bad at this game, but I wanted to finish it... so I hope you don't mind that I made the following changes to my saved game file :)
Clfoufroup=10
Rchickenlobananad=4
Hchickenbananalth=10
Shotgubanana=1
Chbananargchickengubanana=1

SkyFall by headchant 2011-05-09T02:25:00

I guess I'm the only one who gets this error after the opening cutscene:
http://img.photobucket.com/albums/v634/kenmo/sky.png
I'm having such bad luck this LD :/

"Tower Defense" by Dmurph 2011-05-06T03:04:00

Not bad, just needs some more variety! I played past level 20 expecting the map or enemies or weapons to change... (PS. The text counters in the top-right overlap on my computer, probably because I don't have whatever font you try to load.)

Woplin by Phen 2011-05-04T04:37:00

I'm impressed. It looks, sounds, and plays like a polished puzzle game! Pretty clever mechanics too. I just wish it saved your game progress when you exit!

Woplin by Phen 2011-05-06T00:32:00

Played it again, beat it -- turns out I had given up on the final room last time. Good game, and the main character is equal parts creepy/groovy.

Duple! by hexygen 2011-05-06T00:45:00

Level 3 was a pain... but once I finally got it, I could figure out the rest in a few minutes. Smart game, good job on it.

Block Push Championship by increpare 2011-05-09T04:56:00

Entirely worth the challenge. Clever and hilarious.

Legend of Parasite by Draknek 2011-05-08T02:31:00

I Like Like it.

L-Porter by nitram_cero 2011-05-09T03:12:00

Pretty challenging. I'm not sure but I THINK I took a few hits that were unavoidable... or maybe I just haven't fully gotten the controls down yet.

LD21 — Escape

Victory by refrag 2011-08-24T23:36:00

Nice job all around - the gameplay and levels are pretty solid, the theme is there in multiple ways, and the graphics and audio are plenty polished for 48 hours.

The Victory and Failure banners (and the victory music) seem out of place though... they made me think of 90s racing games :)

Escape from Ludum Dare by AbelToy 2011-08-24T20:36:00

This is the kind of idea that can either turn out hilarious or utterly awful. Luckily it turned out hilarious. Great job, it's like the sarcastic younger Ludum Dare brother of Mario Party.

I've beaten them all but the boss, I'm tired of mashing my spacebar. And I wish it had audio, but otherwise, it's great!

Cut Here by timgarbos 2011-08-25T01:33:00

The physics were buggy sometimes (does Unity have built-in physics? I haven't used it) but this looks great and the game is fun -- it's fun enough just to cut everything up!

The 'escape' theme is sort of there... since you have to 'escape' each level... but it could be used more. And technically you shouldn't be using anyone else's audio in a compo entry, even if it is background noise.

And one miniscule bug: the jump sound plays when you hit W even if you are in the air!

Chemical A-21 by ryantouk 2011-08-22T14:27:00

Source is included with the game, I'll mention that.

Chemical A-21 by ryantouk 2011-08-23T15:08:00

(?) That link works fine for me... but I uploaded it elsewhere and changed the link just to be safe.

Chemical A-21 by ryantouk 2011-08-24T19:02:00

Yeah, the mouse control has felt 'wrong' to me since the beginning... I have uploaded a post-comp version that shows the cursor (which definitely helps) and adds a hotkey to reduce draw detail.

Don't rate this version! These are technically new features.

Chemical A-21 by ryantouk 2011-08-30T17:27:00

Thanks for the feedback guys. The levels were made hastily, so the difficulty is probably too high (which sucks, since there is an 'ending' of sorts).

There are basically one or two specific ways to beat the harder levels, and until you figure them out, it's probably frustrating...

Shigor - if you read this - could you retry the post-comp version? I uploaded another version which should fix the screen bug that happens on some specific video cards. The controls are slightly better in windowed mode since the cursor should now be visible. (You can try Tab too.)

Gameplay aside, I was happy with the theme and surprised there aren't more similar games. When "Escape" was announced, I assumed 50% of games would involve the player trying to escape a place, 25% would involve trying to STOP something from escaping, and 25% would involve escaping something abstract (like everyday life, etc). I went with the middle type :)

Enough time for escape by Shigor 2011-08-25T01:38:00

The Windows link goes to Recipe.txt now...?

LD22 — Alone

Puppy Shelter by increpare 2011-12-19T22:37:00

Another great increpare puzzler, more dark increpare humor... unfortunately I didn't submit and can't rate this time. Well done.

Totally off-topic and nerdy... but moving the dogs around Level #14 made me think of semiconductors... "it's not the electrons; it's the holes between them"... sorry :)

LD27 — 10 Seconds

Forest Edge by lordjosephdeburg 2013-08-27T21:13:00

I hate to point it out, but since you submitted to the competition and not the 72-hour jam, all content is supposed to be made by you within 48 hours... AKA no Kevin MacLeod songs (as much as we all love royalty free music).

Forest Edge by lordjosephdeburg 2013-08-28T01:46:00

@lordjoseph -- OK maybe I misunderstood. (I would edit my comment if I could find a way to!)

I do like the look and feel of the game, but it was too difficult for me to get very far on my first attempt, I will try again tonight!

The Story of Tim by JaR_ 2013-08-27T21:23:00

Like others have said, I like this but I haven't been able to beat it yet! (I will try again later with a real mouse.)

I do enjoy the style and gameplay. The controls are tricky for me because the cursor quickly becomes hard to see in all the enemies.