Foon → Ludum Dare Explorer → Users → Terry
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| đĨ | 2010 | 17 | Islands | Radio Silence | compo | Audio | 4.25 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Tower Defence of the Heart | jam | 376 | 3.88 | 3.90 | 2.55 | 3.50 | 3.79 | 3.36 | 3.29 | |||||
| 2015 | 32 | An Unconventional Weapon | Copycat | compo | 64 | 3.90 | 3.98 | 3.94 | 3.18 | 3.08 | 3.40 | 60 | |||||
| 2013 | 28 | You Only Get One | Fountain | compo | 102 | 3.66 | 2.84 | 3.77 | 3.74 | 3.45 | 3.65 | 1.92 | 4.13 | 56 | |||
| 2010 | 19 | Discovery | Quarters | compo | 48 | 3.40 | 3.50 | 3.67 | 2.28 | 3.37 | 2.80 | 2.24 | 2.30 | 4 | |||
| 2010 | 17 | Islands | Radio Silence | compo | 25 | 3.62 | 3.14 | 3.40 | 3.67 | 3.26 | 4.25 | 1.67 | 3.63 | 10 | |||
| 2009 | 15 | Caverns | Ascent | compo | 30 | 3.49 | 3.73 | 2.41 | 3.61 | 3.45 | 2.50 | 2.17 | 2.76 | 27 | |||
| 2008 | 13 | Roads | Title Unknown | compo |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2009 | 9 | Time | TICKR |
Terry leaves an average of 11.8 feedback comments each event.
Gosh, this is gorgeous!
Love the graphics!
Whoa! This is pretty incredible :)
Ohh! This is pretty interesting...
Haha, this made me laugh a lot - really nice :D
Best use of theme I've seen so far. Really nice!
I dig the idea - grats for taking on something so ambitious for the jam!
Really incredible work guys - I think this might be the best Ludum Dare entry I've played, ever.
This is really fun!
Love the audio on this one.
This is really solid :)
Hit a bunch of random keys, but it doesn't seem to respond to any input :(
This is cool! I've just started going through the games, but this is probably the best thing I've played so far :) Feels genuinely tense.
lol :D
This is my favourite game from the whole jam :)
Fantastic! I managed to finish it on my first playthrough. After a while I was just exploring as far as I could in a certain direction hoping I'd have enough to tow myself back. I hit a plateau around $9000 and it took quite a while to get that last $1000...
Most interesting experience in the game was trying to judge whether or not I'd be able to make the return trip, or whether it was worth it to keep exploring an hope to find something else. If it were up to me, I'd remove towing from the game entirely and just have the game end if the player can't make it home... Also might be worth thinking of additional drop points around the map!
Anyway, really liked this one.
Pretty well done for six hours! I like the idea.
Loved this. The atmosphere with both graphics and music was excellent, and the jumping physics powerup was very clever. Fantastic work for 48 hours!
Loved the music. Gave you five points for that, which I haven't done for anyone else yet!
This came out really really well! Played it to the end. Especially liked the level design in the first couple of minutes, which is really excellent :)
Extremely impressive for 48 hours, and your first Ludum Dare!
Fantastic :) I loved the boss battle!
This is really great. I loved the process of exploring how the world works, and discovering the basic rules without handholding.
Really liked this one :)
Heh, I liked the flashdark idea.
Finished it! I liked it, but I thought it took a while to get going, and felt a bit over long, maybe.
I liked it overall, though. Feels very polished and complete! Liked the graphics and the music too. There's a lot here for 48 hours. :)
This came out really well - islands four and five, especially.
I played this with country music in the background.
I really like this :)
I didn't really get much of a chance to play this properly in Cambridge, but really enjoyed exploring it now that I have :)
That title screen is amazing :D
Nice level design, given the limited gameplay elements available. Good fun. I would have enjoyed it more if the collisions were more forgiving, and it didn't take so long to push the doom barrels around. Could be a great action puzzle game with throwable bombs that slide around, and explosions with shrapnel etc.
