Foon → Ludum Dare Explorer → Users → devinmoore
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Cat Vend | compo | 662 | 1.73 | 1.55 | 1.64 | 1.67 | 1.45 | 3.73 | 2.92 | 1.30 | 2.63 | 17 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Tornado | compo | 284 | 1.56 | 1.61 | 1.88 | 1.37 | 2.00 | 1.24 | 2.03 | 1.76 | 1 | |||
| 2010 | 19 | Discovery | Alphabet Trader | compo | 208 | 2.11 | 1.95 | 3.53 | 1.94 | 2.00 | 1.43 | 1.70 | 2.15 | 6 | |||
| 2010 | 18 | Enemies as Weapons | Smores Attack | compo | 164 | 1.82 | 1.68 | 2.04 | 2.96 | 2.70 | 1.91 | 2.38 | 3.65 | 13 |
| Year | MiniLD | Theme | Game | Rank | Fu | Gp | Pr | ||
|---|---|---|---|---|---|---|---|---|---|
| 2011 | 28 | War | Actual War | 2.89 | 2.33 | 3.39 | |||
| 2011 | 25 | Worst Game I Have Ever Made | Do Something |
devinmoore leaves an average of 11.2 feedback comments each event.
Nice engine concept... could be useful as an interface for others looking to make battle engines in their game.
It's not bad, but it is confusing how you are supposed to actually defend other than clicking the squares to force the mosters to re-hide them. I do really like the game mechanic of the monsters being able to re-hide squares, that's definitely unexpected.
This has brilliant game mechanics, and it really made me rethink how to play a platformer which is not an easy thing to do. The extra questions in the game affecting the other "you" movement is a really slick touch.
Very interesting that I ended up with several "snow" based entries. Maybe because its winter people thought of snow? Anyhow, the concept here is pretty good but the lack of zero turning radius is annoying. Also, I miss having a score and being able to drive with arrow keys.
The concept is great. The graphics help the concept. However, the controls are confusing and hidden... I'd rather just see them listed out so I don't have to keep looking. using the arrows to turn or move is novel but confusing as hell with no landmarks.
The movement seems smooth until the light source adjusts, and then the stuttering effect is out of sync. If it either moved a space at a time or smoothly, I'm sure it would look fine.
This would make a great kids game and is re-themable to educational items, which is great (i.e. actual elements combining to make compounds, to teach chemistry concepts).
Pressing space just locked it up for me... not sure what I'm doing wrong but it definitely wasn't working the way I thought it would.
The controls are way hard, but the game concept is awesome. Fix the controls to be a little easier at least at first and it will be a web classic.
For some reason I couldn't see the status stuff, so it made the game really confusing. Still, the concept is strong.
Can't demo w/o linux but looks interesting.
didn't work for me, windows 7 firefox latest non-beta.
Perfect look for a handheld-style game.
Great use of "Play game.exe". Great intro, no question about that. Unfortunately, I didn't have the patience to get past the card flipping animations, it was just too slow. I'd like to be able to just pick the mini-games i want to play.
Too short! Way fun. The background is so nauseating... maybe slow it down a bit? Great particle motion and very strong concept. I think this could be a commercially successful game if it had more of the same.
Great graphics, gameplay seemed a tiny bit slow, the spray is ruthless! No real defense against it. I'm not really sure I understood why turning the blue things green was doing something other than gaining points, it didn't seem to fight off the spray.
The graphics are fine for what it is. The idea is great, and it is really fun to thrash a zombie around by the leg. The only issue is actually a feature: the physics are a bit too good. I wanted to really be able to grab a zombie and wail on the other zombies with it, but it was too rag-dollish to do what I wanted it to do.
It's a funny concept, but it makes me think that it would be even better if you could just insert a pic of yourself in there and play as "you".
Crashes on execute, aw. Looks interesting though.
This warms my heart with how much it reminded me of Wolfenstein. And usage of zombie rainbows is a nice touch, but it just doesn't seem to be that close to the theme from what I saw.
Wouldn't download.
Couldn't get it to run, unfortunately.
Great classic console feel, like a super contra-type game on the boss stage. I noticed what wasn't there because the game was so clean: text. Most games have some kinda other text on the screen identifying which is score, health, level, etc. It made sense once I started playing, but that's the one thing I noticed right away. Other than that, just adding 'intro' and 'game over' screens and this starts to really become a console game.
The only reason this isn't 5 stars is that I can't tell what spells I'm using. the gameplay has a whymsical humor to it, similar to the fun cute-ness of the mario franchise's specialty levels. Great work.
Strong concept, well implemented. Smooth graphics and great batman-style word effects. I felt like I didn't have enough room to fairly avoid stuff sometimes, but it's not a huge deal. This game seems to me to have commercial potential as-is.
The graphics are good, a few technical notes: throwing enemies didn't seem to work often, and I really wished I could move diagonally. I had a hard time escaping the feeling that I was playing a compiled game engine demo, but I do like the player and enemy designs, the eggplant with eye people are strong characters.
Awesome concept, great graphics for the concept, movement with a trackball is killer, the only complaint is that I wanted more, but that's a good thing. I feel that this is scaled appropriately for the spirit of the contest.
Brilliant design on the walk-off splash screen. Great graphics for the concept. Technical notes: games that make me choose what to say and have big nebulous plots that evolve based on what I say are confusing. I just wanted to find a key and get out of there and explore some more, which is both good and bad... good because it means the game environment is very inviting, but bad because I didn't have the patience to deal with the talking-to in order to get there.
Max humor score... this is a great joke game/mashup of arkanoid and space invaders. Just one technical point: to be fair, the weapon is just shaped like an enemy, it doesn't actually hurt you back like the other enemies.
Great concept, well implemented with one exception: I couldn't tell how many hits I had left. I agree with the other sentiments that passing over walls was not that intuitive, but it didn't bother me because it made sense in order to make for interesting puzzles.
Great graphics, but the jerky scrolling kinda belied the space-theme. Really slick missile tracking, it was fun to "drag" them around gravitationally with the ship. Wished I could fire back!
Really innovative game concept, and well-executed in that the innovative part of the concept works really well. Technical notes: the general mechanics, i.e. jump and move, are a bit touchy for my taste. The dialogue and heart containers are a nice touch, although the sounds seem like an afterthought.
Sick lighting on that screenshot. Unfortunately, I couldn't get it to play.
Cool concept. A few technical notes: I wish double-arrow keys would move the square diagonally. The circles jump around a bit during movement, if that were really fluid collisions it would look really sick. If you have to explain the gameplay, it should also be explained right there with the keys, etc. just so I don't have to stop playing to go read it.
LD22 — Alone (3)
Safety 91 by Grungi Ankhfire 2011-12-22T13:19:00
second the need for a build.
Gloaming by lapogo 2011-12-22T13:17:00
Great character sprite.
Kitten's Missions by irl 2011-12-22T12:59:00
gotta include an exe of some kind.