Fantastic game. Top marks for everything except humor, because I only laughed nervously. I didn't see any instructions about how to turn the torch off, but desperately clambering around with the controls at the edge of MY ROOM seemed appropriate.
Quite minimal, but enough to demonstrate that floating around a pixelly world with a big red umbrella could be great.
Loved it :) Took me quite a few turns to work out how the flooding mechanism worked, but I liked that it wasn't handholding you and gave you space to work it out.
Had to give up on the forth level though, after a bug caused the guy to keep digging on the spot and it stopped taking my input :(
Nice level editor (:
Absolutely fantastic idea - I gave you a five in innovation!
This is my favourite game from the weekend. I loved the design ballsyness of encouraging the player to keep a map rather than just implementing a basic automap; I kept one on paper and got pretty far with it.
Loved the soundtrack too!
An interesting and thoroughly enjoyable action game. My only gripe is that it feels bad hitting your head on the camera view ceiling.
Nice tongue/tonsils parallax! I'd also prefer to have separate left and right movement keys.
Excellent game. I love exploring one big planet, but the rotation feels a little strange and unnecessary to me. There are plenty of other interesting gameplay elements to work with.
I thought this was pretty damn solid for 48 hours :) The simplicity serves it quite well!
LD46 — Keep it alive (45)
Keep It Alive by danman9914 2020-05-11T06:56:30Z ♥ 1
Really well put together đ
Cyto Killer: Save Our Cells! by loveapplegames 2020-05-11T06:23:45Z ♥ 1
This is really interesting! Super smart to make a defence game inspired by real virus and bacteria behaviour.
Morphology by Shess 2020-05-11T06:14:22Z ♥ 0
This is really good! Best tamagotchi-like thing I've played this Ludum Dare đ
Mis Vacas by sodap 2020-05-10T01:01:02Z ♥ 1
This is really great đ
The Night Of The BEAST by Fer9001 2020-05-08T06:15:02Z ♥ 2
Really liked this one â¤ī¸
DUNDER by Dezzles 2020-05-08T04:30:06Z ♥ 3
This is fantastic! Ended just as I was really getting into it - hope you do more đ
Embers by Anuke 2020-05-08T04:11:35Z ♥ 0
Really great art on this one!
jumpgolf by torcado 2020-05-08T03:52:42Z ♥ 1
Haha, this is super fun. I can't finish it but I love it. đ
Dog's Best Friend by MattWoelk 2020-05-08T03:43:27Z ♥ 1
Oh, this is really cute đ
ADRENA-LINE by managore 2020-05-08T03:38:27Z ♥ 1
Finally got to this one on my list đ
Best score 34. Really solid, as always!
Feed King or Die Starving by jefvel 2020-05-04T04:32:38Z ♥ 1
I liked this! Art and audio are charming đ
Pet Protecc TD by Ithildin 2020-05-03T01:44:33Z ♥ 1
Yay, beat it! Always good to see another tower defence game in this jam đ
DeeperWeDelve by MatteoVera 2020-05-03T01:29:24Z ♥ 0
Got to the end! I want more of this!
Efi by ludipe 2020-05-01T08:15:22Z ♥ 0
Ahhh this is so great!
Interstellar Connection by celia14 2020-05-01T08:04:01Z ♥ 1
This is cool! I liked the low stress of the puzzles, and it's very well written. Really neat little thing.
Defend Pangolin Eggs by MightyCode 2020-05-01T07:53:01Z ♥ 2
Yay, a tower defence game! đ
This is really well done for a jam timescale. I can see from the UI that there were plans for more towers and probably more levels, but it feels pretty complete as is.
VAMP by gwinnell 2020-05-01T07:33:56Z ♥ 1
This is a really solid entry :)
Birdie Burglars by DDRKirbyISQ 2020-04-28T01:01:58Z ♥ 3
This is fantastic - seriously impressed in particular by the full, excellent soundtrack as well given the time constraints. And the game is so cute and charming! One of my highlights from this Ludum Dare so far đ
Healing Quest by kazuo256 2020-04-27T10:57:45Z ♥ 2
Really nice art! Once it gets hard it gets really hard đŽ
Come Meet My Friend Who Lives in the Attic by fishbrain 2020-04-27T10:51:30Z ♥ 1
Love the music and art in this.
Captured by OtisDev 2020-04-26T01:44:41Z ♥ 1
This is a great first entry, especially from someone your age. Good luck with future Ludum Dares!
LD46 - Keep it alive by ZwodahS 2020-04-26T01:39:52Z ♥ 1
This is a strong concept! Played till the end and liked the twist.
Orbital Stations by Rafa Braga 2020-04-26T01:31:01Z ♥ 1
Nice art on this one!
JarHeads by Aurel300 2020-04-25T09:35:33Z ♥ 1
This is pretty fun! Didn't manage to get into the scoreboards, but held out for long enough for the waves to get interestingly difficult. Will be playing more of this!
(I had a peek at your source code! some very interesting tech there!)
Hope by Darylsteak 2020-04-25T04:49:02Z ♥ 0
This is really good! First puzzle was very strong in particular đ
Commodore Commander by Alex_ADEdge 2020-04-25T04:19:36Z ♥ 1
A-BOT and the tutorial are charming, and the basic look feel of the game is great. This is a solid entry!
One piece of feedback, though: I feel like the C64 thing wasn't really used as anything more than window dressing, which was a little disappointing. It's a shame that trying to write a listing in a sequence of numbered commands just gives you a syntax error, for example, or that the game doesn't understand commands like LOAD. From reading this page it does seem like maybe you have plans to dig into that post compo, though, which is good. Excited to play that!
Apple Factory of the Insatiable by nanolotl 2020-04-25T04:05:25Z ♥ 1
I love this <3 Every thing in it feels cohesive and charming, and it's a really nicely balanced and fun system, especially for a compo entry. Really great.
Solais by dragonxvi 2020-04-25T00:52:32Z ♥ 0
This is a really great entry - gorgeous art, great music, and just a really solidly designed game from start to finish.
(Feedback: I found legibility to be a problem - a lot of "oh, I guess those were spikes" at various challenges.)
Baby, please don't break my hearts by Stadoblech 2020-04-24T09:34:53Z ♥ 1
Nice - this is fun and really cohesive!
Flower Defense by yokuday 2020-04-24T09:23:14Z ♥ 1
Oh man, missed the first time around that you could scroll in the shop. That's kind of a game changer, lol.
Once I figured out how to play properly, managed to finish it. Good game!
The Ludum Dare Flame đĨ by tobiasw 2020-04-24T07:59:57Z ♥ 2
This is really great đ The concept is super good!
I rounded up a few people on twitter and set the current record, lol
Take Care Of Health Care by mlho7 2020-04-24T07:25:04Z ♥ 1
Found it really really hard to shoot during the introduction, and then had a 0% success rate when the actual game started - which is a shame, since it seems like there's something neat here! Gave you a 5 for mood. Hope there's a post-compo version!
Rude Bear Gotchi by alexrose 2020-04-24T07:19:47Z ♥ 2
This is cool - really excellent fit for the theme!
Tunnel Vision by Avi 2020-04-24T07:00:56Z ♥ 1
Got quite a lot of crashes on windows unfortunately đ
The level generation is interesting - wish you could see further ahead though! Collision was also way too unforgiving, which discourages taking any kind of risk with exploration. That said, this feels pretty cohesive and fun to play!
Spirit of Resistance by arzi 2020-04-24T06:52:38Z ♥ 2
Nice jam entry! Art and music are pretty impressive for a weekend đ
Fire Logs by juako 2020-04-23T12:51:24Z ♥ 1
The movement mechanics in this are very cool - I don't think I've seen anything that works quite like this before?
Music isn't great, but I always like hearing Bosca Ceoil tracks in jams đ (Really nice to see a Kha game in the wild too - had considered using that myself!)
Miss Tommybird the Protector by frenzyasii 2020-04-23T12:38:00Z ♥ 1
I couldn't control this at all, but it was fun trying to anyway đ Good music!
Advise the King by Arden 2020-04-23T12:30:16Z ♥ 2
This is really great! Super impressive and polished for a jam game!
Some feedback if you're planning further development: I found the energy restriction thing a bit limiting here? It essentially meant that you had three small moves or one small move and one big move per turn, which made it feel a bit samey and kind of slow. Would be interested in trying a version with a more chess like move set: one turn to one turn, with cards being dealt in some sort of way that you could make plans for future moves (e.g. maybe don't clear your hand between turns). That would also let you maybe do stuff with cards that e.g. charged up to give more moves on future turns, or weird move types, or cards that are effective in sequence - 1 to charge up, 2 to break armour, 3 to do a huge area of effect attack or whatever
The cards that gave you one free diagonal move felt like a good way to break the mold! Would love to see more things like that - e.g. cards with interesting, situational restrictions.
Would love to see more stuff that thinks about positioning too - I know you're kinda tied to the chess theme in a way, but it feels like this game might be more fun on a smaller grid - e.g. a 5x5, or with tiles that had interesting effects (gain energy, block attacks, etc). (I guess the missing gaps in the later levels indicate that you have things like that planned!)
Anyway, I thought this was great - nice work! đ
Why, Jeff by jeroenwimmers 2020-04-23T12:11:53Z ♥ 4
Ahh, this is so cool looking đ I like the mechanic - though I wish it had been pushed a bit further!
TITAN, OPSND by Dario Zubovic 2020-04-22T09:02:11Z ♥ 1
So, I just want to say right away that this game is astounding: incredible concept and execution. I've been playing it for about an hour already and having a blast. This is the best thing I've played in LD46 so far.
However, I keep running into this bug, which has broken three games in a row for me -
bug.jpg
I don't know what's going on, but it's something to do with the mouse selection code - when you click back onto the program after successfully running something, there's a chance that you end up with a program that won't compile. I've gotten weird error messages like "HLTT is not valid", and I've been able to delete the last T and leave the last line as "HL" and that compiles. But then sometimes I can't do anything about it.
Really hope you can fix this, because I'm very excited to play more!
DEBUGGER by randomnine 2020-04-22T07:47:44Z ♥ 1
This is great đ I love the infinite screen effect.
Pong-Pong by Geri 2020-04-22T04:39:23Z ♥ 1
Ah, this is pretty fun!
Feedback, if you're planning a post version: Having projectiles go through enemies and hit other enemies feels a bit off to me: it feels deliberate but does take a lot of the impact out of the game. The long delay with moving to the next section was a little weird too - it finally made sense in the red wave when the enemies were active during the transition - I think you should probably have done this all the way through!
Feed It. by SirRafufl 2020-04-22T04:23:55Z ♥ 1
Congrats on finishing a game for the jam!
Main piece of feedback I have is that it feels like collecting food and picking up/feed enemies to your friend could be automatic options? (That way you wouldn't need right click or E). Also, the click repeat rate started to be a real problem after a while - it feels like it slows down the gameplay quite a lot to have to wait a second or so before you can take another shot - would have been better to just allow you to shoot as often as you like, I think!
P4R3NTing 101 by AndideBob 2020-04-22T04:08:03Z ♥ 1
Loved the sounds effects đ
Delay N Defuse by SomeGuyXG3 2020-04-21T10:37:01Z ♥ 2
Ah, this is cool, especially for a first ever jam game! It's very cohesive, and feels pretty complete, which are rare qualities in a lot of jam games, haha. Nice work.